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Update README.md
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README.md
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README.md
@ -19,12 +19,20 @@ such that we have a working game at all times.
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- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
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- Move re3.exe to GTA 3 directory and run it.
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## How can I build it?
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Currently only building on VS2015/2017/2019 (Windows) and GCC (Linux) is tested.
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- Clone the repo.
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- Run `git submodule init` and `git submodule update`.
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- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
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- Run premake
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- On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
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- On Linux: proceed to [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux).
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- There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
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> :information_source: **Rendering engine** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
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> :warning: **Notice for builders** There are various settings at the very bottom of `config.h`, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
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https://github.com/GTAmodding/re3/tree/master/src/core/config.h
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## Contributing
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### Unreversed / incomplete classes (at least the ones we know)
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@ -141,11 +149,3 @@ but here are some observations:
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* do *not* use `dw` for `DWORD` or so, we're not programming win32
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* Generally, try to make the code look as if R* could have written it
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### Environment Variables
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Here you can find a list of variables that you might need to set in windows:
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```
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"GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run.
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"GTA_III_DIR" * path to "GTAIII" game folder.
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"LIBRW" * path to LIBRW.
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```
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