mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
Remove padding fields
This commit is contained in:
parent
8633556579
commit
555f933780
@ -143,28 +143,17 @@ public:
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int32 m_nSampleIndex;
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uint8 m_bBankIndex;
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bool m_bIs2D;
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uint8 field_14; // unused
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uint8 field_15; // unused
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int32 m_nReleasingVolumeModificator;
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int32 m_nFrequency;
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uint8 m_bVolume;
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uint8 field_25; // unused
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uint8 field_26; // unused
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uint8 field_27; // unused
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float m_fDistance;
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int32 m_nLoopCount;
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int32 m_nLoopStart;
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int32 m_nLoopEnd;
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uint8 m_bEmittingVolume;
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uint8 field_45; // unused
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uint8 field_46; // unused
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uint8 field_47; // unused
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float m_fSpeedMultiplier;
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float m_fSoundIntensity;
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bool m_bReleasingSoundFlag;
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uint8 field_57; // unused
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uint8 field_58; // unused
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uint8 field_59; // unused
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CVector m_vecPos;
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bool m_bReverbFlag;
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uint8 m_bLoopsRemaining;
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@ -173,15 +162,8 @@ public:
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int32 m_nReleasingVolumeDivider;
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bool m_bIsProcessed;
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bool m_bLoopEnded;
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uint8 field_82; // unused
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uint8 field_83; // unused
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int32 m_nCalculatedVolume;
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int8 m_nVolumeChange;
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uint8 field_89; // unused
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uint8 field_90; // unused
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uint8 field_91; // unused
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// no methods
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};
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static_assert(sizeof(tSound) == 92, "tSound: error");
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@ -197,12 +179,8 @@ public:
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bool m_bIsUsed;
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uint8 m_bStatus;
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
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//uint8 gap_18[2];
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float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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uint8 m_AudioEvents;
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uint8 field_25[3];
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// no methods
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};
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static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
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@ -216,8 +194,6 @@ public:
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float m_fDistance;
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uint8 m_bVolume;
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int8 m_nProcess;
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// no methods
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};
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static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
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@ -244,18 +220,12 @@ class cMissionAudio
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public:
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CVector m_vecPos;
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bool m_bPredefinedProperties;
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//uint8 gap_13[3];
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int m_nSampleIndex;
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uint8 m_bLoadingStatus;
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uint8 m_bPlayStatus;
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uint8 field_22; // todo find a name
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uint8 field_23; // unused
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int32 m_nMissionAudioCounter;
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bool m_bIsPlayed;
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uint8 field_29; // unused
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uint8 field_30; // unused
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uint8 field_31; // unused
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// no methods
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};
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static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
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@ -305,17 +275,11 @@ public:
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uint8 m_bActiveSamples;
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uint8 field_4; // unused
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bool m_bDynamicAcousticModelingStatus;
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uint8 field_6; // unused
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uint8 field_7; // unused
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float m_fSpeedOfSound;
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bool m_bTimerJustReset;
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uint8 field_13; // unused
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uint8 field_14; // unused
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uint8 field_15; // unused
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int32 m_nTimer;
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tSound m_sQueueSample;
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bool m_bActiveSampleQueue;
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uint8 gap_109[3]; // unused
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tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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uint8 m_bSampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
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@ -341,7 +305,6 @@ public:
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uint8 m_bTimeSpent;
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uint8 m_bUserPause;
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uint8 m_bPreviousUserPause;
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uint8 field_19195; // unused
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uint32 m_FrameCounter;
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cAudioManager();
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@ -112,20 +112,17 @@ public:
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};
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bool m_bFirstCapture;
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char _pad0[3];
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#ifdef __DINPUT_INCLUDED__
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DIJOYSTATE2 m_OldState;
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DIJOYSTATE2 m_NewState;
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#else
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uint8 ___padd[0x110 * 2];
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uint32 ___padd[0x110 / 4 * 2];
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#endif
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wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH];
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bool m_aButtonStates[MAX_BUTTONS];
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char _pad1[3];
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tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
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bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
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bool m_bMouseAssociated;
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char _pad2[3];
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CControllerConfigManager();
