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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge remote-tracking branch 'upstream/miami' into miami
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commit
5f98b4fdca
@ -123,39 +123,39 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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{
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m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
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if (m_nFireAudioEntity >= 0)
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SetEntityStatus(m_nFireAudioEntity, 1);
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SetEntityStatus(m_nFireAudioEntity, true);
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m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
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if (m_nCollisionEntity >= 0)
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SetEntityStatus(m_nCollisionEntity, 1);
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SetEntityStatus(m_nCollisionEntity, true);
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m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
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if (m_nFrontEndEntity >= 0)
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SetEntityStatus(m_nFrontEndEntity, 1);
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SetEntityStatus(m_nFrontEndEntity, true);
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m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
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if (m_nProjectileEntity >= 0)
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SetEntityStatus(m_nProjectileEntity, 1);
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SetEntityStatus(m_nProjectileEntity, true);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
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if (m_nWaterCannonEntity >= 0)
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SetEntityStatus(m_nWaterCannonEntity, 1);
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SetEntityStatus(m_nWaterCannonEntity, true);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
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if (m_nPoliceChannelEntity >= 0)
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SetEntityStatus(m_nPoliceChannelEntity, 1);
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SetEntityStatus(m_nPoliceChannelEntity, true);
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#ifdef GTA_BRIDGE
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
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if (m_nBridgeEntity >= 0)
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SetEntityStatus(m_nBridgeEntity, 1);
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SetEntityStatus(m_nBridgeEntity, true);
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#endif // GTA_BRIDGE
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m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
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if (m_nEscalatorEntity >= 0)
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SetEntityStatus(m_nEscalatorEntity, 1);
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SetEntityStatus(m_nEscalatorEntity, true);
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m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
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if (m_nExtraSoundsEntity >= 0)
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SetEntityStatus(m_nExtraSoundsEntity, 1);
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SetEntityStatus(m_nExtraSoundsEntity, true);
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m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
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@ -261,7 +261,7 @@ cAudioManager::ProcessReverb() const
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if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
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for (uint32 i = 0; i < numChannels; i++) {
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if (m_asActiveSamples[i].m_bReverbFlag)
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SampleManager.SetChannelReverbFlag(i, 1);
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SampleManager.SetChannelReverbFlag(i, true);
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}
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}
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}
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@ -350,7 +350,7 @@ cAudioManager::ProcessSpecial()
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if (playerPed != nil) {
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if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
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if (playerPed->EnteringCar()) {
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if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
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if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
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SampleManager.StopChannel(m_nActiveSamples);
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}
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}
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@ -361,7 +361,7 @@ cAudioManager::ProcessSpecial()
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void
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cAudioManager::ProcessEntity(int32 id)
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{
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if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) {
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if (m_asAudioEntities[id].m_bStatus) {
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m_sQueueSample.m_nEntityIndex = id;
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switch (m_asAudioEntities[id].m_nType) {
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case AUDIOTYPE_PHYSICAL:
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@ -2002,27 +2002,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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}
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} else {
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nCruising = 1;
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params.m_pVehicle->bAudioChangingGear = true;
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bAccelSampleStopped = true;
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SampleManager.StopChannel(m_nActiveSamples);
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if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
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&& !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
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if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
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if (nCruising < 800)
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++nCruising;
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} else if (nCruising > 3) {
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--nCruising;
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}
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freq = 27 * nCruising + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
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} else {
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nCruising = 0;
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}
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goto PlayCruising;
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}
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}
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} else {
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PlayCruising:
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bAccelSampleStopped = true;
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SampleManager.StopChannel(m_nActiveSamples);
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if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
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@ -2036,7 +2020,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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freq = 27 * nCruising + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
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AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
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} else {
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nCruising = 0;
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}
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@ -2232,7 +2216,6 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
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if (veh->m_modelIndex == MI_MRWHOOP)
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return true;
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veh->m_nAlarmState;
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if (veh->IsAlarmOn())
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return true;
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@ -4455,8 +4438,6 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_bRequireReflection = true;
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break;
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}
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// TODO: breaks the game right now, probably needs AudioManager.cpp to be done first
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/*
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case SOUND_WEAPON_CHAINSAW_ATTACK:
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if (FindVehicleOfPlayer())
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continue;
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@ -4491,7 +4472,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_nLoopCount = 0;
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emittingVol = 100;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13);
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m_sQueueSample.m_nEmittingVolume = 100;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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@ -4513,13 +4494,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_nLoopCount = 0;
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emittingVol = 100;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13);
