mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-25 17:21:49 +01:00
sync with upstream
This commit is contained in:
commit
5780b4503e
2
librw
2
librw
@ -1 +1 @@
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|||||||
Subproject commit bdbc92d86eef28344e01c992d55a9c4f43629f84
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Subproject commit 661feeabf4a4f0a8b0bee23b53ba557a14352d00
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@ -117,58 +117,54 @@ cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
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}
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}
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uint32
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uint32
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
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{
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{
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uint8 surface1 = audioCollision->m_bSurface1;
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uint8 surface1 = audioCollision.m_bSurface1;
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uint8 surface2 = audioCollision->m_bSurface2;
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uint8 surface2 = audioCollision.m_bSurface2;
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int32 vol;
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int32 vol;
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float ratio;
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float ratio;
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if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
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if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
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surface2 == SURFACE_HEDGE) {
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surface2 == SURFACE_HEDGE) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
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m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
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vol = 50.f * ratio;
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vol = 50.f * ratio;
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} else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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vol = 30.f * ratio;
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} else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
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surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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vol = 50.f * ratio;
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} else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
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return 0;
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} else {
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} else {
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if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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vol = 40.f * ratio;
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vol = 30.f * ratio;
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} else {
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if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
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surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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vol = 50.f * ratio;
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} else {
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if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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vol = 40.f * ratio;
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}
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}
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}
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}
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if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
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if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
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return vol;
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return vol;
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}
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}
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void
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void
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cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
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cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
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{
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{
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if(col->m_fIntensity2 > 0.0016f) {
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if(col.m_fIntensity2 > 0.0016f) {
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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if(emittingVol) {
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
|
if(m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_vecPos = col->m_vecPosition;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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@ -189,22 +185,43 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
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}
|
}
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}
|
}
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}
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}
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static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
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SFX_COL_TARMAC_1,
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SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1,
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SFX_COL_MUD_1,
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SFX_COL_TARMAC_1,
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SFX_COL_CAR_1,
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SFX_COL_GRASS_1,
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SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_GARAGE_DOOR_1,
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SFX_COL_CAR_PANEL_1,
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SFX_COL_THICK_METAL_PLATE_1,
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SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_LAMP_POST_1,
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SFX_COL_HYDRANT_1,
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SFX_COL_HYDRANT_1,
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SFX_COL_METAL_CHAIN_FENCE_1,
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SFX_COL_PED_1,
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SFX_COL_SAND_1,
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SFX_SPLASH_1,
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SFX_COL_WOOD_CRATES_1,
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SFX_COL_WOOD_BENCH_1,
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SFX_COL_WOOD_SOLID_1,
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SFX_COL_GRASS_1,
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SFX_COL_GRASS_1,
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SFX_COL_VEG_1,
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SFX_COL_TARMAC_1,
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SFX_COL_CONTAINER_1,
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SFX_COL_NEWS_VENDOR_1,
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SFX_TYRE_BUMP,
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SFX_COL_CARDBOARD_1,
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SFX_COL_TARMAC_1,
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SFX_COL_GATE};
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void
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void
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cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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{
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{
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static const int32 gOneShotCol[] = {
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SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
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SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
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SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
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SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
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SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
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SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
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SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
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SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
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SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
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int16 s1;
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int16 s1;
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int16 s2;
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int16 s2;
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@ -216,21 +233,21 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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for(int32 i = 0; i < 2; i++) {
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for(int32 i = 0; i < 2; i++) {
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if(i) {
|
if(i) {
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s1 = col->m_bSurface2;
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s1 = col.m_bSurface2;
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s2 = col->m_bSurface1;
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s2 = col.m_bSurface1;
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} else {
|
} else {
|
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s1 = col->m_bSurface1;
|
s1 = col.m_bSurface1;
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s2 = col->m_bSurface2;
|
s2 = col.m_bSurface2;
|
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}
|
}
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ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
|
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
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if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
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if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
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if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
|
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
|
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s1 = SURFACE_BILLBOARD;
|
s1 = SURFACE_BILLBOARD;
|
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ratio = Min(1.f, 2.f * ratio);
|
ratio = Min(1.f, 2.f * ratio);
|
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}
|
}
|
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emittingVol = 40.f * ratio;
|
emittingVol = 40.f * ratio;
|
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if(emittingVol) {
|
if(emittingVol) {
|
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
|
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
|
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m_sQueueSample.m_nVolume =
|
m_sQueueSample.m_nVolume =
|
||||||
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
|
if(m_sQueueSample.m_nVolume) {
|
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@ -288,7 +305,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||||
m_sQueueSample.m_nCounter = counter++;
|
m_sQueueSample.m_nCounter = counter++;
|
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if(counter >= 255) counter = 28;
|
if(counter >= 255) counter = 28;
|
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m_sQueueSample.m_vecPos = col->m_vecPosition;
|
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
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m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 11;
|
m_sQueueSample.m_nReleasingVolumeModificator = 11;
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@ -311,13 +328,13 @@ void
|
|||||||
cAudioManager::ServiceCollisions()
|
cAudioManager::ServiceCollisions()
|
||||||
{
|
{
|
||||||
int i, j;
|
int i, j;
|
||||||
bool someArr1[NUMAUDIOCOLLISIONS];
|
bool abRepeatedCollision1[NUMAUDIOCOLLISIONS];
|
||||||
bool someArr2[NUMAUDIOCOLLISIONS];
|
bool abRepeatedCollision2[NUMAUDIOCOLLISIONS];
|
||||||
|
|
||||||
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
|
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
|
||||||
|
|
||||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||||
someArr1[i] = someArr2[i] = false;
|
abRepeatedCollision1[i] = abRepeatedCollision2[i] = false;
|
||||||
|
|
||||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||||
@ -327,17 +344,17 @@ cAudioManager::ServiceCollisions()
|
|||||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
|
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
|
||||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
|
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
|
||||||
) {
|
) {
|
||||||
someArr1[index] = true;
|
abRepeatedCollision1[index] = true;
|
||||||
someArr2[j] = true;
|
abRepeatedCollision2[j] = true;
|
||||||
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
|
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
|
||||||
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
|
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
|
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
|
||||||
if (!someArr2[i]) {
|
if (!abRepeatedCollision2[i]) {
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
|
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
|
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
|
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
|
||||||
@ -351,9 +368,9 @@ cAudioManager::ServiceCollisions()
|
|||||||
|
|
||||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||||
int index = m_sCollisionManager.m_bIndicesTable[i];
|
int index = m_sCollisionManager.m_bIndicesTable[i];
|
||||||
if (!someArr1[index]) {
|
if (!abRepeatedCollision1[index]) {
|
||||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||||
if (someArr2[j]) {
|
if (!abRepeatedCollision2[j]) {
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
|
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
|
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
|
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
|
||||||
@ -362,8 +379,8 @@ cAudioManager::ServiceCollisions()
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
|
SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
|
||||||
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
|
