mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-03 14:34:14 +01:00
Merge remote-tracking branch 'upstream/master' into script_dev
This commit is contained in:
commit
5ef291ddf2
124
README.md
124
README.md
@ -1,76 +1,88 @@
|
||||
# Intro
|
||||
# re3
|
||||
[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
|
||||
<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
|
||||
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Debug/re3.dll?branch=master&job=Configuration%3A+Debug"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a>
|
||||
<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Release/re3.dll?branch=master&job=Configuration%3A+Release"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a>
|
||||
|
||||
## Intro
|
||||
|
||||
The aim of this project is to reverse GTA III for PC by replacing
|
||||
parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus)
|
||||
such that we have a working game at all times.
|
||||
|
||||
Apparently you can download a binary of the latest version here:
|
||||
[Debug](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Debug/re3.dll?branch=master&job=Configuration%3A+Debug),
|
||||
[Release](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Release/re3.dll?branch=master&job=Configuration%3A+Release).
|
||||
## How can I try it?
|
||||
|
||||
Build status:
|
||||
[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
|
||||
- re3 requires game assets to work, so you need to own a copy of GTA III.
|
||||
- Since re3 is a DLL that works with original GTA III for now, you need Simple DLL Loader. You can get it [here](https://github.com/aap/simpledllloader).
|
||||
- Build re3 or download it from one of the above links (Debug or Release).
|
||||
- Make sure you included the re3 in `plugins.cfg` or `dlls.cfg`.
|
||||
- re3 starts the script `main_freeroam.scm` that comes along with it by default, so you should copy it to from `gamefiles/` to your game's `data/` directory.
|
||||
|
||||
Re3 starts the script main_freeroam.scm by default. Make sure you copy it to your data directory.
|
||||
![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice**
|
||||
|
||||
# Strategy
|
||||
If you want to load original script/story, press and hold G while game is loading.
|
||||
This includes both starting new game and loading save game.
|
||||
|
||||
![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice if you will build it**
|
||||
|
||||
There are various settings at the very bottom of `config.h`, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
||||
|
||||
https://github.com/GTAmodding/re3/tree/master/src/core/config.h
|
||||
|
||||
## I want to contribute, where should I start?
|
||||
|
||||
A good approach is to start at the fringes of the code base,
|
||||
i.e. classes that don't depend on code that we don't have reversed yet.
|
||||
If a function uses only few unreversed functions that would be inconvenient
|
||||
to reverse at the time, calling the original functions is acceptable.
|
||||
|
||||
# Progress
|
||||
|
||||
This is a list of some things that have been reversed to some non-trivial extent.
|
||||
Not everything is listed, check the code.
|
||||
(TODO: keep this list at least a bit up to date...)
|
||||
|
||||
### Unreversed / incomplete classes (at least the ones we know)
|
||||
```
|
||||
CPool
|
||||
CTxdStore
|
||||
CVector
|
||||
CVector2D
|
||||
CMatrix
|
||||
CModelInfo
|
||||
CBaseModelInfo
|
||||
CSimpleModelInfo
|
||||
CTimeModelInfo
|
||||
CClumpModelInfo
|
||||
CPedModelInfo
|
||||
CVehicleModelInfo
|
||||
CVisibilityPlugins
|
||||
CRenderer
|
||||
CSprite
|
||||
CSprite2d
|
||||
CFont
|
||||
CEntity
|
||||
CPhysical
|
||||
CCollision
|
||||
CCullZones
|
||||
CTheZones
|
||||
CPathFind
|
||||
CAudioManager, cDMAudio, cSampleManager and all audio - being worked on
|
||||
CAccidentManager
|
||||
CBoat
|
||||
CBrightLights
|
||||
CBulletInfo
|
||||
CBulletTraces
|
||||
CCam
|
||||
CParticle
|
||||
CParticleMgr
|
||||
CPointLights
|
||||
CCoronas
|
||||
CAntennas
|
||||
CClouds
|
||||
CHud
|
||||
CCamera
|
||||
CCivilianPed
|
||||
CCopPed
|
||||
CCrane
|
||||
CCranes
|
||||
CCullZone
|
||||
CCullZones
|
||||
CEmergencyPed
|
||||
CExplosion
|
||||
CFallingGlassPane
|
||||
CFire
|
||||
CFireManager
|
||||
CGame
|
||||
CGarage
|
||||
CGarages
|
||||
CGlass
|
||||
CMenuManager
|
||||
CMotionBlurStreaks
|
||||
CPacManPickups
|
||||
CPed - being worked on
|
||||
CPedIK
|
||||
CPhoneInfo - one function left
|
||||
CPlayerInfo
|
||||
CPlayerPed
|
||||
CProjectile
|
||||
CProjectileInfo
|
||||
CRoadBlocks
|
||||
CRunningScript - being worked on
|
||||
CStats
|
||||
CSpecialFX
|
||||
CTrafficLights
|
||||
CWaterCannon
|
||||
CWaterCannons
|
||||
CWeapon
|
||||
CWeaponEffects
|
||||
```
|
||||
|
||||
# Low hanging fruit
|
||||
|
||||
There are a couple of things that have been reversed for other projects
|
||||
already that could probably be put into this project without too much effort.
|
||||
Again, the list is not complete:
|
||||
|
||||
* ~~Animation (https://github.com/aap/iii_anim)~~
|
||||
* File Loader (https://github.com/aap/librwgta/tree/master/tools/IIItest)
|
||||
* ...
|
||||
|
||||
# Coding style
|
||||
### Coding style
|
||||
|
||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||
@ -178,7 +190,7 @@ but here are some observations:
|
||||
|
||||
* Generally, try to make the code look as if R* could have written it
|
||||
|
||||
# Environment Variables
|
||||
### Environment Variables
|
||||
Here you can find a list of variables that you might need to set in windows:
|
||||
```
|
||||
"GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run.
|
||||
|
@ -61,9 +61,9 @@ enum AnimationId
|
||||
ANIM_KD_LEFT,
|
||||
ANIM_KD_RIGHT,
|
||||
ANIM_KO_SKID_FRONT,
|
||||
ANIM_KO_SPIN_R,
|
||||
ANIM_KO_SPIN_R, // named left in VC
|
||||
ANIM_KO_SKID_BACK,
|
||||
ANIM_KO_SPIN_L,
|
||||
ANIM_KO_SPIN_L, // named right in VC
|
||||
ANIM_SHOT_FRONT_PARTIAL,
|
||||
ANIM_SHOT_LEFT_PARTIAL,
|
||||
ANIM_SHOT_BACK_PARTIAL,
|
||||
|
@ -38,11 +38,18 @@
|
||||
#include "sampman.h"
|
||||
|
||||
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
|
||||
uint32 *audioLogicTimers = (uint32 *)0x6508A0;
|
||||
uint32 &gPornNextTime = *(uint32*)0x6508A0;
|
||||
uint32 &gSawMillNextTime = *(uint32*)0x6508A4;
|
||||
uint32 &gShopNextTime = *(uint32*)0x6508A8;
|
||||
uint32 &gAirportNextTime = *(uint32*)0x6508AC;
|
||||
uint32 &gCinemaNextTime = *(uint32*)0x6508B0;
|
||||
uint32 &gDocksNextTime = *(uint32*)0x6508B4;
|
||||
uint32 &gHomeNextTime = *(uint32*)0x6508B8;
|
||||
uint32 &gCellNextTime = *(uint32*)0x6508BC;
|
||||
uint32 &gNextCryTime = *(uint32*)0x6508C0;
|
||||
uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
|
||||
uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
|
||||
char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
|
||||
int32 *BankStartOffset = (int32 *)0x6FAB70; //[2]
|
||||
int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
|
||||
bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
|
||||
bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
|
||||
@ -415,11 +422,12 @@ cAudioManager::AddReleasingSounds()
|
||||
{
|
||||
bool toProcess[44];
|
||||
|
||||
for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
|
||||
tActiveSample &sample =
|
||||
m_asSamples[!m_bActiveSampleQueue][m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]];
|
||||
if(!m_asSamples[!m_bActiveSampleQueue][m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]]
|
||||
.m_bLoopEnded) {
|
||||
int8 queue = m_bActiveSampleQueue == 0;
|
||||
|
||||
for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) {
|
||||
tActiveSample &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
|
||||
if (sample.m_bLoopEnded) continue;
|
||||
|
||||
toProcess[i] = false;
|
||||
for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) {
|
||||
if(sample.m_nEntityIndex ==
|
||||
@ -453,11 +461,10 @@ cAudioManager::AddReleasingSounds()
|
||||
}
|
||||
sample.field_56 = 0;
|
||||
}
|
||||
memcpy(&m_sQueueSample, &sample, 92);
|
||||
memcpy(&m_sQueueSample, &sample, sizeof(sample));
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -625,7 +632,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
|
||||
}
|
||||
|
||||
int32
|
||||
cAudioManager::CreateEntity(int32 type, CPhysical *entity)
|
||||
cAudioManager::CreateEntity(int32 type, void *entity)
|
||||
{
|
||||
if(!m_bIsInitialised) return -4;
|
||||
if(!entity) return -2;
|
||||
@ -635,7 +642,7 @@ cAudioManager::CreateEntity(int32 type, CPhysical *entity)
|
||||
m_asAudioEntities[i].m_bIsUsed = true;
|
||||
m_asAudioEntities[i].m_bStatus = 0;
|
||||
m_asAudioEntities[i].m_nType = (eAudioType)type;
|
||||
m_asAudioEntities[i].m_pEntity = (void *)entity;
|
||||
m_asAudioEntities[i].m_pEntity = entity;
|
||||
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
|
||||
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
|
||||
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
|
||||
@ -2123,16 +2130,16 @@ uint32
|
||||
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
|
||||
{
|
||||
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
|
||||
if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); }
|
||||
if(strcmp(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
|
||||
if(strcmp(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
|
||||
if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); }
|
||||
if(strcmp(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
|
||||
if(strcmp(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
|
||||
if(strcmp(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
|
||||
if(strcmp(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
|
||||
if(strcmp(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
|
||||
if(strcmp(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "eight") == 0 || strcmpi(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "ojg") == 0 || strcmpi(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
|
||||
if(strcmpi(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
|
||||
|
||||
return GetGenericMaleTalkSfx(sound);
|
||||
}
|
||||
@ -2610,9 +2617,8 @@ char *SubZo3Label = (char *)0x6E9870;
|
||||
void
|
||||
cAudioManager::InitialisePoliceRadioZones()
|
||||
{
|
||||
for(int32 i = 0; i < 36; i++) {
|
||||
for(int32 j = 0; j < 8; j++) { ZoneSfx[i].m_aName[j] = 0; }
|
||||
}
|
||||
for(int32 i = 0; i < NUMAUDIOZONES; i++)
