mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-22 15:51:50 +01:00
changes to RW layer so loading foreign files works
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460f3cea44
commit
546ed0ff07
@ -332,6 +332,16 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
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return atomic;
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}
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#ifdef LIBRW
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void
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InitClump(RpClump *clump)
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{
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RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil);
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}
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#else
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#define InitClump(clump)
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#endif
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void
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CFileLoader::LoadModelFile(const char *filename)
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{
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@ -343,6 +353,7 @@ CFileLoader::LoadModelFile(const char *filename)
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if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
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clump = RpClumpStreamRead(stream);
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if(clump){
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InitClump(clump);
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RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump);
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RpClumpDestroy(clump);
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}
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@ -368,6 +379,7 @@ CFileLoader::LoadClumpFile(const char *filename)
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GetNameAndLOD(nodename, name, &n);
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mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil);
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if(mi){
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InitClump(clump);
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assert(mi->IsClump());
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mi->SetClump(clump);
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}else
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@ -393,6 +405,7 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
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if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) {
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// Read LOD ped
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clump = RpClumpStreamRead(stream);
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InitClump(clump);
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if(clump){
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((CPedModelInfo*)mi)->SetLowDetailClump(clump);
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RpClumpDestroy(clump);
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@ -423,6 +436,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
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clump = RpClumpGtaStreamRead2(stream);
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if(clump){
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InitClump(clump);
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mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
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mi->SetClump(clump);
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return true;
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@ -443,6 +457,7 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id)
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clump = RpClumpStreamRead(stream);
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if(clump == nil)
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return false;
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InitClump(clump);
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gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
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RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump);
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RpClumpDestroy(clump);
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@ -806,6 +821,8 @@ CFileLoader::LoadAtomicFile2Return(const char *filename)
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stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
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if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
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clump = RpClumpStreamRead(stream);
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if(clump)
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InitClump(clump);
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RwStreamClose(stream, nil);
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return clump;
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}
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@ -390,6 +390,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
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assert(sizeof(direntry) == 32);
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while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
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dot = strchr(direntry.name, '.');
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assert(dot);
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if(dot) *dot = '\0';
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if(direntry.size > (uint32)ms_streamingBufferSize)
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ms_streamingBufferSize = direntry.size;
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@ -89,7 +89,11 @@ RwRGBA gColourTop;
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bool gameAlreadyInitialised;
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float NumberOfChunksLoaded;
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#ifdef GTA_PS2
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#define TOTALNUMCHUNKS 48.0f
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#else
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#define TOTALNUMCHUNKS 73.0f
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#endif
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bool g_SlowMode = false;
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char version_name[64];
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@ -294,32 +294,12 @@ RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
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// TODO
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void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { }
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static rw::Raster*
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ConvertTexRaster(rw::Raster *ras)
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{
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using namespace rw;
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if(ras->platform == rw::platform)
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return ras;
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// compatible platforms
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if(ras->platform == PLATFORM_D3D8 && rw::platform == PLATFORM_D3D9 ||
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ras->platform == PLATFORM_D3D9 && rw::platform == PLATFORM_D3D8)
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return ras;
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Image *img = ras->toImage();
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ras->destroy();
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img->unpalettize();
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ras = Raster::createFromImage(img);
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img->destroy();
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return ras;
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}
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// hack for reading native textures
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RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size)
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{
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*tex = Texture::streamReadNative(stream);
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#ifdef LIBRW
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(*tex)->raster = ConvertTexRaster((*tex)->raster);
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(*tex)->raster = rw::Raster::convertTexToCurrentPlatform((*tex)->raster);
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#endif
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return *tex != nil;
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}
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@ -796,6 +776,9 @@ RwBool RpWorldPluginAttach(void) {
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registerNativeDataPlugin();
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registerAtomicRightsPlugin();
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registerMaterialRightsPlugin();
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// not sure if this goes here
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rw::xbox::registerVertexFormatPlugin();
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return true;
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}
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@ -12,6 +12,10 @@
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#include "CutsceneHead.h"
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#include "CdStream.h"
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#ifdef GTA_PS2_STUFF
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// this is a total hack to switch between PC and PS2 code
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static bool lastLoadedSKA;
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#endif
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CCutsceneHead::CCutsceneHead(CObject *obj)