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@ -155,7 +155,6 @@ public:
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uint8 DisablePlayerControls;
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int8 bApplyBrakes;
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char CheatString[12];
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char _pad0[3];
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int32 LastTimeTouched;
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int32 AverageWeapon;
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int32 AverageEntries;
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@ -31,22 +31,13 @@ public:
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uint32 m_nLastBumpPlayerCarTimer;
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uint32 m_nUnusedTaxiTimer;
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bool m_bUnusedTaxiThing;
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int8 field_197;
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int8 field_198;
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int8 field_199;
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uint32 m_nNextSexFrequencyUpdateTime;
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uint32 m_nNextSexMoneyUpdateTime;
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int32 m_nSexFrequency;
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CCivilianPed *m_pHooker;
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int8 m_WBState; // eWastedBustedState
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int8 field_217;
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int8 field_218;
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int8 field_219;
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uint32 m_nWBTime;
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bool m_bInRemoteMode;
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int8 field_225;
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int8 field_226;
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int8 field_227;
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uint32 m_nTimeLostRemoteCar;
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uint32 m_nTimeLastHealthLoss;
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uint32 m_nTimeLastArmourLoss;
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@ -54,8 +45,6 @@ public:
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int32 m_nUpsideDownCounter;
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int32 field_248;
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int16 m_nTrafficMultiplier;
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int8 field_254;
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int8 field_255;
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float m_fRoadDensity;
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uint32 m_nPreviousTimeRewardedForExplosion;
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int32 m_nExplosionsSinceLastReward;
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@ -90,7 +79,6 @@ public:
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void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**);
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~CPlayerInfo() { };
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void dtor(void) { this->CPlayerInfo::~CPlayerInfo(); }
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};
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static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
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@ -1,5 +1,5 @@
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#ifndef MASTER
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#include "common.h"
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#ifndef MASTER
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#include "Font.h"
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#include "Frontend.h"
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#include "Timer.h"
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@ -55,20 +55,20 @@ public:
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int8 bUseVehicleColours : 1;
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int8 m_obj_flag80 : 1;
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int8 m_nBonusValue;
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int8 field_173;
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float m_fCollisionDamageMultiplier;
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uint8 m_nCollisionDamageEffect;
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uint8 m_nSpecialCollisionResponseCases;
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bool m_bCameraToAvoidThisObject;
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// this batch is unused
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int8 field_17B;
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int8 field_17C;
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int8 field_17D;
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int8 field_17E;
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int8 field_17F;
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uint32 m_nEndOfLifeTime;
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int16 m_nRefModelIndex;
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int8 field_186;
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int8 field_187;
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CEntity *m_pCurSurface;
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CEntity *m_pCollidingEntity;
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int8 m_colour1, m_colour2;
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@ -53,14 +53,12 @@ public:
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uint8 m_nSkipFrames;
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uint16 m_nFrameCounter;
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uint16 m_nState;
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char _pad0[2];
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CVector m_vecTarget;
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float m_fRandVal;
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float m_fSize;
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CRGBA m_Color;
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uint8 m_bRemove;
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int8 m_nCreationChance;
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char _pad1[2];
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static CParticleObject *pCloseListHead;
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static CParticleObject *pFarListHead;
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@ -13,17 +13,13 @@ class CCopPed : public CPed
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{
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public:
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int16 m_wRoadblockNode;
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int8 field_1342;
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int8 field_1343;
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float m_fDistanceToTarget;
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int8 m_bIsInPursuit;
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int8 m_bIsDisabledCop;
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bool m_bIsInPursuit;
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bool m_bIsDisabledCop;
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int8 field_1350;
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bool m_bBeatingSuspect;
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int8 m_bStopAndShootDisabledZone;
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int8 m_bZoneDisabled;
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int8 field_1354;
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int8 field_1355;
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bool m_bStopAndShootDisabledZone;
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bool m_bZoneDisabled;
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int32 field_1356;
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eCopType m_nCopType;
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int8 field_1364;
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158
src/peds/Ped.h
158
src/peds/Ped.h
@ -301,95 +301,92 @@ public:
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float m_fCollisionSpeed;
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// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
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uint8 bIsStanding : 1;
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uint8 m_ped_flagA2 : 1; // bWasStanding?
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uint8 bIsAttacking : 1; // doesn't reset after fist fight
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uint8 bIsPointingGunAt : 1;
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uint8 bIsLooking : 1;
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uint8 bKeepTryingToLook : 1; // if we can't look somewhere due to unreachable angles
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uint8 bIsRestoringLook : 1;
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uint8 bIsAimingGun : 1;
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uint32 bIsStanding : 1;
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uint32 m_ped_flagA2 : 1; // bWasStanding?
