mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
CParticleObject done, cDMAudio done
This commit is contained in:
parent
7ed494906a
commit
6093d855b0
@ -440,7 +440,7 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis
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}
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}
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int32
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int32
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cAudioManager::CreateEntity(int32 type, CPhysical *entity)
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cAudioManager::CreateEntity(int32 type, void *entity)
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{
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{
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if(!m_bIsInitialised) return -4;
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if(!m_bIsInitialised) return -4;
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if(!entity) return -2;
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if(!entity) return -2;
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@ -477,8 +477,8 @@ cAudioManager::DestroyAllGameCreatedEntities()
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case AUDIOTYPE_WEATHER:
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case AUDIOTYPE_WEATHER:
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case AUDIOTYPE_CRANE:
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case AUDIOTYPE_CRANE:
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case AUDIOTYPE_GARAGE:
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case AUDIOTYPE_GARAGE:
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case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break;
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case AUDIOTYPE_FIREHYDRANT: cAudioManager::DestroyEntity(i); break;
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case AUDIOTYPE_ONE_SHOT:
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case AUDIOTYPE_SCRIPTOBJECT:
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entity =
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entity =
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(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
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(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
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if(entity) { delete entity; }
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if(entity) { delete entity; }
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@ -602,10 +602,10 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
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m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
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if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
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if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
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if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
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if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
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if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
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if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
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@ -4029,7 +4029,7 @@ cAudioManager::ProcessEntity(int32 id)
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cAudioManager::ProcessCrane();
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cAudioManager::ProcessCrane();
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}
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}
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break;
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break;
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case AUDIOTYPE_ONE_SHOT:
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case AUDIOTYPE_SCRIPTOBJECT:
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if(!m_bUserPause) {
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if(!m_bUserPause) {
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bReverbFlag = 1;
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cAudioManager::ProcessScriptObject(id);
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cAudioManager::ProcessScriptObject(id);
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@ -4054,13 +4054,13 @@ cAudioManager::ProcessEntity(int32 id)
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case AUDIOTYPE_GARAGE:
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case AUDIOTYPE_GARAGE:
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if(!m_bUserPause) cAudioManager::ProcessGarages();
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if(!m_bUserPause) cAudioManager::ProcessGarages();
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break;
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break;
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case AUDIOTYPE_HYDRANT:
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case AUDIOTYPE_FIREHYDRANT:
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if(!m_bUserPause) {
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if(!m_bUserPause) {
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bReverbFlag = 1;
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cAudioManager::ProcessFireHydrant();
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cAudioManager::ProcessFireHydrant();
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}
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}
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break;
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break;
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case AUDIOTYPE_WATER_CANNON:
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case AUDIOTYPE_WATERCANNON:
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if(!m_bUserPause) {
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if(!m_bUserPause) {
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bReverbFlag = 1;
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cAudioManager::ProcessWaterCannon(id);
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cAudioManager::ProcessWaterCannon(id);
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@ -5617,6 +5617,51 @@ cAudioManager::Service()
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EAXJMP(0x57A2A0);
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EAXJMP(0x57A2A0);
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}
