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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
forgot some junk
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@ -1030,6 +1030,8 @@ void CGame::Process(void)
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#endif
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}
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#ifdef USE_CUSTOM_ALLOCATOR
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int32 gNumMemMoved;
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bool
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@ -1046,58 +1048,6 @@ MoveMem(void **ptr)
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return false;
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}
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typedef struct _SkyRasterExt _SkyRasterExt;
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struct _SkyRasterExt
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{
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RwInt32 dmaRefCount; /**< Internal use */
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RwInt32 dmaClrCount; /**< Internal use */
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/* General texture setup register */
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RwUInt32 lsb; /**< Internal use */
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RwUInt32 msb; /**< Internal use */
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RwUInt32 palOffset; /**< Internal use */
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/* K: a 12 bit 8.4 value in bottom bits */
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/* L: a 2 bit value in 12,13 */
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RwUInt16 mipmapKL; /**< Internal use */
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/* NOTE: This is left shifted two */
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RwUInt8 maxMipLevel; /**< Internal use */
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/* Is this texture to stay in the cache? */
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RwUInt8 bLocked; /**< Internal use */
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/* Mipmap addresses */
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RwUInt32 miptbp1Lsb; /**< Internal use */
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RwUInt32 miptbp1Msb; /**< Internal use */
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RwUInt32 miptbp2Lsb; /**< Internal use */
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RwUInt32 miptbp2Msb; /**< Internal use */
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/* Size in bytes in system memory for pixels */
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RwUInt32 sysMemSize; /**< Internal use */
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/* Size in bytes in system memory for palette */
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RwUInt32 sysMemPalSize; /**< Internal use */
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/* Size in words in video memory for pixels + palette */
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RwUInt32 nTexCacheSize; /**< Internal use */
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/* Should we cache packets for this raster */
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RwUInt8 cachePkts; /**< Internal use */
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RwUInt8 lockedMipLevel; /**< Currently locked mip level */
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RwUInt8 flags; /**< Bit 0 new format texture */
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/**< Bit 1 twiddled (->32) */
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/**< Bit 2 twiddled (->16) */
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RwUInt8 pad[1]; /**< Internal use */
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#if defined(GSB) && defined(GSPLUS)
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RwUInt32 lsb3; /**< Internal use */
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RwUInt32 msb3; /**< Internal use */
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RwUInt32 miptbp3Lsb, miptbp3Msb; /**< Internal use */
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RwUInt32 miptbp4Lsb, miptbp4Msb; /**< Internal use */
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#endif /* defined(GSB) && defined(GSPLUS) */
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};
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uint32 skyRasterExt;
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#define RASTEREXTFROMRASTER(raster) \
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((_SkyRasterExt *)(((RwUInt8 *)(raster)) + skyRasterExt))
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// Some convenience structs
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struct SkyDataPrefix
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{
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@ -1289,6 +1239,7 @@ TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone)
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return false;
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}
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#endif
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void CGame::DrasticTidyUpMemory(bool flushDraw)
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{
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