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uint32 bIsAttacking : 1; // doesn't reset after fist fight
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uint32 bIsPointingGunAt : 1;
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uint32 bIsLooking : 1;
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uint32 bKeepTryingToLook : 1; // if we can't look somewhere due to unreachable angles
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uint32 bIsRestoringLook : 1;
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uint32 bIsAimingGun : 1;
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uint8 bIsRestoringGun : 1;
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uint8 bCanPointGunAtTarget : 1;
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uint8 bIsTalking : 1;
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uint8 bIsInTheAir : 1;
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uint8 bIsLanding : 1;
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uint8 bIsRunning : 1; // on some conditions
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uint8 bHitSomethingLastFrame : 1;
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uint8 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there
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uint32 bIsRestoringGun : 1;
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uint32 bCanPointGunAtTarget : 1;
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uint32 bIsTalking : 1;
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uint32 bIsInTheAir : 1;
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uint32 bIsLanding : 1;
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uint32 bIsRunning : 1; // on some conditions
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uint32 bHitSomethingLastFrame : 1;
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uint32 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there
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uint8 bCanPedEnterSeekedCar : 1;
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uint8 bRespondsToThreats : 1;
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uint8 bRenderPedInCar : 1;
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uint8 bChangedSeat : 1;
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uint8 bUpdateAnimHeading : 1;
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uint8 bBodyPartJustCameOff : 1;
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uint8 bIsShooting : 1;
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uint8 bFindNewNodeAfterStateRestore : 1;
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uint32 bCanPedEnterSeekedCar : 1;
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uint32 bRespondsToThreats : 1;
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uint32 bRenderPedInCar : 1;
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uint32 bChangedSeat : 1;
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uint32 bUpdateAnimHeading : 1;
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uint32 bBodyPartJustCameOff : 1;
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uint32 bIsShooting : 1;
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uint32 bFindNewNodeAfterStateRestore : 1;
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uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion
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uint8 bGonnaInvestigateEvent : 1;
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uint8 bPedIsBleeding : 1;
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uint8 bStopAndShoot : 1; // Ped cannot reach target to attack with fist, need to use gun
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uint8 bIsPedDieAnimPlaying : 1;
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uint8 bUsePedNodeSeek : 1;
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uint8 bObjectiveCompleted : 1;
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uint8 bScriptObjectiveCompleted : 1;
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uint32 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion
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uint32 bGonnaInvestigateEvent : 1;
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uint32 bPedIsBleeding : 1;
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uint32 bStopAndShoot : 1; // Ped cannot reach target to attack with fist, need to use gun
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uint32 bIsPedDieAnimPlaying : 1;
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uint32 bUsePedNodeSeek : 1;
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uint32 bObjectiveCompleted : 1;
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uint32 bScriptObjectiveCompleted : 1;
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uint8 bKindaStayInSamePlace : 1;
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uint8 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members
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uint8 bNotAllowedToDuck : 1;
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uint8 bCrouchWhenShooting : 1;
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uint8 bIsDucking : 1;
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uint8 bGetUpAnimStarted : 1;
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uint8 bDoBloodyFootprints : 1;
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uint8 bFleeAfterExitingCar : 1;
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uint32 bKindaStayInSamePlace : 1;
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uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members
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uint32 bNotAllowedToDuck : 1;
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uint32 bCrouchWhenShooting : 1;
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uint32 bIsDucking : 1;
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uint32 bGetUpAnimStarted : 1;
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uint32 bDoBloodyFootprints : 1;
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uint32 bFleeAfterExitingCar : 1;
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uint8 bWanderPathAfterExitingCar : 1;
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uint8 bIsLeader : 1;
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uint8 bDontDragMeOutCar : 1; // unfinished feature
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uint8 m_ped_flagF8 : 1;
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uint8 bWillBeQuickJacked : 1;
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uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
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uint8 bObstacleShowedUpDuringKillObjective : 1;
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uint8 bDuckAndCover : 1;
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uint32 bWanderPathAfterExitingCar : 1;
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uint32 bIsLeader : 1;
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uint32 bDontDragMeOutCar : 1; // unfinished feature
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uint32 m_ped_flagF8 : 1;
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uint32 bWillBeQuickJacked : 1;
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uint32 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
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uint32 bObstacleShowedUpDuringKillObjective : 1;