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -393,7 +410,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
|
|||||||
v2 = entity2->GetPosition();
|
v2 = entity2->GetPosition();
|
||||||
}
|
}
|
||||||
CVector pos = (v1 + v2) * 0.5f;
|
CVector pos = (v1 + v2) * 0.5f;
|
||||||
distSquared = GetDistanceSquared(&pos);
|
distSquared = GetDistanceSquared(pos);
|
||||||
if(distSquared < SQR(CollisionSoundIntensity)) {
|
if(distSquared < SQR(CollisionSoundIntensity)) {
|
||||||
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
||||||
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
||||||
|
@ -100,13 +100,13 @@ enum eVehicleModel {
|
|||||||
LINERUN,
|
LINERUN,
|
||||||
PEREN,
|
PEREN,
|
||||||
SENTINEL,
|
SENTINEL,
|
||||||
PATRIOT,
|
RIO,
|
||||||
FIRETRUK,
|
FIRETRUK,
|
||||||
TRASH,
|
TRASH,
|
||||||
STRETCH,
|
STRETCH,
|
||||||
MANANA,
|
MANANA,
|
||||||
INFERNUS,
|
INFERNUS,
|
||||||
BLISTA,
|
VOODOO,
|
||||||
PONY,
|
PONY,
|
||||||
MULE,
|
MULE,
|
||||||
CHEETAH,
|
CHEETAH,
|
||||||
@ -115,11 +115,11 @@ enum eVehicleModel {
|
|||||||
MOONBEAM,
|
MOONBEAM,
|
||||||
ESPERANT,
|
ESPERANT,
|
||||||
TAXI,
|
TAXI,
|
||||||
KURUMA,
|
WASHING,
|
||||||
BOBCAT,
|
BOBCAT,
|
||||||
MRWHOOP,
|
MRWHOOP,
|
||||||
BFINJECT,
|
BFINJECT,
|
||||||
CORPSE,
|
HUNTER,
|
||||||
POLICE,
|
POLICE,
|
||||||
ENFORCER,
|
ENFORCER,
|
||||||
SECURICA,
|
SECURICA,
|
||||||
@ -128,42 +128,83 @@ enum eVehicleModel {
|
|||||||
BUS,
|
BUS,
|
||||||
RHINO,
|
RHINO,
|
||||||
BARRACKS,
|
BARRACKS,
|
||||||
TRAIN,
|
CUBAN,
|
||||||
CHOPPER,
|
CHOPPER,
|
||||||
DODO,
|
ANGEL,
|
||||||
COACH,
|
COACH,
|
||||||
CABBIE,
|
CABBIE,
|
||||||
STALLION,
|
STALLION,
|
||||||
RUMPO,
|
RUMPO,
|
||||||
RCBANDIT,
|
RCBANDIT,
|
||||||
BELLYUP,
|
ROMERO,
|
||||||
MRWONGS,
|
PACKER,
|
||||||
MAFIA,
|
SENTXS,
|
||||||
YARDIE,
|
ADMIRAL,
|
||||||
YAKUZA,
|
SQUALO,
|
||||||
DIABLOS,
|
SEASPAR,
|
||||||
COLUMB,
|
PIZZABOY,
|
||||||
HOODS,
|
GANGBUR,
|
||||||
AIRTRAIN,
|
AIRTRAIN,
|
||||||
DEADDODO,
|
DEADDODO,
|
||||||
SPEEDER,
|
SPEEDER,
|
||||||
REEFER,
|
REEFER,
|
||||||
PANLANT,
|
TROPIC,
|
||||||
FLATBED,
|
FLATBED,
|
||||||
YANKEE,
|
YANKEE,
|
||||||
ESCAPE,
|
CADDY,
|
||||||
BORGNINE,
|
ZEBRA,
|
||||||
TOYZ,
|
TOPFUN,
|
||||||
GHOST,
|
SKIMMER,
|
||||||
CAR151,
|
PCJ600,
|
||||||
CAR152,
|
FAGGIO,
|
||||||
CAR153,
|
FREEWAY,
|
||||||
CAR154,
|
RCBARON,
|
||||||
CAR155,
|
RCRAIDER,
|
||||||
CAR156,
|
GLENDALE,
|
||||||
CAR157,
|
OCEANIC,
|
||||||
CAR158,
|
SANCHEZ,
|
||||||
CAR159,
|
SPARROW,
|
||||||
|
PATRIOT,
|
||||||
|
LOVEFIST,
|
||||||
|
COASTG,
|
||||||
|
DINGHY,
|
||||||
|
HERMES,
|
||||||
|
SABRE,
|
||||||
|
SABRETUR,
|
||||||
|
PHEONIX,
|
||||||
|
WALTON,
|
||||||
|
REGINA,
|
||||||
|
COMET,
|
||||||
|
DELUXO,
|
||||||
|
BURRITO,
|
||||||
|
SPAND,
|
||||||
|
MARQUIS,
|
||||||
|
BAGGAGE,
|
||||||
|
KAUFMAN,
|
||||||
|
MAVERICK,
|
||||||
|
VCNMAV,
|
||||||
|
RANCHER,
|
||||||
|
FBIRANCH,
|
||||||
|
VIRGO,
|
||||||
|
GREENWOO,
|
||||||
|
JETMAX,
|
||||||
|
HOTRING,
|
||||||
|
SANDKING,
|
||||||
|
BLISTAC,
|
||||||
|
POLMAV,
|
||||||
|
BOXVILLE,
|
||||||
|
BENSON,
|
||||||
|
MESA,
|
||||||
|
RCGOBLIN,
|
||||||
|
HOTRINA,
|
||||||
|
HOTRINB,
|
||||||
|
BLOODRA,
|
||||||
|
BLOODRB,
|
||||||
|
VICECHEE,
|
||||||
|
|
||||||
|
// HACK so this compiles
|
||||||
|
// TODO(MIAMI): check it out
|
||||||
|
DODO = -1
|
||||||
};
|
};
|
||||||
|
|
||||||
enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 };
|
enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 };
|
||||||
@ -2951,10 +2992,10 @@ cAudioManager::GetCurrent3DProviderIndex() const
|
|||||||
}
|
}
|
||||||
|
|
||||||
float
|
float
|
||||||
cAudioManager::GetDistanceSquared(CVector *v) const
|
cAudioManager::GetDistanceSquared(const CVector &v) const
|
||||||
{
|
{
|
||||||
const CVector &c = TheCamera.GetPosition();
|
const CVector &c = TheCamera.GetPosition();
|
||||||
return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
|
return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
int32
|
||||||
@ -3625,14 +3666,14 @@ cAudioManager::ProcessActiveQueues()
|
|||||||
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
|
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
|
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
|
||||||
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
||||||
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
|
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
|
||||||
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
|
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
|
||||||
--sample.m_nLoopsRemaining;
|
--sample.m_nLoopsRemaining;
|
||||||
sample.m_nReleasingVolumeDivider = 1;
|
sample.m_nReleasingVolumeDivider = 1;
|
||||||
} else {
|
} else {
|
||||||
for (int32 j = 0; j < m_nActiveSamples; ++j) {
|
for (uint8 j = 0; j < m_nActiveSamples; ++j) {
|
||||||
if (!m_asActiveSamples[j].m_bIsProcessed) {
|
if (!m_asActiveSamples[j].m_bIsProcessed) {
|
||||||
if (sample.m_nLoopCount) {
|
if (sample.m_nLoopCount) {
|
||||||
v28 = sample.m_nFrequency / m_nTimeSpent;
|
v28 = sample.m_nFrequency / m_nTimeSpent;
|
||||||
@ -3747,7 +3788,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -3970,7 +4011,7 @@ cAudioManager::ProcessBridge()
|
|||||||
|
|
||||||
if (CBridge::pLiftRoad) {
|
if (CBridge::pLiftRoad) {
|
||||||
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
|
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
|
||||||
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (dist < 202500.0f) {
|
if (dist < 202500.0f) {
|
||||||
CalculateDistance(distCalculated, dist);
|
CalculateDistance(distCalculated, dist);
|
||||||
switch (CBridge::State) {
|
switch (CBridge::State) {
|
||||||
@ -4206,7 +4247,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
rand = m_anRandomTable[0] % 90 + 30;
|
rand = m_anRandomTable[0] % 90 + 30;
|
||||||
@ -4246,7 +4287,7 @@ cAudioManager::ProcessCrane()
|
|||||||
if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
|
if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
|
||||||
if (crane->m_nCraneState != CCrane::IDLE) {
|
if (crane->m_nCraneState != CCrane::IDLE) {
|
||||||
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
|
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
|
||||||
distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(intensity)) {
|
if (distSquared < SQR(intensity)) {
|
||||||
CalculateDistance(distCalculated, distSquared);
|
CalculateDistance(distCalculated, distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
|
||||||
@ -4306,7 +4347,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
rand = m_anRandomTable[0] % 60 + 40;
|
rand = m_anRandomTable[0] % 60 + 40;
|
||||||
@ -4510,7 +4551,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
|
|||||||
}
|
}
|
||||||
pos = CExplosion::GetExplosionPosition(i);
|
pos = CExplosion::GetExplosionPosition(i);
|
||||||
m_sQueueSample.m_vecPos = *pos;
|
m_sQueueSample.m_vecPos = *pos;
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -4541,7 +4582,7 @@ cAudioManager::ProcessFireHydrant()
|
|||||||
static const int intensity = 35;
|
static const int intensity = 35;
|
||||||
|
|
||||||
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
|
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(intensity)) {
|
if (distSquared < SQR(intensity)) {
|
||||||
CalculateDistance(distCalculated, distSquared);
|
CalculateDistance(distCalculated, distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
|
||||||
@ -4611,7 +4652,7 @@ void cAudioManager::ProcessFires(int32)
|
|||||||
m_sQueueSample.m_nReleasingVolumeModificator = 8;
|
m_sQueueSample.m_nReleasingVolumeModificator = 8;
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
|
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -4875,7 +4916,7 @@ cAudioManager::ProcessGarages()
|
|||||||
continue;
|
continue;
|
||||||
m_sQueueSample.m_vecPos = entity->GetPosition();
|
m_sQueueSample.m_vecPos = entity->GetPosition();
|
||||||
distCalculated = false;
|
distCalculated = false;
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < 6400.f) {
|
if (distSquared < 6400.f) {
|
||||||
state = CGarages::aGarages[i].m_eGarageState;
|
state = CGarages::aGarages[i].m_eGarageState;
|
||||||
if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
|
if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
|
||||||
@ -5021,7 +5062,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(dist);
|
m_sQueueSample.m_fDistance = Sqrt(dist);
|
||||||
rand = m_anRandomTable[0] % 30 + 40;
|
rand = m_anRandomTable[0] % 30 + 40;
|
||||||
@ -5173,7 +5214,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -5804,7 +5845,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -5914,7 +5955,7 @@ cAudioManager::ProcessMissionAudio()
|
|||||||
if (m_sMissionAudio.m_bPredefinedProperties) {
|
if (m_sMissionAudio.m_bPredefinedProperties) {
|
||||||
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
|
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
|
||||||
} else {
|
} else {
|
||||||
distSquared = GetDistanceSquared(&m_sMissionAudio.m_vecPos);
|
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
|
||||||
if (distSquared >= 2500.f) {
|
if (distSquared >= 2500.f) {
|
||||||
emittingVol = 0;
|
emittingVol = 0;
|
||||||
pan = 63;
|
pan = 63;
|
||||||
@ -6017,14 +6058,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
|
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
|
||||||
male.m_pPed = nil;
|
male.m_pPed = nil;
|
||||||
male.m_bDistanceCalculated = false;
|
male.m_bDistanceCalculated = false;
|
||||||
male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
|
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
|
||||||
return;
|
return;
|
||||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
||||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
||||||
female.m_pPed = nil;
|
female.m_pPed = nil;
|
||||||
female.m_bDistanceCalculated = false;
|
female.m_bDistanceCalculated = false;
|
||||||
female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
|
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
|
||||||
return;
|
return;
|
||||||
case SCRIPT_SOUND_GATE_START_CLUNK:
|
case SCRIPT_SOUND_GATE_START_CLUNK:
|
||||||
@ -6186,7 +6227,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -6231,7 +6272,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -6261,7 +6302,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
|
|||||||
|
|
||||||
// params.m_bDistanceCalculated = false;
|
// params.m_bDistanceCalculated = false;
|
||||||
params.m_pPed = (CPed *)ped;
|
params.m_pPed = (CPed *)ped;
|
||||||
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (ped->GetModelIndex() == MI_FATMALE02)
|
if (ped->GetModelIndex() == MI_FATMALE02)
|
||||||
ProcessPedHeadphones(¶ms);
|
ProcessPedHeadphones(¶ms);
|
||||||
ProcessPedOneShots(¶ms);
|
ProcessPedOneShots(¶ms);
|
||||||
@ -7103,7 +7144,8 @@ struct tVehicleSampleData {
|
|||||||
uint8 m_bDoorType;
|
uint8 m_bDoorType;
|
||||||
};
|
};
|
||||||
|
|
||||||
const tVehicleSampleData aVehicleSettings[70] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
|
// TODO(MIAMI): this is bogus. get the real data in here!
|
||||||
|
const tVehicleSampleData aVehicleSettings[110] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
{SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
|
{SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
|
||||||
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
|
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
|
||||||
@ -7172,6 +7214,46 @@ const tVehicleSampleData aVehicleSettings[70] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN
|
|||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
|
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
|
||||||
|
|
||||||
void
|
void
|
||||||
@ -7458,7 +7540,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
if (m_FrameCounter & 1)
|
if (m_FrameCounter & 1)
|
||||||
@ -7545,7 +7627,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
||||||
@ -7622,7 +7704,7 @@ cAudioManager::ProcessProjectiles()
|
|||||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||||
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
|
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -7762,7 +7844,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -7835,7 +7917,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -7980,7 +8062,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
|
|||||||
m_sQueueSample.m_vecPos = veh->GetPosition();
|
m_sQueueSample.m_vecPos = veh->GetPosition();
|
||||||
|
|
||||||
params.m_bDistanceCalculated = false;
|
params.m_bDistanceCalculated = false;
|
||||||
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
params.m_pVehicle = veh;
|
params.m_pVehicle = veh;
|
||||||
params.m_pTransmission = nil;
|
params.m_pTransmission = nil;
|
||||||
params.m_nIndex = 0;
|
params.m_nIndex = 0;
|
||||||
@ -7989,7 +8071,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
|
|||||||
if (handling)
|
if (handling)
|
||||||
params.m_pTransmission = &handling->Transmission;
|
params.m_pTransmission = &handling->Transmission;
|
||||||
|
|
||||||
params.m_nIndex = veh->GetModelIndex() - 90;
|
params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
|
||||||
if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
|
if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
|
||||||
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
|
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
|
||||||
else
|
else
|
||||||
@ -8990,7 +9072,7 @@ void cAudioManager::ProcessWaterCannon(int32)
|
|||||||
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
|
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
|
||||||
if (CWaterCannons::aCannons[i].m_nId) {
|
if (CWaterCannons::aCannons[i].m_nId) {
|
||||||
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
|
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SOUND_INTENSITY) {
|
if (distSquared < SOUND_INTENSITY) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -9136,7 +9218,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
|
@ -317,7 +317,7 @@ public:
|
|||||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
||||||
float GetCollisionOneShotRatio(int32 a, float b) const;
|
float GetCollisionOneShotRatio(int32 a, float b) const;
|
||||||
float GetCollisionRatio(float a, float b, float c, float d) const;
|
float GetCollisionRatio(float a, float b, float c, float d) const;
|
||||||
float GetDistanceSquared(CVector *v) const;
|
float GetDistanceSquared(const CVector &v) const;
|
||||||
int32 GetJumboTaxiFreq() const;
|
int32 GetJumboTaxiFreq() const;
|
||||||
bool GetMissionAudioLoadingStatus() const;
|
bool GetMissionAudioLoadingStatus() const;
|
||||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||||
@ -438,15 +438,15 @@ public:
|
|||||||
void SetEffectsFadeVolume(uint8 volume) const;
|
void SetEffectsFadeVolume(uint8 volume) const;
|
||||||
void SetEffectsMasterVolume(uint8 volume) const;
|
void SetEffectsMasterVolume(uint8 volume) const;
|
||||||
void SetEntityStatus(int32 id, uint8 status);
|
void SetEntityStatus(int32 id, uint8 status);
|
||||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
|
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
||||||
void SetMissionAudioLocation(float x, float y, float z);
|
void SetMissionAudioLocation(float x, float y, float z);
|
||||||
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
||||||
void SetMonoMode(uint8); // todo (mobile)
|
void SetMonoMode(uint8); // todo (mobile)
|
||||||
void SetMusicFadeVolume(uint8 volume) const;
|
void SetMusicFadeVolume(uint8 volume) const;
|
