mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 09:09:15 +01:00
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
This commit is contained in:
parent
886650a887
commit
5ddd0649e3
@ -266,7 +266,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
|
||||
m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -295,7 +295,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
|
||||
m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -114,7 +114,7 @@ cAudioManager::Service()
|
||||
if (m_bIsInitialised) {
|
||||
m_nPreviousUserPause = m_nUserPause;
|
||||
m_nUserPause = CTimer::GetIsUserPaused();
|
||||
#ifdef GTA_PC
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
UpdateReflections();
|
||||
#endif
|
||||
ServiceSoundEffects();
|
||||
@ -657,7 +657,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
|
||||
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
|
||||
}
|
||||
|
||||
#ifdef GTA_PC
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
void
|
||||
cAudioManager::AddReflectionsToRequestedQueue()
|
||||
{
|
||||
@ -667,12 +667,12 @@ cAudioManager::AddReflectionsToRequestedQueue()
|
||||
|
||||
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
|
||||
reflectionDistance = m_afReflectionsDistances[i];
|
||||
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
|
||||
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_SoundIntensity) {
|
||||
m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
|
||||
if (m_sQueueSample.m_nLoopsRemaining > 5) {
|
||||
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
|
||||
SET_EMITTING_VOLUME(emittingVolume);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
|
||||
m_sQueueSample.m_nCounter += (i + 1) * 256;
|
||||
if (m_sQueueSample.m_nLoopCount) {
|
||||
@ -884,7 +884,7 @@ cAudioManager::ProcessActiveQueues()
|
||||
TranslateEntity(&sample.m_vecPos, &position);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
|
||||
SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
|
||||
SampleManager.SetChannel3DDistances(j, sample.m_SoundIntensity, 0.25f * sample.m_SoundIntensity);
|
||||
#else
|
||||
sample.m_nOffset = ComputePan(sample.m_fDistance, &position);
|
||||
SampleManager.SetChannelPan(j, sample.m_nOffset);
|
||||
@ -957,14 +957,14 @@ cAudioManager::ProcessActiveQueues()
|
||||
usedX = x;
|
||||
usedY = 0.0f;
|
||||
usedZ = 0.0f;
|
||||
m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
|
||||
m_asActiveSamples[j].m_SoundIntensity = 100000.0f;
|
||||
} else {
|
||||
usedX = position.x;
|
||||
usedY = position.y;
|
||||
usedZ = position.z;
|
||||
}
|
||||
SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
|
||||
SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
|
||||
SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_SoundIntensity, 0.25f * m_asActiveSamples[j].m_SoundIntensity);
|
||||
#endif
|
||||
SampleManager.StartChannel(j);
|
||||
}
|
||||
@ -1012,16 +1012,21 @@ cAudioManager::ClearActiveSamples()
|
||||
m_asActiveSamples[i].m_nLoopEnd = -1;
|
||||
#endif
|
||||
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
|
||||
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
|
||||
m_asActiveSamples[i].m_SoundIntensity = 200.0f;
|
||||
m_asActiveSamples[i].m_nOffset = 63;
|
||||
m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE;
|
||||
#if GTA_VERSION < GTA3_PC_10
|
||||
m_asActiveSamples[i].unk = -3;
|
||||
#endif
|
||||
m_asActiveSamples[i].m_nCalculatedVolume = 0;
|
||||
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
|
||||
m_asActiveSamples[i].m_nVolumeChange = -1;
|
||||
m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_asActiveSamples[i].m_bReverbFlag = FALSE;
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
m_asActiveSamples[i].m_nLoopsRemaining = 0;
|
||||
m_asActiveSamples[i].m_bRequireReflection = FALSE;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -1048,7 +1053,7 @@ cAudioManager::AdjustSamplesVolume()
|
||||
tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
||||
|
||||
if (!pSample->m_bIs2D)
|
||||
pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
|
||||
pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_SoundIntensity, pSample->m_fDistance);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,11 @@ class tSound
|
||||
{
|
||||
public:
|
||||
int32 m_nEntityIndex;
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
int32 m_nCounter;
|
||||
#else
|
||||
uint8 m_nCounter;
|
||||
#endif
|
||||
int32 m_nSampleIndex;
|
||||
uint8 m_nBankIndex;
|
||||
bool8 m_bIs2D;
|
||||
@ -25,16 +29,25 @@ public:
|
||||
uint8 m_nEmittingVolume;
|
||||
#endif
|
||||
float m_fSpeedMultiplier;
|
||||
float m_fSoundIntensity;
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
float m_SoundIntensity;
|
||||
#else
|
||||
uint32 m_SoundIntensity;
|
||||
#endif
|
||||
bool8 m_bReleasingSoundFlag;
|
||||
CVector m_vecPos;
|
||||
bool8 m_bReverbFlag;
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
uint8 m_nLoopsRemaining;
|
||||
bool8 m_bRequireReflection; // Used for oneshots
|
||||
#endif
|
||||
uint8 m_nOffset;
|
||||
int32 m_nReleasingVolumeDivider;
|
||||
bool8 m_bIsProcessed;
|
||||
bool8 m_bLoopEnded;
|
||||
#if GTA_VERSION < GTA3_PC_10
|
||||
int32 unk; // only on PS2, seems unused
|
||||
#endif
|
||||
int32 m_nCalculatedVolume;
|
||||
int8 m_nVolumeChange;
|
||||
};
|
||||
@ -276,7 +289,7 @@ public:
|
||||
void InterrogateAudioEntities(); // inlined on PS2
|
||||
void AddSampleToRequestedQueue();
|
||||
void AddDetailsToRequestedOrderList(uint8 sample); // inlined on PS2
|
||||
#ifdef GTA_PC
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
void AddReflectionsToRequestedQueue();
|
||||
void UpdateReflections();
|
||||
#endif
|
||||
@ -312,7 +325,7 @@ public:
|
||||
void ProcessModelCarEngine(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms);
|
||||
bool8 ProcessWetRoadNoise(cVehicleParams ¶ms);
|
||||
void ProcessVehicleEngine(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleEngine(cVehicleParams ¶ms);
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2
|
||||
void PlayerJustGotInCar();
|
||||
void PlayerJustLeftCar();
|
||||
|
Loading…
Reference in New Issue
Block a user