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uint32 bDuckAndCover : 1;
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uint8 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision
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uint8 bAllowMedicsToReviveMe : 1;
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uint8 bResetWalkAnims : 1;
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uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
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uint8 bOnBoat : 1; // not just driver, may be just standing
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uint8 bBusJacked : 1;
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uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door and when arrested by police
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uint8 bFadeOut : 1;
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uint32 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision
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uint32 bAllowMedicsToReviveMe : 1;
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uint32 bResetWalkAnims : 1;
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uint32 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
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uint32 bOnBoat : 1; // not just driver, may be just standing
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uint32 bBusJacked : 1;
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uint32 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door and when arrested by police
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uint32 bFadeOut : 1;
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uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision
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uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
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uint8 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks)
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uint8 bClearObjective : 1;
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uint8 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land
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uint8 bCollidedWithMyVehicle : 1;
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uint8 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people
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uint8 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such)
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uint32 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision
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uint32 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
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uint32 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks)
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uint32 bClearObjective : 1;
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uint32 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land
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uint32 bCollidedWithMyVehicle : 1;
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uint32 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people
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uint32 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such)
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uint8 bShakeFist : 1; // test shake hand at look entity
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uint8 bNoCriticalHits : 1; // if set, limbs won't came off
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uint8 bVehExitWillBeInstant : 1;
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uint8 bHasAlreadyBeenRecorded : 1;
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uint8 bFallenDown : 1;
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uint32 bShakeFist : 1; // test shake hand at look entity
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uint32 bNoCriticalHits : 1; // if set, limbs won't came off
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uint32 bVehExitWillBeInstant : 1;
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uint32 bHasAlreadyBeenRecorded : 1;
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uint32 bFallenDown : 1;
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#ifdef VC_PED_PORTS
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uint8 bSomeVCflag1 : 1;
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uint32 bSomeVCflag1 : 1;
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#else
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uint8 m_ped_flagI20 : 1;
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uint32 m_ped_flagI20 : 1;
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#endif
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uint8 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
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uint8 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
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uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
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uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
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uint8 stuff10[3];
|
||||
uint8 CharCreatedBy;
|
||||
uint8 field_161;
|
||||
uint8 pad_162[2];
|
||||
eObjective m_objective;
|
||||
eObjective m_prevObjective;
|
||||
CPed *m_pedInObjective;
|
||||
@ -424,8 +421,6 @@ public:
|
||||
uint16 m_nPathNodes;
|
||||
int16 m_nCurPathNode;
|
||||
int8 m_nPathDir;
|
||||
private:
|
||||
int8 _pad2B5[3];
|
||||
public:
|
||||
CPathNode *m_pLastPathNode;
|
||||
CPathNode *m_pNextPathNode;
|
||||
@ -436,7 +431,6 @@ public:
|
||||
int16 m_routePointsPassed;
|
||||
int16 m_routeType; // See PedRouteType
|
||||
int16 m_routePointsBeingPassed;
|
||||
uint16 field_2D2;
|
||||
CVector2D m_moved;
|
||||
float m_fRotationCur;
|
||||
float m_fRotationDest;
|
||||
@ -450,10 +444,8 @@ public:
|
||||
CEntity *m_pSeekTarget;
|
||||
CVehicle *m_pMyVehicle;
|
||||
bool bInVehicle;
|
||||
uint8 pad_315[3];
|
||||
float m_distanceToCountSeekDone;
|
||||
bool bRunningToPhone;
|
||||
uint8 field_31D;
|
||||
int16 m_phoneId;
|
||||
eCrimeType m_crimeToReportOnPhone;
|
||||
uint32 m_phoneTalkTimer;
|
||||
@ -468,7 +460,6 @@ public:
|
||||
uint32 m_collidingThingTimer;
|
||||
CEntity *m_pCollidingEntity;
|
||||
uint8 m_stateUnused;
|
||||
uint8 pad_351[3];
|
||||
uint32 m_timerUnused;
|
||||
CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
|
||||
CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
|
||||
@ -483,7 +474,6 @@ public:
|
||||
uint8 m_fightButtonPressure;
|
||||
FightState m_fightState;
|
||||
bool m_takeAStepAfterAttack;
|
||||
uint8 pad_4B3;
|
||||
CFire *m_pFire;
|
||||
CEntity *m_pLookTarget;
|
||||
float m_fLookDirection;
|
||||
@ -502,11 +492,9 @@ public:
|
||||
uint8 m_panicCounter;
|
||||
bool m_deadBleeding;
|
||||
int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
|
||||
uint8 m_field_4F3;
|
||||
CPed *m_nearPeds[10];
|
||||
uint16 m_numNearPeds;
|
||||
int8 m_lastWepDam;
|
||||
uint8 pad_51F;
|
||||
uint32 m_lastSoundStart;
|
||||
uint32 m_soundStart;
|
||||
uint16 m_lastQueuedSound;
|
||||
|
@ -23,20 +23,13 @@ public:
|
||||
uint32 m_nHitAnimDelayTimer;
|
||||
float m_fAttackButtonCounter;
|
||||
bool m_bHaveTargetSelected; // may have better name
|
||||
int8 field_1381;
|
||||
int8 field_1382;
|
||||
int8 field_1383;
|
||||
CEntity *m_pEvadingFrom; // is this CPhysical?