||||||
void SetMusicMasterVolume(uint8 volume) const;
|
void SetMusicMasterVolume(uint8 volume) const;
|
||||||
void SetSpeakerConfig(int32 conf) const;
|
void SetSpeakerConfig(int32 conf) const;
|
||||||
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
|
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||||
void SetUpOneShotCollisionSound(cAudioCollision *col);
|
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
||||||
bool SetupCrimeReport();
|
bool SetupCrimeReport();
|
||||||
bool SetupJumboEngineSound(uint8 vol, int32 freq);
|
bool SetupJumboEngineSound(uint8 vol, int32 freq);
|
||||||
bool SetupJumboFlySound(uint8 emittingVol);
|
bool SetupJumboFlySound(uint8 emittingVol);
|
||||||
@ -468,6 +468,8 @@ public:
|
|||||||
// only used in pc
|
// only used in pc
|
||||||
void AdjustSamplesVolume();
|
void AdjustSamplesVolume();
|
||||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
||||||
|
|
||||||
|
void DebugShit();
|
||||||
};
|
};
|
||||||
|
|
||||||
//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
|
//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
|
||||||
|
@ -66,7 +66,8 @@ cMusicManager::PlayerInCar()
|
|||||||
case MI_TRAIN:
|
case MI_TRAIN:
|
||||||
case MI_SPEEDER:
|
case MI_SPEEDER:
|
||||||
case MI_REEFER:
|
case MI_REEFER:
|
||||||
case MI_GHOST: return false;
|
// case MI_GHOST:
|
||||||
|
return false;
|
||||||
default: return true;
|
default: return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -541,39 +541,41 @@ cAudioManager::SetupSuspectLastSeenReport()
|
|||||||
color_pre_modifier = gCarColourTable[color1][0];
|
color_pre_modifier = gCarColourTable[color1][0];
|
||||||
color_post_modifier = gCarColourTable[color1][2];
|
color_post_modifier = gCarColourTable[color1][2];
|
||||||
switch (veh->GetModelIndex()) {
|
switch (veh->GetModelIndex()) {
|
||||||
|
// TODO(MIAMI): just making this compile
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
case MI_COLUMB:
|
// case MI_COLUMB:
|
||||||
main_color = SFX_POLICE_RADIO_BLUE;
|
// main_color = SFX_POLICE_RADIO_BLUE;
|
||||||
color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||||
#endif
|
#endif
|
||||||
case MI_LANDSTAL:
|
case MI_LANDSTAL:
|
||||||
case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
|
// case MI_BLISTA:
|
||||||
|
sample = SFX_POLICE_RADIO_CRUISER; break;
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
case MI_YARDIE:
|
// case MI_YARDIE:
|
||||||
color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||||
main_color = SFX_POLICE_RADIO_RED;
|
// main_color = SFX_POLICE_RADIO_RED;
|
||||||
color_post_modifier = SFX_POLICE_RADIO_YELLOW;
|
// color_post_modifier = SFX_POLICE_RADIO_YELLOW;
|
||||||
sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
// sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
||||||
case MI_DIABLOS:
|
// case MI_DIABLOS:
|
||||||
main_color = SFX_POLICE_RADIO_BLACK;
|
// main_color = SFX_POLICE_RADIO_BLACK;
|
||||||
#endif
|
#endif
|
||||||
case MI_IDAHO:
|
case MI_IDAHO:
|
||||||
case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
case MI_YAKUZA:
|
// case MI_YAKUZA:
|
||||||
color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||||
main_color = SFX_POLICE_RADIO_SILVER;
|
// main_color = SFX_POLICE_RADIO_SILVER;
|
||||||
color_post_modifier = SFX_POLICE_RADIO_RED;
|
// color_post_modifier = SFX_POLICE_RADIO_RED;
|
||||||
#endif
|
#endif
|
||||||
case MI_STINGER:
|
case MI_STINGER:
|
||||||
case MI_INFERNUS:
|
case MI_INFERNUS:
|
||||||
case MI_CHEETAH:
|
case MI_CHEETAH:
|
||||||
case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
|
case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
case MI_MAFIA:
|
// case MI_MAFIA:
|
||||||
color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||||
main_color = SFX_POLICE_RADIO_GREY;
|
// main_color = SFX_POLICE_RADIO_GREY;
|
||||||
case MI_KURUMA:
|
case MI_WASHING:
|
||||||
#endif
|
#endif
|
||||||
case MI_PEREN:
|
case MI_PEREN:
|
||||||
case MI_SENTINEL:
|
case MI_SENTINEL:
|
||||||
@ -588,21 +590,18 @@ cAudioManager::SetupSuspectLastSeenReport()
|
|||||||
case MI_TRASH:
|
case MI_TRASH:
|
||||||
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
|
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
|
||||||
case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
|
case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
|
||||||
#ifdef FIX_BUGS
|
|
||||||
case MI_CORPSE:
|
|
||||||
#endif
|
|
||||||
case MI_MANANA:
|
case MI_MANANA:
|
||||||
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
|
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
case MI_HOODS:
|
// case MI_HOODS:
|
||||||
color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||||
main_color = SFX_POLICE_RADIO_BLUE;
|
// main_color = SFX_POLICE_RADIO_BLUE;
|
||||||
color_post_modifier = SFX_POLICE_RADIO_GREEN;
|
// color_post_modifier = SFX_POLICE_RADIO_GREEN;
|
||||||
case MI_BELLYUP:
|
// case MI_BELLYUP:
|
||||||
case MI_YANKEE:
|
case MI_YANKEE:
|
||||||
case MI_TOYZ:
|
case MI_TOPFUN:
|
||||||
case MI_MRWONGS:
|
// case MI_MRWONGS:
|
||||||
case MI_PANLANT:
|
// case MI_PANLANT:
|
||||||
#endif
|
#endif
|
||||||
case MI_PONY:
|
case MI_PONY:
|
||||||
case MI_MULE:
|
case MI_MULE:
|
||||||
@ -613,7 +612,8 @@ cAudioManager::SetupSuspectLastSeenReport()
|
|||||||
case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
|
case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
|
||||||
case MI_TAXI:
|
case MI_TAXI:
|
||||||
case MI_CABBIE:
|
case MI_CABBIE:
|
||||||
case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
|
case MI_ZEBRA: sample = SFX_POLICE_RADIO_TAXI; break;
|
||||||
|
case MI_KAUFMAN: sample = SFX_POLICE_RADIO_TAXI; break;
|
||||||
case MI_MRWHOOP:
|
case MI_MRWHOOP:
|
||||||
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
|
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
|
||||||
break;
|
break;
|
||||||
@ -622,7 +622,7 @@ cAudioManager::SetupSuspectLastSeenReport()
|
|||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
case MI_SPEEDER:
|
case MI_SPEEDER:
|
||||||
case MI_REEFER:
|
case MI_REEFER:
|
||||||
case MI_GHOST:
|
// case MI_GHOST:
|
||||||
#endif
|
#endif
|
||||||
case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
|
case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
|
||||||
case MI_BUS:
|
case MI_BUS:
|
||||||
|
@ -329,9 +329,14 @@ CCarCtrl::GenerateOneRandomCar()
|
|||||||
case RICH:
|
case RICH:
|
||||||
case EXEC:
|
case EXEC:
|
||||||
case WORKER:
|
case WORKER:
|
||||||
case SPECIAL:
|
|
||||||
case BIG:
|
case BIG:
|
||||||
case TAXI:
|
case TAXI:
|
||||||
|
// TODO(MIAMI): check this
|
||||||
|
case MOPED:
|
||||||
|
case MOTORBIKE:
|
||||||
|
case LEISUREBOAT:
|
||||||
|
case WORKERBOAT:
|
||||||
|
//
|
||||||
case MAFIA:
|
case MAFIA:
|
||||||
case TRIAD:
|
case TRIAD:
|
||||||
case DIABLO:
|
case DIABLO:
|
||||||
@ -522,7 +527,12 @@ CCarCtrl::GenerateOneRandomCar()
|
|||||||
case RICH:
|
case RICH:
|
||||||
case EXEC:
|
case EXEC:
|
||||||
case WORKER:
|
case WORKER:
|
||||||
case SPECIAL:
|
// TODO(MIAMI): check this
|
||||||
|
case MOPED:
|
||||||
|
case MOTORBIKE:
|
||||||
|
case LEISUREBOAT:
|
||||||
|
case WORKERBOAT:
|
||||||
|
//
|
||||||
case BIG:
|
case BIG:
|
||||||
case TAXI:
|
case TAXI:
|
||||||
case MAFIA:
|
case MAFIA:
|
||||||
@ -602,16 +612,17 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
|
|||||||
int32 model = -1;
|
int32 model = -1;
|
||||||
while (model == -1 || !CStreaming::HasModelLoaded(model)){
|
while (model == -1 || !CStreaming::HasModelLoaded(model)){
|
||||||
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
|
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
|
||||||
|
// TODO(MIAMI): new car classes
|
||||||
if (rnd < pZone->carThreshold[0])
|
if (rnd < pZone->carThreshold[0])
|
||||||
model = CCarCtrl::ChooseCarModel((*pClass = POOR));
|
model = CCarCtrl::ChooseCarModel((*pClass = NORMAL));
|
||||||
else if (rnd < pZone->carThreshold[1])
|
else if (rnd < pZone->carThreshold[1])
|
||||||
model = CCarCtrl::ChooseCarModel((*pClass = RICH));
|
model = CCarCtrl::ChooseCarModel((*pClass = POOR));
|
||||||
else if (rnd < pZone->carThreshold[2])
|
else if (rnd < pZone->carThreshold[2])
|
||||||
model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
|
model = CCarCtrl::ChooseCarModel((*pClass = RICH));
|
||||||
else if (rnd < pZone->carThreshold[3])
|
else if (rnd < pZone->carThreshold[3])
|
||||||
model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
|
model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
|
||||||
else if (rnd < pZone->carThreshold[4])
|
else if (rnd < pZone->carThreshold[4])
|
||||||
model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL));
|
model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
|
||||||
else if (rnd < pZone->carThreshold[5])
|
else if (rnd < pZone->carThreshold[5])
|
||||||
model = CCarCtrl::ChooseCarModel((*pClass = BIG));
|
model = CCarCtrl::ChooseCarModel((*pClass = BIG));
|
||||||
else if (rnd < pZone->copThreshold)
|
else if (rnd < pZone->copThreshold)
|
||||||
@ -649,7 +660,12 @@ CCarCtrl::ChooseCarModel(int32 vehclass)
|
|||||||
case RICH:
|
case RICH:
|
||||||
case EXEC:
|
case EXEC:
|
||||||
case WORKER:
|
case WORKER:
|
||||||
case SPECIAL:
|
// TODO(MIAMI): check this
|
||||||
|
case MOPED:
|
||||||
|
case MOTORBIKE:
|
||||||
|
case LEISUREBOAT:
|
||||||
|
case WORKERBOAT:
|
||||||
|
//
|
||||||
case BIG:
|
case BIG:
|
||||||
case TAXI:
|
case TAXI:
|
||||||
{
|
{
|
||||||
|
@ -23,14 +23,19 @@ enum{
|
|||||||
|
|
||||||
class CCarCtrl
|
class CCarCtrl
|
||||||
{
|
{
|
||||||
|
public:
|
||||||
enum eCarClass {
|
enum eCarClass {
|
||||||
POOR = 0,
|
NORMAL = 0,
|
||||||
|
POOR,
|
||||||
RICH,
|
RICH,
|
||||||
EXEC,
|
EXEC,
|
||||||
WORKER,
|
WORKER,
|
||||||
SPECIAL,
|
|
||||||
BIG,
|
BIG,
|
||||||
TAXI,
|
TAXI,
|
||||||
|
MOPED,
|
||||||
|
MOTORBIKE,
|
||||||
|
LEISUREBOAT,
|
||||||
|
WORKERBOAT,
|
||||||
TOTAL_CUSTOM_CLASSES,
|
TOTAL_CUSTOM_CLASSES,
|
||||||
MAFIA,
|
MAFIA,
|
||||||
TRIAD,
|
TRIAD,
|
||||||
@ -53,7 +58,7 @@ class CCarCtrl
|
|||||||
CLASS20,
|
CLASS20,
|
||||||
COPS_BOAT
|
COPS_BOAT
|
||||||
};
|
};
|
||||||
public:
|
|
||||||
static void SwitchVehicleToRealPhysics(CVehicle*);
|
static void SwitchVehicleToRealPhysics(CVehicle*);
|
||||||
static void AddToCarArray(int32 id, int32 vehclass);
|
static void AddToCarArray(int32 id, int32 vehclass);
|
||||||
static void UpdateCarCount(CVehicle*, bool);
|
static void UpdateCarCount(CVehicle*, bool);
|
||||||
|
@ -106,8 +106,9 @@
|
|||||||
|
|
||||||
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
|
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
|
||||||
{
|
{
|
||||||
{ MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
|
// TODO(MIAMI): bogus
|
||||||
{ MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT },
|
{ MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTAC, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
|
||||||
|
{ MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_WASHING, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT },
|
||||||
{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
|
{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -1612,8 +1613,6 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
|
|||||||
|
|
||||||
bool CGarage::DoesCraigNeedThisCar(int32 mi)
|
bool CGarage::DoesCraigNeedThisCar(int32 mi)
|
||||||
{
|
{
|
||||||
if (mi == MI_CORPSE)
|
|
||||||
mi = MI_MANANA;
|
|
||||||
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
|
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
|
||||||
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
|
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
|
||||||
if (mi == gaCarsToCollectInCraigsGarages[ct][i])
|
if (mi == gaCarsToCollectInCraigsGarages[ct][i])
|
||||||
@ -1624,8 +1623,6 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
|
|||||||
|
|
||||||
bool CGarage::HasCraigCollectedThisCar(int32 mi)
|
bool CGarage::HasCraigCollectedThisCar(int32 mi)
|
||||||
{
|
{
|
||||||
if (mi == MI_CORPSE)
|
|
||||||
mi = MI_MANANA;
|
|
||||||
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
|
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
|
||||||
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
|
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
|
||||||
if (mi == gaCarsToCollectInCraigsGarages[ct][i])
|
if (mi == gaCarsToCollectInCraigsGarages[ct][i])
|
||||||
@ -1636,8 +1633,6 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
|
|||||||
|
|
||||||
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
|
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
|
||||||
{
|
{
|
||||||
if (mi == MI_CORPSE)
|
|
||||||
mi = MI_MANANA;
|
|
||||||
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
|
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
|
||||||
int index;
|
int index;
|
||||||
for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
|
for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
|
||||||
|
@ -835,13 +835,14 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
|
|||||||
CStreaming::RequestModel(mi, 0);
|
CStreaming::RequestModel(mi, 0);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
// TODO(MIAMI): don't hardcode model indices
|
||||||
if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) {
|
if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) {
|
||||||
new_v = new(vp->index << 8) CPlane(mi, 2);
|
new_v = new(vp->index << 8) CPlane(mi, 2);
|
||||||
}
|
}
|
||||||
else if (mi == MI_TRAIN) {
|
else if (mi == MI_TRAIN) {
|
||||||
new_v = new(vp->index << 8) CTrain(mi, 2);
|
new_v = new(vp->index << 8) CTrain(mi, 2);
|
||||||
}
|
}
|
||||||
else if (mi == MI_CHOPPER || mi == MI_ESCAPE) {
|
else if (mi == MI_CHOPPER) {
|
||||||
new_v = new(vp->index << 8) CHeli(mi, 2);
|
new_v = new(vp->index << 8) CHeli(mi, 2);
|
||||||
}
|
}
|
||||||
else if (CModelInfo::IsBoatModel(mi)){
|
else if (CModelInfo::IsBoatModel(mi)){
|
||||||
|
@ -82,8 +82,8 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
|
|||||||
if (copType == COP_STREET)
|
if (copType == COP_STREET)
|
||||||
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
|
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
|
||||||
CPedPlacement::FindZCoorForPed(&posForZ);
|
CPedPlacement::FindZCoorForPed(&posForZ);
|
||||||
pCopPed->m_matrix.GetPosition() = posForZ;
|
pCopPed->SetPosition(posForZ);
|
||||||
CVector vecSavedPos = pCopPed->m_matrix.GetPosition();
|
CVector vecSavedPos = pCopPed->GetPosition();
|
||||||
pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
|
pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
|
||||||
pCopPed->m_matrix.GetPosition() += vecSavedPos;
|
pCopPed->m_matrix.GetPosition() += vecSavedPos;
|
||||||
pCopPed->m_bIsDisabledCop = true;
|
pCopPed->m_bIsDisabledCop = true;
|
||||||
@ -137,8 +137,8 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
|||||||
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
|
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
|
||||||
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
|
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
|
||||||
if (radius > 0 && radius < 6) {
|
if (radius > 0 && radius < 6) {
|
||||||
CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition();
|
CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
|
||||||
float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp());
|
float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
|
||||||
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
|
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