|
||||
memset(ZoneSfx[i].m_aName, 0, 8);
|
||||
|
||||
strcpy(ZoneSfx[0].m_aName, "HOSPI_2");
|
||||
ZoneSfx[0].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
|
||||
@ -2988,26 +2994,25 @@ cAudioManager::PlayerJustLeftCar(void) const
|
||||
void
|
||||
cAudioManager::PostInitialiseGameSpecificSetup()
|
||||
{
|
||||
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE,
|
||||
(CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
|
||||
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
|
||||
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
|
||||
|
||||
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
|
||||
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1);
|
||||
if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
|
||||
|
||||
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
|
||||
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1);
|
||||
if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
|
||||
|
||||
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
|
||||
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1);
|
||||
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
|
||||
|
||||
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
|
||||
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1);
|
||||
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
|
||||
|
||||
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
|
||||
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1);
|
||||
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
|
||||
|
||||
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
|
||||
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
|
||||
if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
|
||||
|
||||
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
|
||||
@ -3017,7 +3022,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
|
||||
m_sMissionAudio.m_bIsPlayed = 0;
|
||||
m_sMissionAudio.field_12 = 1;
|
||||
m_sMissionAudio.field_24 = 0;
|
||||
ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
|
||||
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
|
||||
}
|
||||
|
||||
void
|
||||
@ -3033,11 +3038,92 @@ cAudioManager::PreInitialiseGameSpecificSetup() const
|
||||
BankStartOffset[1] = SFX_COP_VOICE_1_ARREST_1;
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
void
|
||||
cAudioManager::PreloadMissionAudio(char *)
|
||||
struct MissionAudioData {
|
||||
const char *m_pName;
|
||||
int32 m_nId;
|
||||
};
|
||||
|
||||
constexpr MissionAudioData MissionAudioNameSfxAssoc[] = {
|
||||
{"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2},
|
||||
{"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B},
|
||||
{"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
|
||||
{"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1},
|
||||
{"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, {"j4t_3", STREAMED_SOUND_MISSION_J4T_3},
|
||||
{"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
|
||||
{"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C},
|
||||
{"j4_d", STREAMED_SOUND_MISSION_J4_D}, {"j4_e", STREAMED_SOUND_MISSION_J4_E},
|
||||
{"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
|
||||
{"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B},
|
||||
{"j6_c", STREAMED_SOUND_MISSION_J6_C}, {"j6_d", STREAMED_SOUND_MISSION_J6_D},
|
||||
{"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
|
||||
{"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B},
|
||||
{"s1_c", STREAMED_SOUND_MISSION_S1_C}, {"s1_c1", STREAMED_SOUND_MISSION_S1_C1},
|
||||
{"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
|
||||
{"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G},
|
||||
{"s1_h", STREAMED_SOUND_MISSION_S1_H}, {"s1_i", STREAMED_SOUND_MISSION_S1_I},
|
||||
{"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
|
||||
{"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A},
|
||||
{"s3_b", STREAMED_SOUND_MISSION_S3_B}, {"el3_a", STREAMED_SOUND_MISSION_EL3_A},
|
||||
{"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
|
||||
{"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B},
|
||||
{"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, {"mf3_c", STREAMED_SOUND_MISSION_MF3_C},
|
||||
{"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
|
||||
{"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A},
|
||||
{"a3_a", STREAMED_SOUND_MISSION_A3_A}, {"a5_a", STREAMED_SOUND_MISSION_A5_A},
|
||||
{"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
|
||||
{"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D},
|
||||
{"k1_a", STREAMED_SOUND_MISSION_K1_A}, {"k3_a", STREAMED_SOUND_MISSION_K3_A},
|
||||
{"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
|
||||
{"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C},
|
||||
{"r2_d", STREAMED_SOUND_MISSION_R2_D}, {"r2_e", STREAMED_SOUND_MISSION_R2_E},
|
||||
{"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
|
||||
{"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A},
|
||||
{"r6_a", STREAMED_SOUND_MISSION_R6_A}, {"r6_a1", STREAMED_SOUND_MISSION_R6_A1},
|
||||
{"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
|
||||
{"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A},
|
||||
{"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, {"yd2_c", STREAMED_SOUND_MISSION_YD2_C},
|
||||
{"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
|
||||
{"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F},
|
||||
{"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, {"yd2_h", STREAMED_SOUND_MISSION_YD2_H},
|
||||
{"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
|
||||
{"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B},
|
||||
{"h5_c", STREAMED_SOUND_MISSION_H5_C}, {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A},
|
||||
{"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
|
||||
{"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2},
|
||||
{"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4},
|
||||
{"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
|
||||
{"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B},
|
||||
{"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"k1_b", STREAMED_SOUND_MISSION_K1_B},
|
||||
{"c_1", STREAMED_SOUND_MISSION_CAT1}};
|
||||
|
||||
int32
|
||||
FindMissionAudioSfx(const char *name)
|
||||
{
|
||||
EAXJMP(0x579550);
|
||||
for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
|
||||
if(strcmpi(MissionAudioNameSfxAssoc[i].m_pName, name) == 0) return MissionAudioNameSfxAssoc[i].m_nId;
|
||||
}
|
||||
debug("Can't find mission audio %s", name);
|
||||
return NO_SAMPLE;
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::PreloadMissionAudio(const char *name)
|
||||
{
|
||||
if(m_bIsInitialised) {
|
||||
int32 missionAudioSfx = FindMissionAudioSfx(name);
|
||||
if(missionAudioSfx != NO_SAMPLE) {
|
||||
m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
|
||||
m_sMissionAudio.m_bLoadingStatus = 0;
|
||||
m_sMissionAudio.m_bPlayStatus = 0;
|
||||
m_sMissionAudio.field_22 = 0;
|
||||
m_sMissionAudio.field_24 =
|
||||
field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
|
||||
m_sMissionAudio.field_24 *= 4;
|
||||
m_sMissionAudio.m_bIsPlayed = 0;
|
||||
m_sMissionAudio.field_12 = 1;
|
||||
g_bMissionAudioLoadFailed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -3129,7 +3215,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
|
||||
static uint8 counter = 0;
|
||||
|
||||
uint32 time = CTimer::GetTimeInMilliseconds();
|
||||
if(time > audioLogicTimers[3]) {
|
||||
if(time > gAirportNextTime) {
|
||||
switch(sound) {
|
||||
case SCRIPT_SOUND_AIRPORT_LOOP_S:
|
||||
maxDist = 900.f;
|
||||
@ -3164,7 +3250,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000;
|
||||
gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3539,7 +3625,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
||||
static uint8 counter = 0;
|
||||
|
||||
uint32 time = CTimer::GetTimeInMilliseconds();
|
||||
if(time > audioLogicTimers[4]) {
|
||||
if(time > gCinemaNextTime) {
|
||||
switch(sound) {
|
||||
case SCRIPT_SOUND_CINEMA_LOOP_S:
|
||||
maxDist = 900.f;
|
||||
@ -3575,7 +3661,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000;
|
||||
gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3599,7 +3685,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
||||
static uint32 counter = 0;
|
||||
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if(time > audioLogicTimers[5]) {
|
||||
if(time > gDocksNextTime) {
|
||||
switch(sound) {
|
||||
case SCRIPT_SOUND_DOCKS_LOOP_S:
|
||||
maxDist = 900.f;
|
||||
@ -3634,7 +3720,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000;
|
||||
gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3887,16 +3973,20 @@ void
|
||||
cAudioManager::ProcessFrontEnd()
|
||||
{
|
||||
bool processed;
|
||||
bool processedPickup;
|
||||
bool processedMission;
|
||||
int16 sample;
|
||||
|
||||
static uint32 counter = 0;
|
||||
static uint8 counter = 0;
|
||||
static uint32 cPickupNextFrame = 0;
|
||||
static uint32 cPartMisComNextFrame = 0;
|
||||
|
||||
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
||||
processedPickup = 0;
|
||||
processed = 0;
|
||||
processedMission = 0;
|
||||
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
|
||||
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
|
||||
break;
|
||||
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break;
|
||||
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
|
||||
break;
|
||||
@ -3904,7 +3994,7 @@ cAudioManager::ProcessFrontEnd()
|
||||
case SOUND_GARAGE_BAD_VEHICLE:
|
||||
case SOUND_3C:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
|
||||
processed = 1;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_GARAGE_OPENING:
|
||||
case SOUND_GARAGE_BOMB1_SET:
|
||||
@ -3920,16 +4010,19 @@ cAudioManager::ProcessFrontEnd()
|
||||
case SOUND_EVIDENCE_PICKUP:
|
||||
case SOUND_UNLOAD_GOLD:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
|
||||
processed = 1;
|
||||
processedPickup = true;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_PICKUP_WEAPON_BOUGHT:
|
||||
case SOUND_PICKUP_WEAPON:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
|
||||
processed = 1;
|
||||
processedPickup = true;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_4A:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
|
||||
processed = 1;
|
||||
processedPickup = true;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_PICKUP_BONUS:
|
||||
case SOUND_PICKUP_MONEY:
|
||||
@ -3938,60 +4031,65 @@ cAudioManager::ProcessFrontEnd()
|
||||
case SOUND_PICKUP_PACMAN_PACKAGE:
|
||||
case SOUND_PICKUP_FLOAT_PACKAGE:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
|
||||
processed = 1;
|
||||
processedPickup = true;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break;
|
||||
case SOUND_RACE_START_3:
|
||||
case SOUND_RACE_START_2:
|
||||
case SOUND_RACE_START_1:
|
||||
case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break;
|
||||
case SOUND_RACE_START_GO:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
|
||||
break;
|
||||
case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break;
|
||||
case SOUND_PART_MISSION_COMPLETE:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
|
||||
processedMission = true;
|
||||
break;
|
||||
case SOUND_FRONTEND_MENU_STARTING:
|
||||
processed = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_FRONTEND_MENU_COMPLETED:
|
||||
processed = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_FRONTEND_MENU_DENIED:
|
||||
processed = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_FRONTEND_MENU_SUCCESS:
|
||||
processed = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_FRONTEND_EXIT:
|
||||
processed = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_9A:
|
||||
processed = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break;
|
||||
case SOUND_FRONTEND_AUDIO_TEST:
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
|
||||
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
|
||||
break;
|
||||
case SOUND_FRONTEND_FAIL:
|
||||
processed = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
|
||||
processed = true;
|
||||
break;
|
||||
case SOUND_FRONTEND_NO_RADIO:
|
||||
case SOUND_FRONTEND_RADIO_CHANGE:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
|
||||
break;
|
||||
case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break;
|
||||
case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break;
|
||||
default: continue;
|
||||
}
|
||||
|
||||
if(processedPickup) {
|
||||
if(m_nTimeOfRecentCrime <= cPickupNextFrame) continue;
|
||||
cPickupNextFrame = m_nTimeOfRecentCrime + 5;
|
||||
} else if(processedMission) {
|
||||
if(m_nTimeOfRecentCrime <= cPartMisComNextFrame) continue;
|
||||
cPartMisComNextFrame = m_nTimeOfRecentCrime + 5;
|
||||
}
|
||||
|
||||
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
|
||||
if(sample == SFX_RAIN) {
|
||||
m_sQueueSample.m_nFrequency = 28509;
|
||||
@ -4106,7 +4204,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
||||
static uint8 counter = 0;
|
||||
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if(time > audioLogicTimers[6]) {
|
||||
if(time > gHomeNextTime) {
|
||||
switch(sound) {
|
||||
case SCRIPT_SOUND_HOME_LOOP_S:
|
||||
maxDist = 900.f;
|
||||
@ -4142,7 +4240,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 1;
|
||||
AddSampleToRequestedQueue();
|
||||
audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000;
|
||||
gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5507,7 +5605,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
|
||||
static uint8 iSound = 21;
|
||||
|
||||
weapon = nil;
|
||||
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
|
||||
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
||||
noReflection = 0;
|
||||
processed = 0;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
@ -6666,7 +6764,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
||||
|
||||
static uint8 counter = 0;
|
||||
|
||||
if(time > audioLogicTimers[7]) {
|
||||
if(time > gCellNextTime) {
|
||||
switch(sound) {
|
||||
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
|
||||
maxDist = 900.f;
|
||||
@ -6711,7 +6809,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
||||
params.m_pPed = 0;
|
||||
SetupPedComments(¶ms, SOUND_8A);
|
||||
}
|
||||
audioLogicTimers[7] = time + 500 + m_anRandomTable[3] % 1500;
|
||||
gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -6800,7 +6898,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
||||
}
|
||||
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if(time > audioLogicTimers[0]) {
|
||||
if(time > gPornNextTime) {
|
||||
m_sQueueSample.m_bVolume =
|
||||
ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_bVolume) {
|
||||
@ -6820,7 +6918,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000;
|
||||
gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7025,7 +7123,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if(time > audioLogicTimers[1]) {
|
||||
if(time > gSawMillNextTime) {
|
||||
m_sQueueSample.m_bVolume =
|
||||
ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_bVolume) {
|
||||
@ -7044,7 +7142,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000;
|
||||
gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7103,7 +7201,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if(time > audioLogicTimers[2]) {
|
||||
if(time > gShopNextTime) {
|
||||
m_sQueueSample.m_bVolume =
|
||||
ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_bVolume) {
|
||||
@ -7124,7 +7222,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000;
|
||||
gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7912,17 +8010,17 @@ cAudioManager::ReportCrime(int32 type, const CVector *pos)
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ResetAudioLogicTimers(int32 timer)
|
||||
cAudioManager::ResetAudioLogicTimers(uint32 timer)
|
||||
{
|
||||
audioLogicTimers[0] = timer;
|
||||
audioLogicTimers[8] = timer;
|
||||
audioLogicTimers[1] = timer;
|
||||
audioLogicTimers[7] = timer;
|
||||
audioLogicTimers[2] = timer;
|
||||
audioLogicTimers[6] = timer;
|
||||
audioLogicTimers[3] = timer;
|
||||
audioLogicTimers[5] = timer;
|
||||
audioLogicTimers[4] = timer;
|
||||
gPornNextTime = timer;
|
||||
gNextCryTime = timer;
|
||||
gSawMillNextTime = timer;
|
||||
gCellNextTime = timer;
|
||||
gShopNextTime = timer;
|
||||
gHomeNextTime = timer;
|
||||
gAirportNextTime = timer;
|
||||
gDocksNextTime = timer;
|
||||
gCinemaNextTime = timer;
|
||||
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
|
||||
if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
|
||||
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
|
||||
@ -8207,7 +8305,7 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetEntityStatus(int32 id, bool status)
|
||||
cAudioManager::SetEntityStatus(int32 id, uint8 status)
|
||||
{
|
||||
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
|
||||
m_asAudioEntities[id].m_bStatus = status;
|
||||
@ -8811,10 +8909,10 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
|
||||
SFX_POLICE_HELI_1;
|
||||
break;
|
||||
case SOUND_PED_BODYCAST_HIT:
|
||||
if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return;
|
||||
if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return;
|
||||
maxDist = 2500.f;
|
||||
soundIntensity = 50.f;
|
||||
audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500;
|
||||
gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
|
||||
pedComment.m_nSampleIndex =
|
||||
(m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1;
|
||||
break;
|
||||
@ -8869,46 +8967,124 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
|
||||
void
|
||||
cAudioManager::SetupSuspectLastSeenReport()
|
||||
{
|
||||
CAutomobile *automobile;
|
||||
CVehicle *veh;
|
||||
uint8 color1;
|
||||
int32 index;
|
||||
int32 main_color;
|
||||
int32 sample;
|
||||
|
||||
int32 color_pre_modifier;
|
||||
int32 color_post_modifier;
|
||||
|
||||
constexpr int32 colors[] = {
|
||||
3032, 248, 3032, 3032, 249, 3032, 3032, 250, 3032, 3032, 251, 3032, 258, 250, 3032, 3032, 252, 3032,
|
||||
3032, 253, 3032, 260, 250, 3032, 259, 250, 254, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
|
||||
258, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032,
|
||||
3032, 251, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 255, 3032,
|
||||
3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 259, 3032, 3032,
|
||||
258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032,
|
||||
3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
|
||||
258, 3032, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032,
|
||||
3032, 256, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 250, 3032,
|
||||
3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 259, 3032, 3032,
|
||||
258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032,
|
||||
3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
|
||||
258, 3032, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032,
|
||||
3032, 257, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032,
|
||||
259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032,
|
||||
258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032};
|
||||
constexpr int32 gCarColourTable[][3] = {
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
|
||||
};
|
||||
|
||||
if(MusicManager.m_nMusicMode != 2) {
|
||||
automobile = (CAutomobile *)FindPlayerVehicle();
|
||||
if(automobile) {
|
||||
if(MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
||||
veh = FindPlayerVehicle();
|
||||
if(veh) {
|
||||
if(60 - policeChannelTimer > 9) {
|
||||
color1 = automobile->m_currentColour1;
|
||||
if(color1 >= 95) {
|
||||
color1 = veh->m_currentColour1;
|
||||
if(color1 >= ARRAY_SIZE(gCarColourTable)) {
|
||||
debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
|
||||
} else {
|
||||
index = 3 * color1;
|
||||
main_color = colors[index + 1]; // todo refactor struct
|
||||
color_pre_modifier = colors[index];
|
||||
color_post_modifier = colors[index + 2];
|
||||
switch(automobile->m_modelIndex) {
|
||||
main_color = gCarColourTable[color1][1];
|
||||
color_pre_modifier = gCarColourTable[color1][0];
|
||||
color_post_modifier = gCarColourTable[color1][2];
|
||||
switch(veh->m_modelIndex) {
|
||||
case MI_LANDSTAL:
|
||||
case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
|
||||
case MI_IDAHO:
|
||||
@ -8959,7 +9135,7 @@ cAudioManager::SetupSuspectLastSeenReport()
|
||||
break;
|
||||
default:
|
||||
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ",
|
||||
automobile->m_modelIndex);
|
||||
veh->m_modelIndex);
|
||||
return;
|
||||
}
|
||||
if(policeChannelTimer != 60) {
|
||||
@ -8995,17 +9171,17 @@ cAudioManager::SetupSuspectLastSeenReport()
|
||||
++policeChannelTimer;
|
||||
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
||||
}
|
||||
