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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Possible fix of RemoveAndAdd crash
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@ -2362,12 +2362,12 @@ CPed::ProcessControl(void)
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} else {
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obstacleForFlyingOtherDirZ = 501.0f;
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}
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uint8 flyDir = 0;
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int16 flyDir = 0;
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float feetZ = GetPosition().z - FEET_OFFSET;
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#ifdef FIX_BUGS
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if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
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if (obstacleForFlyingZ > feetZ && obstacleForFlyingZ < 500.0f)
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flyDir = 1;
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else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f)
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else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
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flyDir = 2;
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#else
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if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ))
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@ -2376,8 +2376,8 @@ CPed::ProcessControl(void)
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flyDir = 2;
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#endif
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if (flyDir != 0 && !bHeadStuckInCollision) {
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SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
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if (flyDir > 0 && !bHeadStuckInCollision) {
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GetMatrix().SetTranslateOnly(flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point);
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GetMatrix().GetPosition().z += FEET_OFFSET;
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GetMatrix().UpdateRW();
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SetLanding();
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