|
||||||
for (int16 i = 0; i < radius; i++) {
|
for (int16 i = 0; i < radius; i++) {
|
||||||
uint8 nRoadblockType = fDotProduct < 0.0f;
|
uint8 nRoadblockType = fDotProduct < 0.0f;
|
||||||
@ -178,7 +178,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
|||||||
pVehicle->bExtendedRange = true;
|
pVehicle->bExtendedRange = true;
|
||||||
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
|
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
|
||||||
pVehicle->m_bSirenOrAlarm = true;
|
pVehicle->m_bSirenOrAlarm = true;
|
||||||
if (pVehicle->m_matrix.GetForward().z > 0.94f) {
|
if (pVehicle->GetForward().z > 0.94f) {
|
||||||
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
|
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
|
||||||
CWorld::Add(pVehicle);
|
CWorld::Add(pVehicle);
|
||||||
pVehicle->bCreateRoadBlockPeds = true;
|
pVehicle->bCreateRoadBlockPeds = true;
|
||||||
|
@ -5346,8 +5346,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
|
|||||||
CollectParameters(&m_nIp, 1);
|
CollectParameters(&m_nIp, 1);
|
||||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||||
assert(pVehicle);
|
assert(pVehicle);
|
||||||
int mi = pVehicle->GetModelIndex();
|
UpdateCompareFlag(pVehicle->IsTaxi());
|
||||||
UpdateCompareFlag(mi == MI_TAXI || mi == MI_CABBIE || mi == MI_BORGNINE);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
case COMMAND_UNLOAD_SPECIAL_CHARACTER:
|
case COMMAND_UNLOAD_SPECIAL_CHARACTER:
|
||||||
@ -8159,7 +8158,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|||||||
case MI_FBICAR:
|
case MI_FBICAR:
|
||||||
case MI_MRWHOOP:
|
case MI_MRWHOOP:
|
||||||
case MI_BFINJECT:
|
case MI_BFINJECT:
|
||||||
case MI_CORPSE:
|
// case MI_CORPSE:
|
||||||
case MI_POLICE:
|
case MI_POLICE:
|
||||||
case MI_ENFORCER:
|
case MI_ENFORCER:
|
||||||
case MI_SECURICA:
|
case MI_SECURICA:
|
||||||
@ -8172,27 +8171,27 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|||||||
case MI_DODO:
|
case MI_DODO:
|
||||||
case MI_COACH:
|
case MI_COACH:
|
||||||
case MI_RCBANDIT:
|
case MI_RCBANDIT:
|
||||||
case MI_BELLYUP:
|
// case MI_BELLYUP:
|
||||||
case MI_MRWONGS:
|
// case MI_MRWONGS:
|
||||||
case MI_MAFIA:
|
// case MI_MAFIA:
|
||||||
case MI_YARDIE:
|
case MI_VOODOO:
|
||||||
case MI_YAKUZA:
|
// case MI_YAKUZA:
|
||||||
case MI_DIABLOS:
|
// case MI_DIABLOS:
|
||||||
case MI_COLUMB:
|
// case MI_COLUMB:
|
||||||
case MI_HOODS:
|
// case MI_HOODS:
|
||||||
case MI_AIRTRAIN:
|
case MI_AIRTRAIN:
|
||||||
case MI_DEADDODO:
|
case MI_DEADDODO:
|
||||||
case MI_SPEEDER:
|
case MI_SPEEDER:
|
||||||
case MI_REEFER:
|
case MI_REEFER:
|
||||||
case MI_PANLANT:
|
// case MI_PANLANT:
|
||||||
case MI_FLATBED:
|
case MI_FLATBED:
|
||||||
case MI_YANKEE:
|
case MI_YANKEE:
|
||||||
case MI_ESCAPE:
|
// case MI_ESCAPE:
|
||||||
case MI_BORGNINE:
|
case MI_ZEBRA:
|
||||||
case MI_TOYZ:
|
case MI_TOPFUN:
|
||||||
case MI_GHOST:
|
// case MI_GHOST:
|
||||||
case MI_MIAMI_RCBARON:
|
case MI_RCBARON:
|
||||||
case MI_MIAMI_RCRAIDER:
|
case MI_RCRAIDER:
|
||||||
model = -1;
|
model = -1;
|
||||||
break;
|
break;
|
||||||
case MI_IDAHO:
|
case MI_IDAHO:
|
||||||
@ -8202,13 +8201,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|||||||
case MI_PATRIOT:
|
case MI_PATRIOT:
|
||||||
case MI_MANANA:
|
case MI_MANANA:
|
||||||
case MI_INFERNUS:
|
case MI_INFERNUS:
|
||||||
case MI_BLISTA:
|
// case MI_BLISTA:
|
||||||
case MI_PONY:
|
case MI_PONY:
|
||||||
case MI_CHEETAH:
|
case MI_CHEETAH:
|
||||||
case MI_MOONBEAM:
|
case MI_MOONBEAM:
|
||||||
case MI_ESPERANT:
|
case MI_ESPERANT:
|
||||||
case MI_TAXI:
|
case MI_TAXI:
|
||||||
case MI_KURUMA:
|
case MI_WASHING:
|
||||||
case MI_BOBCAT:
|
case MI_BOBCAT:
|
||||||
case MI_BANSHEE:
|
case MI_BANSHEE:
|
||||||
case MI_CABBIE:
|
case MI_CABBIE:
|
||||||
|
@ -4907,7 +4907,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
|||||||
|
|
||||||
bool correctAlpha = true;
|
bool correctAlpha = true;
|
||||||
// if (SA checks if we aren't in work car, why?) {
|
// if (SA checks if we aren't in work car, why?) {
|
||||||
if (!isCar || car->GetModelIndex() != MI_YARDIE) {
|
if (!isCar || car->GetModelIndex() != MI_VOODOO) {
|
||||||
correctAlpha = false;
|
correctAlpha = false;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -781,21 +781,22 @@ CFileLoader::LoadVehicleObject(const char *line)
|
|||||||
{
|
{
|
||||||
int id;
|
int id;
|
||||||
char model[24], txd[24];
|
char model[24], txd[24];
|
||||||
char type[8], handlingId[16], gamename[32], vehclass[12];
|
char type[8], handlingId[16], gamename[32], anims[16], vehclass[12];
|
||||||
uint32 frequency, comprules;
|
uint32 frequency, comprules;
|
||||||
int32 level, misc;
|
int32 level, misc;
|
||||||
float wheelScale;
|
float wheelScale;
|
||||||
CVehicleModelInfo *mi;
|
CVehicleModelInfo *mi;
|
||||||
char *p;
|
char *p;
|
||||||
|
|
||||||
sscanf(line, "%d %s %s %s %s %s %s %d %d %x %d %f",
|
sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
|
||||||
&id, model, txd,
|
&id, model, txd,
|
||||||
type, handlingId, gamename, vehclass,
|
type, handlingId, gamename, anims, vehclass,
|
||||||
&frequency, &level, &comprules, &misc, &wheelScale);
|
&frequency, &level, &comprules, &misc, &wheelScale);
|
||||||
|
|
||||||
mi = CModelInfo::AddVehicleModel(id);
|
mi = CModelInfo::AddVehicleModel(id);
|
||||||
mi->SetName(model);
|
mi->SetName(model);
|
||||||
mi->SetTexDictionary(txd);
|
mi->SetTexDictionary(txd);
|
||||||
|
// TODO(MIAMI): anims
|
||||||
for(p = gamename; *p; p++)
|
for(p = gamename; *p; p++)
|
||||||
if(*p == '_') *p = ' ';
|
if(*p == '_') *p = ' ';
|
||||||
strncpy(mi->m_gameName, gamename, 32);
|
strncpy(mi->m_gameName, gamename, 32);
|
||||||
@ -826,34 +827,52 @@ CFileLoader::LoadVehicleObject(const char *line)
|
|||||||
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
|
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
|
||||||
|
|
||||||
// Well this is kinda dumb....
|
// Well this is kinda dumb....
|
||||||
if(strncmp(vehclass, "poorfamily", 11) == 0){
|
if(strncmp(vehclass, "normal", 7) == 0){
|
||||||
mi->m_vehicleClass = VEHICLE_CLASS_POOR;
|
mi->m_vehicleClass = CCarCtrl::NORMAL;
|
||||||
while(frequency-- > 0)
|
while(frequency-- > 0)
|
||||||
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_POOR);
|
CCarCtrl::AddToCarArray(id, CCarCtrl::NORMAL);
|
||||||
|
}else if(strncmp(vehclass, "poorfamily", 11) == 0){
|
||||||
|
mi->m_vehicleClass = CCarCtrl::POOR;
|
||||||
|
while(frequency-- > 0)
|
||||||
|
CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
|
||||||
}else if(strncmp(vehclass, "richfamily", 11) == 0){
|
}else if(strncmp(vehclass, "richfamily", 11) == 0){
|
||||||
mi->m_vehicleClass = VEHICLE_CLASS_RICH;
|
mi->m_vehicleClass = CCarCtrl::RICH;
|
||||||
while(frequency-- > 0)
|
while(frequency-- > 0)
|
||||||
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_RICH);
|
CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
|
||||||
}else if(strncmp(vehclass, "executive", 10) == 0){
|
}else if(strncmp(vehclass, "executive", 10) == 0){
|
||||||
mi->m_vehicleClass = VEHICLE_CLASS_EXECUTIVE;
|
mi->m_vehicleClass = CCarCtrl::EXEC;
|
||||||
while(frequency-- > 0)
|
while(frequency-- > 0)
|
||||||
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_EXECUTIVE);
|
CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
|
||||||
}else if(strncmp(vehclass, "worker", 7) == 0){
|
}else if(strncmp(vehclass, "worker", 7) == 0){
|
||||||
mi->m_vehicleClass = VEHICLE_CLASS_WORKER;
|
mi->m_vehicleClass = CCarCtrl::WORKER;
|
||||||
while(frequency-- > 0)
|
while(frequency-- > 0)
|
||||||
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_WORKER);
|
CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
|
||||||
}else if(strncmp(vehclass, "special", 8) == 0){
|
|
||||||
mi->m_vehicleClass = VEHICLE_CLASS_SPECIAL;
|
|
||||||
while(frequency-- > 0)
|
|
||||||
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_SPECIAL);
|
|
||||||
}else if(strncmp(vehclass, "big", 4) == 0){
|
}else if(strncmp(vehclass, "big", 4) == 0){
|
||||||
mi->m_vehicleClass = VEHICLE_CLASS_BIG;
|
mi->m_vehicleClass = CCarCtrl::BIG;
|
||||||
while(frequency-- > 0)
|
while(frequency-- > 0)
|
||||||
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_BIG);
|
CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
|
||||||
}else if(strncmp(vehclass, "taxi", 5) == 0){
|
}else if(strncmp(vehclass, "taxi", 5) == 0){
|
||||||
mi->m_vehicleClass = VEHICLE_CLASS_TAXI;
|
mi->m_vehicleClass = CCarCtrl::TAXI;
|
||||||
while(frequency-- > 0)
|
while(frequency-- > 0)
|
||||||
CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_TAXI);
|
CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
|
||||||
|
}else if(strncmp(vehclass, "moped", 6) == 0){
|
||||||
|
mi->m_vehicleClass = CCarCtrl::MOPED;
|
||||||
|
while(frequency-- > 0)
|
||||||
|
CCarCtrl::AddToCarArray(id, CCarCtrl::MOPED);
|
||||||
|
}else if(strncmp(vehclass, "motorbike", 10) == 0){
|
||||||
|
mi->m_vehicleClass = CCarCtrl::MOTORBIKE;
|
||||||
|
while(frequency-- > 0)
|
||||||
|
CCarCtrl::AddToCarArray(id, CCarCtrl::MOTORBIKE);
|
||||||
|
}else if(strncmp(vehclass, "leisureboat", 12) == 0){
|
||||||
|
mi->m_vehicleClass = CCarCtrl::LEISUREBOAT;
|
||||||
|
while(frequency-- > 0)
|
||||||
|
CCarCtrl::AddToCarArray(id, CCarCtrl::LEISUREBOAT);
|
||||||
|
}else if(strncmp(vehclass, "workerboat", 11) == 0){
|
||||||
|
mi->m_vehicleClass = CCarCtrl::WORKERBOAT;
|
||||||
|
while(frequency-- > 0)
|
||||||
|
CCarCtrl::AddToCarArray(id, CCarCtrl::WORKERBOAT);
|
||||||
|
}else if(strncmp(vehclass, "ignore", 11) == 0){
|
||||||
|
mi->m_vehicleClass = -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -354,7 +354,7 @@ CPlayerInfo::Process(void)
|
|||||||
bool startTaxiTimer = true;
|
bool startTaxiTimer = true;
|
||||||
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
||||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||||
if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE)
|
if (veh->IsTaxi()
|
||||||
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
||||||
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
||||||
timePassed -= 1000;
|
timePassed -= 1000;
|
||||||
|
@ -1285,8 +1285,11 @@ CStreaming::StreamVehiclesAndPeds(void)
|
|||||||
else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
|
else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
|
||||||
for(i = 1; i <= 10; i++){
|
for(i = 1; i <= 10; i++){
|
||||||
model = CCarCtrl::ChooseCarModel(modelQualityClass);
|
model = CCarCtrl::ChooseCarModel(modelQualityClass);
|
||||||
|
// TODO(MIAMI): check this
|
||||||
|
if(model < 0)
|
||||||
|
continue;
|
||||||
modelQualityClass++;
|
modelQualityClass++;
|
||||||
if(modelQualityClass >= NUM_VEHICLE_CLASSES)
|
if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES)
|
||||||
modelQualityClass = 0;
|
modelQualityClass = 0;
|
||||||
|
|
||||||
// check if we want to load this model
|
// check if we want to load this model
|
||||||
@ -1374,6 +1377,10 @@ CStreaming::StreamZoneModels(const CVector &pos)
|
|||||||
ms_loadedGangs &= ~bit;
|
ms_loadedGangs &= ~bit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO(MIAMI): check this
|
||||||
|
if(CGangs::GetGangInfo(i)->m_nVehicleMI < 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
if(gangCarsToLoad & bit && (ms_loadedGangCars & bit) == 0){
|
if(gangCarsToLoad & bit && (ms_loadedGangCars & bit) == 0){
|
||||||
RequestModel(CGangs::GetGangInfo(i)->m_nVehicleMI, STREAMFLAGS_DONT_REMOVE);
|
RequestModel(CGangs::GetGangInfo(i)->m_nVehicleMI, STREAMFLAGS_DONT_REMOVE);
|
||||||
}else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){
|
}else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){
|
||||||
|
@ -61,7 +61,7 @@ enum Config {
|
|||||||
// Cull zones
|
// Cull zones
|
||||||
NUMATTRIBZONES = 704,
|
NUMATTRIBZONES = 704,
|
||||||
|
|
||||||
NUMHANDLINGS = 57,
|
NUMHANDLINGS = 106,
|
||||||
|
|
||||||
PATHNODESIZE = 4500,
|
PATHNODESIZE = 4500,
|
||||||
|
|
||||||
|
@ -193,11 +193,17 @@ ResetCamStatics(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
static const char *carnames[] = {
|
static const char *carnames[] = {
|
||||||
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
|
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
|
||||||
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
|
"infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
|
||||||
"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
|
"bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus",
|
||||||
"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
|
"rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero",
|
||||||
"yankee", "escape", "borgnine", "toyz", "ghost",
|
"packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder",
|
||||||
|
"reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway",
|
||||||
|
"rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy",
|
||||||
|
"hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis",
|
||||||
|
"baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring",
|
||||||
|
"sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb",
|
||||||
|
"bloodra", "bloodrb", "vicechee"
|
||||||
};
|
};
|
||||||
|
|
||||||
static std::list<CTweakVar *> TweakVarsList;
|
static std::list<CTweakVar *> TweakVarsList;
|
||||||
@ -292,14 +298,12 @@ DebugMenuPopulate(void)
|
|||||||
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
|
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
|
||||||
|
|
||||||
static int spawnCarId = MI_LANDSTAL;
|
static int spawnCarId = MI_LANDSTAL;
|
||||||
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
|
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
|
||||||
DebugMenuEntrySetWrap(e, true);
|
DebugMenuEntrySetWrap(e, true);
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
|
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
|
||||||
if(spawnCarId == MI_TRAIN ||
|
if(spawnCarId == MI_CHOPPER ||
|
||||||
spawnCarId == MI_CHOPPER ||
|
|
||||||
spawnCarId == MI_AIRTRAIN ||
|
spawnCarId == MI_AIRTRAIN ||
|
||||||
spawnCarId == MI_DEADDODO ||
|
spawnCarId == MI_DEADDODO)
|
||||||
spawnCarId == MI_ESCAPE)
|
|
||||||
return;
|
return;
|
||||||
SpawnCar(spawnCarId);
|
SpawnCar(spawnCarId);
|
||||||
});
|
});
|
||||||
@ -311,13 +315,13 @@ DebugMenuPopulate(void)
|
|||||||
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
|
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
|
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
|
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
|
DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
|
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
|
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
|
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
|
DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
|
DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
|
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
|
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
|
||||||
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
||||||
|
@ -317,8 +317,8 @@ int32
|
|||||||
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||||
{
|
{
|
||||||
int32 numSpheres = CCollision::ProcessColModels(
|
int32 numSpheres = CCollision::ProcessColModels(
|
||||||
GetMatrix(), *CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(),
|
GetMatrix(), *GetColModel(),
|
||||||
ent->GetMatrix(), *CModelInfo::GetModelInfo(ent->GetModelIndex())->GetColModel(),
|
ent->GetMatrix(), *ent->GetColModel(),
|
||||||
colpoints,
|
colpoints,
|
||||||
nil, nil); // No Lines allowed!
