Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev 2020-05-02 11:26:26 +03:00
commit 5a916c16b7
5 changed files with 47 additions and 10 deletions

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@ -5,19 +5,50 @@ configuration:
- Release - Release
platform: platform:
- win-x86-librw_d3d9-mss - win-x86-librw_d3d9-mss
- win-x86-librw_gl3_glfw-mss
environment: environment:
APPVEYOR_SAVE_CACHE_ON_ERROR: true APPVEYOR_SAVE_CACHE_ON_ERROR: true
GLEW_VER: "2.1.0"
GLFW_VER: "3.3.2"
GLEW_BASE: glew-%GLEW_VER%
GLFW_BASE: glfw-%GLFW_VER%.bin.WIN32
GLEW_FILE: "%GLEW_BASE%-win32.zip"
GLFW_FILE: "%GLFW_BASE%.zip"
GLEW_URL: https://github.com/nigels-com/glew/releases/download/%GLEW_BASE%/%GLEW_FILE%
GLFW_URL: https://github.com/glfw/glfw/releases/download/%GLFW_VER%/%GLFW_FILE%
install: install:
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLEW_FILE% appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLFW_FILE% appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
- cmd: >- - cmd: >-
git submodule update --init --recursive git submodule update --init --recursive
premake5 vs2019 --with-librw premake5 vs2019 --with-librw --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%
build: build:
project: build/re3.sln project: build/re3.sln
verbosity: minimal verbosity: minimal
after_build:
- 7z a "re3_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip" bin/%PLATFORM%/%CONFIGURATION%/re3.exe bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
artifacts: artifacts:
- path: bin/%PLATFORM%/%CONFIGURATION%/re3.exe - path: "re3_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip"
name: re3.exe name: re3
- path: bin/%PLATFORM%/%CONFIGURATION%/re3.pdb deploy:
name: re3.pdb - provider: BinTray
username: shfil119
api_key:
secure: xWnYDfNWM87iPoBFbz6L1XAduxijJRWSpQLhMDOjznmzbMCsORtdx2tmWmFLTwf6
subject: gtamodding
repo: re3
package: "%configuration%_%platform%"
version: "%APPVEYOR_BUILD_VERSION%"
artifact: re3
publish: true
on:
branch: master
APPVEYOR_REPO_TAG: false
cache:
- "%GLEW_FILE%"
- "%GLFW_FILE%"

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@ -1,8 +1,10 @@
# re3 # re3
[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master) [![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> <a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Debug/re3.exe?branch=master&job=Configuration%3A+Debug&pr=false"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a> | Platform | Debug | Release |
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Release/re3.exe?branch=master&job=Configuration%3A+Release&pr=false"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a> |------------------|-------------|-------------|
| Windows Direct3D9 | [![Download](https://api.bintray.com/packages/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/re3/Release_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Release_win-x86-librw_d3d9-mss/_latestVersion) |
| Windows OpenGL3.3 | [![Download](https://api.bintray.com/packages/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/_latestVersion) |
## Intro ## Intro

2
librw

@ -1 +1 @@
Subproject commit dfedaee353ccbf4dcfcfd3eb4024e0dd8e9b4b69 Subproject commit b3ad490d1be3c1f41b416d3ceeaff3453bd2d28d

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@ -26,6 +26,7 @@
#include "PlayerPed.h" #include "PlayerPed.h"
#include "Radar.h" #include "Radar.h"
#include "debugmenu.h" #include "debugmenu.h"
#include "Frontend.h"
#include <list> #include <list>
@ -325,6 +326,9 @@ DebugMenuPopulate(void)
#ifdef LIBRW #ifdef LIBRW
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
#endif #endif
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);

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@ -126,8 +126,8 @@ rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl) { return f
RwCamera *RwCameraBeginUpdate(RwCamera * camera) { camera->beginUpdate(); return camera; } RwCamera *RwCameraBeginUpdate(RwCamera * camera) { camera->beginUpdate(); return camera; }
RwCamera *RwCameraEndUpdate(RwCamera * camera) { camera->endUpdate(); return camera; } RwCamera *RwCameraEndUpdate(RwCamera * camera) { camera->endUpdate(); return camera; }
RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode) { camera->clear(colour, clearMode); return camera; } RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode) { camera->clear(colour, clearMode); return camera; }
// WARNING: ignored arguments // WARNING: ignored argument
RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags) { camera->showRaster(); return camera; } RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags) { camera->showRaster(flags); return camera; }
RwBool RwCameraDestroy(RwCamera * camera) { camera->destroy(); return true; } RwBool RwCameraDestroy(RwCamera * camera) { camera->destroy(); return true; }
RwCamera *RwCameraCreate(void) { return rw::Camera::create(); } RwCamera *RwCameraCreate(void) { return rw::Camera::create(); }
RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); } RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); }