mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 09:09:15 +01:00
Merge branch 'master' of https://github.com/GTAmodding/re3 into wiiu
This commit is contained in:
commit
5ed83f0e61
116
.github/workflows/build-cmake-conan.yml
vendored
116
.github/workflows/build-cmake-conan.yml
vendored
@ -1,116 +0,0 @@
|
||||
name: re3 conan+cmake
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
release:
|
||||
types: published
|
||||
jobs:
|
||||
build-cmake:
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- os: 'windows-latest'
|
||||
platform: 'gl3'
|
||||
gl3_gfxlib: 'glfw'
|
||||
audio: 'openal'
|
||||
# - os: 'windows-latest'
|
||||
# platform: 'gl3'
|
||||
# gl3_gfxlib: 'sdl2'
|
||||
# audio: 'openal'
|
||||
- os: 'windows-latest'
|
||||
platform: 'd3d9'
|
||||
audio: 'openal'
|
||||
# - os: 'windows-latest'
|
||||
# platform: 'd3d9'
|
||||
# audio: 'miles'
|
||||
- os: 'ubuntu-latest'
|
||||
platform: 'gl3'
|
||||
gl3_gfxlib: 'glfw'
|
||||
audio: 'openal'
|
||||
# - os: 'ubuntu-latest'
|
||||
# platform: 'gl3'
|
||||
# gl3_gfxlib: 'sdl2'
|
||||
# audio: 'openal'
|
||||
- os: 'macos-latest'
|
||||
platform: 'gl3'
|
||||
gl3_gfxlib: 'glfw'
|
||||
audio: 'openal'
|
||||
# - os: 'macos-latest'
|
||||
# platform: 'gl3'
|
||||
# gl3_gfxlib: 'sdl2'
|
||||
# audio: 'openal'
|
||||
runs-on: ${{ matrix.os }}
|
||||
continue-on-error: ${{ matrix.platform == 'ps2' || matrix.gl3_gfxlib == 'sdl2' || matrix.audio == 'miles' }}
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: true
|
||||
- name: "Checkout Miles SDK Import Library project"
|
||||
uses: actions/checkout@v2
|
||||
if: ${{ matrix.audio == 'miles' }}
|
||||
with:
|
||||
repository: 'withmorten/re3mss'
|
||||
path: 're3mss'
|
||||
- uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
- name: "Use XCode 11 as default (conan-center-index does not provide XCode 12 binaries at the moment)"
|
||||
if: startsWith(matrix.os, 'macos')
|
||||
run: |
|
||||
sudo xcode-select --switch /Applications/Xcode_11.7.app
|
||||
- name: "Setup conan"
|
||||
run: |
|
||||
python -m pip install conan
|
||||
conan config init
|
||||
conan config set log.print_run_commands=True
|
||||
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
|
||||
conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
|
||||
- name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml"
|
||||
shell: python
|
||||
run: |
|
||||
import os, yaml
|
||||
settings_path = os.path.expanduser("~/.conan/settings.yml")
|
||||
yml = yaml.safe_load(open(settings_path))
|
||||
yml["os"]["playstation2"] = None
|
||||
yml["compiler"]["gcc"]["version"].append("3.2")
|
||||
yml["compiler"]["gcc"]["version"].sort()
|
||||
yaml.safe_dump(yml, open(settings_path, "w"))
|
||||
- name: "Create host profile"
|
||||
shell: bash
|
||||
run: |
|
||||
if test "${{ matrix.platform }}" = "ps2"; then
|
||||
cp vendor/librw/conan/playstation2 host_profile
|
||||
else
|
||||
cp ~/.conan/profiles/default host_profile
|
||||
fi
|
||||
- name: "Export Playstation 2 CMake toolchain conan recipe"
|
||||
run: |
|
||||
conan export vendor/librw/cmake/ps2toolchain ps2dev-cmaketoolchain/master@
|
||||
- name: "Export librw conan recipe"
|
||||
run: |
|
||||
conan export vendor/librw librw/master@
|
||||
- name: "Export Miles SDK conan recipe"
|
||||
if: ${{ matrix.audio == 'miles' }}
|
||||
run: |
|
||||
conan export re3mss miles-sdk/master@
|
||||
- name: "Download/build dependencies (conan install)"
|
||||
run: |
|
||||
conan install ${{ github.workspace }} re3/master@ -if build -o re3:audio=${{ matrix.audio }} -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib || 'glfw' }} --build missing -pr:h ./host_profile -pr:b default -s re3:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||
env:
|
||||
CONAN_SYSREQUIRES_MODE: enabled
|
||||
- name: "Build re3 (conan build)"
|
||||
run: |
|
||||
conan build ${{ github.workspace }} -if build -bf build -pf package
|
||||
- name: "Package re3 (conan package)"
|
||||
run: |
|
||||
conan package ${{ github.workspace }} -if build -bf build -pf package
|
||||
- name: "Create binary package (cpack)"
|
||||
working-directory: ./build
|
||||
run: |
|
||||
cpack -C RelWithDebInfo
|
||||
- name: "Archive binary package (github artifacts)"
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: "${{ matrix.os }}-${{ matrix.platform }}"
|
||||
path: build/*.tar.xz
|
||||
if-no-files-found: error
|
@ -77,6 +77,6 @@ if(${PROJECT}_INSTALL)
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
|
||||
set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
|
||||
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
|
||||
set(CPACK_GENERATOR "TXZ")
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
include(CPack)
|
||||
endif()
|
||||
|
10
README.md
10
README.md
@ -31,6 +31,16 @@ such that we have a working game at all times.
|
||||
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
|
||||
- Move re3.exe to GTA 3 directory and run it.