|
nil, nil); // No Lines allowed!
|
||||||
if(numSpheres > 0){
|
if(numSpheres > 0){
|
||||||
@ -1528,7 +1528,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
|||||||
|
|
||||||
if(A->GetModelIndex() == MI_RCBANDIT)
|
if(A->GetModelIndex() == MI_RCBANDIT)
|
||||||
adhesion *= 0.2f;
|
adhesion *= 0.2f;
|
||||||
else if(IsBoatModel(A->GetModelIndex())){
|
// TODO(MIAMI): check this
|
||||||
|
else if(A->IsVehicle() && ((CVehicle*)A)->IsBoat()){
|
||||||
if(aColPoints[i].normal.z > 0.6f){
|
if(aColPoints[i].normal.z > 0.6f){
|
||||||
if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE)
|
if(CSurfaceTable::GetAdhesionGroup(aColPoints[i].surfaceB) == ADHESIVE_LOOSE)
|
||||||
adhesion *= 3.0f;
|
adhesion *= 3.0f;
|
||||||
|
@ -756,6 +756,7 @@ RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps,
|
|||||||
|
|
||||||
RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
|
RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
|
||||||
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
|
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
|
||||||
|
RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material ){ return (RpMatFXMaterialFlags)MatFX::getEffects(material); }
|
||||||
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
|
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
|
||||||
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
|
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
|
||||||
MatFX *mfx = MatFX::get(material);
|
MatFX *mfx = MatFX::get(material);
|
||||||
@ -764,8 +765,23 @@ RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture
|
|||||||
mfx->setEnvCoefficient(coef);
|
mfx->setEnvCoefficient(coef);
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame )
|
||||||
|
{
|
||||||
|
MatFX *mfx = MatFX::get(material);
|
||||||
|
mfx->setEnvFrame(frame);
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef )
|
||||||
|
{
|
||||||
|
MatFX *mfx = MatFX::get(material);
|
||||||
|
mfx->setEnvCoefficient(coef);
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material )
|
||||||
|
{
|
||||||
|
MatFX *mfx = MatFX::get(material);
|
||||||
|
return mfx->getEnvCoefficient();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -257,19 +257,20 @@ enum
|
|||||||
MI_BUSKER4,
|
MI_BUSKER4,
|
||||||
// three more peds possible
|
// three more peds possible
|
||||||
|
|
||||||
MI_LANDSTAL = 130,
|
MI_FIRST_VEHICLE = 130,
|
||||||
|
MI_LANDSTAL = MI_FIRST_VEHICLE,
|
||||||
MI_IDAHO,
|
MI_IDAHO,
|
||||||
MI_STINGER,
|
MI_STINGER,
|
||||||
MI_LINERUN,
|
MI_LINERUN,
|
||||||
MI_PEREN,
|
MI_PEREN,
|
||||||
MI_SENTINEL,
|
MI_SENTINEL,
|
||||||
MI_PATRIOT,
|
MI_RIO,
|
||||||
MI_FIRETRUCK,
|
MI_FIRETRUCK,
|
||||||
MI_TRASH,
|
MI_TRASH,
|
||||||
MI_STRETCH,
|
MI_STRETCH,
|
||||||
MI_MANANA,
|
MI_MANANA,
|
||||||
MI_INFERNUS,
|
MI_INFERNUS,
|
||||||
MI_BLISTA,
|
MI_VOODOO,
|
||||||
MI_PONY,
|
MI_PONY,
|
||||||
MI_MULE,
|
MI_MULE,
|
||||||
MI_CHEETAH,
|
MI_CHEETAH,
|
||||||
@ -278,11 +279,11 @@ enum
|
|||||||
MI_MOONBEAM,
|
MI_MOONBEAM,
|
||||||
MI_ESPERANT,
|
MI_ESPERANT,
|
||||||
MI_TAXI,
|
MI_TAXI,
|
||||||
MI_KURUMA,
|
MI_WASHING,
|
||||||
MI_BOBCAT,
|
MI_BOBCAT,
|
||||||
MI_MRWHOOP,
|
MI_MRWHOOP,
|
||||||
MI_BFINJECT,
|
MI_BFINJECT,
|
||||||
MI_CORPSE,
|
MI_HUNTER,
|
||||||
MI_POLICE,
|
MI_POLICE,
|
||||||
MI_ENFORCER,
|
MI_ENFORCER,
|
||||||
MI_SECURICA,
|
MI_SECURICA,
|
||||||
@ -291,38 +292,82 @@ enum
|
|||||||
MI_BUS,
|
MI_BUS,
|
||||||
MI_RHINO,
|
MI_RHINO,
|
||||||
MI_BARRACKS,
|
MI_BARRACKS,
|
||||||
MI_TRAIN,
|
MI_CUBAN,
|
||||||
MI_CHOPPER,
|
MI_CHOPPER,
|
||||||
MI_DODO,
|
MI_ANGEL,
|
||||||
MI_COACH,
|
MI_COACH,
|
||||||
MI_CABBIE,
|
MI_CABBIE,
|
||||||
MI_STALLION,
|
MI_STALLION,
|
||||||
MI_RUMPO,
|
MI_RUMPO,
|
||||||
MI_RCBANDIT,
|
MI_RCBANDIT,
|
||||||
MI_BELLYUP,
|
MI_ROMERO,
|
||||||
MI_MRWONGS,
|
MI_PACKER,
|
||||||
MI_MAFIA,
|
MI_SENTXS,
|
||||||
MI_YARDIE,
|
MI_ADMIRAL,
|
||||||
MI_YAKUZA,
|
MI_SQUALO,
|
||||||
MI_DIABLOS,
|
MI_SEASPAR,
|
||||||
MI_COLUMB ,
|
MI_PIZZABOY,
|
||||||
MI_HOODS,
|
MI_GANGBUR,
|
||||||
MI_AIRTRAIN,
|
MI_AIRTRAIN,
|
||||||
MI_DEADDODO,
|
MI_DEADDODO,
|
||||||
MI_SPEEDER,
|
MI_SPEEDER,
|
||||||
MI_REEFER,
|
MI_REEFER,
|
||||||
MI_PANLANT,
|
MI_TROPIC,
|
||||||
MI_FLATBED,
|
MI_FLATBED,
|
||||||
MI_YANKEE,
|
MI_YANKEE,
|
||||||
MI_ESCAPE,
|
MI_CADDY,
|
||||||
MI_BORGNINE,
|
MI_ZEBRA,
|
||||||
MI_TOYZ,
|
MI_TOPFUN,
|
||||||
MI_GHOST,
|
MI_SKIMMER,
|
||||||
|
MI_PCJ600,
|
||||||
// leftovers on PC
|
MI_FAGGIO,
|
||||||
MI_MIAMI_RCBARON = 194,
|
MI_FREEWAY,
|
||||||
MI_MIAMI_RCRAIDER = 195,
|
MI_RCBARON,
|
||||||
MI_MIAMI_SPARROW = 199,
|
MI_RCRAIDER,
|
||||||
|
MI_GLENDALE,
|
||||||
|
MI_OCEANIC,
|
||||||
|
MI_SANCHEZ,
|
||||||
|
MI_SPARROW,
|
||||||
|
MI_PATRIOT,
|
||||||
|
MI_LOVEFIST,
|
||||||
|
MI_COASTG,
|
||||||
|
MI_DINGHY,
|
||||||
|
MI_HERMES,
|
||||||
|
MI_SABRE,
|
||||||
|
MI_SABRETUR,
|
||||||
|
MI_PHEONIX,
|
||||||
|
MI_WALTON,
|
||||||
|
MI_REGINA,
|
||||||
|
MI_COMET,
|
||||||
|
MI_DELUXO,
|
||||||
|
MI_BURRITO,
|
||||||
|
MI_SPAND,
|
||||||
|
MI_MARQUIS,
|
||||||
|
MI_BAGGAGE,
|
||||||
|
MI_KAUFMAN,
|
||||||
|
MI_MAVERICK,
|
||||||
|
MI_VCNMAV,
|
||||||
|
MI_RANCHER,
|
||||||
|
MI_FBIRANCH,
|
||||||
|
MI_VIRGO,
|
||||||
|
MI_GREENWOO,
|
||||||
|
MI_JETMAX,
|
||||||
|
MI_HOTRING,
|
||||||
|
MI_SANDKING,
|
||||||
|
MI_BLISTAC,
|
||||||
|
MI_POLMAV,
|
||||||
|
MI_BOXVILLE,
|
||||||
|
MI_BENSON,
|
||||||
|
MI_MESA,
|
||||||
|
MI_RCGOBLIN,
|
||||||
|
MI_HOTRINA,
|
||||||
|
MI_HOTRINB,
|
||||||
|
MI_BLOODRA,
|
||||||
|
MI_BLOODRB,
|
||||||
|
MI_VICECHEE,
|
||||||
|
// HACK
|
||||||
|
MI_TRAIN = -1,
|
||||||
|
MI_DODO = -2,
|
||||||
|
|
||||||
MI_GRENADE = 258,
|
MI_GRENADE = 258,
|
||||||
MI_AK47,
|
MI_AK47,
|
||||||
@ -393,6 +438,7 @@ IsBodyPart(int16 id)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// This is bad and should perhaps not be used
|
// This is bad and should perhaps not be used
|
||||||
|
/*
|
||||||
inline bool
|
inline bool
|
||||||
IsBoatModel(int16 id)
|
IsBoatModel(int16 id)
|
||||||
{
|
{
|
||||||
@ -401,6 +447,7 @@ IsBoatModel(int16 id)
|
|||||||
id == MI_SPEEDER ||
|
id == MI_SPEEDER ||
|
||||||
id == MI_GHOST;
|
id == MI_GHOST;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
inline bool
|
inline bool
|
||||||
IsPedModel(int16 id)
|
IsPedModel(int16 id)
|
||||||
|
@ -21,7 +21,6 @@
|
|||||||
|
|
||||||
int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
|
int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
|
||||||
int8 CVehicleModelInfo::ms_compsUsed[2];
|
int8 CVehicleModelInfo::ms_compsUsed[2];
|
||||||
RwTexture *CVehicleModelInfo::ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
|
|
||||||
RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
|
RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
|
||||||
RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
|
RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
|
||||||
|
|
||||||
@ -752,35 +751,26 @@ void
|
|||||||
CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
|
CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
|
||||||
{
|
{
|
||||||
RwRGBA col, *colp;
|
RwRGBA col, *colp;
|
||||||
RwTexture *coltex;
|
|
||||||
RpMaterial **matp;
|
RpMaterial **matp;
|
||||||
|
|
||||||
if(c1 != m_currentColour1){
|
if(c1 != m_currentColour1){
|
||||||
col = ms_vehicleColourTable[c1];
|
col = ms_vehicleColourTable[c1];
|
||||||
coltex = ms_colourTextureTable[c1];
|
|
||||||
for(matp = m_materials1; *matp; matp++){
|
for(matp = m_materials1; *matp; matp++){
|
||||||
if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
|
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
|
||||||
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
|
colp->red = col.red;
|
||||||
colp->red = col.red;
|
colp->green = col.green;
|
||||||
colp->green = col.green;
|
colp->blue = col.blue;
|
||||||
colp->blue = col.blue;
|
|
||||||
}else
|
|
||||||
RpMaterialSetTexture(*matp, coltex);
|
|
||||||
}
|
}
|
||||||
m_currentColour1 = c1;
|
m_currentColour1 = c1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(c2 != m_currentColour2){
|
if(c2 != m_currentColour2){
|
||||||
col = ms_vehicleColourTable[c2];
|
col = ms_vehicleColourTable[c2];
|
||||||
coltex = ms_colourTextureTable[c2];
|
|
||||||
for(matp = m_materials2; *matp; matp++){
|
for(matp = m_materials2; *matp; matp++){
|
||||||
if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
|
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
|
||||||
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
|
colp->red = col.red;
|
||||||
colp->red = col.red;
|
colp->green = col.green;
|
||||||
colp->green = col.green;
|
colp->blue = col.blue;
|
||||||
colp->blue = col.blue;
|
|
||||||
}else
|
|
||||||
RpMaterialSetTexture(*matp, coltex);
|
|
||||||
}
|
}
|
||||||
m_currentColour2 = c2;
|
m_currentColour2 = c2;
|
||||||
}
|
}
|
||||||
@ -925,7 +915,6 @@ CVehicleModelInfo::LoadVehicleColours(void)
|
|||||||
ms_vehicleColourTable[numCols].green = g;
|
ms_vehicleColourTable[numCols].green = g;
|
||||||
ms_vehicleColourTable[numCols].blue = b;
|
ms_vehicleColourTable[numCols].blue = b;
|
||||||
ms_vehicleColourTable[numCols].alpha = 0xFF;
|
ms_vehicleColourTable[numCols].alpha = 0xFF;
|
||||||
ms_colourTextureTable[numCols] = CreateCarColourTexture(r, g, b);
|
|
||||||
numCols++;
|
numCols++;
|
||||||
}else if(section == CARS){
|
}else if(section == CARS){
|
||||||
n = sscanf(&line[start], // BUG: games doesn't add start
|
n = sscanf(&line[start], // BUG: games doesn't add start
|
||||||
@ -960,38 +949,33 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
|
|||||||
for(i = 0; i < 256; i++){
|
for(i = 0; i < 256; i++){
|
||||||
if(ms_colourTextureTable[i]){
|
if(ms_colourTextureTable[i]){
|
||||||
RwTextureDestroy(ms_colourTextureTable[i]);
|
RwTextureDestroy(ms_colourTextureTable[i]);
|
||||||
#ifdef GTA3_1_1_PATCH
|
|
||||||
