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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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merge fixes
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@ -641,7 +641,11 @@ public:
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}
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};
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#endif
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#endif
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#ifdef AUDIO_OAL_USE_MPG123
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// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
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#define MP3_USE_FUZZY_SEEK
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static ssize_t mpg123_read_replacement(void* handle, void* data, size_t size)
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{
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return fread(data, 1, size, (FILE*)handle);
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@ -651,11 +655,6 @@ static off_t mpg123_seek_replacement(void* handle, off_t offset, int whence)
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{
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return fseek((FILE*)handle, offset, whence);
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}
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#endif
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#ifdef AUDIO_OAL_USE_MPG123
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// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
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#define MP3_USE_FUZZY_SEEK
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class CMP3File : public IDecoder
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{
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@ -2026,7 +2026,6 @@ cSampleManager::InitialiseSampleBanks(void)
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m_aSamples[i].nLoopEnd = BSWAP32(m_aSamples[i].nLoopEnd);
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}
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#endif
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#ifdef AUDIO_OPUS
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#ifdef OPUS_SFX
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int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize;
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#endif
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@ -102,6 +102,10 @@ typedef int64_t int64;
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// hardcode ucs-2
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typedef uint16_t wchar;
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typedef uint8 bool8;
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typedef uint16 bool16;
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typedef uint32 bool32;
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#ifdef BIGENDIAN
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inline float _floatswap32(float f)
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{
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@ -135,11 +139,6 @@ inline float _floatswap32(float f)
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#define FLOATSWAP32(x) (x)
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#endif
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#if defined(_MSC_VER)
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typedef uint8 bool8;
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typedef uint16 bool16;
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typedef uint32 bool32;
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#if defined(_MSC_VER) || defined (__MWERKS__)
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typedef ptrdiff_t ssize_t;
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#endif
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@ -158,7 +158,7 @@ enum Config {
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// This is enabled for all released games except mobile
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// any debug stuff that is only left in mobile, is not in MASTER
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#define MASTER
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//#define MASTER
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// once and for all:
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// pc: FINAL & MASTER
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@ -384,7 +384,7 @@ enum Config {
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#define RADIO_SCROLL_TO_PREV_STATION
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#define AUDIO_CACHE
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//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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#ifdef AUDIO_OPUS
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@ -34,7 +34,7 @@
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#include "MBlur.h"
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#include "ControllerConfig.h"
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#if 1
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#include "crossplatform.h"
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#endif
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