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}
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WRAPPER void cAudioManager::PlayOneShot(int, unsigned short, float)
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{
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EAXJMP(0x57A500);
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}
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WRAPPER void cAudioManager::SetEffectsFadeVol(unsigned char)
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{
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EAXJMP(0x57A770);
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}
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WRAPPER void cAudioManager::SetMusicFadeVol(unsigned char)
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{
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EAXJMP(0x57A790);
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}
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WRAPPER int8 cAudioManager::SetCurrent3DProvider(unsigned char)
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{
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EAXJMP(0x57A910);
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}
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WRAPPER void cAudioManager::ReportCrime(eCrimeType, CVector const &)
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{
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EAXJMP(0x5803D0);
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}
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WRAPPER void cAudioManager::PlaySuspectLastSeen(float, float, float)
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{
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EAXJMP(0x580500);
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}
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WRAPPER void cAudioManager::ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float)
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{
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EAXJMP(0x568410);
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}
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WRAPPER void cAudioManager::ResetTimers(unsigned int)
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{
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EAXJMP(0x57A7B0);
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}
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WRAPPER void cAudioManager::PreloadMissionAudio(char *)
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{
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EAXJMP(0x579550);
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}
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STARTPATCHES
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STARTPATCHES
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InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
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InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
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InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
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InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
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@ -59,15 +59,15 @@ enum eAudioType : int32 {
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AUDIOTYPE_FIRE = 2,
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AUDIOTYPE_FIRE = 2,
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AUDIOTYPE_WEATHER = 3,
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AUDIOTYPE_WEATHER = 3,
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AUDIOTYPE_CRANE = 4,
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AUDIOTYPE_CRANE = 4,
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AUDIOTYPE_ONE_SHOT = 5,
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AUDIOTYPE_SCRIPTOBJECT = 5,
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AUDIOTYPE_BRIDGE = 6,
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AUDIOTYPE_BRIDGE = 6,
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AUDIOTYPE_COLLISION = 7,
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AUDIOTYPE_COLLISION = 7,
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AUDIOTYPE_FRONTEND = 8,
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AUDIOTYPE_FRONTEND = 8,
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AUDIOTYPE_PROJECTILE = 9,
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AUDIOTYPE_PROJECTILE = 9,
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AUDIOTYPE_GARAGE = 10,
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AUDIOTYPE_GARAGE = 10,
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AUDIOTYPE_HYDRANT = 11,
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AUDIOTYPE_FIREHYDRANT = 11,
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AUDIOTYPE_WATER_CANNON = 12,
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AUDIOTYPE_WATERCANNON = 12,
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AUDIOTYPE_D = 13,
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AUDIOTYPE_POLICERADIO = 13,
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TOTAL_AUDIO_TYPES = 14,
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TOTAL_AUDIO_TYPES = 14,
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};
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};
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@ -173,11 +173,12 @@ class CPlane;
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class CVehicle;
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class CVehicle;
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class CPed;
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class CPed;
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struct cAudioScriptObject {
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class cAudioScriptObject {
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int16 m_wSound;
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public:
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char gap_2[2];
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int16 AudioId;
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CVector m_vecPos;
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char _pad0[2];
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int m_nAudioEntityId;
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CVector Posn;
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int32 AudioEntity;
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static void *operator new(size_t);