|
||||
int32 m_nTargettableObjects[4];
|
||||
bool m_bAdrenalineActive;
|
||||
bool m_bHasLockOnTarget;
|
||||
int8 field_1406;
|
||||
int8 field_1407;
|
||||
uint32 m_nAdrenalineTime;
|
||||
bool m_bCanBeDamaged;
|
||||
int8 field_1413;
|
||||
int8 field_1414;
|
||||
int8 field_1415;
|
||||
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
|
||||
CPed *m_pPedAtSafePos[6];
|
||||
float m_fWalkAngle;
|
||||
|
@ -13,7 +13,6 @@ public:
|
||||
uint8 m_nTriIndex;
|
||||
bool m_bActive;
|
||||
bool m_bShattered;
|
||||
char _pad0[1];
|
||||
|
||||
CFallingGlassPane() { }
|
||||
~CFallingGlassPane() { }
|
||||
|
@ -24,7 +24,6 @@ public:
|
||||
uint16 m_nZRotationTimer;
|
||||
float m_fCurrentZRadius;
|
||||
uint16 m_nZRadiusTimer;
|
||||
char _pad0[2];
|
||||
float m_fSize;
|
||||
float m_fExpansionRate;
|
||||
uint16 m_nFadeToBlackTimer;
|
||||
@ -36,7 +35,6 @@ public:
|
||||
int16 m_nRotationStep;
|
||||
int16 m_nRotation;
|
||||
RwRGBA m_Color;
|
||||
char _pad1[2];
|
||||
CParticle *m_pNext;
|
||||
|
||||
CParticle()
|
||||
|
@ -120,7 +120,6 @@ struct tParticleSystemData
|
||||
uint16 m_nFinalAnimationFrame;
|
||||
uint16 m_nAnimationSpeed;
|
||||
uint16 m_nRotationSpeed;
|
||||
char _pad1[2];
|
||||
float m_fGravitationalAcceleration;
|
||||
int32 m_nFrictionDecceleration;
|
||||
int32 m_nLifeSpan;
|
||||
@ -134,7 +133,6 @@ struct tParticleSystemData
|
||||
RwRGBA m_RenderColouring;
|
||||
uint8 m_InitialColorVariation;
|
||||
RwRGBA m_FadeDestinationColor;
|
||||
char _pad2[3];
|
||||
uint32 m_ColorFadeTime;
|
||||
|
||||
RwRaster **m_ppRaster;
|
||||
|
@ -46,7 +46,6 @@ public:
|
||||
uint8 bRendered : 1;
|
||||
//uint8 bDrawOnBuildings : 1;
|
||||
} m_nFlags;
|
||||
char _pad0;
|
||||
RwTexture *m_pTexture;
|
||||
|
||||
CStoredShadow()
|
||||
@ -58,11 +57,9 @@ class CPolyBunch
|
||||
{
|
||||
public:
|
||||
int16 m_nNumVerts;
|
||||
char _pad0[2];
|
||||
CVector m_aVerts[7];
|
||||
uint8 m_aU[7];
|
||||
uint8 m_aV[7];
|
||||
char _pad1[2];
|
||||
CPolyBunch *m_pNext;
|
||||
|
||||
CPolyBunch()
|
||||
@ -82,7 +79,6 @@ public:
|
||||
float m_fZDistance;
|
||||
float m_fScale;
|
||||
uint8 m_nType;
|
||||
char _pad0;
|
||||
int16 m_nIntensity; // unsigned ?
