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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Improve CRoadBlocks code
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0d19036a42
commit
60898f39f2
@ -44,7 +44,7 @@ CRoadBlocks::Init(void)
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void
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void
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CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
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CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
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{
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{
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CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
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static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
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{1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
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{1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
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CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
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CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
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if (!pEntityToAttack)
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if (!pEntityToAttack)
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@ -54,7 +54,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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for (int32 i = 0; i < 2; i++) {
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for (int32 i = 0; i < 2; i++) {
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const int32 roadBlockIndex = i + 2 * roadBlockType;
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const int32 roadBlockIndex = i + 2 * roadBlockType;
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CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
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CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
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int32 modelInfoId = 0;
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int32 modelInfoId = MI_COP;
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eCopType copType = COP_STREET;
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eCopType copType = COP_STREET;
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switch (pVehicle->GetModelIndex())
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switch (pVehicle->GetModelIndex())
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{
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{
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@ -62,23 +62,6 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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modelInfoId = MI_FBI;
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modelInfoId = MI_FBI;
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copType = COP_FBI;
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copType = COP_FBI;
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break;
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break;
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case MI_MOONBEAM:
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case MI_ESPERANT:
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case MI_TAXI:
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case MI_KURUMA:
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case MI_BOBCAT:
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case MI_MRWHOOP:
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case MI_BFINJECT:
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case MI_CORPSE:
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case MI_POLICE:
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case MI_SECURICA:
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case MI_BANSHEE:
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case MI_PREDATOR:
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case MI_BUS:
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case MI_RHINO:
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copType = COP_STREET;
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modelInfoId = MI_COP;
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break;
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case MI_ENFORCER:
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case MI_ENFORCER:
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modelInfoId = MI_SWAT;
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modelInfoId = MI_SWAT;
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copType = COP_SWAT;
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copType = COP_SWAT;
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@ -121,7 +104,7 @@ void
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CRoadBlocks::GenerateRoadBlocks(void)
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CRoadBlocks::GenerateRoadBlocks(void)
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{
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{
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CMatrix offsetMatrix;
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CMatrix offsetMatrix;
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unsigned int frame = CTimer::GetFrameCounter() & 0xF;
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uint32 frame = CTimer::GetFrameCounter() & 0xF;
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int16 nRoadblockNode = (int16)(600 * frame) / 16;
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int16 nRoadblockNode = (int16)(600 * frame) / 16;
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const int16 maxRoadBlocks = (int16)(600 * (frame + 1)) / 16;
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const int16 maxRoadBlocks = (int16)(600 * (frame + 1)) / 16;
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int16 numRoadBlocks = CRoadBlocks::NumRoadBlocks;
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int16 numRoadBlocks = CRoadBlocks::NumRoadBlocks;
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@ -137,11 +120,9 @@ CRoadBlocks::GenerateRoadBlocks(void)
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if (direction.Magnitude() < 80.0f) {
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if (direction.Magnitude() < 80.0f) {
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CRoadBlocks::InOrOut[nRoadblockNode] = false;
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CRoadBlocks::InOrOut[nRoadblockNode] = false;
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continue;
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continue;
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}
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} else if (!CRoadBlocks::InOrOut[nRoadblockNode]) {
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else if (!CRoadBlocks::InOrOut[nRoadblockNode]) {
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CRoadBlocks::InOrOut[nRoadblockNode] = true;
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CRoadBlocks::InOrOut[nRoadblockNode] = true;
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}
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} else {
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else {
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continue;
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continue;
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}
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}
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if (!FindPlayerVehicle())
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if (!FindPlayerVehicle())
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@ -173,8 +154,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
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uint8 nRoadblockType = fDotProduct >= 0.0f;
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uint8 nRoadblockType = fDotProduct >= 0.0f;
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if (CGeneral::GetRandomNumber() & 1) {
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if (CGeneral::GetRandomNumber() & 1) {
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offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
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offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
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}
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} else {
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else {
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nRoadblockType = fDotProduct < 0.0f;
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nRoadblockType = fDotProduct < 0.0f;
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offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
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offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
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}
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}
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@ -208,15 +188,14 @@ CRoadBlocks::GenerateRoadBlocks(void)
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pVehicle->bExtendedRange = true;
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pVehicle->bExtendedRange = true;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
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pVehicle->m_bSirenOrAlarm = true;
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pVehicle->m_bSirenOrAlarm = true;
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if (pVehicle->m_matrix.GetForward().z <= 0.94f) {
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if (pVehicle->m_matrix.GetForward().z > 0.94f) {
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delete pVehicle;
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}
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else {
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CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
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CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
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CWorld::Add(pVehicle);
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CWorld::Add(pVehicle);
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pVehicle->bCreateRoadBlockPeds = true;
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pVehicle->bCreateRoadBlockPeds = true;
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pVehicle->m_nRoadblockType = nRoadblockType;
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pVehicle->m_nRoadblockType = nRoadblockType;
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pVehicle->m_nRoadblockNode = nRoadblockNode;
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pVehicle->m_nRoadblockNode = nRoadblockNode;
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} else {
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delete pVehicle;
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}
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}
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}
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}
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}
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}
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