|
||||
|
||||
## Latest standalone executables to download
|
||||
|
||||
(Put content of selected archive into gamedir)
|
||||
|
||||
- [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/macos-latest-gl3.zip)
|
||||
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/ubuntu-latest-gl3.zip)
|
||||
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/windows-latest-d3d9.zip)
|
||||
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/windows-latest-gl3.zip)
|
||||
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_x86/master/re3_Release_win-x86-librw_d3d9-mss.zip)
|
||||
|
||||
## Building from Source
|
||||
|
||||
If you gonna use premake, then before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script.
|
||||
|
BIN
gamefiles/TEXT/english.gxt
Normal file
BIN
gamefiles/TEXT/english.gxt
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -65,7 +65,7 @@ end
|
||||
|
||||
workspace "re3"
|
||||
language "C++"
|
||||
configurations { "Debug", "Release" }
|
||||
configurations { "Debug", "Release", "Vanilla" }
|
||||
startproject "re3"
|
||||
location "build"
|
||||
symbols "Full"
|
||||
@ -113,13 +113,16 @@ workspace "re3"
|
||||
filter "configurations:Debug"
|
||||
defines { "DEBUG" }
|
||||
|
||||
filter "configurations:Release"
|
||||
filter "configurations:not Debug"
|
||||
defines { "NDEBUG" }
|
||||
optimize "Speed"
|
||||
if(_OPTIONS["lto"]) then
|
||||
flags { "LinkTimeOptimization" }
|
||||
end
|
||||
|
||||
filter "configurations:Vanilla"
|
||||
defines { "VANILLA_DEFINES" }
|
||||
|
||||
filter { "platforms:win*" }
|
||||
system "windows"
|
||||
|
||||
|
@ -477,8 +477,16 @@ CCollision::TestLineTriangle(const CColLine &line, const CompressedVector *verts
|
||||
if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f)
|
||||
return false;
|
||||
|
||||
float p0dist = DotProduct(line.p1 - line.p0, normal);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// line lines in the plane, assume no collision
|
||||
if (p0dist == 0.0f)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// intersection parameter on line
|
||||
t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal);
|
||||
t = -plane.CalcPoint(line.p0) / p0dist;
|
||||
// find point of intersection
|
||||
CVector p = line.p0 + (line.p1-line.p0)*t;
|
||||
|
||||
@ -1286,8 +1294,17 @@ CCollision::ProcessLineTriangle(const CColLine &line,
|
||||
if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f)
|
||||
return false;
|
||||
|
||||
float p0dist = DotProduct(line.p1 - line.p0, normal);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// line lines in the plane, assume no collision
|
||||
if (p0dist == 0.0f)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// intersection parameter on line
|
||||
t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal);
|
||||
t = -plane.CalcPoint(line.p0) / p0dist;
|
||||
|
||||
// early out if we're beyond the mindist
|
||||
if(t >= mindist)
|
||||
return false;
|
||||
|
@ -2034,7 +2034,11 @@ float CGarages::FindDoorHeightForMI(int32 mi)
|
||||
void CGarage::TidyUpGarage()
|
||||
{
|
||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
#ifdef FIX_BUGS
|
||||
while (i--) {
|
||||
#else
|
||||
while (--i) {
|
||||
#endif
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle || !pVehicle->IsCar())
|
||||
continue;
|
||||
@ -2052,7 +2056,11 @@ void CGarage::TidyUpGarage()
|
||||
void CGarage::TidyUpGarageClose()
|
||||
{
|
||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
#ifdef FIX_BUGS
|
||||
while (i--) {
|
||||
#else
|
||||
while (--i) {
|
||||
#endif
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle || !pVehicle->IsCar())
|
||||
continue;
|
||||
|
@ -1671,6 +1671,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
||||
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
|
||||
pBoat->AutoPilot.m_vecDestinationCoors = pos;
|
||||
pBoat->SetStatus(STATUS_PHYSICS);
|
||||
pBoat->bEngineOn = true;
|
||||
pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed);
|
||||
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
return 0;
|
||||
|
@ -43,6 +43,6 @@ char *CdStreamGetImageName(int32 cd);
|
||||
void CdStreamRemoveImages(void);
|
||||
int32 CdStreamGetNumImages(void);
|
||||
|
||||
#ifndef _WIN32
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
extern bool flushStream[MAX_CDCHANNELS];
|
||||
#endif
|
||||
|
@ -70,7 +70,9 @@ static int wiiu_thread_create(OSThread *thread, const void *attr, void *(*start_
|
||||
|
||||
// #define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash. (Also you may want to benefit from this via using all channels in Streaming.cpp)
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
bool flushStream[MAX_CDCHANNELS];
|
||||
#endif
|
||||
|
||||
struct CdReadInfo
|
||||
{
|
||||
@ -134,7 +136,7 @@ CdStreamInitThread(void)
|
||||
#ifdef __WIIU__
|
||||
OSInitSemaphore(&gCdStreamSema, 0);
|
||||
#else
|
||||
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
|
||||
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 0);
|
||||
|
||||
|
||||
if (gCdStreamSema == SEM_FAILED) {
|
||||
@ -153,7 +155,7 @@ CdStreamInitThread(void)
|
||||
OSInitSemaphore(&gpReadInfo[i].pDoneSemaphore, 0);
|
||||