ms_colourTextureTable[i] = nil;
|
ms_colourTextureTable[i] = nil;
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
RpMaterial*
|
RpMaterial*
|
||||||
CVehicleModelInfo::HasSpecularMaterialCB(RpMaterial *material, void *data)
|
CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
|
||||||
{
|
{
|
||||||
if(RpMaterialGetSurfaceProperties(material)->specular <= 0.0f)
|
if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL)
|
||||||
return material;
|
return material;
|
||||||
*(bool*)data = true;
|
*(int*)data = RpMatFXMaterialGetEffects(material);
|
||||||
return nil;
|
return nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
RpMaterial*
|
RpMaterial*
|
||||||
CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
|
CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
|
||||||
{
|
{
|
||||||
float spec;
|
if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTENVMAP){
|
||||||
|
RpMatFXMaterialSetEnvMapFrame(material, pMatFxIdentityFrame);
|
||||||
spec = RpMaterialGetSurfaceProperties(material)->specular;
|
|
||||||
if(spec <= 0.0f)
|
|
||||||
RpMatFXMaterialSetEffects(material, rpMATFXEFFECTNULL);
|
|
||||||
else{
|
|
||||||
if(RpMaterialGetTexture(material) == nil)
|
if(RpMaterialGetTexture(material) == nil)
|
||||||
RpMaterialSetTexture(material, gpWhiteTexture);
|
RpMaterialSetTexture(material, gpWhiteTexture);
|
||||||
RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP);
|
RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP);
|
||||||
#ifndef PS2_MATFX
|
#ifndef PS2_MATFX
|
||||||
spec *= 0.5f; // Tone down a bit for PC
|
float coef = RpMatFXMaterialGetEnvMapCoefficient(material);
|
||||||
|
coef *= 0.25f; // Tone down a bit for PC
|
||||||
|
RpMatFXMaterialSetEnvMapCoefficient(material, coef);
|
||||||
#endif
|
#endif
|
||||||
RpMatFXMaterialSetupEnvMap(material, (RwTexture*)data, pMatFxIdentityFrame, false, spec);
|
|
||||||
}
|
}
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
@ -999,17 +983,15 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
|
|||||||
RpAtomic*
|
RpAtomic*
|
||||||
CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
|
CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
|
||||||
{
|
{
|
||||||
bool hasSpec;
|
int fx;
|
||||||
RpGeometry *geo;
|
RpGeometry *geo;
|
||||||
|
|
||||||
geo = RpAtomicGetGeometry(atomic);
|
geo = RpAtomicGetGeometry(atomic);
|
||||||
hasSpec = 0;
|
fx = 0;
|
||||||
RpGeometryForAllMaterials(geo, HasSpecularMaterialCB, &hasSpec);
|
RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx);
|
||||||
if(hasSpec){
|
if(fx != rpMATFXEFFECTNULL){
|
||||||
RpGeometryForAllMaterials(geo, SetEnvironmentMapCB, data);
|
|
||||||
RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
|
||||||
RpMatFXAtomicEnableEffects(atomic);
|
RpMatFXAtomicEnableEffects(atomic);
|
||||||
// PS2 sets of PS2Manager lighting CB here
|
RpGeometryForAllMaterials(geo, SetDefaultEnvironmentMapCB, data);
|
||||||
}
|
}
|
||||||
return atomic;
|
return atomic;
|
||||||
}
|
}
|
||||||
@ -1021,44 +1003,29 @@ CVehicleModelInfo::SetEnvironmentMap(void)
|
|||||||
int32 i;
|
int32 i;
|
||||||
|
|
||||||
if(pMatFxIdentityFrame == nil){
|
if(pMatFxIdentityFrame == nil){
|
||||||
|
RwV3d axis = { 1.0f, 0.0f, 0.0f };
|
||||||
pMatFxIdentityFrame = RwFrameCreate();
|
pMatFxIdentityFrame = RwFrameCreate();
|
||||||
RwMatrixSetIdentity(RwFrameGetMatrix(pMatFxIdentityFrame));
|
RwMatrixRotate(RwFrameGetMatrix(pMatFxIdentityFrame), &axis, 60.0f, rwCOMBINEREPLACE);
|
||||||
RwFrameUpdateObjects(pMatFxIdentityFrame);
|
RwFrameUpdateObjects(pMatFxIdentityFrame);
|
||||||
RwFrameGetLTM(pMatFxIdentityFrame);
|
RwFrameGetLTM(pMatFxIdentityFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_envMap != ms_pEnvironmentMaps[0]){
|
RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, nil);
|
||||||
m_envMap = ms_pEnvironmentMaps[0];
|
if(m_wheelId != -1){
|
||||||
RpClumpForAllAtomics(m_clump, SetEnvironmentMapCB, m_envMap);
|
wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId);
|
||||||
if(m_wheelId != -1){
|
for(i = 0; i < wheelmi->m_numAtomics; i++)
|
||||||
wheelmi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_wheelId);
|
SetEnvironmentMapCB(wheelmi->m_atomics[i], nil);
|
||||||
for(i = 0; i < wheelmi->m_numAtomics; i++)
|
|
||||||
SetEnvironmentMapCB(wheelmi->m_atomics[i], m_envMap);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CVehicleModelInfo::LoadEnvironmentMaps(void)
|
CVehicleModelInfo::LoadEnvironmentMaps(void)
|
||||||
{
|
{
|
||||||
const char *texnames[] = {
|
|
||||||
"reflection01", // only one used
|
|
||||||
"reflection02",
|
|
||||||
"reflection03",
|
|
||||||
"reflection04",
|
|
||||||
"reflection05",
|
|
||||||
"reflection06",
|
|
||||||
};
|
|
||||||
int32 txdslot;
|
int32 txdslot;
|
||||||
int32 i;
|
|
||||||
|
|
||||||
txdslot = CTxdStore::FindTxdSlot("particle");
|
txdslot = CTxdStore::FindTxdSlot("particle");
|
||||||
CTxdStore::PushCurrentTxd();
|
CTxdStore::PushCurrentTxd();
|
||||||
CTxdStore::SetCurrentTxd(txdslot);
|
CTxdStore::SetCurrentTxd(txdslot);
|
||||||
for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++){
|
|
||||||
ms_pEnvironmentMaps[i] = RwTextureRead(texnames[i], nil);
|
|
||||||
RwTextureSetFilterMode(ms_pEnvironmentMaps[i], rwFILTERLINEAR);
|
|
||||||
}
|
|
||||||
if(gpWhiteTexture == nil){
|
if(gpWhiteTexture == nil){
|
||||||
gpWhiteTexture = RwTextureRead("white", nil);
|
gpWhiteTexture = RwTextureRead("white", nil);
|
||||||
RwTextureGetName(gpWhiteTexture)[0] = '@';
|
RwTextureGetName(gpWhiteTexture)[0] = '@';
|
||||||
@ -1070,14 +1037,8 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
|
|||||||
void
|
void
|
||||||
CVehicleModelInfo::ShutdownEnvironmentMaps(void)
|
CVehicleModelInfo::ShutdownEnvironmentMaps(void)
|
||||||
{
|
{
|
||||||
int32 i;
|
|
||||||
|
|
||||||
// ignoring "initialised" as that's a PS2 thing only
|
|
||||||
RwTextureDestroy(gpWhiteTexture);
|
RwTextureDestroy(gpWhiteTexture);
|
||||||
gpWhiteTexture = nil;
|
gpWhiteTexture = nil;
|
||||||
for(i = 0; i < NUM_VEHICLE_ENVMAPS; i++)
|
|
||||||
if(ms_pEnvironmentMaps[i])
|
|
||||||
RwTextureDestroy(ms_pEnvironmentMaps[i]);
|
|
||||||
RwFrameDestroy(pMatFxIdentityFrame);
|
RwFrameDestroy(pMatFxIdentityFrame);
|
||||||
pMatFxIdentityFrame = nil;
|
pMatFxIdentityFrame = nil;
|
||||||
}
|
}
|
||||||
|
@ -6,7 +6,6 @@ enum {
|
|||||||
NUM_FIRST_MATERIALS = 26,
|
NUM_FIRST_MATERIALS = 26,
|
||||||
NUM_SECOND_MATERIALS = 26,
|
NUM_SECOND_MATERIALS = 26,
|
||||||
NUM_VEHICLE_COLOURS = 8,
|
NUM_VEHICLE_COLOURS = 8,
|
||||||
NUM_VEHICLE_ENVMAPS = 1
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
@ -35,17 +34,6 @@ enum eVehicleType {
|
|||||||
NUM_VEHICLE_TYPES
|
NUM_VEHICLE_TYPES
|
||||||
};
|
};
|
||||||
|
|
||||||
enum {
|
|
||||||
VEHICLE_CLASS_POOR,
|
|
||||||
VEHICLE_CLASS_RICH,
|
|
||||||
VEHICLE_CLASS_EXECUTIVE,
|
|
||||||
VEHICLE_CLASS_WORKER,
|
|
||||||
VEHICLE_CLASS_SPECIAL,
|
|
||||||
VEHICLE_CLASS_BIG,
|
|
||||||
VEHICLE_CLASS_TAXI,
|
|
||||||
NUM_VEHICLE_CLASSES
|
|
||||||
};
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
NUM_VEHICLE_POSITIONS = 10
|
NUM_VEHICLE_POSITIONS = 10
|
||||||
};
|
};
|
||||||
@ -83,7 +71,6 @@ public:
|
|||||||
|
|
||||||
static int8 ms_compsToUse[2];
|
static int8 ms_compsToUse[2];
|
||||||
static int8 ms_compsUsed[2];
|
static int8 ms_compsUsed[2];
|
||||||
static RwTexture *ms_pEnvironmentMaps[NUM_VEHICLE_ENVMAPS];
|
|
||||||
static RwRGBA ms_vehicleColourTable[256];
|
static RwRGBA ms_vehicleColourTable[256];
|
||||||
static RwTexture *ms_colourTextureTable[256];
|
static RwTexture *ms_colourTextureTable[256];
|
||||||
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
|
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
|
||||||
@ -125,8 +112,8 @@ public:
|
|||||||
static void DeleteVehicleColourTextures(void);
|
static void DeleteVehicleColourTextures(void);
|
||||||
|
|
||||||
static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data);
|
static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data);
|
||||||
static RpMaterial *SetEnvironmentMapCB(RpMaterial *material, void *data);
|
static RpMaterial *SetDefaultEnvironmentMapCB(RpMaterial *material, void *data);
|
||||||
static RpMaterial *HasSpecularMaterialCB(RpMaterial *material, void *data);
|
static RpMaterial *GetMatFXEffectMaterialCB(RpMaterial *material, void *data);
|
||||||
void SetEnvironmentMap(void);
|
void SetEnvironmentMap(void);
|
||||||
static void LoadEnvironmentMaps(void);
|
static void LoadEnvironmentMaps(void);
|
||||||
static void ShutdownEnvironmentMaps(void);
|
static void ShutdownEnvironmentMaps(void);
|
||||||
|
@ -15,13 +15,13 @@ CGangInfo::CGangInfo() :
|
|||||||
|
|
||||||
void CGangs::Initialise(void)
|
void CGangs::Initialise(void)
|
||||||
{
|
{
|
||||||
Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
|
Gang[GANG_MAFIA].m_nVehicleMI = -1;
|
||||||
Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
|
Gang[GANG_TRIAD].m_nVehicleMI = -1;
|
||||||
Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS;
|
Gang[GANG_DIABLOS].m_nVehicleMI = -1;
|
||||||
Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA;
|
Gang[GANG_YAKUZA].m_nVehicleMI = -1;
|
||||||
Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE;
|
Gang[GANG_YARDIE].m_nVehicleMI = -1;
|
||||||
Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB;
|
Gang[GANG_COLUMB].m_nVehicleMI = -1;
|
||||||
Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS;
|
Gang[GANG_HOODS].m_nVehicleMI = -1;
|
||||||
Gang[GANG_7].m_nVehicleMI = -1;
|
Gang[GANG_7].m_nVehicleMI = -1;
|
||||||
Gang[GANG_8].m_nVehicleMI = -1;
|
Gang[GANG_8].m_nVehicleMI = -1;
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
|
@ -11976,7 +11976,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
|
if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
|
||||||
if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) {