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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static void *operator new(size_t, int);
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@ -205,6 +206,19 @@ enum
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MAX_REFLECTIONS,
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MAX_REFLECTIONS,
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};
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};
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enum AudioEntityHandle
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{
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AEHANDLE_NONE = -5,
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AEHANDLE_ERROR_NOAUDIOSYS = -4,
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AEHANDLE_ERROR_NOFREESLOT = -3,
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AEHANDLE_ERROR_NOENTITY = -2,
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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};
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#define AEHANDLE_IS_FAILED(h) ((h)<0)
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#define AEHANDLE_IS_OK(h) ((h)>=0)
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class cAudioManager
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class cAudioManager
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{
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{
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public:
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public:
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@ -256,8 +270,7 @@ public:
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inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
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inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
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float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
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float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
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int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
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int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
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//
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//
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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@ -277,7 +290,7 @@ public:
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float speedMultiplier); /// ok
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float speedMultiplier); /// ok
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int32 ComputePan(float, CVector *); // todo
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int32 ComputePan(float, CVector *); // todo
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
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int32 CreateEntity(int32 type, CPhysical *entity); /// ok
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int32 CreateEntity(int32 type, void *entity); /// ok
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void DestroyAllGameCreatedEntities(); /// ok
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void DestroyAllGameCreatedEntities(); /// ok
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void DestroyEntity(int32 id); /// ok
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void DestroyEntity(int32 id); /// ok
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@ -510,6 +523,17 @@ public:
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void ProcessWeather(int32 id); // todo
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void ProcessWeather(int32 id); // todo
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// bool ProcessWetRoadNoise(void *);
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// bool ProcessWetRoadNoise(void *);
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void ProcessWorkShopScriptObject(uint8 sound); /// ok
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void ProcessWorkShopScriptObject(uint8 sound); /// ok
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void PlayOneShot(int, unsigned short, float);
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void SetEffectsFadeVol(unsigned char);
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void SetMusicFadeVol(unsigned char);
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int8 SetCurrent3DProvider(unsigned char);
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void ReportCrime(eCrimeType, CVector const &);
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void PlaySuspectLastSeen(float, float, float);
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void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
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void ResetTimers(unsigned int);
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void PreloadMissionAudio(char *);
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};
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};
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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@ -1,131 +1,131 @@
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#pragma once
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#pragma once
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enum /*eSounds*/
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enum
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{
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{
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SOUND_TEST_1 = 0,
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SCRSOUND_TEST_1 = 0,
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_SOUND_UNK_1 = 1,
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_SCRSOUND_UNK_1 = 1,
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_SOUND_UNK_2 = 2,
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_SCRSOUND_UNK_2 = 2,
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_SOUND_UNK_3 = 3,
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_SCRSOUND_UNK_3 = 3,
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_SOUND_CLUB_1_S = 4,
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_SCRSOUND_CLUB_1_S = 4,
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_SOUND_CLUB_1_L = 5,
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_SCRSOUND_CLUB_1_L = 5,
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_SOUND_CLUB_2_S = 6,
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_SCRSOUND_CLUB_2_S = 6,
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_SOUND_CLUB_2_L = 7,