if(color_pre_modifier != 3032 && policeChannelTimer != 60) {
|
||||
if(color_pre_modifier != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
|
||||
crimesSamples[policeChannelTimerSeconds] = color_pre_modifier;
|
||||
++policeChannelTimer;
|
||||
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
||||
}
|
||||
if(main_color != 3032 && policeChannelTimer != 60) {
|
||||
if(main_color != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
|
||||
crimesSamples[policeChannelTimerSeconds] = main_color;
|
||||
++policeChannelTimer;
|
||||
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
||||
}
|
||||
if(color_post_modifier != 3032 && policeChannelTimer != 60) {
|
||||
if(color_post_modifier != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
|
||||
crimesSamples[policeChannelTimerSeconds] = color_post_modifier;
|
||||
++policeChannelTimer;
|
||||
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
||||
@ -9113,11 +9289,75 @@ cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
|
||||
automobile->m_fGasPedalAudio = newGasPedalAudio;
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
void
|
||||
cAudioManager::UpdateReflections()
|
||||
{
|
||||
EAXJMP(0x57B470);
|
||||
const CVector &camPos = TheCamera.GetPosition();
|
||||
CColPoint colpoint;
|
||||
CEntity *ent;
|
||||
|
||||
if(m_nTimeOfRecentCrime & 7) {
|
||||
if(((uint8)m_nTimeOfRecentCrime + 1) & 7) {
|
||||
if(((uint8)m_nTimeOfRecentCrime + 2) & 7) {
|
||||
if(((uint8)m_nTimeOfRecentCrime + 3) & 7) {
|
||||
if(!(((uint8)m_nTimeOfRecentCrime + 4) & 7)) {
|
||||
m_avecReflectionsPos[4] = camPos;
|
||||
m_avecReflectionsPos[4].z += 50.f;
|
||||
if(CWorld::ProcessVerticalLine(
|
||||
camPos, m_avecReflectionsPos[4].z, colpoint,
|
||||
ent, true, false, false, false, true, false,
|
||||
false)) {
|
||||
m_afReflectionsDistances[4] =
|
||||
colpoint.point.z - camPos.z;
|
||||
} else {
|
||||
m_afReflectionsDistances[4] = 50.0f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_avecReflectionsPos[3] = camPos;
|
||||
m_avecReflectionsPos[3].x += 50.f;
|
||||
if(CWorld::ProcessLineOfSight(
|
||||
camPos, m_avecReflectionsPos[3], colpoint, ent, true,
|
||||
false, false, true, false, true, true)) {
|
||||
m_afReflectionsDistances[3] =
|
||||
Distance(camPos, colpoint.point);
|
||||
} else {
|
||||
m_afReflectionsDistances[3] = 50.0f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_avecReflectionsPos[2] = camPos;
|
||||
m_avecReflectionsPos[2].x -= 50.f;
|
||||
if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2],
|
||||
colpoint, ent, true, false, false,
|
||||
true, false, true, true)) {
|
||||
m_afReflectionsDistances[2] =
|
||||
Distance(camPos, colpoint.point);
|
||||
} else {
|
||||
m_afReflectionsDistances[2] = 50.0f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_avecReflectionsPos[1] = camPos;
|
||||
m_avecReflectionsPos[1].y -= 50.f;
|
||||
if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint,
|
||||
ent, true, false, false, true, false, true,
|
||||
true)) {
|
||||
m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
|
||||
} else {
|
||||
m_afReflectionsDistances[1] = 50.0f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_avecReflectionsPos[0] = camPos;
|
||||
m_avecReflectionsPos[0].y += 50.f;
|
||||
if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true,
|
||||
false, false, true, false, true, true)) {
|
||||
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
|
||||
} else {
|
||||
m_afReflectionsDistances[0] = 50.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
@ -9299,6 +9539,7 @@ InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
|
||||
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
|
||||
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
|
||||
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
|
||||
InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
|
||||
InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
|
||||
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
|
||||
InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
|
||||
@ -9393,6 +9634,7 @@ InjectHook(0x57FCC0, &cAudioManager::SetupSuspectLastSeenReport, PATCH_JUMP);
|
||||
InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
|
||||
InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
|
||||
InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
|
||||
InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP);
|
||||
InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
|
||||
InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
|
||||
InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
|
||||
|
@ -449,7 +449,7 @@ public:
|
||||
float speedMultiplier) const; /// ok
|
||||
int32 ComputePan(float, CVector *); /// ok
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
|
||||
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
|
||||
int32 CreateEntity(int32 type, void* entity); /// ok
|
||||
|
||||
void DestroyAllGameCreatedEntities(); /// ok
|
||||
void DestroyEntity(int32 id); /// ok
|
||||
@ -576,8 +576,8 @@ public:
|
||||
void PlayerJustLeftCar() const; /// ok
|
||||
void PostInitialiseGameSpecificSetup(); /// ok
|
||||
void PostTerminateGameSpecificShutdown(); /// ok
|
||||
void PreInitialiseGameSpecificSetup() const; // ok
|
||||
void PreloadMissionAudio(char *); // todo
|
||||
void PreInitialiseGameSpecificSetup() const; /// ok
|
||||
void PreloadMissionAudio(const char *name); /// ok
|
||||
void PreTerminateGameSpecificShutdown(); /// ok
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues(); // todo
|
||||
@ -653,7 +653,7 @@ public:
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
|
||||
float collisionPower, float intensity2); /// ok
|
||||
void ReportCrime(int32 crime, const CVector *pos); /// ok
|
||||
void ResetAudioLogicTimers(int32 timer); /// ok
|
||||
void ResetAudioLogicTimers(uint32 timer); /// ok
|
||||
void ResetPoliceRadio(); /// ok
|
||||
void ResetTimers(uint32 time); /// ok
|
||||
|
||||
@ -666,7 +666,7 @@ public:
|
||||
void SetDynamicAcousticModelingStatus(bool status);
|
||||
void SetEffectsFadeVolume(uint8 volume) const;
|
||||
void SetEffectsMasterVolume(uint8 volume) const;
|
||||
void SetEntityStatus(int32 id, bool status);
|
||||
void SetEntityStatus(int32 id, uint8 status);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
||||
@ -689,7 +689,7 @@ public:
|
||||
void TranslateEntity(CVector *v1, CVector *v2) const;
|
||||
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile);
|
||||
void UpdateReflections(); // todo
|
||||
void UpdateReflections();
|
||||
bool UsesReverseWarning(int32 model) const;
|
||||
bool UsesSiren(int32 model) const;
|
||||
bool UsesSirenSwitching(int32 model) const;
|
||||
|
@ -18,7 +18,7 @@
|
||||
#pragma comment( lib, "mss32.lib" )
|
||||
|
||||
cSampleManager &SampleManager = *(cSampleManager *)0x7341E0;
|
||||
int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
|
||||
extern int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
@ -135,6 +135,7 @@ public:
|
||||
};
|
||||
|
||||
extern cSampleManager &SampleManager;
|
||||
extern int32 (&BankStartOffset)[MAX_SAMPLEBANKS];
|
||||
|
||||
static char StreamedNameTable[][25]=
|
||||
{
|
||||
|
@ -660,7 +660,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
||||
|
||||
if (!entity->m_flagD80) {
|
||||
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
||||
float modifiedSin = 0.3 * (s + 1.0f);
|
||||
float modifiedSin = 0.3f * (s + 1.0f);
|
||||
|
||||
|
||||
int16 colorId;
|
||||
|
@ -4677,7 +4677,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pPed);
|
||||
pPed->m_fHealth = *(float*)&ScriptParams[1];
|
||||
pPed->m_fHealth = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_CHAR_HEALTH:
|
||||
@ -4685,9 +4685,8 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
float health = *(float*)&ScriptParams[1];
|
||||
if (health != 0.0f) {
|
||||
pPed->m_fHealth = *(float*)&ScriptParams[1];
|
||||
if (ScriptParams[1]) {
|
||||
pPed->m_fHealth = ScriptParams[1];
|
||||
}
|
||||
else if (pPed->bInVehicle) {
|
||||
pPed->SetDead();
|
||||
@ -4704,7 +4703,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
||||
assert(pVehicle);
|
||||
pVehicle->m_fHealth = *(float*)&ScriptParams[1];
|
||||
pVehicle->m_fHealth = ScriptParams[1];
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_GET_PLAYER_HEALTH:
|
||||
@ -4840,7 +4839,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
|
||||
CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pSourcePed);
|
||||
pSourcePed->ClearLookFlag();
|
||||
pSourcePed->bIsRestoringLook = false;
|
||||
pSourcePed->bKeepTryingToLook = false;
|
||||
if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
|
||||
pSourcePed->RestorePreviousState();
|
||||
return 0;
|
||||
@ -4851,7 +4850,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
|
||||
CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
assert(pSourcePed);
|
||||
pSourcePed->ClearLookFlag();
|
||||
pSourcePed->bIsRestoringLook = false;
|
||||
pSourcePed->bKeepTryingToLook = false;
|
||||
if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY)
|
||||
pSourcePed->RestorePreviousState();
|
||||
return 0;
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "ModelIndices.h"
|
||||
#include "Camera.h"
|
||||
#include "win.h"
|
||||
#include "PCSave.h"
|
||||
|
||||
CControllerConfigManager &ControlsManager = *(CControllerConfigManager*)0x8F43A4;
|
||||
|
||||
@ -75,7 +76,7 @@ void CControllerConfigManager::LoadSettings(int32 file)
|
||||
char buff[29];
|
||||
CFileMgr::Read(file, buff, sizeof(buff));
|
||||
|
||||
if (!strcmp(buff, "THIS FILE IS NOT VALID YET"))
|
||||
if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1))
|
||||
bValid = false;
|
||||
else
|
||||
CFileMgr::Seek(file, 0, 0);
|
||||
@ -109,7 +110,7 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsRSHIFT, KEYBOARD);
|
||||
}
|
||||
else
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsSHIFT, OPTIONAL_EXTRA);
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
|
||||
|
||||
SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, rsRCTRL, KEYBOARD);
|
||||
SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, ' ', OPTIONAL_EXTRA);
|
||||
@ -162,11 +163,11 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
|
||||
#ifndef FIX_BUGS
|
||||
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD
|
||||
#else
|
||||
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, KEYBOARD); // BUG: must be KEYBOARD ?