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m_sQueueSample.m_nEmittingVolume = 100;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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break;
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*/
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case SOUND_WEAPON_SHOT_FIRED:
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weapon = ped->GetWeapon();
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if (!weapon)
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@ -128,7 +128,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
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for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
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if (!m_asAudioEntities[i].m_bIsUsed) {
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m_asAudioEntities[i].m_bIsUsed = true;
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m_asAudioEntities[i].m_nStatus = 0;
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m_asAudioEntities[i].m_bStatus = false;
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m_asAudioEntities[i].m_nType = type;
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m_asAudioEntities[i].m_pEntity = entity;
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m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
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@ -163,7 +163,7 @@ void
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cAudioManager::SetEntityStatus(int32 id, uint8 status)
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{
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if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
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m_asAudioEntities[id].m_nStatus = status;
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m_asAudioEntities[id].m_bStatus = status;
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}
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void
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@ -49,7 +49,7 @@ public:
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eAudioType m_nType;
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void *m_pEntity;
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bool m_bIsUsed;
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uint8 m_nStatus;
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uint8 m_bStatus;
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
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float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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uint8 m_AudioEvents;
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@ -512,7 +512,7 @@ cMusicManager::ServiceGameMode()
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gRetuneCounter = 0;
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field_2 = false;
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} else if (ped) {
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if (ped->m_objective != OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN && ped->m_objective != OBJ_55) {
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if(!ped->DyingOrDead()) {
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#ifdef GTA_PC
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if (SampleManager.IsMP3RadioChannelAvailable()
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&& vehicle->m_nRadioStation < USERTRACK
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@ -67,7 +67,7 @@ cAudioManager::InitialisePoliceRadio()
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for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
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m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
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SampleManager.SetChannelReverbFlag(policeChannel, 0);
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SampleManager.SetChannelReverbFlag(policeChannel, false);
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gSpecialSuspectLastSeenReport = false;
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for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
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gMinTimeToNextReport[i] = m_FrameCounter;
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@ -152,7 +152,7 @@ void CGarages::Init(void)
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}
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hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (hGarages >= 0)
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DMAudio.SetEntityStatus(hGarages, 1);
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DMAudio.SetEntityStatus(hGarages, true);
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}
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void CGarages::Shutdown(void)
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@ -1213,14 +1213,46 @@ void CPad::AddToCheatString(char c)
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int Cheat_strncmp(char* sourceStr, char* origCheatStr)
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{
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char cheatCodeVals[] = { 3,5,7,1,13,27,3,7,1,11,13,8,7,32,13,6,28,19,10,3,3,5,7,1,13,27,3,7 };
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for (uint32 i = 0; i < strlen(origCheatStr); i++) {
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if ((sourceStr[i] != origCheatStr[i] - cheatCodeVals[i]) || i >= ARRAY_SIZE(cheatCodeVals)) {
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return 1;
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#define ccmp(n) if((uint8)sourceStr[i] != (uint8)origCheatStr[i] - n) return 1;
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int i = 0;
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while(origCheatStr[i])
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{
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switch(i)
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{
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case 0: ccmp(3); break;
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case 1: ccmp(5); break;
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case 2: ccmp(7); break;
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case 3: ccmp(1); break;
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case 4: ccmp(13); break;
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case 5: ccmp(27); break;
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case 6: ccmp(3); break;
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case 7: ccmp(7); break;
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case 8: ccmp(1); break;
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case 9: ccmp(11); break;
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case 10: ccmp(13); break;
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case 11: ccmp(8); break;
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case 12: ccmp(7); break;
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case 13: ccmp(32); break;
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case 14: ccmp(13); break;
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case 15: ccmp(6); break;
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case 16: ccmp(28); break;
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case 17: ccmp(19); break;
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case 18: ccmp(10); break;
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case 19: ccmp(3); break;
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case 20: ccmp(3); break;
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case 21: ccmp(5); break;
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case 22: ccmp(7); break;
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case 23: ccmp(1); break;
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case 24: ccmp(13); break;
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case 25: ccmp(27); break;
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case 26: ccmp(3); break;
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case 27: ccmp(7); break;
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default: return 1;
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}
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i++;
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}
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return 0;
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#undef ccmp
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}
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// TODO(Miami): Mobile has changed some of the cheats to include debugging things
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@ -15,7 +15,7 @@ struct MenuEntry
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Menu *menu;
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MenuEntry(const char *name);
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virtual ~MenuEntry(void) {}
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virtual ~MenuEntry(void) { free((void*)name); }
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};
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typedef MenuEntry DebugMenuEntry;
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@ -319,7 +319,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bCanGiveUpSunbathing = true;
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m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
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DMAudio.SetEntityStatus(m_audioEntityId, 1);
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DMAudio.SetEntityStatus(m_audioEntityId, true);
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m_fearFlags = CPedType::GetThreats(m_nPedType);
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m_threatEntity = nil;
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m_eventOrThreat = CVector2D(0.0f, 0.0f);
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@ -139,7 +139,7 @@ void CWeather::Init(void)
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ForcedWeatherType = WEATHER_RANDOM;
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SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
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if (SoundHandle >= 0)
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DMAudio.SetEntityStatus(SoundHandle, 1);
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DMAudio.SetEntityStatus(SoundHandle, true);
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}
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void CWeather::Update(void)
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