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_SCRSOUND_CLUB_2_L = 7,
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_SOUND_CLUB_3_S = 8,
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_SCRSOUND_CLUB_3_S = 8,
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_SOUND_CLUB_3_L = 9,
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_SCRSOUND_CLUB_3_L = 9,
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_SOUND_CLUB_4_S = 10,
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_SCRSOUND_CLUB_4_S = 10,
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_SOUND_CLUB_4_L = 11,
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_SCRSOUND_CLUB_4_L = 11,
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_SOUND_CLUB_5_S = 12,
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_SCRSOUND_CLUB_5_S = 12,
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_SOUND_CLUB_5_L = 13,
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_SCRSOUND_CLUB_5_L = 13,
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_SOUND_CLUB_6_S = 14,
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_SCRSOUND_CLUB_6_S = 14,
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_SOUND_CLUB_6_L = 15,
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_SCRSOUND_CLUB_6_L = 15,
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_SOUND_CLUB_7_S = 16,
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_SCRSOUND_CLUB_7_S = 16,
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_SOUND_CLUB_7_L = 17,
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_SCRSOUND_CLUB_7_L = 17,
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_SOUND_CLUB_8_S = 18,
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_SCRSOUND_CLUB_8_S = 18,
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_SOUND_CLUB_8_L = 19,
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_SCRSOUND_CLUB_8_L = 19,
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_SOUND_CLUB_9_S = 20,
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_SCRSOUND_CLUB_9_S = 20,
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_SOUND_CLUB_9_L = 21,
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_SCRSOUND_CLUB_9_L = 21,
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_SOUND_CLUB_10_S = 22,
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_SCRSOUND_CLUB_10_S = 22,
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_SOUND_CLUB_10_L = 23,
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_SCRSOUND_CLUB_10_L = 23,
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_SOUND_CLUB_11_S = 24,
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_SCRSOUND_CLUB_11_S = 24,
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_SOUND_CLUB_11_L = 25,
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_SCRSOUND_CLUB_11_L = 25,
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_SOUND_CLUB_12_S = 26,
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_SCRSOUND_CLUB_12_S = 26,
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_SOUND_CLUB_12_L = 27,
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_SCRSOUND_CLUB_12_L = 27,
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_SOUND_CLUB_RAGGA_S = 28,
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_SCRSOUND_CLUB_RAGGA_S = 28,
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_SOUND_CLUB_RAGGA_L = 29,
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_SCRSOUND_CLUB_RAGGA_L = 29,
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SOUND_STRIP_CLUB_LOOP_1_S = 30,
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SCRSOUND_STRIP_CLUB_LOOP_1_S = 30,
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_SOUND_STRIP_CLUB_LOOP_1_L = 31,
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_SCRSOUND_STRIP_CLUB_LOOP_1_L = 31,
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SOUND_STRIP_CLUB_LOOP_2_S = 32,
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SCRSOUND_STRIP_CLUB_LOOP_2_S = 32,
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_SOUND_STRIP_CLUB_LOOP_2_L = 33,
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_SCRSOUND_STRIP_CLUB_LOOP_2_L = 33,
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_SOUND_SFX_WORKSHOP_1 = 34,
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_SCRSOUND_SFX_WORKSHOP_1 = 34,
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_SOUND_SFX_WORKSHOP_2 = 35,
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_SCRSOUND_SFX_WORKSHOP_2 = 35,
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_SOUND_SAWMILL_LOOP_S = 36,
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_SCRSOUND_SAWMILL_LOOP_S = 36,
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SOUND_SAWMILL_LOOP_L = 37,
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SCRSOUND_SAWMILL_LOOP_L = 37,
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_SOUND_DOG_FOOD_FACTORY_S = 38,
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_SCRSOUND_DOG_FOOD_FACTORY_S = 38,
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_SOUND_DOG_FOOD_FACTORY_L = 39,
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_SCRSOUND_DOG_FOOD_FACTORY_L = 39,
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_SOUND_LAUNDERETTE_1 = 40,
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_SCRSOUND_LAUNDERETTE_1 = 40,
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_SOUND_LAUNDERETTE_2 = 41,
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_SCRSOUND_LAUNDERETTE_2 = 41,
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_SOUND_RESTAURANT_CHINATOWN_S = 42,
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_SCRSOUND_RESTAURANT_CHINATOWN_S = 42,
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_SOUND_RESTAURANT_CHINATOWN_L = 43,
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_SCRSOUND_RESTAURANT_CHINATOWN_L = 43,
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_SOUND_RESTAURANT_ITALY_S = 44,
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_SCRSOUND_RESTAURANT_ITALY_S = 44,
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_SOUND_RESTAURANT_ITALY_L = 45,
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_SCRSOUND_RESTAURANT_ITALY_L = 45,
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_SOUND_RESTAURANT_GENERIC_1_S = 46,
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_SCRSOUND_RESTAURANT_GENERIC_1_S = 46,
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_SOUND_RESTAURANT_GENERIC_1_L = 47,
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_SCRSOUND_RESTAURANT_GENERIC_1_L = 47,
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_SOUND_RESTAURANT_GENERIC_2_S = 48,
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_SCRSOUND_RESTAURANT_GENERIC_2_S = 48,