#else
|
||||
sprintf(semName,"/semaphore_done%d",i);
|
||||
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 0);
|
||||
|
||||
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
|
||||
{
|
||||
@ -162,9 +164,10 @@ CdStreamInitThread(void)
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
sprintf(semName,"/semaphore_start%d",i);
|
||||
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 0);
|
||||
|
||||
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
|
||||
{
|
||||
@ -243,6 +246,7 @@ CdStreamInit(int32 numChannels)
|
||||
gNumImages = 0;
|
||||
|
||||
gNumChannels = numChannels;
|
||||
ASSERT( gNumChannels != 0 );
|
||||
|
||||
gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
|
||||
ASSERT( gpReadInfo != nil );
|
||||
@ -324,10 +328,12 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
||||
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
|
||||
if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
|
||||
return STREAM_SUCCESS;
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
flushStream[channel] = 1;
|
||||
CdStreamSync(channel);
|
||||
//return STREAM_NONE;
|
||||
#else
|
||||
return STREAM_NONE;
|
||||
#endif
|
||||
}
|
||||
|
||||
pChannel->hFile = hImage - 1;
|
||||
@ -399,34 +405,35 @@ CdStreamSync(int32 channel)
|
||||
CdReadInfo *pChannel = &gpReadInfo[channel];
|
||||
ASSERT( pChannel != nil );
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
if (flushStream[channel]) {
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
pChannel->nSectorsToRead = 0;
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
pthread_kill(pChannel->pChannelThread, SIGUSR1);
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
while (pChannel->bLocked)
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
#else
|
||||
pChannel->nSectorsToRead = 0;
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
#ifdef __WIIU__
|
||||
OSCancelThread(&_gCdStreamThread);
|
||||
#else
|
||||
pthread_kill(_gCdStreamThread, SIGUSR1);
|
||||
#endif
|
||||
#endif
|
||||
#ifdef __WIIU__
|
||||
while (pChannel->bLocked)
|
||||
OSWaitSemaphore(&pChannel->pDoneSemaphore);
|
||||
#else
|
||||
pthread_kill(_gCdStreamThread, SIGUSR1);
|
||||
while (pChannel->bLocked)
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
pChannel->bReading = false;
|
||||
flushStream[channel] = false;
|
||||
return STREAM_NONE;
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
{
|
||||
@ -435,8 +442,11 @@ CdStreamSync(int32 channel)
|
||||
#ifdef __WIIU__
|
||||
OSWaitSemaphore(&pChannel->pDoneSemaphore);
|
||||
#else
|
||||
while (pChannel->bLocked && pChannel->nSectorsToRead != 0){
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
pChannel->bLocked = false;
|
||||
}
|
||||
|
||||
pChannel->bReading = false;
|
||||
@ -492,7 +502,12 @@ void *CdStreamThread(void *param)
|
||||
#else
|
||||
sem_wait(gCdStreamSema);
|
||||
#endif
|
||||
|
||||
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
||||
|
||||
// spurious wakeup
|
||||
if (channel == -1)
|
||||
continue;
|
||||
#else
|
||||
int channel = *((int*)param);
|
||||
while (gpReadInfo[channel].nThreadStatus != 2){
|
||||
@ -633,7 +648,9 @@ void
|
||||
CdStreamRemoveImages(void)
|
||||
{
|
||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
flushStream[i] = 1;
|
||||
#endif
|
||||
CdStreamSync(i);
|
||||
}
|
||||
|
||||
|
@ -908,7 +908,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
|
||||
|
||||
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
||||
{
|
||||
int32 c;
|
||||
uint32 c;
|
||||
switch (color) {
|
||||
case RADAR_TRACE_RED:
|
||||
if (bright)
|
||||
|
@ -202,11 +202,15 @@ CStreaming::Init2(void)
|
||||
|
||||
// allocate streaming buffers
|
||||
if(ms_streamingBufferSize & 1) ms_streamingBufferSize++;
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_streamingBufferSize /= 2;
|
||||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
#else
|
||||
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_streamingBufferSize /= 2;
|
||||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
ms_pStreamingBuffer[2] = ms_pStreamingBuffer[1] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
|
||||
@ -1942,9 +1946,10 @@ CStreaming::LoadRequestedModels(void)
|
||||
}
|
||||
|
||||
|
||||
// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
|
||||
// Let's load models in 4 threads; when one of them becomes idle, process the file, and fill thread with another file. Unfortunately processing models are still single-threaded.
|
||||
// Currently only supported on POSIX streamer.
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
// WIP - some files are loaded swapped (CdStreamPosix problem?)
|
||||
#if 0 //def ONE_THREAD_PER_CHANNEL
|
||||
void
|
||||
CStreaming::LoadAllRequestedModels(bool priority)
|
||||
{
|
||||
@ -1962,14 +1967,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
||||
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
bool first = true;
|
||||
int readOrder[4] = {-1}; // Channel IDs ordered by read time
|
||||
int readI = 0;
|
||||
int processI = 0;
|
||||
bool first = true;
|
||||
|
||||
// All those "first" checks are because of variables aren't initialized in first pass.
