mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-24 00:31:48 +01:00
update librw; gl cleanup
This commit is contained in:
parent
5ce7a0bde4
commit
59bf3a1cc4
@ -91,13 +91,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -138,9 +132,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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SetRenderState(SRCBLEND, BLENDSRCALPHA);
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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void
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@ -211,13 +203,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -255,9 +241,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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inst++;
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}
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setTexture(1, nil);
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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void
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@ -319,13 +303,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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Material *m;
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -368,9 +346,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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SetRenderState(SRCBLEND, BLENDSRCALPHA);
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SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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void
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@ -454,13 +430,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -483,9 +453,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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drawInst(header, inst);
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inst++;
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}
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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static void
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@ -505,13 +473,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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setWorldMatrix(atomic->getFrame()->getLTM());
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lightingCB(atomic);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(header->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
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setAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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setupVertexInput(header);
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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@ -532,9 +494,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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drawInst(header, inst);
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inst++;
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}
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(header->attribDesc, header->numAttribs);
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#endif
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teardownVertexInput(header);
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}
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void
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@ -697,13 +657,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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if(!setupDone){
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defaultShader->use();
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setWorldMatrix(&building->matrix);
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(building->instHeader->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
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setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
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#endif
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setupVertexInput(building->instHeader);
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setLights(&lights);
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setupDone = true;
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}
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@ -714,9 +668,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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drawInst(building->instHeader, inst);
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}
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
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#endif
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teardownVertexInput(building->instHeader);
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if(defer)
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numBlendInsts[pass]++;
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}
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@ -755,13 +707,7 @@ RenderBlendPass(int pass)
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for(i = 0; i < numBlendInsts[pass]; i++){
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BuildingInst *building = &blendInsts[pass][i];
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#ifdef RW_GL_USE_VAOS
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glBindVertexArray(building->instHeader->vao);
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#else
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
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glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
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setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
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#endif
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setupVertexInput(building->instHeader);
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setWorldMatrix(&building->matrix);
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if(building->lighting)
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lights.ambient = pAmbient->color;
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@ -783,9 +729,7 @@ RenderBlendPass(int pass)
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drawInst(building->instHeader, inst);
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}
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#ifndef RW_GL_USE_VAOS
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disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
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#endif
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teardownVertexInput(building->instHeader);
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}
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}
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}
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2
vendor/librw
vendored
2
vendor/librw
vendored
@ -1 +1 @@
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Subproject commit c2defffca391a865af77146dffe762419066af74
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Subproject commit 576d211cbd76bfef43f33f2f837c0f392dbe86fe
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