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_SOUND_RESTAURANT_GENERIC_2_L = 49,
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_SCRSOUND_RESTAURANT_GENERIC_2_L = 49,
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_SOUND_AIRPORT_ANNOUNCEMENT_S = 50,
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_SCRSOUND_AIRPORT_ANNOUNCEMENT_S = 50,
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_SOUND_AIRPORT_ANNOUNCEMENT_L = 51,
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_SCRSOUND_AIRPORT_ANNOUNCEMENT_L = 51,
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_SOUND_SHOP_LOOP_1 = 52,
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_SCRSOUND_SHOP_LOOP_1 = 52,
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_SOUND_SHOP_LOOP_2 = 53,
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_SCRSOUND_SHOP_LOOP_2 = 53,
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_SOUND_CINEMA_S = 54,
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_SCRSOUND_CINEMA_S = 54,
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_SOUND_CINEMA_L = 55,
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_SCRSOUND_CINEMA_L = 55,
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_SOUND_DOCKS_FOGHORN_S = 56,
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_SCRSOUND_DOCKS_FOGHORN_S = 56,
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_SOUND_DOCKS_FOGHORN_L = 57,
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_SCRSOUND_DOCKS_FOGHORN_L = 57,
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_SOUND_HOME_S = 58,
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_SCRSOUND_HOME_S = 58,
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_SOUND_HOME_L = 59,
|
_SCRSOUND_HOME_L = 59,
|
||||||
_SOUND_PIANO_BAR = 60,
|
_SCRSOUND_PIANO_BAR = 60,
|
||||||
_SOUND_CLUB = 61,
|
_SCRSOUND_CLUB = 61,
|
||||||
SOUND_PORN_CINEMA_1_S = 62,
|
SCRSOUND_PORN_CINEMA_1_S = 62,
|
||||||
_SOUND_PORN_CINEMA_1_L = 63,
|
_SCRSOUND_PORN_CINEMA_1_L = 63,
|
||||||
SOUND_PORN_CINEMA_2_S = 64,
|
SCRSOUND_PORN_CINEMA_2_S = 64,
|
||||||
_SOUND_PORN_CINEMA_2_L = 65,
|
_SCRSOUND_PORN_CINEMA_2_L = 65,
|
||||||
SOUND_PORN_CINEMA_3_S = 66,
|
SCRSOUND_PORN_CINEMA_3_S = 66,
|
||||||
_SOUND_PORN_CINEMA_3_L = 67,
|
_SCRSOUND_PORN_CINEMA_3_L = 67,
|
||||||
_SOUND_BANK_ALARM_LOOP_S = 68,
|
_SCRSOUND_BANK_ALARM_LOOP_S = 68,
|
||||||
SOUND_BANK_ALARM_LOOP_L = 69,
|
SCRSOUND_BANK_ALARM_LOOP_L = 69,
|
||||||
_SOUND_POLICE_BALL_LOOP_S = 70,
|
_SCRSOUND_POLICE_BALL_LOOP_S = 70,
|
||||||
SOUND_POLICE_BALL_LOOP_L = 71,
|
SCRSOUND_POLICE_BALL_LOOP_L = 71,
|
||||||
_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
|
_SCRSOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
|
||||||
SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
|
SCRSOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
|
||||||
_SOUND_UNK_74 = 74,
|
_SCRSOUND_UNK_74 = 74,
|
||||||
_SOUND_UNK_75 = 75,
|
_SCRSOUND_UNK_75 = 75,
|
||||||
_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
|
_SCRSOUND_POLICE_CELL_BEATING_LOOP_S = 76,
|
||||||
SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
|
SCRSOUND_POLICE_CELL_BEATING_LOOP_L = 77,
|
||||||
SOUND_INJURED_PED_MALE_OUCH_S = 78,
|
SCRSOUND_INJURED_PED_MALE_OUCH_S = 78,
|
||||||
SOUND_INJURED_PED_MALE_OUCH_L = 79,
|
SCRSOUND_INJURED_PED_MALE_OUCH_L = 79,
|
||||||
SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
|
SCRSOUND_INJURED_PED_FEMALE_OUCH_S = 80,
|
||||||
SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
|
SCRSOUND_INJURED_PED_FEMALE_OUCH_L = 81,
|
||||||
SOUND_EVIDENCE_PICKUP = 82,
|
SCRSOUND_EVIDENCE_PICKUP = 82,
|
||||||
SOUND_UNLOAD_GOLD = 83,
|
SCRSOUND_UNLOAD_GOLD = 83,
|
||||||
_SOUND_RAVE_INDUSTRIAL_S = 84,
|
_SCRSOUND_RAVE_INDUSTRIAL_S = 84,
|
||||||
_SOUND_RAVE_INDUSTRIAL_L = 85,
|
_SCRSOUND_RAVE_INDUSTRIAL_L = 85,
|
||||||
_SOUND_RAVE_COMMERCIAL_S = 86,
|
_SCRSOUND_RAVE_COMMERCIAL_S = 86,
|
||||||
_SOUND_RAVE_COMMERCIAL_L = 87,
|
_SCRSOUND_RAVE_COMMERCIAL_L = 87,
|
||||||
_SOUND_RAVE_SUBURBAN_S = 88,
|
_SCRSOUND_RAVE_SUBURBAN_S = 88,
|
||||||
_SOUND_RAVE_SUBURBAN_L = 89,
|
_SCRSOUND_RAVE_SUBURBAN_L = 89,
|
||||||
_SOUND_GROAN_S = 90,
|
_SCRSOUND_GROAN_S = 90,
|
||||||
_SOUND_GROAN_L = 91,
|
_SCRSOUND_GROAN_L = 91,
|
||||||
SOUND_GATE_START_CLUNK = 92,
|
SCRSOUND_GATE_START_CLUNK = 92,
|
||||||
SOUND_GATE_STOP_CLUNK = 93,
|
SCRSOUND_GATE_STOP_CLUNK = 93,
|
||||||
SOUND_PART_MISSION_COMPLETE = 94,
|
SCRSOUND_PART_MISSION_COMPLETE = 94,
|
||||||
SOUND_CHUNKY_RUN_SHOUT = 95,
|
SCRSOUND_CHUNKY_RUN_SHOUT = 95,
|
||||||
SOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
|
SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
|
||||||
SOUND_RACE_START_1 = 97,
|
SCRSOUND_RACE_START_1 = 97,
|
||||||
SOUND_RACE_START_2 = 98,
|
SCRSOUND_RACE_START_2 = 98,
|
||||||
SOUND_RACE_START_3 = 99,
|
SCRSOUND_RACE_START_3 = 99,
|
||||||
SOUND_RACE_START_GO = 100,
|
SCRSOUND_RACE_START_GO = 100,
|
||||||
SOUND_SWAT_PED_SHOUT = 101,
|
SCRSOUND_SWAT_PED_SHOUT = 101,
|
||||||
SOUND_PRETEND_FIRE_LOOP = 102,
|
SCRSOUND_PRETEND_FIRE_LOOP = 102,
|
||||||
SOUND_AMMUNATION_CHAT_1 = 103,
|
SCRSOUND_AMMUNATION_CHAT_1 = 103,
|
||||||
SOUND_AMMUNATION_CHAT_2 = 104,
|
SCRSOUND_AMMUNATION_CHAT_2 = 104,
|
||||||
SOUND_AMMUNATION_CHAT_3 = 105,
|
SCRSOUND_AMMUNATION_CHAT_3 = 105,
|
||||||
_SOUND_BULLET_WALL_1 = 106,
|
_SCRSOUND_BULLET_WALL_1 = 106,
|
||||||
_SOUND_BULLET_WALL_2 = 107,
|
_SCRSOUND_BULLET_WALL_2 = 107,
|
||||||
_SOUND_BULLET_WALL_3 = 108,
|
_SCRSOUND_BULLET_WALL_3 = 108,
|
||||||
_SOUND_UNK_109 = 109,
|
_SCRSOUND_UNK_109 = 109,
|
||||||
_SOUND_GLASSFX2_1 = 110,
|
_SCRSOUND_GLASSFX2_1 = 110,
|
||||||
_SOUND_GLASSFX2_2 = 111,
|
_SCRSOUND_GLASSFX2_2 = 111,
|
||||||
_SOUND_PHONE_RING = 112,
|
_SCRSOUND_PHONE_RING = 112,
|
||||||
_SOUND_UNK_113 = 113,
|
_SCRSOUND_UNK_113 = 113,
|
||||||
_SOUND_GLASS_SMASH_1 = 114,
|
_SCRSOUND_GLASS_SMASH_1 = 114,
|
||||||
_SOUND_GLASS_SMASH_2 = 115,
|
_SCRSOUND_GLASS_SMASH_2 = 115,
|
||||||
_SOUND_GLASS_CRACK = 116,
|
_SCRSOUND_GLASS_CRACK = 116,
|
||||||
_SOUND_GLASS_SHARD = 117,
|
_SCRSOUND_GLASS_SHARD = 117,
|
||||||
_SOUND_WOODEN_BOX_SMASH = 118,
|
_SCRSOUND_WOODEN_BOX_SMASH = 118,
|
||||||
_SOUND_CARDBOARD_BOX_SMASH = 119,
|
_SCRSOUND_CARDBOARD_BOX_SMASH = 119,
|
||||||
_SOUND_COL_CAR = 120,
|
_SCRSOUND_COL_CAR = 120,
|
||||||
_SOUND_TYRE_BUMP = 121,
|
_SCRSOUND_TYRE_BUMP = 121,
|
||||||
_SOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
|
_SCRSOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
|
||||||
_SOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
|
_SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
|
||||||
};
|
};
|
||||||
|
|
||||||
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);
|
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);
|
@ -1,37 +1,375 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