|
||||
|
||||
while (true) {
|
||||
// Enumerate files and start reading
|
||||
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
|
||||
|
||||
// Channel has file to load
|
||||
if (!first && streamIds[i] != -1) {
|
||||
processI = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -1982,12 +1991,16 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
||||
|
||||
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
|
||||
streamIds[i] = -1;
|
||||
|
||||
// Big file, needs 2 buffer
|
||||
if (size > (uint32)ms_streamingBufferSize) {
|
||||
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
|
||||
continue;
|
||||
break;
|
||||
else if (!first && streamIds[i+1] != -1)
|
||||
continue;
|
||||
|
||||
} else {
|
||||
// Buffer of current channel is part of a "big file", pass
|
||||
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
|
||||
continue;
|
||||
}
|
||||
@ -1997,8 +2010,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
||||
streamIds[i] = streamId;
|
||||
streamSizes[i] = size;
|
||||
streamPoses[i] = posn;
|
||||
|
||||
if (!first)
|
||||
assert(readOrder[readI] == -1);
|
||||
|
||||
//printf("read: order %d, ch %d, id %d, size %d\n", readI, i, streamId, size);
|
||||
|
||||
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
|
||||
processI = i;
|
||||
readOrder[readI] = i;
|
||||
if (first && readI+1 != ARRAY_SIZE(readOrder))
|
||||
readOrder[readI+1] = -1;
|
||||
|
||||
readI = (readI + 1) % ARRAY_SIZE(readOrder);
|
||||
} else {
|
||||
ms_aInfoForModel[streamId].RemoveFromList();
|
||||
DecrementRef(streamId);
|
||||
@ -2006,33 +2029,40 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||
streamIds[i] = -1;
|
||||
}
|
||||
} else
|
||||
} else {
|
||||
streamIds[i] = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
first = false;
|
||||
int nextChannel = readOrder[processI];
|
||||
|
||||
// Now process
|
||||
if (streamIds[processI] == -1)
|
||||
// Now start processing
|
||||
if (nextChannel == -1 || streamIds[nextChannel] == -1)
|
||||
break;
|
||||
|
||||
//printf("process: order %d, ch %d, id %d\n", processI, nextChannel, streamIds[nextChannel]);
|
||||
|
||||
// Try again on error
|
||||
while (CdStreamSync(processI) != STREAM_NONE) {
|
||||
CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
|
||||
while (CdStreamSync(nextChannel) != STREAM_NONE) {
|
||||
CdStreamRead(nextChannel, ms_pStreamingBuffer[nextChannel], imgOffset+streamPoses[nextChannel], streamSizes[nextChannel]);
|
||||
}
|
||||
ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
|
||||
ms_aInfoForModel[streamIds[nextChannel]].m_loadState = STREAMSTATE_READING;
|
||||
|
||||
MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
|
||||
FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
MakeSpaceFor(streamSizes[nextChannel] * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
|
||||
if(ms_aInfoForModel[streamIds[nextChannel]].m_loadState == STREAMSTATE_STARTED)
|
||||
FinishLoadingLargeFile(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
|
||||
|
||||
if(streamIds[processI] < STREAM_OFFSET_TXD){
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
|
||||
if(streamIds[nextChannel] < STREAM_OFFSET_TXD){
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[nextChannel]);
|
||||
if(mi->IsSimple())
|
||||
mi->m_alpha = 255;
|
||||
}
|
||||
streamIds[processI] = -1;
|
||||
streamIds[nextChannel] = -1;
|
||||
readOrder[processI] = -1;
|
||||
processI = (processI + 1) % ARRAY_SIZE(readOrder);
|
||||
}
|
||||
|
||||
ms_bLoadingBigModel = false;
|
||||
@ -2128,7 +2158,7 @@ CStreaming::FlushRequestList(void)
|
||||
next = si->m_next;
|
||||
RemoveModel(si - ms_aInfoForModel);
|
||||
}
|
||||
#ifndef _WIN32
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
if(ms_channel[0].state == CHANNELSTATE_READING) {
|
||||
flushStream[0] = 1;
|
||||
}
|
||||
|
@ -85,7 +85,11 @@ public:
|
||||
static int32 ms_oldSectorX;
|
||||
static int32 ms_oldSectorY;
|
||||
static int32 ms_streamingBufferSize;
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
static int8 *ms_pStreamingBuffer[2];
|
||||
#else
|
||||
static int8 *ms_pStreamingBuffer[4];
|
||||
#endif
|
||||
static size_t ms_memoryUsed;
|
||||
static CStreamingChannel ms_channel[2];
|
||||
static int32 ms_channelError;
|
||||
|
@ -360,7 +360,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
|
||||
} else if(e->bUsesCollision)
|
||||
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
|
||||
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
|
||||
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
|
||||
ignoreSeeThrough))
|
||||
entity = e;
|