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{
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@ -87,6 +91,10 @@ CCutsceneHead::ProcessControl(void)
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assert(RwObjectGetType(m_rwObject) == rpCLUMP);
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atm = GetFirstAtomic((RpClump*)m_rwObject);
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hier = RpSkinAtomicGetHAnimHierarchy(atm);
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#ifdef GTA_PS2_STUFF
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// PS2 only plays anims in cutscene, PC always plays anims
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if(!lastLoadedSKA || CCutsceneMgr::IsRunning())
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#endif
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RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f);
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}
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@ -168,6 +176,10 @@ CCutsceneHead::PlayAnimation(const char *animName)
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uint32 offset, size;
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RwStream *stream;
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#ifdef GTA_PS2_STUFF
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lastLoadedSKA = false;
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#endif
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assert(RwObjectGetType(m_rwObject) == rpCLUMP);
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atm = GetFirstAtomic((RpClump*)m_rwObject);
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hier = RpSkinAtomicGetHAnimHierarchy(atm);
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@ -191,4 +203,29 @@ CCutsceneHead::PlayAnimation(const char *animName)
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RwStreamClose(stream, nil);
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}
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#ifdef GTA_PS2_STUFF
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#ifdef LIBRW
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else{
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sprintf(gString, "%s.ska", animName);
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if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){
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stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
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assert(stream);
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CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
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CStreaming::ImGonnaUseStreamingMemory();
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RwStreamSkip(stream, offset*2048);
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anim = rw::Animation::streamReadLegacy(stream);
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RpHAnimHierarchySetCurrentAnim(hier, anim);
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CStreaming::IHaveUsedStreamingMemory();
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RwStreamClose(stream, nil);
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lastLoadedSKA = true;
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}
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}
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#endif
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#endif
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}
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@ -649,6 +649,83 @@ WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
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WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
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#endif
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#ifdef LIBRW
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#include <rpmatfx.h>
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#include "VehicleModelInfo.h"
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int32
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findPlatform(rw::Atomic *a)
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{
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rw::Geometry *g = a->geometry;
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if(g->instData)
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return g->instData->platform;
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return 0;
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}
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// in CVehicleModelInfo in VC
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static RpMaterial*
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GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
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{
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if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL)
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return material;
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*(int*)data = RpMatFXMaterialGetEffects(material);
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return nil;
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}
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// Game doesn't read atomic extensions so we never get any other than the default pipe,
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// but we need it for uninstancing
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void
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attachPipe(rw::Atomic *atomic)
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{
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if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
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atomic->pipeline = rw::skinGlobals.pipelines[rw::platform];
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else{
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int fx = rpMATFXEFFECTNULL;
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RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetMatFXEffectMaterialCB, &fx);
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if(fx != rpMATFXEFFECTNULL)
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RpMatFXAtomicEnableEffects(atomic);
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}
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}
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// Attach pipes for the platform we have native data for so we can uninstance
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void
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switchPipes(rw::Atomic *a, int32 platform)
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{
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if(a->pipeline && a->pipeline->platform != platform){
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uint32 plgid = a->pipeline->pluginID;
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switch(plgid){
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// assume default pipe won't be attached explicitly
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case rw::ID_SKIN:
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a->pipeline = rw::skinGlobals.pipelines[platform];
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break;
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case rw::ID_MATFX:
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a->pipeline = rw::matFXGlobals.pipelines[platform];
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break;
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}
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}
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}
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RpAtomic*
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ConvertPlatformAtomic(RpAtomic *atomic, void *data)
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{
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int32 driver = rw::platform;
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int32 platform = findPlatform(atomic);
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if(platform != 0 && platform != driver){
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attachPipe(atomic); // kludge
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rw::ObjPipeline *origPipe = atomic->pipeline;
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rw::platform = platform;
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switchPipes(atomic, rw::platform);
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if(atomic->geometry->flags & rw::Geometry::NATIVE)
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atomic->uninstance();
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// no ADC in this game
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//rw::ps2::unconvertADC(atomic->geometry);
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rw::platform = driver;
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atomic->pipeline = origPipe;
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}
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return atomic;
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}
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#endif
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#if defined(FIX_BUGS) && defined(GTA_PC)
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RwUInt32 saved_alphafunc, saved_alpharef;
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void _TexturePoolsInitialise();
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void _TexturePoolsShutdown();
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RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
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#if defined(FIX_BUGS) && defined (GTA_PC)
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void SetAlphaTest(RwUInt32 alpharef);
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void RestoreAlphaTest();
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2
vendor/librw
vendored
2
vendor/librw
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@ -1 +1 @@
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Subproject commit 8c00f787cb8f53781c4335ecbc9d28fb9c664ba7
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Subproject commit 7e80d45cdb6663f97d89ed443198ce6e37c4435e
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