|
||||
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, KEYBOARD);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA);
|
||||
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
|
||||
|
||||
SetControllerKeyAssociatedWithAction (PED_CYCLE_TARGET_LEFT, '[', KEYBOARD);
|
||||
|
||||
@ -351,115 +352,48 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
|
||||
|
||||
void CControllerConfigManager::InitialiseControllerActionNameArray()
|
||||
{
|
||||
wchar buff[40+2];
|
||||
wchar buf[ACTIONNAME_LENGTH + 2];
|
||||
|
||||
AsciiToUnicode("PED_LOOKBEHIND", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_LOOKBEHIND], buff, sizeof(m_aActionNames[PED_LOOKBEHIND]));
|
||||
#define SETACTIONNAME(name) AsciiToUnicode(#name, buf); CMessages::WideStringCopy(m_aActionNames[name], buf, ACTIONNAME_LENGTH);
|
||||
|
||||
AsciiToUnicode("PED_CYCLE_WEAPON_LEFT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_WEAPON_LEFT], buff, sizeof(m_aActionNames[PED_CYCLE_WEAPON_LEFT]));
|
||||
SETACTIONNAME(PED_LOOKBEHIND);
|
||||
SETACTIONNAME(PED_CYCLE_WEAPON_LEFT);
|
||||
SETACTIONNAME(PED_CYCLE_WEAPON_RIGHT);
|
||||
SETACTIONNAME(PED_LOCK_TARGET);
|
||||
SETACTIONNAME(PED_JUMPING);
|
||||
SETACTIONNAME(PED_SPRINT);
|
||||
SETACTIONNAME(PED_CYCLE_TARGET_LEFT);
|
||||
SETACTIONNAME(PED_CYCLE_TARGET_RIGHT);
|
||||
SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER);
|
||||
SETACTIONNAME(VEHICLE_LOOKBEHIND);
|
||||
SETACTIONNAME(VEHICLE_LOOKLEFT);
|
||||
SETACTIONNAME(VEHICLE_LOOKRIGHT);
|
||||
SETACTIONNAME(VEHICLE_HORN);
|
||||
SETACTIONNAME(VEHICLE_HANDBRAKE);
|
||||
SETACTIONNAME(VEHICLE_ACCELERATE);
|
||||
SETACTIONNAME(VEHICLE_BRAKE);
|
||||
SETACTIONNAME(VEHICLE_CHANGE_RADIO_STATION);
|
||||
SETACTIONNAME(TOGGLE_SUBMISSIONS);
|
||||
SETACTIONNAME(PED_SNIPER_ZOOM_IN);
|
||||
SETACTIONNAME(PED_SNIPER_ZOOM_OUT);
|
||||
SETACTIONNAME(PED_1RST_PERSON_LOOK_LEFT);
|
||||
SETACTIONNAME(PED_1RST_PERSON_LOOK_RIGHT);
|
||||
SETACTIONNAME(PED_1RST_PERSON_LOOK_UP);
|
||||
SETACTIONNAME(PED_1RST_PERSON_LOOK_DOWN);
|
||||
SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE);
|
||||
SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
|
||||
SETACTIONNAME(PED_FIREWEAPON);
|
||||
SETACTIONNAME(VEHICLE_ENTER_EXIT);
|
||||
SETACTIONNAME(GO_LEFT);
|
||||
SETACTIONNAME(GO_RIGHT);
|
||||
SETACTIONNAME(GO_FORWARD);
|
||||
SETACTIONNAME(GO_BACK);
|
||||
SETACTIONNAME(NETWORK_TALK);
|
||||
SETACTIONNAME(TOGGLE_DPAD);
|
||||
SETACTIONNAME(SWITCH_DEBUG_CAM_ON);
|
||||
SETACTIONNAME(TAKE_SCREEN_SHOT);
|
||||
|
||||
AsciiToUnicode("PED_CYCLE_WEAPON_RIGHT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_WEAPON_RIGHT], buff, sizeof(m_aActionNames[PED_CYCLE_WEAPON_RIGHT]));
|
||||
|
||||
AsciiToUnicode("PED_LOCK_TARGET", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_LOCK_TARGET], buff, sizeof(m_aActionNames[PED_LOCK_TARGET]));
|
||||
|
||||
AsciiToUnicode("PED_JUMPING", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_JUMPING], buff, sizeof(m_aActionNames[PED_JUMPING]));
|
||||
|
||||
AsciiToUnicode("PED_SPRINT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_SPRINT], buff, sizeof(m_aActionNames[PED_SPRINT]));
|
||||
|
||||
AsciiToUnicode("PED_CYCLE_TARGET_LEFT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_TARGET_LEFT], buff, sizeof(m_aActionNames[PED_CYCLE_TARGET_LEFT]));
|
||||
|
||||
AsciiToUnicode("PED_CYCLE_TARGET_RIGHT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_TARGET_RIGHT], buff, sizeof(m_aActionNames[PED_CYCLE_TARGET_RIGHT]));
|
||||
|
||||
AsciiToUnicode("PED_CENTER_CAMERA_BEHIND_PLAYER", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_CENTER_CAMERA_BEHIND_PLAYER], buff, sizeof(m_aActionNames[PED_CENTER_CAMERA_BEHIND_PLAYER]));
|
||||
|
||||
AsciiToUnicode("VEHICLE_LOOKBEHIND", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[VEHICLE_LOOKBEHIND], buff, sizeof(m_aActionNames[VEHICLE_LOOKBEHIND]));
|
||||
|
||||
AsciiToUnicode("VEHICLE_LOOKLEFT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[VEHICLE_LOOKLEFT], buff, sizeof(m_aActionNames[VEHICLE_LOOKLEFT]));
|
||||
|
||||
AsciiToUnicode("VEHICLE_LOOKRIGHT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[VEHICLE_LOOKRIGHT], buff, sizeof(m_aActionNames[VEHICLE_LOOKRIGHT]));
|
||||
|
||||
AsciiToUnicode("VEHICLE_HORN", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[VEHICLE_HORN], buff, sizeof(m_aActionNames[VEHICLE_HORN]));
|
||||
|
||||
AsciiToUnicode("VEHICLE_HANDBRAKE", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[VEHICLE_HANDBRAKE], buff, sizeof(m_aActionNames[VEHICLE_HANDBRAKE]));
|
||||
|
||||
AsciiToUnicode("VEHICLE_ACCELERATE", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[VEHICLE_ACCELERATE], buff, sizeof(m_aActionNames[VEHICLE_ACCELERATE]));
|
||||
|
||||
AsciiToUnicode("VEHICLE_BRAKE", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[VEHICLE_BRAKE], buff, sizeof(m_aActionNames[VEHICLE_BRAKE]));
|
||||
|
||||
AsciiToUnicode("VEHICLE_CHANGE_RADIO_STATION", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[VEHICLE_CHANGE_RADIO_STATION], buff, sizeof(m_aActionNames[VEHICLE_CHANGE_RADIO_STATION]));
|
||||
|
||||
AsciiToUnicode("TOGGLE_SUBMISSIONS", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[TOGGLE_SUBMISSIONS], buff, sizeof(m_aActionNames[TOGGLE_SUBMISSIONS]));
|
||||
|
||||
AsciiToUnicode("PED_SNIPER_ZOOM_IN", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_SNIPER_ZOOM_IN], buff, sizeof(m_aActionNames[PED_SNIPER_ZOOM_IN]));
|
||||
|
||||
AsciiToUnicode("PED_SNIPER_ZOOM_OUT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_SNIPER_ZOOM_OUT], buff, sizeof(m_aActionNames[PED_SNIPER_ZOOM_OUT]));
|
||||
|
||||
AsciiToUnicode("PED_1RST_PERSON_LOOK_LEFT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_LEFT], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_LEFT]));
|
||||
|
||||
AsciiToUnicode("PED_1RST_PERSON_LOOK_RIGHT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_RIGHT], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_RIGHT]));
|
||||
|
||||
AsciiToUnicode("PED_1RST_PERSON_LOOK_UP", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_UP], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_UP]));
|
||||
|
||||
AsciiToUnicode("PED_1RST_PERSON_LOOK_DOWN", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_DOWN], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_DOWN]));
|
||||
|
||||
AsciiToUnicode("SHOW_MOUSE_POINTER_TOGGLE", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[SHOW_MOUSE_POINTER_TOGGLE], buff, sizeof(m_aActionNames[SHOW_MOUSE_POINTER_TOGGLE]));
|
||||
|
||||
AsciiToUnicode("CAMERA_CHANGE_VIEW_ALL_SITUATIONS", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[CAMERA_CHANGE_VIEW_ALL_SITUATIONS], buff, sizeof(m_aActionNames[CAMERA_CHANGE_VIEW_ALL_SITUATIONS]));
|
||||
|
||||
AsciiToUnicode("PED_FIREWEAPON", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[PED_FIREWEAPON], buff, sizeof(m_aActionNames[PED_FIREWEAPON]));
|
||||
|
||||
AsciiToUnicode("VEHICLE_ENTER_EXIT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[VEHICLE_ENTER_EXIT], buff, sizeof(m_aActionNames[VEHICLE_ENTER_EXIT]));
|
||||
|
||||
AsciiToUnicode("GO_LEFT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[GO_LEFT], buff, sizeof(m_aActionNames[GO_LEFT]));
|
||||
|
||||
AsciiToUnicode("GO_RIGHT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[GO_RIGHT], buff, sizeof(m_aActionNames[GO_RIGHT]));