||||
}
|
||||
@ -445,7 +445,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
|
||||
e->m_scanCode = GetCurrentScanCode();
|
||||
|
||||
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
|
||||
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
|
||||
ignoreSeeThrough, poly))
|
||||
entity = e;
|
||||
}
|
||||
|
@ -897,66 +897,66 @@ CCullZone::PointFallsWithinZone(CVector pos, float radius)
|
||||
|
||||
|
||||
CVector ExtraFudgePointsCoors[] = {
|
||||
CVector(978.0, -394.0, 18.0),
|
||||
CVector(1189.7, -414.6, 27.0),
|
||||
CVector(978.8, -391.0, 19.0),
|
||||
CVector(1199.0, -502.3, 28.0),
|
||||
CVector(1037.0, -391.9, 18.4),
|
||||
CVector(1140.0, -608.7, 16.0),
|
||||
CVector(1051.0, -26.0, 11.0),
|
||||
CVector(951.5, -345.1, 12.0),
|
||||
CVector(958.2, -394.6, 16.0),
|
||||
CVector(1036.5, -390.0, 15.2),
|
||||
CVector(960.6, -390.5, 20.9),
|
||||
CVector(1061.0, -640.6, 16.3),
|
||||
CVector(1034.5, -388.96, 14.78),
|
||||
CVector(1038.4, -13.98, 12.2),
|
||||
CVector(1047.2, -16.7, 10.6),
|
||||
CVector(1257.9, -333.3, 40.0),
|
||||
CVector(885.6, -424.9, 17.0),
|
||||
CVector(1127.5, -795.8, 17.7),
|
||||
CVector(1133.0, -716.0, 19.0),
|
||||
CVector(1125.0, -694.0, 18.5),
|
||||
CVector(1125.0, -670.0, 16.3),
|
||||
CVector(1051.6, 36.3, 17.9),
|
||||
CVector(1054.6, -11.4, 15.0),
|
||||
CVector(1058.9, -278.0, 15.0),
|
||||
CVector(1059.4, -261.0, 10.9),
|
||||
CVector(1051.5, -638.5, 16.5),
|
||||
CVector(1058.2, -643.4, 15.5),
|
||||
CVector(1058.2, -643.4, 18.0),
|
||||
CVector(826.0, -260.0, 7.0),
|
||||
CVector(826.0, -260.0, 11.0),
|
||||
CVector(833.0, -603.6, 16.4),
|
||||
CVector(833.0, -603.6, 20.0),
|
||||
CVector(1002.0, -318.5, 10.5),
|
||||
CVector(998.0, -318.0, 9.8),
|
||||
CVector(1127.0, -183.0, 18.1),
|
||||
CVector(1123.0, -331.5, 23.8),
|
||||
CVector(1123.8, -429.0, 24.0),
|
||||
CVector(1197.0, -30.0, 13.7),
|
||||
CVector(1117.5, -230.0, 17.3),
|
||||
CVector(1117.5, -230.0, 20.0),
|
||||
CVector(1120.0, -281.6, 21.5),
|
||||
CVector(1120.0, -281.6, 24.0),
|
||||
CVector(1084.5, -1022.7, 17.0),
|
||||
CVector(1071.5, 5.4, 4.6),
|
||||
CVector(1177.2, -215.7, 27.6),
|
||||
CVector(841.6, -460.0, 19.7),
|
||||
CVector(874.8, -456.6, 16.6),
|
||||
CVector(918.3, -451.8, 17.8),
|
||||
CVector(844.0, -495.7, 16.7),
|
||||
CVector(842.0, -493.4, 21.0),
|
||||
CVector(1433.5, -774.4, 16.9),
|
||||
CVector(1051.0, -205.0, 7.5),
|
||||
CVector(885.5, -425.6, 15.6),
|
||||
CVector(182.6, -470.4, 27.8),
|
||||
CVector(132.5, -930.2, 29.0),
|
||||
CVector(124.7, -904.0, 28.0),
|
||||
CVector(-50.0, -686.0, 22.0),
|
||||
CVector(-49.1, -694.5, 22.5),
|
||||
CVector(1063.8, -404.45, 16.2),
|
||||
CVector(1062.2, -405.5, 17.0)
|
||||
CVector(978.0f, -394.0f, 18.0f),
|
||||
CVector(1189.7f, -414.6f, 27.0f),
|
||||
CVector(978.8f, -391.0f, 19.0f),
|
||||
CVector(1199.0f, -502.3f, 28.0f),
|
||||
CVector(1037.0f, -391.9f, 18.4f),
|
||||
CVector(1140.0f, -608.7f, 16.0f),
|
||||
CVector(1051.0f, -26.0f, 11.0f),
|
||||
CVector(951.5f, -345.1f, 12.0f),
|
||||
CVector(958.2f, -394.6f, 16.0f),
|
||||
CVector(1036.5f, -390.0f, 15.2f),
|
||||
CVector(960.6f, -390.5f, 20.9f),
|
||||
CVector(1061.0f, -640.6f, 16.3f),
|
||||
CVector(1034.5f, -388.96f, 14.78f),
|
||||
CVector(1038.4f, -13.98f, 12.2f),
|
||||
CVector(1047.2f, -16.7f, 10.6f),
|
||||
CVector(1257.9f, -333.3f, 40.0f),
|
||||
CVector(885.6f, -424.9f, 17.0f),
|
||||
CVector(1127.5f, -795.8f, 17.7f),
|
||||
CVector(1133.0f, -716.0f, 19.0f),
|
||||
CVector(1125.0f, -694.0f, 18.5f),
|
||||
CVector(1125.0f, -670.0f, 16.3f),
|
||||
CVector(1051.6f, 36.3f, 17.9f),
|
||||
CVector(1054.6f, -11.4f, 15.0f),
|
||||
CVector(1058.9f, -278.0f, 15.0f),
|
||||
CVector(1059.4f, -261.0f, 10.9f),
|
||||
CVector(1051.5f, -638.5f, 16.5f),
|
||||
CVector(1058.2f, -643.4f, 15.5f),
|
||||
CVector(1058.2f, -643.4f, 18.0f),
|
||||
CVector(826.0f, -260.0f, 7.0f),
|
||||
CVector(826.0f, -260.0f, 11.0f),
|
||||
CVector(833.0f, -603.6f, 16.4f),
|
||||
CVector(833.0f, -603.6f, 20.0f),
|
||||
CVector(1002.0f, -318.5f, 10.5f),
|
||||
CVector(998.0f, -318.0f, 9.8f),
|
||||
CVector(1127.0f, -183.0f, 18.1f),
|
||||
CVector(1123.0f, -331.5f, 23.8f),
|
||||
CVector(1123.8f, -429.0f, 24.0f),
|
||||
CVector(1197.0f, -30.0f, 13.7f),
|
||||
CVector(1117.5f, -230.0f, 17.3f),
|
||||
CVector(1117.5f, -230.0f, 20.0f),
|
||||
CVector(1120.0f, -281.6f, 21.5f),
|
||||
CVector(1120.0f, -281.6f, 24.0f),
|
||||
CVector(1084.5f, -1022.7f, 17.0f),
|
||||
CVector(1071.5f, 5.4f, 4.6f),
|
||||
CVector(1177.2f, -215.7f, 27.6f),
|
||||
CVector(841.6f, -460.0f, 19.7f),
|
||||
CVector(874.8f, -456.6f, 16.6f),