|
if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOPFUN) {
|
||||||
int16 lastVehicle;
|
int16 lastVehicle;
|
||||||
CEntity *vehicles[8];
|
CEntity *vehicles[8];
|
||||||
CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||||
@ -15670,7 +15670,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
|||||||
} else {
|
} else {
|
||||||
if (veh->GetUp().z > -0.8f) {
|
if (veh->GetUp().z > -0.8f) {
|
||||||
bool addDoorSmoke = false;
|
bool addDoorSmoke = false;
|
||||||
if (veh->GetModelIndex() == MI_YARDIE)
|
if (veh->GetModelIndex() == MI_VOODOO)
|
||||||
addDoorSmoke = true;
|
addDoorSmoke = true;
|
||||||
|
|
||||||
switch (m_vehEnterType) {
|
switch (m_vehEnterType) {
|
||||||
|
@ -749,7 +749,8 @@ CPopulation::AddPedInCar(CVehicle* car)
|
|||||||
break;
|
break;
|
||||||
case MI_TAXI:
|
case MI_TAXI:
|
||||||
case MI_CABBIE:
|
case MI_CABBIE:
|
||||||
case MI_BORGNINE:
|
case MI_ZEBRA:
|
||||||
|
case MI_KAUFMAN:
|
||||||
if (CGeneral::GetRandomTrueFalse()) {
|
if (CGeneral::GetRandomTrueFalse()) {
|
||||||
pedType = PEDTYPE_CIVMALE;
|
pedType = PEDTYPE_CIVMALE;
|
||||||
preferredModel = MI_TAXI_D;
|
preferredModel = MI_TAXI_D;
|
||||||
|
@ -104,7 +104,8 @@ void CMovingThings::Init()
|
|||||||
EndCloseList.m_pNext = nil;
|
EndCloseList.m_pNext = nil;
|
||||||
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
|
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
|
||||||
Num = 0;
|
Num = 0;
|
||||||
|
|
||||||
|
#ifndef MIAMI // something is still used here actually
|
||||||
// Initialize scroll bars
|
// Initialize scroll bars
|
||||||
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
|
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
|
||||||
aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f);
|
aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f);
|
||||||
@ -137,6 +138,7 @@ void CMovingThings::Init()
|
|||||||
CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
|
CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
|
||||||
-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
|
-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
|
||||||
);
|
);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMovingThings::Shutdown()
|
void CMovingThings::Shutdown()
|
||||||
|
@ -11,8 +11,6 @@ CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
|
|||||||
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
|
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
|
||||||
RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2];
|
RwIm3DVertex SkidmarkVertices[SKIDMARK_LENGTH * 2];
|
||||||
RwTexture *gpSkidTex;
|
RwTexture *gpSkidTex;
|
||||||
RwTexture *gpSkidBloodTex;
|
|
||||||
RwTexture *gpSkidMudTex;
|
|
||||||
|
|
||||||
void
|
void
|
||||||
CSkidmarks::Init(void)
|
CSkidmarks::Init(void)
|
||||||
@ -22,8 +20,6 @@ CSkidmarks::Init(void)
|
|||||||
slot = CTxdStore::FindTxdSlot("particle");
|
slot = CTxdStore::FindTxdSlot("particle");
|
||||||
CTxdStore::SetCurrentTxd(slot);
|
CTxdStore::SetCurrentTxd(slot);
|
||||||
gpSkidTex = RwTextureRead("particleskid", nil);
|
gpSkidTex = RwTextureRead("particleskid", nil);
|
||||||
gpSkidBloodTex = RwTextureRead("particleskidblood", nil);
|
|
||||||
gpSkidMudTex = RwTextureRead("particleskidmud", nil);
|
|
||||||
CTxdStore::PopCurrentTxd();
|
CTxdStore::PopCurrentTxd();
|
||||||
|
|
||||||
for(i = 0; i < NUMSKIDMARKS; i++){
|
for(i = 0; i < NUMSKIDMARKS; i++){
|
||||||
@ -54,17 +50,7 @@ void
|
|||||||
CSkidmarks::Shutdown(void)
|
CSkidmarks::Shutdown(void)
|
||||||
{
|
{
|
||||||
RwTextureDestroy(gpSkidTex);
|
RwTextureDestroy(gpSkidTex);
|
||||||
#ifdef GTA3_1_1_PATCH
|
|
||||||
gpSkidTex = nil;
|
gpSkidTex = nil;
|
||||||
#endif
|
|
||||||
RwTextureDestroy(gpSkidBloodTex);
|
|
||||||
#ifdef GTA3_1_1_PATCH
|
|
||||||
gpSkidBloodTex = nil;
|
|
||||||
#endif
|
|
||||||
RwTextureDestroy(gpSkidMudTex);
|
|
||||||
#ifdef GTA3_1_1_PATCH
|
|
||||||
gpSkidMudTex = nil;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
@ -116,33 +102,23 @@ void
|
|||||||
CSkidmarks::Render(void)
|
CSkidmarks::Render(void)
|
||||||
{
|
{
|
||||||
int i, j;
|
int i, j;
|
||||||
RwTexture *lastTex = nil;
|
|
||||||
|
|
||||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||||
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex));
|
||||||
|
|
||||||
for(i = 0; i < NUMSKIDMARKS; i++){
|
for(i = 0; i < NUMSKIDMARKS; i++){
|
||||||
if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1)
|
if(aSkidmarks[i].m_state == 0 || aSkidmarks[i].m_last < 1)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(aSkidmarks[i].m_isBloody){
|
CRGBA color(0, 0, 0, 255);
|
||||||
if(lastTex != gpSkidBloodTex){
|
// TODO(MIAMI): we have a type field here actually (0-3)
|
||||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidBloodTex));
|
if(aSkidmarks[i].m_isBloody) // TODO: type 3
|
||||||
lastTex = gpSkidBloodTex;
|
color = CRGBA(132, 34, 11, 255);
|
||||||
}
|
else if(aSkidmarks[i].m_isMuddy) // TODO: type 1
|
||||||
}else if(aSkidmarks[i].m_isMuddy){
|
color = CRGBA(90, 62, 9, 255);
|
||||||
if(lastTex != gpSkidMudTex){
|
|
||||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidMudTex));
|
|
||||||
lastTex = gpSkidMudTex;
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
if(lastTex != gpSkidTex){
|
|
||||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSkidTex));
|
|
||||||
lastTex = gpSkidTex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 fade, alpha;
|
uint32 fade, alpha;
|
||||||
if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart)
|
if(aSkidmarks[i].m_state == 1 || CTimer::GetTimeInMilliseconds() < aSkidmarks[i].m_fadeStart)
|
||||||
@ -158,9 +134,9 @@ CSkidmarks::Render(void)
|
|||||||
|
|
||||||
CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j];
|
CVector p1 = aSkidmarks[i].m_pos[j] + aSkidmarks[i].m_side[j];
|
||||||
CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j];
|
CVector p2 = aSkidmarks[i].m_pos[j] - aSkidmarks[i].m_side[j];
|
||||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], 255, 255, 255, alpha);
|
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha);
|
||||||
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f);
|
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f);
|
||||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], 255, 255, 255, alpha);
|
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha);
|
||||||
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f);
|
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -173,6 +173,11 @@ public:
|
|||||||
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
||||||
static int GetFogReduction(void) { return m_FogReduction; }
|
static int GetFogReduction(void) { return m_FogReduction; }
|
||||||
|
|
||||||
|
static int GetWaterRed(void) { return m_fCurrentWaterRed; }
|
||||||
|
static int GetWaterGreen(void) { return m_fCurrentWaterGreen; }
|
||||||
|
static int GetWaterBlue(void) { return m_fCurrentWaterBlue; }
|
||||||
|
static int GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
|
||||||
|
|
||||||
static void Initialise(void);
|
static void Initialise(void);
|
||||||
static void Update(void);
|
static void Update(void);
|
||||||
static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
|
static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
|
||||||
|
@ -36,9 +36,6 @@ RpAtomic *CWaterLevel::ms_pWavyAtomic;
|
|||||||
RpGeometry *CWaterLevel::apGeomArray[8];
|
RpGeometry *CWaterLevel::apGeomArray[8];
|
||||||
int16 CWaterLevel::nGeomUsed;
|
int16 CWaterLevel::nGeomUsed;
|
||||||
|
|
||||||
//RwTexture *gpWaterTex;
|
|
||||||
//RwRaster *gpWaterRaster;
|
|
||||||
|
|
||||||
RwTexture *gpWaterTex;
|
RwTexture *gpWaterTex;
|
||||||
RwRaster *gpWaterRaster;
|
RwRaster *gpWaterRaster;
|
||||||
|
|
||||||
@ -84,7 +81,7 @@ CWaterLevel::Initialise(char *pWaterDat)
|
|||||||
CTxdStore::SetCurrentTxd(slot);
|
CTxdStore::SetCurrentTxd(slot);
|
||||||
|
|
||||||
if ( gpWaterTex == NULL )
|
if ( gpWaterTex == NULL )
|
||||||
gpWaterTex = RwTextureRead("water_old", NULL);
|
gpWaterTex = RwTextureRead("waterclear256", NULL);
|
||||||
gpWaterRaster = RwTextureGetRaster(gpWaterTex);
|
gpWaterRaster = RwTextureGetRaster(gpWaterTex);
|
||||||
|
|
||||||
CTxdStore::PopCurrentTxd();
|
CTxdStore::PopCurrentTxd();
|
||||||
@ -364,10 +361,10 @@ CWaterLevel::RenderWater()
|
|||||||
WavesCalculatedThisFrame = false;
|
WavesCalculatedThisFrame = false;
|
||||||
|
|
||||||
RwRGBA color = { 0, 0, 0, 255 };
|
RwRGBA color = { 0, 0, 0, 255 };
|
||||||
|
|
||||||
color.red = uint32((CTimeCycle::GetDirectionalRed() * 0.5f + CTimeCycle::GetAmbientRed() ) * 255.0f);
|
color.red = CTimeCycle::GetWaterRed();
|
||||||
color.green = uint32((CTimeCycle::GetDirectionalGreen() * 0.5f + CTimeCycle::GetAmbientGreen()) * 255.0f);
|
color.green = CTimeCycle::GetWaterGreen();
|
||||||
color.blue = uint32((CTimeCycle::GetDirectionalBlue() * 0.5f + CTimeCycle::GetAmbientBlue() ) * 255.0f);
|
color.blue = CTimeCycle::GetWaterBlue();
|
||||||
|
|
||||||
TempBufferVerticesStored = 0;
|
TempBufferVerticesStored = 0;
|
||||||
TempBufferIndicesStored = 0;
|
TempBufferIndicesStored = 0;
|
||||||
|
@ -1884,13 +1884,11 @@ WinMain(HINSTANCE instance,
|
|||||||
StaticPatcher::Apply();
|
StaticPatcher::Apply();
|
||||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
||||||
|
|
||||||
/*
|
|
||||||
// TODO: make this an option somewhere
|
// TODO: make this an option somewhere
|
||||||
AllocConsole();
|
AllocConsole();
|
||||||
freopen("CONIN$", "r", stdin);
|
freopen("CONIN$", "r", stdin);
|
||||||
freopen("CONOUT$", "w", stdout);
|
freopen("CONOUT$", "w", stdout);
|
||||||
freopen("CONOUT$", "w", stderr);
|
freopen("CONOUT$", "w", stderr);
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Initialize the platform independent data.
|
* Initialize the platform independent data.
