CAutomobile ctor, car spawner, fixes

This commit is contained in:
aap 2019-07-19 11:57:12 +02:00
parent 26502ee30a
commit 59145cea83
10 changed files with 230 additions and 48 deletions

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@ -10,6 +10,7 @@
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
#include "ModelIndices.h"
#include "Streaming.h"
#include "PathFind.h"
#include "Boat.h"
@ -101,58 +102,41 @@ void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();
// needs too much stuff for now
#if 0
DebugMenuEntry *carCol1;
DebugMenuEntry *carCol2;
void
spawnCar(int id)
SpawnCar(int id)
{
CVector playerpos;
CStreaming::RequestModel(id, 0);
CStreaming::LoadAllRequestedModels(false);
if(CStreaming::HasModelLoaded(id)){
FindPlayerCoors(playerpos);
playerpos = FindPlayerCoors();
int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
if(node < 0)
return;
CVehicle *v;
if(CModelInfo::IsBoatModel(id)){
// CBoat* boat = (CBoat*)CVehicle__new(0x484);
// boat = boat->ctor(id, 1);
// v = (CVehicle*)(boat);
}else{
// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
// au = au->ctor(id, 1);
// v = (CVehicle*)au;
}
/*
// unlock doors
FIELD(int, v, 0x224) = 1;
// set player owned
FIELD(uint8, v, 0x1F7) |= 4;
if(CModelInfo::IsBoatModel(id))
return;
else
v = new CAutomobile(id, RANDOM_VEHICLE);
DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
//if(id == MODELID_ESPERANTO)
// FIELD(uchar, v, 0x19C) = 54;
v->bHasBeenOwnedByPlayer = true;
if(carCol1)
DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
if(carCol2)
DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
float x = v->matrix.matrix.pos.x;
float y = v->matrix.matrix.pos.y;
float z = v->matrix.matrix.pos.z;
v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
v->matrix.matrix.pos.x += x;
v->matrix.matrix.pos.y += y;
v->matrix.matrix.pos.z += z;
v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
FIELD(int, v, 0x224) = 1;
*/
v->GetPosition() = ThePaths.m_pathNodes[node].pos;
v->GetPosition().z += 4.0f;
v->SetOrientation(0.0f, 0.0f, 3.49f);
v->m_status = STATUS_ABANDONED;
v->m_nDoorLock = CARLOCK_UNLOCKED;
CWorld::Add(v);
}
}
#endif
static void
FixCar(void)
@ -176,6 +160,14 @@ ToggleComedy(void)
veh->bComedyControls = !veh->bComedyControls;
}
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
"yankee", "escape", "borgnine", "toyz", "ghost",
};
void
DebugMenuPopulate(void)
{
@ -220,6 +212,35 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
static int spawnCarId = MI_LANDSTAL;
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
if(spawnCarId == MI_TRAIN ||
spawnCarId == MI_CHOPPER ||
spawnCarId == MI_AIRTRAIN ||
spawnCarId == MI_DEADDODO ||
spawnCarId == MI_ESCAPE)
return;
SpawnCar(spawnCarId);
});
static uint8 dummy;
carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);

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@ -42,7 +42,7 @@ CEntity::CEntity(void)
bUseCollisionRecords = false;
bWasPostponed = false;
m_flagB2 = false;
bExplosionProof = false;
bIsVisible = true;
bHasCollided = false;
bRenderScorched = false;

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@ -50,7 +50,7 @@ public:
// flagsB
uint32 bWasPostponed : 1;
uint32 m_flagB2 : 1; // explosion proof?
uint32 bExplosionProof : 1;
uint32 bIsVisible : 1;
uint32 bHasCollided : 1; //
uint32 bRenderScorched : 1;

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@ -93,7 +93,7 @@ CObjectData::SetObjectData(int32 modelId, CObject &object)
if(object.m_fMass >= 99998.0){
object.bInfiniteMass = true;
object.bAffectedByGravity = false;
object.m_flagB2 = true;
object.bExplosionProof = true;
}
}

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@ -3461,7 +3461,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
case WEAPONTYPE_ROCKETLAUNCHER:
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_EXPLOSION:
if (bCanPointGunAtTarget)
if (bExplosionProof)
return false;
if (CGame::nastyGame && !IsPlayer() && !bInVehicle &&
@ -3483,7 +3483,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
}
// fall through
case WEAPONTYPE_MOLOTOV:
if (m_flagB2)
if (bExplosionProof)
return false;
switch (direction) {