|
||||
CVector(918.3f, -451.8f, 17.8f),
|
||||
CVector(844.0f, -495.7f, 16.7f),
|
||||
CVector(842.0f, -493.4f, 21.0f),
|
||||
CVector(1433.5f, -774.4f, 16.9f),
|
||||
CVector(1051.0f, -205.0f, 7.5f),
|
||||
CVector(885.5f, -425.6f, 15.6f),
|
||||
CVector(182.6f, -470.4f, 27.8f),
|
||||
CVector(132.5f, -930.2f, 29.0f),
|
||||
CVector(124.7f, -904.0f, 28.0f),
|
||||
CVector(-50.0f, -686.0f, 22.0f),
|
||||
CVector(-49.1f, -694.5f, 22.5f),
|
||||
CVector(1063.8f, -404.45f, 16.2f),
|
||||
CVector(1062.2f, -405.5f, 17.0f)
|
||||
};
|
||||
int32 NumTestPoints;
|
||||
int32 aTestPointsX[100];
|
||||
|
@ -396,8 +396,13 @@ enum Config {
|
||||
#endif
|
||||
|
||||
#endif
|
||||
// IMG
|
||||
#define BIG_IMG // allows to read larger img files
|
||||
|
||||
// Streaming
|
||||
#if !defined(_WIN32) && !defined(__SWITCH__)
|
||||
//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
|
||||
#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
|
||||
#endif
|
||||
#define BIG_IMG // Not complete - allows to read larger img files
|
||||
|
||||
//#define SQUEEZE_PERFORMANCE
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
@ -417,6 +422,7 @@ enum Config {
|
||||
#define IO_BUFFER_SIZE (128*1024)
|
||||
#define INI_BUFFER_SIZE (8*1024) // 8k should be enough for the ini file
|
||||
#endif
|
||||
// -------
|
||||
|
||||
#if defined __MWERKS__ || defined VANILLA_DEFINES
|
||||
#define FINAL
|
||||
|
@ -201,6 +201,9 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return false;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
CSprite2d::SetRecipNearClip();
|
||||
#endif
|
||||
CSprite2d::InitPerFrame();
|
||||
|
||||
if(Alpha != 0)
|
||||
@ -1107,8 +1110,13 @@ DisplayGameDebugText()
|
||||
#endif // #ifdef DRAW_GAME_VERSION_TEXT
|
||||
|
||||
FrameSamples++;
|
||||
#ifdef FIX_BUGS
|
||||
FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
|
||||
FramesPerSecond = FrameSamples / FramesPerSecondCounter;
|
||||
#else
|
||||
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
|
||||
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
|
||||
#endif
|
||||
|
||||
if ( FrameSamples > 30 )
|
||||
{
|
||||
|
@ -400,6 +400,9 @@ bool LoadINISettings()
|
||||
ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
|
||||
ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
|
||||
#endif
|
||||
#ifdef NEW_RENDERER
|
||||
ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer);
|
||||
#endif
|
||||
|
||||
#ifdef PROPER_SCALING
|
||||
ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
|
||||
@ -483,6 +486,9 @@ void SaveINISettings()
|
||||
StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
|
||||
StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
|
||||
#endif
|
||||
#ifdef NEW_RENDERER
|
||||
StoreIni("Rendering", "NewRenderer", gbNewRenderer);
|
||||
#endif
|
||||
|
||||
#ifdef PROPER_SCALING
|
||||
StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
|
||||
|
@ -332,7 +332,12 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
|
||||
V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
|
||||
glUniform3fv(U(u_eye), 1, (float*)&eyePos);
|
||||
glUniform4fv(U(u_reflProps), 1, (float*)&GlossMult);
|
||||
float reflProps[4];
|
||||
reflProps[0] = GlossMult;
|
||||
reflProps[1] = 0.0f;
|
||||
reflProps[2] = 0.0f;
|
||||
reflProps[3] = 0.0f;
|
||||
glUniform4fv(U(u_reflProps), 1, reflProps);
|
||||
|
||||
SetRenderState(VERTEXALPHA, TRUE);
|
||||
SetRenderState(SRCBLEND, BLENDONE);
|
||||
|
@ -1545,7 +1545,7 @@ CPed::ProcessBuoyancy(void)
|
||||
CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f),
|
||||
((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f),
|
||||
((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f),
|
||||
(CGeneral::GetRandomNumber() % 256 * 48.0f) + 48);
|
||||
CGeneral::GetRandomNumberInRange(48.0f, 96.0f));
|
||||
|
||||
if (bInVehicle)
|
||||
return;
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4005)
|
||||
#pragma warning( pop )
|
||||
#define FORCE_PC_SCALING
|
||||
#include "common.h"
|
||||
#ifdef ANISOTROPIC_FILTERING
|
||||
#include "rpanisot.h"
|
||||
|
@ -49,8 +49,8 @@ HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) {
|
||||
char *folder = strtok(pathCopy, "*");
|
||||
char *extension = strtok(NULL, "*");
|
||||
|
||||
// because strtok doesn't return NULL for last delimiter
|
||||
if (extension - folder == strlen(pathname))
|
||||
// because I remember like strtok might not return NULL for last delimiter
|
||||
if (extension && extension - folder == strlen(pathname))
|
||||
extension = nil;
|
||||
|
||||
// Case-sensitivity and backslashes...