|
||||||
|
@ -195,7 +195,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
|||||||
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
|
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
|
||||||
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
|
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
|
||||||
mat1.UpdateRW();
|
mat1.UpdateRW();
|
||||||
}else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
|
}else if(GetModelIndex() == MI_SPARROW || GetModelIndex() == MI_RCRAIDER){
|
||||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
|
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
|
||||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
|
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
|
||||||
@ -490,8 +490,7 @@ CAutomobile::ProcessControl(void)
|
|||||||
TankControl();
|
TankControl();
|
||||||
BlowUpCarsInPath();
|
BlowUpCarsInPath();
|
||||||
break;
|
break;
|
||||||
case MI_YARDIE:
|
case MI_VOODOO:
|
||||||
// beta also had esperanto here it seems
|
|
||||||
HydraulicControl();
|
HydraulicControl();
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
@ -673,9 +672,9 @@ CAutomobile::ProcessControl(void)
|
|||||||
acceleration /= m_fForceMultiplier;
|
acceleration /= m_fForceMultiplier;
|
||||||
|
|
||||||
// unused
|
// unused
|
||||||
if(GetModelIndex() == MI_MIAMI_RCBARON ||
|
if(GetModelIndex() == MI_RCBARON ||
|
||||||
GetModelIndex() == MI_MIAMI_RCRAIDER ||
|
GetModelIndex() == MI_RCRAIDER ||
|
||||||
GetModelIndex() == MI_MIAMI_SPARROW)
|
GetModelIndex() == MI_SPARROW)
|
||||||
acceleration = 0.0f;
|
acceleration = 0.0f;
|
||||||
|
|
||||||
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
|
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
|
||||||
@ -1001,7 +1000,7 @@ CAutomobile::ProcessControl(void)
|
|||||||
m_bSirenOrAlarm = !m_bSirenOrAlarm;
|
m_bSirenOrAlarm = !m_bSirenOrAlarm;
|
||||||
}else
|
}else
|
||||||
m_nCarHornTimer = 0;
|
m_nCarHornTimer = 0;
|
||||||
}else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){
|
}else if(GetModelIndex() != MI_VOODOO && !CVehicle::bCheat3){
|
||||||
if(Pads[0].GetHorn())
|
if(Pads[0].GetHorn())
|
||||||
m_nCarHornTimer = 1;
|
m_nCarHornTimer = 1;
|
||||||
else
|
else
|
||||||
@ -1012,7 +1011,7 @@ CAutomobile::ProcessControl(void)
|
|||||||
// Flying
|
// Flying
|
||||||
|
|
||||||
if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
|
if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
|
||||||
if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
|
if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_SPARROW)
|
||||||
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
|
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
|
||||||
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
|
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
|
||||||
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
|
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
|
||||||
@ -1022,9 +1021,9 @@ CAutomobile::ProcessControl(void)
|
|||||||
else
|
else
|
||||||
#endif
|
#endif
|
||||||
FlyingControl(FLIGHT_MODEL_DODO);
|
FlyingControl(FLIGHT_MODEL_DODO);
|
||||||
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
|
}else if(GetModelIndex() == MI_RCBARON){
|
||||||
FlyingControl(FLIGHT_MODEL_RCPLANE);
|
FlyingControl(FLIGHT_MODEL_RCPLANE);
|
||||||
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
|
}else if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_SPARROW || bAllCarCheat){
|
||||||
#ifdef ALLCARSHELI_CHEAT
|
#ifdef ALLCARSHELI_CHEAT
|
||||||
if (bAllCarCheat)
|
if (bAllCarCheat)
|
||||||
FlyingControl(FLIGHT_MODEL_HELI);
|
FlyingControl(FLIGHT_MODEL_HELI);
|
||||||
@ -1591,7 +1590,8 @@ CAutomobile::PreRender(void)
|
|||||||
|
|
||||||
case MI_TAXI:
|
case MI_TAXI:
|
||||||
case MI_CABBIE:
|
case MI_CABBIE:
|
||||||
case MI_BORGNINE:
|
case MI_ZEBRA:
|
||||||
|
case MI_KAUFMAN:
|
||||||
if(bTaxiLight){
|
if(bTaxiLight){
|
||||||
CVector pos = GetPosition() + GetUp()*0.95f;
|
CVector pos = GetPosition() + GetUp()*0.95f;
|
||||||
CCoronas::RegisterCorona((uintptr)this + 21,
|
CCoronas::RegisterCorona((uintptr)this + 21,
|
||||||
|
@ -287,8 +287,8 @@ CBoat::ProcessControl(void)
|
|||||||
AddWakePoint(GetPosition());
|
AddWakePoint(GetPosition());
|
||||||
|
|
||||||
float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward());
|
float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward());
|
||||||
if (GetModelIndex() == MI_GHOST)
|
// if (GetModelIndex() == MI_GHOST)
|
||||||
steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
|
// steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
|
||||||
if(steerFactor < 0.0f) steerFactor = 0.0f;
|
if(steerFactor < 0.0f) steerFactor = 0.0f;
|
||||||
|
|
||||||
CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ);
|
CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ);
|
||||||
|
@ -21,7 +21,6 @@ const char VehicleNames[NUMHANDLINGS][14] = {
|
|||||||
"STRETCH",
|
"STRETCH",
|
||||||
"MANANA",
|
"MANANA",
|
||||||
"INFERNUS",
|
"INFERNUS",
|
||||||
"BLISTA",
|
|
||||||
"PONY",
|
"PONY",
|
||||||
"MULE",
|
"MULE",
|
||||||
"CHEETAH",
|
"CHEETAH",
|
||||||
@ -38,7 +37,6 @@ const char VehicleNames[NUMHANDLINGS][14] = {
|
|||||||
"ENFORCER",
|
"ENFORCER",
|
||||||
"SECURICA",
|
"SECURICA",
|
||||||
"BANSHEE",
|
"BANSHEE",
|
||||||
"PREDATOR",
|
|
||||||
"BUS",
|
"BUS",
|
||||||
"RHINO",
|
"RHINO",
|
||||||
"BARRACKS",
|
"BARRACKS",
|
||||||
@ -50,22 +48,73 @@ const char VehicleNames[NUMHANDLINGS][14] = {
|
|||||||
"STALLION",
|
"STALLION",
|
||||||
"RUMPO",
|
"RUMPO",
|
||||||
"RCBANDIT",
|
"RCBANDIT",
|
||||||
"BELLYUP",
|
|
||||||
"MRWONGS",
|
|
||||||
"MAFIA",
|
"MAFIA",
|
||||||
"YARDIE",
|
|
||||||
"YAKUZA",
|
|
||||||
"DIABLOS",
|
|
||||||
"COLUMB",
|
|
||||||
"HOODS",
|
|
||||||
"AIRTRAIN",
|
"AIRTRAIN",
|
||||||
"DEADDODO",
|
"DEADDODO",
|
||||||
"SPEEDER",
|
|
||||||
"REEFER",
|
|
||||||
"PANLANT",
|
|
||||||
"FLATBED",
|
"FLATBED",
|
||||||
"YANKEE",
|
"YANKEE",
|
||||||
"BORGNINE"
|
"GOLFCART",
|
||||||
|
"VOODOO",
|
||||||
|
"WASHING",
|
||||||
|
"CUBAN",
|
||||||
|
"ROMERO",
|
||||||
|
"PACKER",
|
||||||
|
"ADMIRAL",
|
||||||
|
"GANGBUR",
|
||||||
|
"ZEBRA",
|
||||||
|
"TOPFUN",
|
||||||
|
"GLENDALE",
|
||||||
|
"OCEANIC",
|
||||||
|
"HERMES",
|
||||||
|
"SABRE1",
|
||||||
|
"SABRETUR",
|
||||||
|
"PHEONIX",
|
||||||
|
"WALTON",
|
||||||
|
"REGINA",
|
||||||
|
"COMET",
|
||||||
|
"DELUXO",
|
||||||
|
"BURRITO",
|
||||||
|
"SPAND",
|
||||||
|
"BAGGAGE",
|
||||||
|
"KAUFMAN",
|
||||||
|
"RANCHER",
|
||||||
|
"FBIRANCH",
|
||||||
|
"VIRGO",
|
||||||
|
"GREENWOO",
|
||||||
|
"HOTRING",
|
||||||
|
"SANDKING",
|
||||||
|
"BLISTAC",
|
||||||
|
"BOXVILLE",
|
||||||
|
"BENSON",
|
||||||
|
"DESPERAD",
|
||||||
|
"LOVEFIST",
|
||||||
|
"BLOODRA",
|
||||||
|
"BLOODRB",
|
||||||
|
"BIKE",
|
||||||
|
"MOPED",
|
||||||
|
"DIRTBIKE",
|
||||||
|
"ANGEL",
|
||||||
|
"FREEWAY",
|
||||||
|
"PREDATOR",
|
||||||
|
"SPEEDER",
|
||||||
|
"REEFER",
|
||||||
|
"RIO",
|
||||||
|
"SQUALO",
|
||||||
|
"TROPIC",
|
||||||
|
"COASTGRD",
|
||||||
|
"DINGHY",
|
||||||
|
"MARQUIS",
|
||||||
|
"CUPBOAT",
|
||||||
|
"SEAPLANE",
|
||||||
|
"SPARROW",
|
||||||
|
"SEASPAR",
|
||||||
|
"MAVERICK",
|
||||||
|
"COASTMAV",
|
||||||
|
"POLMAV",
|
||||||
|
"HUNTER",
|
||||||
|
"RCBARON",
|
||||||
|
"RCGOBLIN",
|
||||||
|
"RCCOPTER"
|
||||||
};
|
};
|
||||||
|
|
||||||
cHandlingDataMgr::cHandlingDataMgr(void)
|
cHandlingDataMgr::cHandlingDataMgr(void)
|
||||||
@ -117,7 +166,9 @@ cHandlingDataMgr::LoadHandlingData(void)
|
|||||||
// yeah, this is kinda crappy
|
// yeah, this is kinda crappy
|
||||||
if(strncmp(line, ";the end", 9) == 0)
|
if(strncmp(line, ";the end", 9) == 0)
|
||||||
keepGoing = 0;
|
keepGoing = 0;
|
||||||
else if(line[0] != ';'){
|
// else if(line[0] != ';'){
|
||||||
|
// TODO(MIAMI): read boat, bike, flying values
|
||||||
|
else if(line[0] != ';' && line[0] != '%' && line[0] != '!' && line[0] != '$'){
|
||||||
field = 0;
|
field = 0;
|
||||||
strcpy(delim, " \t");
|
strcpy(delim, " \t");
|
||||||
// FIX: game seems to use a do-while loop here
|
// FIX: game seems to use a do-while loop here
|
||||||
@ -158,11 +209,14 @@ cHandlingDataMgr::LoadHandlingData(void)
|
|||||||
case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break;
|
case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break;
|
||||||
case 28: handling->fSuspensionBias = strtod(word, nil); break;
|
case 28: handling->fSuspensionBias = strtod(word, nil); break;
|
||||||
case 29:
|
case 29:
|
||||||
|
// TODO(MIAMI): suspension anti-dive multiplier
|
||||||
|
break;
|
||||||
|
case 30:
|
||||||
sscanf(word, "%x", &handling->Flags);
|
sscanf(word, "%x", &handling->Flags);
|
||||||
handling->Transmission.Flags = handling->Flags;
|
handling->Transmission.Flags = handling->Flags;
|
||||||
break;
|
break;
|
||||||
case 30: handling->FrontLights = atoi(word); break;
|
case 31: handling->FrontLights = atoi(word); break;
|
||||||
case 31: handling->RearLights = atoi(word); break;
|
case 32: handling->RearLights = atoi(word); break;
|
||||||
}
|
}
|
||||||
field++;
|
field++;
|
||||||
}
|
}
|
||||||
|
@ -139,5 +139,4 @@ public:
|
|||||||
bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
|
bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
|
||||||
bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
|
bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
|
||||||
};
|
};
|
||||||
VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
|
|
||||||
extern cHandlingDataMgr mod_HandlingManager;
|
extern cHandlingDataMgr mod_HandlingManager;
|
||||||
|
@ -776,7 +776,6 @@ CHeli::InitHelis(void)
|
|||||||
for(i = 0; i < NUM_HELIS; i++)
|
for(i = 0; i < NUM_HELIS; i++)
|
||||||
pHelis[i] = nil;
|
pHelis[i] = nil;
|
||||||
|
|
||||||
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1);
|
|
||||||
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
|
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -787,10 +786,7 @@ GenerateHeli(bool catalina)
|
|||||||
CVector heliPos;
|
CVector heliPos;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if(catalina)
|
heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE);
|
||||||
heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE);
|
|
||||||
else
|
|
||||||
heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE);
|
|
||||||
|
|
||||||
if(catalina)
|
if(catalina)
|
||||||
heliPos = CVector(-224.0f, 201.0f, 83.0f);
|
heliPos = CVector(-224.0f, 201.0f, 83.0f);
|
||||||
@ -867,18 +863,6 @@ CHeli::UpdateHelis(void)
|
|||||||
pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY;
|
pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle Catalina's heli
|
|
||||||
if(CatalinaHeliOn){
|
|
||||||
if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){
|
|
||||||
pHelis[HELI_CATALINA] = GenerateHeli(true);
|
|
||||||
pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA;
|
|
||||||
}else
|
|
||||||
CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE);
|
|
||||||
}else{
|
|
||||||
if(pHelis[HELI_CATALINA])
|
|
||||||
pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Delete helis that we no longer need
|
// Delete helis that we no longer need
|
||||||
for(i = 0; i < NUM_HELIS; i++)
|
for(i = 0; i < NUM_HELIS; i++)
|
||||||
if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){
|
if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){
|
||||||
|
@ -385,7 +385,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||||||
case FLIGHT_MODEL_HELI:
|
case FLIGHT_MODEL_HELI:
|
||||||
{
|
{
|
||||||
CVector vecMoveResistance;
|
CVector vecMoveResistance;
|
||||||
if (GetModelIndex() == MI_MIAMI_SPARROW)
|
if (GetModelIndex() == MI_SPARROW)
|
||||||
vecMoveResistance = vecHeliMoveRes;
|
vecMoveResistance = vecHeliMoveRes;
|
||||||
else
|
else
|
||||||
vecMoveResistance = vecRCHeliMoveRes;
|
vecMoveResistance = vecRCHeliMoveRes;
|
||||||
@ -436,7 +436,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||||||
ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||||
|
|
||||||
CVector vecResistance;
|
CVector vecResistance;
|
||||||
if (GetModelIndex() == MI_MIAMI_SPARROW)
|
if (GetModelIndex() == MI_SPARROW)
|
||||||
vecResistance = vecHeliResistance;
|
vecResistance = vecHeliResistance;
|
||||||
else
|
else
|
||||||
vecResistance = vecRCHeliResistance;
|
vecResistance = vecRCHeliResistance;
|
||||||
@ -875,24 +875,7 @@ CVehicle::IsVehicleNormal(void)
|
|||||||
{
|
{
|
||||||
if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED)
|
if (!pDriver || m_nNumPassengers != 0 || GetStatus() == STATUS_WRECKED)
|
||||||
return false;
|
return false;
|
||||||
switch (GetModelIndex()){
|
return GetModelInfo()->m_vehicleClass != -1;
|
||||||
case MI_FIRETRUCK:
|
|
||||||
case MI_AMBULAN:
|
|
||||||
case MI_TAXI:
|
|
||||||
case MI_POLICE:
|
|
||||||
case MI_ENFORCER:
|
|
||||||
case MI_BUS:
|
|
||||||
case MI_RHINO:
|
|
||||||
case MI_BARRACKS:
|
|
||||||
case MI_DODO:
|
|
||||||
case MI_COACH:
|
|
||||||
case MI_CABBIE:
|
|
||||||
case MI_RCBANDIT:
|
|
||||||
case MI_BORGNINE:
|
|
||||||
return false;
|
|
||||||
default:
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
@ -1091,7 +1074,7 @@ CVehicle::SetDriver(CPed *driver)
|
|||||||
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
|
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
|
||||||
else if(GetModelIndex() == MI_ENFORCER)
|
else if(GetModelIndex() == MI_ENFORCER)
|
||||||
driver->m_fArmour = Max(driver->m_fArmour, 100.0f);
|
driver->m_fArmour = Max(driver->m_fArmour, 100.0f);
|
||||||
else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
|
else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA) // TODO(MIAMI): check zebra
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
|
||||||
bFreebies = false;
|
bFreebies = false;
|
||||||
}
|
}
|
||||||
|
@ -290,7 +290,7 @@ public:
|
|||||||
|
|
||||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||||
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
||||||
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
|
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; }
|
||||||
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
|
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
|
||||||
|
|
||||||
static bool bWheelsOnlyCheat;
|
static bool bWheelsOnlyCheat;
|
||||||
|
Loading…
Reference in New Issue
Block a user