|
||||
|
||||
AsciiToUnicode("GO_FORWARD", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[GO_FORWARD], buff, sizeof(m_aActionNames[GO_FORWARD]));
|
||||
|
||||
AsciiToUnicode("GO_BACK", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[GO_BACK], buff, sizeof(m_aActionNames[GO_BACK]));
|
||||
|
||||
AsciiToUnicode("NETWORK_TALK", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[NETWORK_TALK], buff, sizeof(m_aActionNames[NETWORK_TALK]));
|
||||
|
||||
AsciiToUnicode("TOGGLE_DPAD", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[TOGGLE_DPAD], buff, sizeof(m_aActionNames[TOGGLE_DPAD]));
|
||||
|
||||
AsciiToUnicode("SWITCH_DEBUG_CAM_ON", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[SWITCH_DEBUG_CAM_ON], buff, sizeof(m_aActionNames[SWITCH_DEBUG_CAM_ON]));
|
||||
|
||||
AsciiToUnicode("TAKE_SCREEN_SHOT", buff);
|
||||
CMessages::WideStringCopy(m_aActionNames[TAKE_SCREEN_SHOT], buff, sizeof(m_aActionNames[TAKE_SCREEN_SHOT]));
|
||||
#undef SETACTIONNAME
|
||||
}
|
||||
|
||||
void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, int32 padnumber)
|
||||
@ -1422,7 +1356,7 @@ bool CControllerConfigManager::GetIsKeyboardKeyJustDown(RsKeyCodes keycode)
|
||||
return true;
|
||||
break;
|
||||
case rsENTER:
|
||||
if (CPad::GetPad(PAD1)->GetEnterJustDown())
|
||||
if (CPad::GetPad(PAD1)->GetReturnJustDown())
|
||||
return true;
|
||||
break;
|
||||
case rsLSHIFT:
|
||||
|
@ -117,7 +117,7 @@ public:
|
||||
DIJOYSTATE2 m_OldState;
|
||||
DIJOYSTATE2 m_NewState;
|
||||
#endif
|
||||
wchar m_aActionNames[MAX_CONTROLLERACTIONS][40];
|
||||
wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH];
|
||||
bool m_aButtonStates[MAX_BUTTONS];
|
||||
char _pad1[3];
|
||||
tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
|
||||
|
@ -411,7 +411,7 @@ CCutsceneMgr::Update(void)
|
||||
if (CPad::GetPad(0)->GetCrossJustDown()
|
||||
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
||||
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
||||
|| CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method
|
||||
|| CPad::GetPad(0)->GetEnterJustDown()
|
||||
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
|
||||
FinishCutscene();
|
||||
}
|
||||
|
@ -1148,12 +1148,12 @@ void CMenuManager::LoadSettings()
|
||||
CMBlur::BlurOn = true;
|
||||
MousePointerStateHelper.bInvertVertically = true;
|
||||
|
||||
static char Ver;
|
||||
char Ver[50];
|
||||
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
|
||||
if (fileHandle) {
|
||||
CFileMgr::Read(fileHandle, (char*)&Ver, sizeof(Ver));
|
||||
CFileMgr::Read(fileHandle, Ver, 29);
|
||||
|
||||
if (strncmp(&Ver, "THIS FILE IS NOT VALID YET", 26)) {
|
||||
if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) {
|
||||
CFileMgr::Seek(fileHandle, 0, 0);
|
||||
ControlsManager.LoadSettings(fileHandle);
|
||||
CFileMgr::Read(fileHandle, gString, 20);
|
||||
|
@ -19,3 +19,5 @@ extern C_PcSave PcSaveHelper;
|
||||
extern int *Slots;
|
||||
extern int *SlotFileName;
|
||||
extern int *SlotSaveDate;
|
||||
|
||||
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
|
||||
|
@ -1855,7 +1855,7 @@ char *CPad::EditString(char *pStr, int32 nSize)
|
||||
}
|
||||
|
||||
// extenter/up/down
|
||||
if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
|
||||
if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
|
||||
return nil;
|
||||
|
||||
return pStr;
|
||||
@ -1976,7 +1976,7 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
|
||||
if ( GetPad(0)->GetCapsLockJustDown() )
|
||||
*pRsKeys = rsCAPSLK;
|
||||
|
||||
if ( GetPad(0)->GetEnterJustDown() )
|
||||
if ( GetPad(0)->GetReturnJustDown() )
|
||||
*pRsKeys = rsENTER;
|
||||
|
||||
if ( GetPad(0)->GetLeftShiftJustDown() )
|
||||
|
@ -299,7 +299,7 @@ public:
|
||||
bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
|
||||
bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
|
||||
bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
|
||||
bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
|
||||
bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); }
|
||||
bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
|
||||
bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
|
||||
bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
|
||||
@ -314,7 +314,7 @@ public:
|
||||
bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
|
||||
bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
|
||||
bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
|
||||
bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
|
||||
bool GetReturnJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
|
||||
bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
|
||||
bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
|
||||
bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
|
||||
@ -325,6 +325,8 @@ public:
|
||||
bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
|
||||
bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
|
||||
bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
|
||||
bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); }
|
||||
bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); }
|
||||
|
||||
bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; }
|
||||
bool GetF(int32 n) { return NewKeyState.F[n]; }
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "World.h"
|
||||
#include "Streaming.h"
|
||||
|
||||
float &CRadar::m_RadarRange = *(float*)0x8E281C;
|
||||
float &CRadar::m_radarRange = *(float*)0x8E281C;
|
||||
CBlip (&CRadar::ms_RadarTrace)[NUMRADARBLIPS] = *(CBlip(*)[NUMRADARBLIPS]) * (uintptr*)0x6ED5E0;
|
||||
CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
|
||||
int *gRadarTxdIds = (int*)0x6299C0;
|
||||
@ -288,7 +288,7 @@ void CRadar::DrawBlips()
|
||||
|
||||
CVector2D vec2d;
|
||||
vec2d.x = vec2DRadarOrigin.x;
|
||||
vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y;
|
||||
vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
|
||||
TransformRealWorldPointToRadarSpace(in, vec2d);
|
||||
LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
@ -527,14 +527,14 @@ void CRadar::DrawMap()
|
||||
if (FindPlayerVehicle()) {
|
||||
float speed = FindPlayerSpeed().Magnitude();
|
||||
if (speed < RADAR_MIN_SPEED)
|
||||
m_RadarRange = RADAR_MIN_RANGE;
|
||||
m_radarRange = RADAR_MIN_RANGE;
|
||||
else if (speed < RADAR_MAX_SPEED)
|
||||
m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
|
||||
m_radarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
|
||||
else
|
||||
m_RadarRange = RADAR_MAX_RANGE;
|
||||
m_radarRange = RADAR_MAX_RANGE;
|
||||
}
|
||||
else
|
||||
m_RadarRange = RADAR_MIN_RANGE;
|
||||
m_radarRange = RADAR_MIN_RANGE;
|
||||
|
||||
vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
|
||||
DrawRadarMap();
|
||||
@ -795,12 +795,89 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 1
|
||||
const char* gRadarTexNames[] = {
|
||||
"radar00",
|
||||
"radar01",
|
||||
"radar02",
|
||||
"radar03",
|
||||
"radar04",
|
||||
"radar05",
|
||||
"radar06",
|
||||
"radar07",
|
||||
"radar08",
|
||||
"radar09",
|
||||
"radar10",
|
||||
"radar11",
|
||||
"radar12",
|
||||
"radar13",
|
||||
"radar14",
|
||||
"radar15",
|
||||
"radar16",
|
||||
"radar17",
|
||||
"radar18",
|
||||
"radar19",
|
||||
"radar20",
|
||||
"radar21",
|
||||
"radar22",
|
||||
"radar23",
|
||||
"radar24",
|
||||
"radar25",
|
||||
"radar26",
|
||||
"radar27",
|
||||
"radar28",