|
||||
@ -226,7 +226,7 @@ char* casepath(char const* path, bool checkPathFirst)
|
||||
rl = 1;
|
||||
}
|
||||
|
||||
bool cantProceed = false; // just convert slashes in what's left in string, not case sensitivity
|
||||
bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't)
|
||||
bool mayBeTrailingSlash = false;
|
||||
char* c;
|
||||
while (c = strsep(&p, "/\\"))
|
||||
@ -290,7 +290,7 @@ char* casepath(char const* path, bool checkPathFirst)
|
||||
}
|
||||
|
||||
if (rl > l + 2) {
|
||||
debug("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%d chars)\n\tCorrected: %s (%d chars)\n\n", path, l, out, rl);
|
||||
debug("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%zu chars)\n\tCorrected: %s (%zu chars)\n\n", path, l, out, rl);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
@ -1239,10 +1239,11 @@ void terminateHandler(int sig, siginfo_t *info, void *ucontext) {
|
||||
RsGlobal.quit = TRUE;
|
||||
}
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
void dummyHandler(int sig){
|
||||
// Don't kill the app pls
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
void resizeCB(GLFWwindow* window, int width, int height) {
|
||||
@ -1415,7 +1416,7 @@ bool rshiftStatus = false;
|
||||
void
|
||||
keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key >= 0 && key <= GLFW_KEY_LAST) {
|
||||
if (key >= 0 && key <= GLFW_KEY_LAST && action != GLFW_REPEAT) {
|
||||
RsKeyCodes ks = (RsKeyCodes)keymap[key];
|
||||
|
||||
if (key == GLFW_KEY_LEFT_SHIFT)
|
||||
@ -1426,7 +1427,6 @@ keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
|
||||
if (action == GLFW_RELEASE) RsKeyboardEventHandler(rsKEYUP, &ks);
|
||||
else if (action == GLFW_PRESS) RsKeyboardEventHandler(rsKEYDOWN, &ks);
|
||||
else if (action == GLFW_REPEAT) RsKeyboardEventHandler(rsKEYDOWN, &ks);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1496,11 +1496,13 @@ main(int argc, char *argv[])
|
||||
act.sa_sigaction = terminateHandler;
|
||||
act.sa_flags = SA_SIGINFO;
|
||||
sigaction(SIGTERM, &act, NULL);
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
struct sigaction sa;
|
||||
sigemptyset(&sa.sa_mask);
|
||||
sa.sa_handler = dummyHandler;
|
||||
sa.sa_flags = 0;
|
||||
sigaction(SIGUSR1, &sa, NULL); // Needed for CdStreamPosix
|
||||
sigaction(SIGUSR1, &sa, NULL);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
@ -2067,22 +2069,30 @@ void CapturePad(RwInt32 padID)
|
||||
const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes);
|
||||
GLFWgamepadstate gamepadState;
|
||||
|
||||
if (ControlsManager.m_bFirstCapture == false)
|
||||
{
|
||||
if (ControlsManager.m_bFirstCapture == false) {
|
||||
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
|
||||
} else {
|
||||
// In case connected gamepad doesn't have L-R trigger axes.
|
||||
ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0;
|
||||
}
|
||||
|
||||
ControlsManager.m_NewState.buttons = (uint8*)buttons;
|
||||
ControlsManager.m_NewState.numButtons = numButtons;
|
||||
ControlsManager.m_NewState.id = glfwPad;
|
||||
ControlsManager.m_NewState.isGamepad = glfwJoystickIsGamepad(glfwPad);
|
||||
ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState);
|
||||
if (ControlsManager.m_NewState.isGamepad) {
|
||||
glfwGetGamepadState(glfwPad, &gamepadState);
|
||||
memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons));
|
||||
ControlsManager.m_NewState.mappedButtons[15] = gamepadState.axes[4] > -0.8f;
|
||||
ControlsManager.m_NewState.mappedButtons[16] = gamepadState.axes[5] > -0.8f;
|
||||
float lt = gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER], rt = gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER];
|
||||
|
||||
// glfw returns 0.0 for non-existent axises(which is bullocks) so we treat it as deadzone, and keep value of previous frame.
|
||||
// otherwise if this axis is present, -1 = released, 1 = pressed
|
||||
if (lt != 0.0f)
|
||||
ControlsManager.m_NewState.mappedButtons[15] = lt > -0.8f;
|
||||
|
||||
if (rt != 0.0f)
|
||||
ControlsManager.m_NewState.mappedButtons[16] = rt > -0.8f;
|
||||
}
|
||||
// TODO I'm not sure how to find/what to do with L2-R2, if joystick isn't registered in SDL database.
|
||||
// TODO? L2-R2 axes(not buttons-that's fine) on joysticks that don't have SDL gamepad mapping AREN'T handled, and I think it's impossible to do without mapping.
|
||||
|
||||
if (ControlsManager.m_bFirstCapture == true) {
|
||||
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
|
||||
@ -2096,12 +2106,13 @@ void CapturePad(RwInt32 padID)
|
||||
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
|
||||
|
||||
// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
|
||||
// And that's really good for sticks, because gamepads return 0.0 for them when sticks are in released state.
|
||||
if ( glfwPad != -1 ) {
|
||||
leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 1 ? axes[0] : 0.0f;
|
||||
leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 2 ? axes[1] : 0.0f;
|
||||
leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] : numAxes >= 1 ? axes[0] : 0.0f;
|
||||
leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] : numAxes >= 2 ? axes[1] : 0.0f;
|
||||
|
||||
rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 3 ? axes[2] : 0.0f;
|
||||
rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 4 ? axes[3] : 0.0f;
|
||||
rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] : numAxes >= 3 ? axes[2] : 0.0f;
|
||||
rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] : numAxes >= 4 ? axes[3] : 0.0f;
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -6188,7 +6188,7 @@ Those Colombians'll be here any minute!
|
||||
Goddam they're here!! LOCK'N'LOAD!!
|
||||
|
||||
[LOVE2_7]
|
||||
~g~ Now dump the car!
|
||||
~g~Now dump the car!
|
||||
|
||||
[LOVE2_8]
|
||||
~g~Now get out of Newport!
|
||||
|
@ -6290,7 +6290,7 @@ Those Colombians'll be here any minute!
|
||||
Goddam they're here!! LOCK'N'LOAD!!
|
||||
|
||||
[LOVE2_7]
|
||||
~g~ Now dump the car!
|
||||
~g~Now dump the car!
|
||||
|
||||
[LOVE2_8]
|
||||
~g~Now get out of Newport!
|
||||
|
@ -3653,7 +3653,7 @@ Port 1 Fichier Protégé.
|
||||
~1~ sur 12!
|
||||
|
||||
[T4X4_2C]
|
||||
~y~ Passe le premier point de passage pour déclencher le chrono. ~y~ Chaque point de passage te rapportera ~y~10 secondes~g~.
|
||||
~y~Passe le premier point de passage pour déclencher le chrono. ~y~ Chaque point de passage te rapportera ~y~10 secondes~g~.