|
||||
uint8 m_nRed;
|
||||
uint8 m_nGreen;
|
||||
@ -90,7 +86,6 @@ public:
|
||||
bool m_bJustCreated;
|
||||
bool m_bRendered;
|
||||
bool m_bTemp;
|
||||
char _pad1[2];
|
||||
RwTexture *m_pTexture;
|
||||
|
||||
CStaticShadow()
|
||||
@ -113,7 +108,6 @@ public:
|
||||
uint8 m_nRed;
|
||||
uint8 m_nGreen;
|
||||
uint8 m_nBlue;
|
||||
char _pad0[2];
|
||||
uint32 m_nTimeCreated;
|
||||
uint32 m_nLifeTime;
|
||||
RwTexture *m_pTexture;
|
||||
|
@ -13,7 +13,6 @@ public:
|
||||
|
||||
int32 m_nId;
|
||||
int16 m_nCur;
|
||||
char _pad0[2];
|
||||
uint32 m_nTimeCreated;
|
||||
CVector m_avecPos[NUM_SEGMENTPOINTS];
|
||||
CVector m_avecVelocity[NUM_SEGMENTPOINTS];
|
||||
|
@ -86,7 +86,11 @@ C_PcSave::PopulateSlotInfo()
|
||||
SlotSaveDate[i][0] = '\0';
|
||||
}
|
||||
for (int i = 0; i < SLOT_COUNT; i++) {
|
||||
#ifdef FIX_BUGS
|
||||
char savename[MAX_PATH];
|
||||
#else
|
||||
char savename[52];
|
||||
#endif
|
||||
struct {
|
||||
int size;
|
||||
wchar FileName[24];
|
||||
|
@ -92,7 +92,6 @@ public:
|
||||
uint8 bWaterTight : 1; // no damage for non-player peds
|
||||
uint8 bNotDamagedUpsideDown : 1;
|
||||
uint8 bMoreResistantToDamage : 1;
|
||||
uint8 field_4DB;
|
||||
CEntity *m_pBombRigger;
|
||||
int16 field_4E0;
|
||||
uint16 m_hydraulicState;
|
||||
|
@ -70,7 +70,6 @@ public:
|
||||
static bool ScriptHeliOn;
|
||||
|
||||
CHeli(int32 id, uint8 CreatedBy);
|
||||
CHeli* ctor(int, uint8);
|
||||
|
||||
// from CEntity
|
||||
void SetModelIndex(uint32 id);
|
||||
|
@ -33,8 +33,6 @@ public:
|
||||
int16 m_nPlaneId;
|
||||
int16 m_isFarAway;
|
||||
int16 m_nCurPathNode;
|
||||
char field_654;
|
||||
char field_655;
|
||||
float m_fSpeed;
|
||||
uint32 m_nFrameWhenHit;
|
||||
bool m_bHasBeenHit;
|
||||
|
@ -130,7 +130,6 @@ public:
|
||||
int8 m_nGettingInFlags;
|
||||
int8 m_nGettingOutFlags;
|
||||
uint8 m_nNumMaxPassengers;
|
||||
char field_1CD[3];
|
||||
float field_1D0[4];
|
||||
CEntity *m_pCurGroundEntity;
|
||||
CFire *m_pCarFire;
|
||||
@ -180,7 +179,6 @@ public:
|
||||
int16 m_nRoadblockNode;
|
||||
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
||||
uint8 m_nCurrentGear;
|
||||
int8 field_205[3];
|
||||
float m_fChangeGearTime;
|
||||
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
|
||||
uint32 m_nTimeOfDeath;
|
||||
@ -296,7 +294,6 @@ class cVehicleParams
|
||||
{
|
||||
public:
|
||||
bool m_bDistanceCalculated;
|
||||
char gap_1[3];
|
||||
float m_fDistance;
|
||||
CVehicle *m_pVehicle;
|
||||
cTransmission *m_pTransmission;
|
||||
|
@ -4,7 +4,6 @@ class CWeaponEffects
|
||||
{
|
||||
public:
|
||||
bool m_bActive;
|
||||
char _pad[3];
|
||||
CVector m_vecPos;
|
||||
uint8 m_nRed;
|
||||
uint8 m_nGreen;
|
||||
|
Loading…
Reference in New Issue
Block a user