|
||||
"radar29",
|
||||
"radar30",
|
||||
"radar31",
|
||||
"radar32",
|
||||
"radar33",
|
||||
"radar34",
|
||||
"radar35",
|
||||
"radar36",
|
||||
"radar37",
|
||||
"radar38",
|
||||
"radar39",
|
||||
"radar40",
|
||||
"radar41",
|
||||
"radar42",
|
||||
"radar43",
|
||||
"radar44",
|
||||
"radar45",
|
||||
"radar46",
|
||||
"radar47",
|
||||
"radar48",
|
||||
"radar49",
|
||||
"radar50",
|
||||
"radar51",
|
||||
"radar52",
|
||||
"radar53",
|
||||
"radar54",
|
||||
"radar55",
|
||||
"radar56",
|
||||
"radar57",
|
||||
"radar58",
|
||||
"radar59",
|
||||
"radar60",
|
||||
"radar61",
|
||||
};
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
|
||||
#else
|
||||
void CRadar::Initialise()
|
||||
void
|
||||
CRadar::Initialise()
|
||||
{
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++) {
|
||||
ms_RadarTrace[i].m_BlipIndex = 1;
|
||||
SetRadarMarkerState(i, false);
|
||||
ms_RadarTrace[i].m_bInUse = false;
|
||||
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
|
||||
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
|
||||
ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
|
||||
}
|
||||
|
||||
m_radarRange = 350.0f;
|
||||
for (int i = 0; i < 64; i++)
|
||||
gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -1102,7 +1179,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
|
||||
out.x = s * in.y + c * in.x;
|
||||
out.y = c * in.y - s * in.x;
|
||||
|
||||
out = out * m_RadarRange + vec2DRadarOrigin;
|
||||
out = out * m_radarRange + vec2DRadarOrigin;
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -1142,8 +1219,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
|
||||
c = Cos(forward.Heading());
|
||||
}
|
||||
|
||||
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
|
||||
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange);
|
||||
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
|
||||
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
|
||||
|
||||
out.x = s * y + c * x;
|
||||
out.y = c * y - s * x;
|
||||
|
@ -55,7 +55,7 @@ enum
|
||||
struct CBlip
|
||||
{
|
||||
uint32 m_nColor;
|
||||
uint16 m_eBlipType; // eBlipType
|
||||
uint32 m_eBlipType; // eBlipType
|
||||
int32 m_nEntityHandle;
|
||||
CVector2D m_vec2DPos;
|
||||
CVector m_vecPos;
|
||||
@ -78,7 +78,7 @@ static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
|
||||
class CRadar
|
||||
{
|
||||
public:
|
||||
static float &m_RadarRange;
|
||||
static float &m_radarRange;
|
||||
static CBlip (&ms_RadarTrace)[NUMRADARBLIPS];
|
||||
static CSprite2d *AsukaSprite;
|
||||
static CSprite2d *BombSprite;
|
||||
|
@ -87,6 +87,9 @@ enum Config {
|
||||
NUM_FIRES = 40,
|
||||
|
||||
NUMPEDROUTES = 200,
|
||||
|
||||
NUMVISIBLEENTITIES = 2000,
|
||||
NUMINVISIBLEENTITIES = 150,
|
||||
};
|
||||
|
||||
// We'll use this once we're ready to become independent of the game
|
||||
@ -141,17 +144,17 @@ enum Config {
|
||||
# define CHATTYSPLASH // print what the game is loading
|
||||
#endif
|
||||
|
||||
#define FIX_BUGS // fix bugs in the game, TODO: use this more
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
|
||||
|
||||
// Pad
|
||||
#define KANGAROO_CHEAT
|
||||
|
||||
// Hud & radar
|
||||
#define ASPECT_RATIO_SCALE
|
||||
#define TRIANGULAR_BLIPS
|
||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||
|
||||
// Script
|
||||
#define USE_DEBUG_SCRIPT_LOADER
|
||||
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
||||
|
||||
// Vehicles
|
||||
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
|
||||
@ -162,6 +165,6 @@ enum Config {
|
||||
|
||||
// Peds
|
||||
#define ANIMATE_PED_COL_MODEL
|
||||
#define VC_PED_PORTS
|
||||
#define NEW_WALK_AROUND_ALGORITHM
|
||||
#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
|
||||
#define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
|
||||
#define CANCELLABLE_CAR_ENTER
|
||||
|
@ -354,6 +354,7 @@ DebugMenuPopulate(void)
|
||||
#ifndef MASTER
|
||||
DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
|
||||
#endif
|
||||
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
|
@ -78,21 +78,6 @@ public:
|
||||
bool IsZero(void) { return x == 0.0f && y == 0.0f && z == 0.0f; }
|
||||
};
|
||||
|
||||
inline float
|
||||
DotProduct(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
||||
}
|
||||
|
||||
inline CVector
|
||||
CrossProduct(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
return CVector(
|
||||
v1.y*v2.z - v1.z*v2.y,
|
||||
v1.z*v2.x - v1.x*v2.z,
|
||||
v1.x*v2.y - v1.y*v2.x);
|
||||
}
|
||||
|
||||
inline CVector operator+(const CVector &left, const CVector &right)
|
||||
{
|
||||
return CVector(left.x + right.x, left.y + right.y, left.z + right.z);
|
||||
@ -117,3 +102,24 @@ inline CVector operator/(const CVector &left, float right)
|
||||
{
|
||||
return CVector(left.x / right, left.y / right, left.z / right);
|
||||
}
|
||||
|
||||
inline float
|
||||
DotProduct(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
||||
}
|
||||
|
||||
inline CVector
|
||||
CrossProduct(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
return CVector(
|
||||
v1.y*v2.z - v1.z*v2.y,
|
||||
v1.z*v2.x - v1.x*v2.z,
|
||||
v1.x*v2.y - v1.y*v2.x);
|
||||
}
|
||||
|
||||
inline float
|
||||
Distance(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
return (v2 - v1).Magnitude();
|
||||
}
|
@ -49,9 +49,6 @@ public:
|
||||
CVector2D operator+(const CVector2D &rhs) const {
|
||||
return CVector2D(x+rhs.x, y+rhs.y);
|
||||
}
|
||||
CVector2D operator*(float t) const {
|
||||
return CVector2D(x*t, y*t);
|
||||
}
|
||||
CVector2D operator/(float t) const {
|
||||
return CVector2D(x/t, y/t);
|
||||
}
|
||||
@ -91,3 +88,13 @@ NormalizeXY(float &x, float &y)
|
||||
}else
|
||||
x = 1.0f;
|
||||
}
|
||||
|
||||
inline CVector2D operator*(const CVector2D &left, float right)
|
||||
{
|
||||
return CVector2D(left.x * right, left.y * right);
|
||||
}
|
||||
|
||||
inline CVector2D operator*(float left, const CVector2D &right)
|
||||
{
|
||||
return CVector2D(left * right.x, left * right.y);
|
||||
}
|
||||
|
917
src/peds/Ped.cpp
917
src/peds/Ped.cpp
File diff suppressed because it is too large
Load Diff
@ -15,6 +15,7 @@
|
||||
|
||||
struct CPathNode;
|
||||
class CAccident;
|
||||
class CObject;
|
||||
|
||||
struct CPedAudioData
|
||||
{
|
||||
@ -58,6 +59,15 @@ enum PedRouteType
|
||||
PEDROUTE_GO_TO_START_WHEN_DONE
|
||||
};
|
||||
|
||||
enum FightMoveHitLevel
|
||||
{
|
||||
HITLEVEL_NULL,
|
||||
HITLEVEL_GROUND,
|
||||
HITLEVEL_LOW,
|
||||
HITLEVEL_MEDIUM,
|
||||
HITLEVEL_HIGH
|
||||
};
|
||||
|
||||
struct FightMove
|
||||
{
|
||||
AnimationId animId;
|
||||
@ -65,7 +75,7 @@ struct FightMove
|
||||
float endFireTime;
|
||||
float comboFollowOnTime;
|
||||
float strikeRadius;
|
||||
uint8 hitLevel;
|
||||
uint8 hitLevel; // FightMoveHitLevel
|
||||
uint8 damage;
|
||||
uint8 flags;
|
||||
};
|
||||
@ -99,7 +109,8 @@ enum PedFightMoves
|
||||
FIGHTMOVE_HITBIGSTEP,
|
||||
FIGHTMOVE_HITONFLOOR,
|
||||
FIGHTMOVE_HITBEHIND,
|
||||
FIGHTMOVE_IDLE2NORM
|
||||
FIGHTMOVE_IDLE2NORM,
|
||||
NUM_FIGHTMOVES
|
||||
};
|
||||
|
||||
enum ePedPieceTypes
|
||||
@ -352,7 +363,7 @@ public:
|
||||
|
||||
uint8 bShakeFist : 1; // test shake hand at look entity
|
||||
uint8 bNoCriticalHits : 1; // if set, limbs won't came off
|
||||
uint8 m_ped_flagI4 : 1; // seems like related with cars
|
||||
uint8 m_ped_flagI4 : 1; // we've been put to car by script? - related with cars
|
||||