|
||||
|
||||
[T4X4_3A]
|
||||
~g~Tu as ~y~5 minutes~g~ pour franchir ~y~20~g~ points de passage. ~g~Tu peux les franchir dans ~y~n'importe quel ordre.
|
||||
@ -5045,7 +5045,7 @@ Tu as prouvé que tu étais un bon investissement, ce qui est rare en ces jours
|
||||
~w~Merci Chico. A plus tard.
|
||||
|
||||
[FM1_W]
|
||||
. ~w~Ok Fido, tu attends ici et tu surveilles la caisse pendant que je vais m'éclater.
|
||||
~w~Ok Fido, tu attends ici et tu surveilles la caisse pendant que je vais m'éclater.
|
||||
|
||||
[FM1_X]
|
||||
~w~Ok Fido, tirons-nous d'ici. Ouuulaa!
|
||||
|
@ -2084,7 +2084,7 @@ Die Yakuza werden das als Kriegserklãrung des Kartells auffassen.
|
||||
~r~Die Yakuza haben dich erkannt!
|
||||
|
||||
[LOVE2_6]
|
||||
~r~ Du hast alle Zeugen aus dem Weg gerãumt!!
|
||||
~r~Du hast alle Zeugen aus dem Weg gerãumt!!
|
||||
|
||||
[LOVE3_A]
|
||||
In scheinheiligen Zeiten wie diesen sind bestimmte wertvolle Waren schwer zu importieren.
|
||||
@ -3245,7 +3245,7 @@ Wollen sehen, ob du so gut bist, wie du sagst.
|
||||
~w~Hepburn Heights. Knöpf dir ein paar Diablos vor.
|
||||
|
||||
[YD2_G2]
|
||||
~w~ Aber denk dran, ~r~du steigst nicht aus dem Wagen!!
|
||||
~w~Aber denk dran, ~r~du steigst nicht aus dem Wagen!!
|
||||
|
||||
[YD2_H]
|
||||
~w~Okay, fahr uns zurück auf Yardie-Gebiet! LOS, LOS, LOS!!
|
||||
@ -5054,7 +5054,7 @@ Und stiehl ein paar Sachen, damit ich die Versicherung kassieren kann.
|
||||
~w~Ah, mein Junge!
|
||||
|
||||
[TM3_N2]
|
||||
~w~ Hallo, Paps.
|
||||
~w~Hallo, Paps.
|
||||
|
||||
[TM3_O]
|
||||
~w~Hast du endlich eine Frau gefunden?
|
||||
@ -5198,13 +5198,13 @@ Du bist eine sichere Bank. So etwas ist selten in diesen schlechten Zeiten.
|
||||
~w~Okay, Fiffi, lass uns 'nen Abgang machen. Huuh!
|
||||
|
||||
[FM1_Q]
|
||||
~w~ Hey, Maria! Meine Traumfrau!
|
||||
~w~Hey, Maria! Meine Traumfrau!
|
||||
|
||||
[FM1_S1]
|
||||
~w~Vielleicht solltest du mal die Party in der Lagerhalle am Ostende von Atlantic Quays auschecken.
|
||||
|
||||
[FM1_U]
|
||||
~w~ Gracias. Und viel Spaß. Ist gutes Zeug.
|
||||
~w~Gracias. Und viel Spaß. Ist gutes Zeug.
|
||||
|
||||
[FM1_V]
|
||||
~w~Na los, Fiffi, sehen wir uns mal die Party an!
|
||||
@ -6263,7 +6263,7 @@ Die Kolumbianer müssen jeden Moment hier sein!
|
||||
Verdammt, da sind sie!! LOS, LADEN!!
|
||||
|
||||
[LOVE2_7]
|
||||
~g~ Jetzt lass den Wagen stehen!
|
||||
~g~Jetzt lass den Wagen stehen!
|
||||
|
||||
[LOVE2_8]
|
||||
~g~Jetzt verschwinde aus Newport!
|
||||
|
@ -1373,7 +1373,7 @@ Y si nos está vendiendo..., mátalo.
|
||||
Aquí viene nuestro amiguito. El señor Bocón en persona.
|
||||
|
||||
[FM2_G]
|
||||
¿Te han seguido? Ya sabes que esto es nuestro secretito.
|
||||
¿Te siguieron? Ya sabes que esto es nuestro secretito.
|
||||
|
||||
[FM2_H]
|
||||
No, no, no me han seguido. ¿Tienes lo mío?
|
||||
@ -8081,10 +8081,10 @@ REPETIR MISIÓN
|
||||
¿REINTENTAR?
|
||||
|
||||
[FED_VPL]
|
||||
FLUJO DE VEHÍCULOS
|
||||
RENDERIZADO DE VEHÍCULOS
|
||||
|
||||
[FED_PRM]
|
||||
LUCES EN PEATONES
|
||||
ILUMINAR CONTORNOS DE PEATONES
|
||||
|
||||
[FED_RGL]
|
||||
BRILLO DE CARRETERAS
|
||||
@ -8096,7 +8096,7 @@ FILTRO DE COLOR
|
||||
MAPAS DE LUZ DEL MUNDO
|
||||
|
||||
[FED_MBL]
|
||||
DESENFOQ. MOVIMIENTO
|
||||
DESENFOQUE DE MOVIMIENTO
|
||||
|
||||
[FEM_SIM]
|
||||
SIMPLE
|
||||
@ -8122,6 +8122,9 @@ XBOX
|
||||
[FEC_IVP]
|
||||
INVERTIR VERTICALIDAD MANDO
|
||||
|
||||
[FEM_TWP]
|
||||
Poner o quitar punto de referencia
|
||||
|
||||
{ end of file }
|
||||
|
||||
[DUMMY]
|
||||
|
Loading…
Reference in New Issue
Block a user