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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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changes in switch, and mark code
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@ -2636,6 +2636,9 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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case OLD_DOOR:
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m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
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break;
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case NEW_DOOR:
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m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
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break;
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case TRUCK_DOOR:
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m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
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break;
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@ -2647,7 +2650,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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break;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = event + 22;
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m_sQueueSample.m_nCounter = event + 22; //originaly used m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i], which is same
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if (params->m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI)
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m_sQueueSample.m_nFrequency = 28062;
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else
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@ -3867,7 +3870,7 @@ cAudioManager::ProcessJumbo(cVehicleParams* params)
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} else {
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ProcessJumboTaxi();
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}
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} else if (position <= TakeOffPoint + 300.0f) {
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} else if (position <= TakeOffPoint + 300.0f) {
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ProcessJumboTakeOff(plane);
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} else if (position <= LandingPoint - 350.0f) {
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ProcessJumboFlying();
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