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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Sync fix from master
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@ -36,6 +36,12 @@
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#define SCALE_AND_CENTER_X_FIX(a) (a)
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#endif
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#ifdef FIX_BUGS
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#define FRAMECOUNTER CTimer::GetLogicalFrameCounter()
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#else
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#define FRAMECOUNTER CTimer::GetFrameCounter()
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#endif
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// Game has colors inlined in code.
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// For easier modification we collect them here:
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CRGBA MONEY_COLOR(0, 207, 133, 255);
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@ -559,12 +565,12 @@ void CHud::Draw()
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CFont::SetDropShadowPosition(2);
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CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
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if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8
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|| m_ItemToFlash != ITEM_HEALTH
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|| playerPed->m_fHealth < 10
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&& CTimer::GetFrameCounter() & 8) {
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&& CTimer::FRAMECOUNTER & 8) {
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if (playerPed->m_fHealth >= 10
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|| playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
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|| playerPed->m_fHealth < 10 && FRAMECOUNTER & 8) {
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AsciiToUnicode("{", sPrintIcon);
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#ifdef FIX_BUGS
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@ -578,7 +584,7 @@ void CHud::Draw()
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if (FrontEndMenuManager.m_PrefsShowHud) {
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4) {
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// CFont::SetColor(HEALTH_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
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}
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@ -589,7 +595,7 @@ void CHud::Draw()
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/*
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DrawArmour
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*/
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if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
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if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) {
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CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
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if (playerPed->m_fArmour > 1.0f) {
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AsciiToUnicode("<", sPrintIcon);
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@ -605,7 +611,7 @@ void CHud::Draw()
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 4) {
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// CFont::SetColor(ARMOUR_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
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}
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@ -639,13 +645,13 @@ void CHud::Draw()
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if (FrontEndMenuManager.m_PrefsShowHud) {
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if (playerPed->m_pWanted->GetWantedLevel() > i
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&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
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+ 2000 || CTimer::GetFrameCounter() & 4)) {
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+ 2000 || FRAMECOUNTER & 4)) {
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WANTED_COLOR.a = alpha;
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CFont::SetColor(WANTED_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
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} else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) {
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} else if (playerPed->m_pWanted->m_nMinWantedLevel > i && FRAMECOUNTER & 4) {
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WANTED_COLOR_FLASH.a = alpha;
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CFont::SetColor(WANTED_COLOR_FLASH);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
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@ -961,7 +967,7 @@ void CHud::Draw()
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TimerFlashTimer = 0;
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}
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if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
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if (FRAMECOUNTER & 4 || TimerFlashTimer == 0) {
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AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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@ -999,7 +1005,7 @@ void CHud::Draw()
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CounterFlashTimer[i] = 0;
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}
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if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
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if (FRAMECOUNTER & 4 || CounterFlashTimer[i] == 0) {
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if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
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AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
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CFont::SetPropOn();
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@ -1054,7 +1060,7 @@ void CHud::Draw()
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DrawRadar
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*/
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if (FrontEndMenuManager.m_PrefsRadarMode != 2 &&
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!m_HideRadar && (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR)) {
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!m_HideRadar && (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR)) {
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
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CRadar::DrawMap();
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@ -478,7 +478,7 @@ DoGameSpecificStuffAfterSucessLoad()
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CGame::TidyUpMemory(true, false);
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StillToFadeOut = true;
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JustLoadedDontFadeInYet = true;
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TheCamera.Fade(0.0f, 0);
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TheCamera.Fade(0.0f, FADE_OUT);
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CTheScripts::Process();
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}
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