#include "DMAudio.h"
|
#include "DMAudio.h"
|
||||||
|
#include "MusicManager.h"
|
||||||
|
#include "AudioManager.h"
|
||||||
|
#include "sampman.h"
|
||||||
|
|
||||||
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
|
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
|
||||||
|
|
||||||
WRAPPER void cDMAudio::Terminate(void) { EAXJMP(0x57C780); }
|
|
||||||
WRAPPER void cDMAudio::ReleaseDigitalHandle(void) { EAXJMP(0x57CA10); }
|
|
||||||
WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); }
|
|
||||||
|
|
||||||
WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); }
|
|
||||||
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
|
|
||||||
WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); }
|
|
||||||
WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); }
|
|
||||||
WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); }
|
|
||||||
WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
|
|
||||||
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
|
|
||||||
|
|
||||||
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
|
void
|
||||||
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
|
cDMAudio::Initialise(void)
|
||||||
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
|
{
|
||||||
WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); }
|
AudioManager.Initialise();
|
||||||
WRAPPER void cDMAudio::SetMusicMasterVolume(uint8) { EAXJMP(0x57C8C0); }
|
}
|
||||||
WRAPPER void cDMAudio::SetEffectsMasterVolume(uint8) { EAXJMP(0x57C890); }
|
|
||||||
WRAPPER uint8 cDMAudio::SetCurrent3DProvider(uint8) { EAXJMP(0x57C9B0); }
|
|
||||||
WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
|
|
||||||
|
|
||||||
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
|
void
|
||||||
WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
|
cDMAudio::Terminate(void)
|
||||||
WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
|
{
|
||||||
WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
|
AudioManager.Terminate();
|
||||||
WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
|
}
|
||||||
WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); }
|
|
||||||
WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }
|
void
|
||||||
WRAPPER void cDMAudio::DestroyEntity(int32) { EAXJMP(0x57C7F0); }
|
cDMAudio::Service(void)
|
||||||
WRAPPER void cDMAudio::ClearMissionAudio(void) { EAXJMP(0x57CE20); }
|
{
|
||||||
WRAPPER void cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { EAXJMP(0x57CAD0); }
|
AudioManager.Service();
|
||||||
|
}
|
||||||
|
|
||||||
|
int32
|
||||||
|
cDMAudio::CreateEntity(eAudioType type, void *UID)
|
||||||
|
{
|
||||||
|
return AudioManager.CreateEntity(type, UID);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::DestroyEntity(int32 audioEntity)
|
||||||
|
{
|
||||||
|
AudioManager.DestroyEntity(audioEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
|
||||||
|
{
|
||||||
|
AudioManager.SetEntityStatus(audioEntity, status);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume)
|
||||||
|
{
|
||||||
|
AudioManager.PlayOneShot(audioEntity, oneShot, volume);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::DestroyAllGameCreatedEntities(void)
|
||||||
|
{
|
||||||
|
AudioManager.DestroyAllGameCreatedEntities();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetEffectsMasterVolume(uint8 volume)
|
||||||
|
{
|
||||||
|
uint8 vol = volume;
|
||||||
|
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||||
|
|
||||||
|
AudioManager.SetEffectsMasterVolume(vol);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetMusicMasterVolume(uint8 volume)
|
||||||
|
{
|
||||||
|
uint8 vol = volume;
|
||||||
|
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||||
|
|
||||||
|
AudioManager.SetMusicMasterVolume(vol);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetEffectsFadeVol(uint8 volume)
|
||||||
|
{
|
||||||
|
uint8 vol = volume;
|
||||||
|
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||||
|
|
||||||
|
AudioManager.SetEffectsFadeVol(vol);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetMusicFadeVol(uint8 volume)
|
||||||
|
{
|
||||||
|
uint8 vol = volume;
|
||||||
|
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||||
|
|
||||||
|
AudioManager.SetMusicFadeVol(vol);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8
|
||||||
|
cDMAudio::GetNum3DProvidersAvailable(void)
|
||||||
|
{
|
||||||
|
return AudioManager.GetNum3DProvidersAvailable();
|
||||||
|
}
|
||||||
|
|
||||||
|
char *
|
||||||
|
cDMAudio::Get3DProviderName(uint8 id)
|
||||||
|
{
|
||||||
|
return AudioManager.Get3DProviderName(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
int8
|
||||||
|
cDMAudio::GetCurrent3DProviderIndex(void)
|
||||||
|
{
|
||||||
|
return AudioManager.GetCurrent3DProviderIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
int8
|
||||||
|
cDMAudio::SetCurrent3DProvider(uint8 which)
|
||||||
|
{
|
||||||
|
return AudioManager.SetCurrent3DProvider(which);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetSpeakerConfig(int32 config)
|
||||||
|
{
|
||||||
|
AudioManager.SetSpeakerConfig(config);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
cDMAudio::IsMP3RadioChannelAvailable(void)
|
||||||
|
{
|
||||||
|
return AudioManager.IsMP3RadioChannelAvailable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::ReleaseDigitalHandle(void)
|
||||||
|
{
|
||||||
|
AudioManager.ReleaseDigitalHandle();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::ReacquireDigitalHandle(void)
|
||||||
|
{
|
||||||
|
AudioManager.ReacquireDigitalHandle();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
|
||||||
|
{
|
||||||
|
AudioManager.SetDynamicAcousticModelingStatus(status);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
cDMAudio::CheckForAnAudioFileOnCD(void)
|
||||||
|
{
|
||||||
|
return AudioManager.CheckForAnAudioFileOnCD();
|
||||||
|
}
|
||||||
|
|
||||||
|
char
|
||||||
|
cDMAudio::GetCDAudioDriveLetter(void)
|
||||||
|
{
|
||||||
|
return AudioManager.GetCDAudioDriveLetter();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
cDMAudio::IsAudioInitialised(void)
|
||||||
|
{
|
||||||
|
return AudioManager.IsAudioInitialised();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos)
|
||||||
|
{
|
||||||
|
AudioManager.ReportCrime(crime, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
int32
|
||||||
|
cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
|
||||||
|
{
|
||||||
|
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
|
||||||
|
|
||||||
|
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||||
|
AudioManager.SetEntityStatus(audioEntity, true);
|
||||||
|
|
||||||
|
return audioEntity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
|
||||||
|
{
|
||||||
|
AudioManager.DestroyEntity(audioEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