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@ -2,6 +2,7 @@
#include "main.h"
#include "patcher.h"
#include "General.h"
#include "RwHelper.h"
#include "Pad.h"
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
@ -35,9 +36,152 @@ bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
CAutomobile::CAutomobile(int mi, uint8 CreatedBy)
CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
{
ctor(mi, CreatedBy);
int i;
m_vehType = VEHICLE_TYPE_CAR;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
m_fFireBlowUpTimer = 0.0f;
field_4E0 = 0;
bTaxiLight = m_sAllTaxiLights;
m_auto_flagA20 = false;
m_auto_flagA40 = false;
m_auto_flagA80 = false;
SetModelIndex(id);
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
field_49C = 20.0f;
field_4D8 = 0;
mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN);
bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG);
bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS);
bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW);
// Doors
if(bIsBus){
Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2);
Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2);
}else{
Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
}
if(bIsVan){
Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2);
Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2);
}else{
Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
}
if(pHandling->Flags & HANDLING_REV_BONNET)
Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0);
else
Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0);
if(pHandling->Flags & HANDLING_HANGING_BOOT)
Doors[DOOR_BOOT].Init(PI*0.4f, 0.0f, 0, 0);
else if(pHandling->Flags & HANDLING_TAILGATE_BOOT)
Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0);
else
Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0);
if(pHandling->Flags & HANDLING_NO_DOORS){
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
}
for(i = 0; i < 6; i++)
m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
m_fMass = pHandling->fMass;
m_fTurnMass = pHandling->fTurnMass;
m_vecCentreOfMass = pHandling->CentreOfMass;
m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
m_fElasticity = 0.05f;
m_fBuoyancy = pHandling->fBuoyancy;
m_nBusDoorTimerEnd = 0;
m_nBusDoorTimerStart = 0;
m_fSteerAngle = 0.0f;
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
m_pSetOnFireEntity = nil;
field_594 = 0;
bNotDamagedUpsideDown = false;
bMoreResistantToDamage = false;
field_514 = 0;
field_4E2 = 0;
for(i = 0; i < 4; i++){
m_aGroundPhysical[i] = nil;
m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
m_aSuspensionSpringRatio[i] = 1.0f;
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
m_aWheelTimer[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelSpeed[i] = 0.0f;
m_aWheelState[i] = WHEEL_STATE_0;
m_aWheelSkidmarkMuddy[i] = false;
m_aWheelSkidmarkBloody[i] = false;
}
m_nWheelsOnGround = 0;
m_nDriveWheelsOnGround = 0;
m_nDriveWheelsOnGroundPrev = 0;
m_fHeightAboveRoad = 0.0f;
m_fTraction = 1.0f;
CColModel *colModel = mi->GetColModel();
if(colModel->lines == nil){
colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
colModel->numLines = 4;
}
SetupSuspensionLines();
m_status = STATUS_SIMPLE;
bUseCollisionRecords = true;
m_nNumPassengers = 0;
m_bombType = CARBOMB_NONE;
bHadDriver = false;
field_4DC = nil;
if(m_nDoorLock == CARLOCK_UNLOCKED &&
(id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO))
m_nDoorLock = CARLOCK_LOCKED_INITIALLY;
m_fCarGunLR = 0.0f;
m_fCarGunUD = 0.05f;
m_fWindScreenRotation = 0.0f;
m_weaponThingA = 0.0f;
m_weaponThingB = m_weaponThingA;
if(GetModelIndex() == MI_DODO){
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
CMatrix mat1;
mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
mat1.UpdateRW();
}else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
}else if(GetModelIndex() == MI_RHINO){
bExplosionProof = true;
bBulletProof = true;
}
}
@ -572,7 +716,7 @@ CAutomobile::ProcessControl(void)
m_pBlowUpEntity = FindPlayerPed();
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
}else{
}else if(m_bombType == CARBOMB_ONIGNITION){
m_bombType = CARBOMB_ONIGNITIONACTIVE;
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);

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@ -53,14 +53,16 @@ public:
uint8 bMoreResistantToDamage : 1;
uint8 field_4DB;
CEntity *field_4DC; // blow up entity
uint8 field_4E0[4];
int16 field_4E0;
int16 field_4E2;
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
float m_aSuspensionSpringLength[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fTraction;
uint8 stuff6[28];
int32 field_514;
float m_randomValues[6]; // used for what?
float m_fFireBlowUpTimer;
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
@ -74,12 +76,12 @@ public:
uint8 m_nWheelsOnGround;
uint8 m_nDriveWheelsOnGround;
uint8 m_nDriveWheelsOnGroundPrev;
uint8 stuff5[5];
int32 field_594;
tWheelState m_aWheelState[4];
static bool &m_sAllTaxiLights;
CAutomobile(int, uint8);
CAutomobile(int32, uint8);
// from CEntity
void SetModelIndex(uint32 id);

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@ -7,6 +7,13 @@
float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
CDamageManager::CDamageManager(void)
{
ResetDamageStatus();
m_fWheelDamageEffect = 0.75f;
field_24 = 1;
}
void
CDamageManager::ResetDamageStatus(void)
{

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@ -79,6 +79,8 @@ public:
uint32 m_panelStatus;
uint32 field_24;
CDamageManager(void);
void ResetDamageStatus(void);
void FuckCarCompletely(void);
bool ApplyDamage(tComponent component, float damage, float unused);

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@ -26,6 +26,12 @@ struct CDoor
CVector m_vecSpeed;
CDoor(void);
void Init(float minAngle, float maxAngle, int8 dir, int8 axis) {
m_fMinAngle = minAngle;
m_fMaxAngle = maxAngle;
m_nDirn = dir;
m_nAxis = axis;
}
void Open(float ratio);
void Process(CVehicle *veh);
float RetAngleWhenClosed(void);