uint8 bHasAlreadyBeenRecorded : 1;
|
||||
uint8 bFallenDown : 1;
|
||||
#ifdef VC_PED_PORTS
|
||||
@ -420,7 +431,7 @@ public:
|
||||
float m_headingRate;
|
||||
uint16 m_vehEnterType; // TODO: this is more like a door, not a type
|
||||
int16 m_walkAroundType;
|
||||
CEntity *m_pCurrentPhysSurface;
|
||||
CPhysical *m_pCurrentPhysSurface;
|
||||
CVector m_vecOffsetFromPhysSurface;
|
||||
CEntity *m_pCurSurface;
|
||||
CVector m_vecSeekPos;
|
||||
@ -522,7 +533,6 @@ public:
|
||||
void SetDead(void);
|
||||
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
||||
void RemoveBodyPart(PedNode nodeId, int8 direction);
|
||||
void SpawnFlyingComponent(int, int8);
|
||||
bool OurPedCanSeeThisOne(CEntity *target);
|
||||
void Avoid(void);
|
||||
void Attack(void);
|
||||
@ -660,7 +670,6 @@ public:
|
||||
void ProcessBuoyancy(void);
|
||||
void ServiceTalking(void);
|
||||
void SetJump(void);
|
||||
void UpdatePosition(void);
|
||||
void WanderPath(void);
|
||||
void ReactToPointGun(CEntity*);
|
||||
void SeekCar(void);
|
||||
@ -681,6 +690,7 @@ public:
|
||||
void ScanForInterestingStuff(void);
|
||||
void WarpPedIntoCar(CVehicle*);
|
||||
void SetCarJack(CVehicle*);
|
||||
void WarpPedToNearLeaderOffScreen(void);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
@ -756,6 +766,8 @@ public:
|
||||
void WanderRange(void);
|
||||
void SetFollowRoute(int16, int16);
|
||||
void SeekBoatPosition(void);
|
||||
void UpdatePosition(void);
|
||||
CObject *SpawnFlyingComponent(int, int8);
|
||||
#ifdef VC_PED_PORTS
|
||||
bool CanPedJumpThis(CEntity*, CVector*);
|
||||
#else
|
||||
@ -785,9 +797,12 @@ public:
|
||||
static CPedAudioData (&CommentWaitTime)[38];
|
||||
|
||||
#ifndef MASTER
|
||||
static bool bUnusedFightThingOnPlayer;
|
||||
static bool bPopHeadsOnHeadshot;
|
||||
|
||||
// Mobile things
|
||||
static void SwitchDebugDisplay(void);
|
||||
void DebugRenderOnePedText(void);
|
||||
static bool bUnusedFightThingOnPlayer;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -493,6 +493,11 @@ CCredits::Render(void)
|
||||
bCreditsGoing = false;
|
||||
}
|
||||
|
||||
bool CCredits::AreCreditsDone(void)
|
||||
{
|
||||
return !bCreditsGoing;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4FE7A0, CCredits::Init, PATCH_JUMP);
|
||||
InjectHook(0x4FE760, CCredits::Start, PATCH_JUMP);
|
||||
|
@ -8,7 +8,7 @@ public:
|
||||
static void Init(void);
|
||||
static void Start(void);
|
||||
static void Stop(void);
|
||||
static bool AreCreditsDone(void) { return bCreditsGoing; }
|
||||
static bool AreCreditsDone(void);
|
||||
static void Render(void);
|
||||
static void PrintCreditSpace(float space, uint32 &line);
|
||||
static void PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset);
|
||||
|
@ -40,9 +40,9 @@ struct EntityInfo
|
||||
CLinkList<EntityInfo> &gSortedVehiclesAndPeds = *(CLinkList<EntityInfo>*)0x629AC0;
|
||||
|
||||
int32 &CRenderer::ms_nNoOfVisibleEntities = *(int32*)0x940730;
|
||||
CEntity **CRenderer::ms_aVisibleEntityPtrs = (CEntity**)0x6E9920;
|
||||
CEntity *(&CRenderer::ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES] = *(CEntity * (*)[NUMVISIBLEENTITIES]) * (uintptr*)0x6E9920;
|
||||
CEntity *(&CRenderer::ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES] = *(CEntity * (*)[NUMINVISIBLEENTITIES]) * (uintptr*)0x880B50;
|
||||
int32 &CRenderer::ms_nNoOfInVisibleEntities = *(int32*)0x8F1B78;
|
||||
CEntity **CRenderer::ms_aInVisibleEntityPtrs = (CEntity**)0x880B50;
|
||||
|
||||
CVector &CRenderer::ms_vecCameraPosition = *(CVector*)0x8E2C3C;
|
||||
CVehicle *&CRenderer::m_pFirstPersonVehicle = *(CVehicle**)0x885B80;
|
||||
@ -73,9 +73,9 @@ CRenderer::PreRender(void)
|
||||
for(i = 0; i < ms_nNoOfInVisibleEntities; i++)
|
||||
ms_aInVisibleEntityPtrs[i]->PreRender();
|
||||
|
||||
for(node = CVisibilityPlugins::m_alphaEntityList.tail.prev;
|
||||
node != &CVisibilityPlugins::m_alphaEntityList.head;
|
||||
node = node->prev)
|
||||
for(node = CVisibilityPlugins::m_alphaEntityList.head.next;
|
||||
node != &CVisibilityPlugins::m_alphaEntityList.tail;
|
||||
node = node->next)
|
||||
((CEntity*)node->item.entity)->PreRender();
|
||||
|
||||
CHeli::SpecialHeliPreRender();
|
||||
@ -983,7 +983,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
ms_nNoOfInVisibleEntities < 150)
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_STREAMME:
|
||||
@ -1033,7 +1033,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
ms_nNoOfInVisibleEntities < 150)
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_STREAMME:
|
||||
@ -1078,7 +1078,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
ms_nNoOfInVisibleEntities < 150)
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
}
|
||||
@ -1160,8 +1160,12 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
|
||||
return IsVehicleCullZoneVisible(ent);
|
||||
case ENTITY_TYPE_PED:
|
||||
ped = (CPed*)ent;
|
||||
if(ped->bInVehicle)
|
||||
return ped->m_pMyVehicle && IsVehicleCullZoneVisible(ped->m_pMyVehicle);
|
||||
if (ped->bInVehicle) {
|
||||
if (ped->m_pMyVehicle)
|
||||
return IsVehicleCullZoneVisible(ped->m_pMyVehicle);
|
||||
else
|
||||
return true;
|
||||
}
|
||||
return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
obj = (CObject*)ent;
|
||||
|
@ -19,9 +19,9 @@ class CPtrList;
|
||||
class CRenderer
|
||||
{
|
||||
static int32 &ms_nNoOfVisibleEntities;
|
||||
static CEntity **ms_aVisibleEntityPtrs; // [2000];
|
||||
static CEntity *(&ms_aVisibleEntityPtrs)[NUMVISIBLEENTITIES];
|
||||
static int32 &ms_nNoOfInVisibleEntities;
|
||||
static CEntity **ms_aInVisibleEntityPtrs; // [150];
|
||||
static CEntity *(&ms_aInVisibleEntityPtrs)[NUMINVISIBLEENTITIES];
|
||||
|
||||
static CVector &ms_vecCameraPosition;
|
||||
static CVehicle *&m_pFirstPersonVehicle;
|
||||
|
@ -1969,11 +1969,11 @@ _WinMain(HINSTANCE instance,
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
|
||||
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
|
||||
else if ( CPad::GetPad(0)->GetCharJustDown(VK_SPACE) )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() )
|
||||
else if ( CPad::GetPad(0)->GetAltJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetTabJustDown() )
|
||||
++gGameState;
|
||||
@ -2005,11 +2005,11 @@ _WinMain(HINSTANCE instance,
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
|
||||
else if ( CPad::GetPad(0)->GetEnterJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
|
||||
else if ( CPad::GetPad(0)->GetCharJustDown(VK_SPACE) )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() )
|
||||
else if ( CPad::GetPad(0)->GetAltJustDown() )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetTabJustDown() )
|
||||
++gGameState;
|
||||
|
@ -2474,8 +2474,8 @@ CAutomobile::TankControl(void)
|
||||
int lifeSpan = 250;
|
||||
if(m_vecMoveSpeed.Magnitude() > 0.08f){
|
||||
lifeSpan = 125;
|
||||
flashPos.x += 0.5f*m_vecMoveSpeed.x;
|
||||
flashPos.y += 0.5f*m_vecMoveSpeed.y;
|
||||
flashPos.x += 5.0f*m_vecMoveSpeed.x;
|
||||
flashPos.y += 5.0f*m_vecMoveSpeed.y;
|
||||
}
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.4f, black, 0, 0, 0, lifeSpan);
|
||||
flashPos += 0.3f*shotDir;
|
||||
@ -4210,7 +4210,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
|
||||
if(atomic == nil)
|
||||
return nil;
|
||||
|
||||
obj = new CObject;
|
||||
obj = new CObject();
|
||||
if(obj == nil)
|
||||
return nil;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user