|
||||||
|
{
|
||||||
|
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
|
||||||
|
|
||||||
|
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||||
|
{
|
||||||
|
AudioManager.SetEntityStatus(audioEntity, true);
|
||||||
|
AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::PlaySuspectLastSeen(float x, float y, float z)
|
||||||
|
{
|
||||||
|
AudioManager.PlaySuspectLastSeen(x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity)
|
||||||
|
{
|
||||||
|
AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
|
||||||
|
{
|
||||||
|
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::PlayRadioAnnouncement(uint8 announcement)
|
||||||
|
{
|
||||||
|
MusicManager.PlayAnnouncement(announcement);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
|
||||||
|
{
|
||||||
|
MusicManager.PlayFrontEndTrack(track, frontendFlag);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::StopFrontEndTrack(void)
|
||||||
|
{
|
||||||
|
MusicManager.StopFrontEndTrack();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::ResetTimers(uint32 time)
|
||||||
|
{
|
||||||
|
AudioManager.ResetTimers(time);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::ChangeMusicMode(uint8 mode)
|
||||||
|
{
|
||||||
|
MusicManager.ChangeMusicMode(mode);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::PreloadCutSceneMusic(uint8 track)
|
||||||
|
{
|
||||||
|
MusicManager.PreloadCutSceneMusic(track);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::PlayPreloadedCutSceneMusic(void)
|
||||||
|
{
|
||||||
|
MusicManager.PlayPreloadedCutSceneMusic();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::StopCutSceneMusic(void)
|
||||||
|
{
|
||||||
|
MusicManager.StopCutSceneMusic();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::PreloadMissionAudio(char *missionAudio)
|
||||||
|
{
|
||||||
|
AudioManager.PreloadMissionAudio(missionAudio);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8
|
||||||
|
cDMAudio::GetMissionAudioLoadingStatus(void)
|
||||||
|
{
|
||||||
|
return AudioManager.GetMissionAudioLoadingStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetMissionAudioLocation(float x, float y, float z)
|
||||||
|
{
|
||||||
|
AudioManager.SetMissionAudioLocation(x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::PlayLoadedMissionAudio(void)
|
||||||
|
{
|
||||||
|
AudioManager.PlayLoadedMissionAudio();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
cDMAudio::IsMissionAudioSampleFinished(void)
|
||||||
|
{
|
||||||
|
return AudioManager.IsMissionAudioSampleFinished();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::ClearMissionAudio(void)
|
||||||
|
{
|
||||||
|
AudioManager.ClearMissionAudio();
|
||||||
|
}
|
||||||
|
|
||||||
|
int32
|
||||||
|
cDMAudio::GetRadioInCar(void)
|
||||||
|
{
|
||||||
|
return MusicManager.GetRadioInCar();
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetRadioInCar(uint32 radio)
|
||||||
|
{
|
||||||
|
MusicManager.SetRadioInCar(radio);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
cDMAudio::SetRadioChannel(int8 radio, int32 pos)
|
||||||
|
{
|
||||||
|
MusicManager.SetRadioChannelByScript(radio, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
STARTPATCHES
|
||||||
|
InjectHook(0x57C760, &cDMAudio::Initialise, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C780, &cDMAudio::Terminate, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C7A0, &cDMAudio::Service, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C7C0, &cDMAudio::CreateEntity, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C7F0, &cDMAudio::DestroyEntity, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C810, &cDMAudio::SetEntityStatus, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C840, &cDMAudio::PlayOneShot, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C870, &cDMAudio::DestroyAllGameCreatedEntities, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C890, &cDMAudio::SetEffectsMasterVolume, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C8C0, &cDMAudio::SetMusicMasterVolume, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C8F0, &cDMAudio::SetEffectsFadeVol, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C920, &cDMAudio::SetMusicFadeVol, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C950, &cDMAudio::GetNum3DProvidersAvailable, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C970, &cDMAudio::Get3DProviderName, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C990, &cDMAudio::GetCurrent3DProviderIndex, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C9B0, &cDMAudio::SetCurrent3DProvider, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C9D0, &cDMAudio::SetSpeakerConfig, PATCH_JUMP);
|
||||||
|
InjectHook(0x57C9F0, &cDMAudio::IsMP3RadioChannelAvailable, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CA10, &cDMAudio::ReleaseDigitalHandle, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CA30, &cDMAudio::ReacquireDigitalHandle, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CA50, &cDMAudio::SetDynamicAcousticModelingStatus, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CA70, &cDMAudio::CheckForAnAudioFileOnCD, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CA90, &cDMAudio::GetCDAudioDriveLetter, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CAB0, &cDMAudio::IsAudioInitialised, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CAD0, &cDMAudio::ReportCrime, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CB00, &cDMAudio::CreateLoopingScriptObject, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CB40, &cDMAudio::DestroyLoopingScriptObject, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CB60, &cDMAudio::CreateOneShotScriptObject, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CBB0, &cDMAudio::PlaySuspectLastSeen, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CBE0, &cDMAudio::ReportCollision, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CC20, &cDMAudio::PlayFrontEndSound, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CC60, &cDMAudio::PlayRadioAnnouncement, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CC80, &cDMAudio::PlayFrontEndTrack, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CCB0, &cDMAudio::StopFrontEndTrack, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CCD0, &cDMAudio::ResetTimers, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CCF0, &cDMAudio::ChangeMusicMode, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CD10, &cDMAudio::PreloadCutSceneMusic, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CD30, &cDMAudio::PlayPreloadedCutSceneMusic, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CD50, &cDMAudio::StopCutSceneMusic, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CD70, &cDMAudio::PreloadMissionAudio, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CD90, &cDMAudio::GetMissionAudioLoadingStatus, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CDB0, &cDMAudio::SetMissionAudioLocation, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CDE0, &cDMAudio::PlayLoadedMissionAudio, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CE00, &cDMAudio::IsMissionAudioSampleFinished, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CE20, &cDMAudio::ClearMissionAudio, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CE40, &cDMAudio::GetRadioInCar, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CE60, &cDMAudio::SetRadioInCar, PATCH_JUMP);
|
||||||
|
InjectHook(0x57CE80, &cDMAudio::SetRadioChannel, PATCH_JUMP);
|
||||||
|
|
||||||
|
//InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP);
|
||||||
|
//InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP);
|
||||||
|
ENDPATCHES
|
@ -1,5 +1,4 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
enum eSound : int16
|
enum eSound : int16
|
||||||
{
|
{
|
||||||
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
|
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
|
||||||
@ -172,39 +171,84 @@ enum eSound : int16
|
|||||||
SOUND_TOTAL_PED_SOUNDS = 167,
|
SOUND_TOTAL_PED_SOUNDS = 167,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class cAudioScriptObject;
|
||||||
class CEntity;
|
class CEntity;
|
||||||
enum eCrimeType;
|
enum eCrimeType;
|
||||||
|
enum eAudioType;
|
||||||
|
|
||||||
class cDMAudio
|
class cDMAudio
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
~cDMAudio()
|
||||||
|
{ }
|
||||||
|
|
||||||
|
void Initialise(void);
|
||||||
void Terminate(void);
|
void Terminate(void);
|
||||||
|
void Service(void);
|
||||||
|
|
||||||
|
int32 CreateEntity(eAudioType type, void *UID);
|
||||||
|
void DestroyEntity(int32 audioEntity);
|
||||||
|
void SetEntityStatus(int32 audioEntity, uint8 status);
|
||||||
|
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||||
|
void DestroyAllGameCreatedEntities(void);
|
||||||
|
|
||||||
|
void SetEffectsMasterVolume(uint8 volume);
|
||||||
|
void SetMusicMasterVolume(uint8 volume);
|
||||||
|
void SetEffectsFadeVol(uint8 volume);
|
||||||
|
void SetMusicFadeVol(uint8 volume);
|
||||||
|
|
||||||
|
uint8 GetNum3DProvidersAvailable(void);
|
||||||
|
char *Get3DProviderName(uint8 id);
|
||||||
|
|
||||||
|
int8 GetCurrent3DProviderIndex(void);
|
||||||
|
int8 SetCurrent3DProvider(uint8 which);
|
||||||
|
|
||||||
|
void SetSpeakerConfig(int32 config);
|
||||||
|
|
||||||
|
bool IsMP3RadioChannelAvailable(void);
|
||||||
|
|
||||||
void ReleaseDigitalHandle(void);
|
void ReleaseDigitalHandle(void);
|
||||||
void ReacquireDigitalHandle(void);
|
void ReacquireDigitalHandle(void);
|
||||||
void Service(void);
|
|
||||||
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
|
void SetDynamicAcousticModelingStatus(uint8 status);
|
||||||
void ResetTimers(uint32 timerval);
|
|
||||||
bool IsAudioInitialised(void);
|
|
||||||
char GetCDAudioDriveLetter(void);
|
|
||||||
bool CheckForAnAudioFileOnCD(void);
|
bool CheckForAnAudioFileOnCD(void);
|
||||||
|
|
||||||
|
char GetCDAudioDriveLetter(void);
|
||||||
|
bool IsAudioInitialised(void);
|
||||||
|
|
||||||
|
void ReportCrime(eCrimeType crime, CVector const &pos);
|
||||||
|
|
||||||
|
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
|
||||||
|
void DestroyLoopingScriptObject(int32 audioEntity);
|
||||||
|
void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
|
||||||
|
|
||||||
|
void PlaySuspectLastSeen(float x, float y, float z);
|
||||||
|
|
||||||
|
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
|
||||||
|
|
||||||
|
void PlayFrontEndSound(uint16 frontend, uint32 volume);
|
||||||
|
void PlayRadioAnnouncement(uint8 announcement);
|
||||||
|
void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
|
||||||
|
void StopFrontEndTrack(void);
|
||||||
|
|
||||||
|
void ResetTimers(uint32 time);
|
||||||
|
|
||||||
void ChangeMusicMode(uint8 mode);
|
void ChangeMusicMode(uint8 mode);
|
||||||
void PlayFrontEndSound(uint32, uint32);
|
|
||||||
void PlayFrontEndTrack(uint32, uint32);
|
void PreloadCutSceneMusic(uint8 track);
|
||||||
void StopFrontEndTrack();
|
void PlayPreloadedCutSceneMusic(void);
|
||||||
void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
|
void StopCutSceneMusic(void);
|
||||||
void SetMusicMasterVolume(uint8);
|
|
||||||
void SetEffectsMasterVolume(uint8);
|
void PreloadMissionAudio(char *missionAudio);
|
||||||
uint8 SetCurrent3DProvider(uint8);
|
uint8 GetMissionAudioLoadingStatus(void);
|
||||||
int32 SetSpeakerConfig(int32);
|
void SetMissionAudioLocation(float x, float y, float z);
|
||||||
int32 GetRadioInCar(void);
|
void PlayLoadedMissionAudio(void);
|
||||||
void SetEffectsFadeVol(uint8);
|
bool IsMissionAudioSampleFinished(void);
|
||||||
void SetMusicFadeVol(uint8);
|
|
||||||
int32 CreateEntity(int, void*);
|
|
||||||
void SetEntityStatus(int32 id, uint8 enable);
|
|
||||||
void SetRadioInCar(int32);
|
|
||||||
uint8 IsMP3RadioChannelAvailable();
|
|
||||||
void DestroyEntity(int32);
|
|
||||||
void ClearMissionAudio(void);
|
void ClearMissionAudio(void);
|
||||||
void ReportCrime(eCrimeType crime, const CVector &pos);
|
|
||||||
|
int32 GetRadioInCar(void);
|
||||||
|
void SetRadioInCar(uint32 radio);
|
||||||
|
void SetRadioChannel(int8 radio, int32 pos);
|
||||||
};
|
};
|
||||||
extern cDMAudio &DMAudio;
|
extern cDMAudio &DMAudio;
|
||||||
|
@ -202,3 +202,44 @@ cMusicManager::StopFrontEndTrack()
|
|||||||
{
|
{
|
||||||
EAXJMP(0x57E3D0);
|
EAXJMP(0x57E3D0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
WRAPPER void cMusicManager::PlayAnnouncement(unsigned char)
|
||||||
|
{
|
||||||
|
EAXJMP(0x57E430);
|
||||||
|
}
|
||||||
|
|
||||||
|
WRAPPER void cMusicManager::PlayFrontEndTrack(unsigned char, unsigned char)
|
||||||
|
{
|
||||||
|
EAXJMP(0x57E2E0);
|
||||||
|
}
|
||||||
|
|
||||||
|
WRAPPER void cMusicManager::PreloadCutSceneMusic(unsigned char)
|
||||||
|
{
|
||||||
|
EAXJMP(0x57E210);
|
||||||
|
}
|
||||||
|
|
||||||
|
WRAPPER void cMusicManager::PlayPreloadedCutSceneMusic(void)
|
||||||
|
{
|
||||||
|
EAXJMP(0x57E290);
|
||||||
|
}
|
||||||
|
|
||||||
|
WRAPPER void cMusicManager::StopCutSceneMusic(void)
|
||||||
|
{
|
||||||
|
EAXJMP(0x57E2B0);
|
||||||
|
}
|
||||||
|
|
||||||
|
WRAPPER int32 cMusicManager::GetRadioInCar(void)
|
||||||
|
{
|
||||||
|
EAXJMP(0x57D1D0);
|
||||||
|
}
|
||||||
|
|
||||||
|
WRAPPER void cMusicManager::SetRadioInCar(unsigned int)
|
||||||
|
{
|
||||||
|
EAXJMP(0x57D2C0);
|
||||||
|
}
|
||||||
|
|
||||||
|
WRAPPER void cMusicManager::SetRadioChannelByScript(unsigned char, int)
|
||||||
|
{
|
||||||
|
EAXJMP(0x57D180);
|
||||||
|
}
|
@ -286,6 +286,15 @@ public:
|
|||||||
char *Get3DProviderName(char);
|
char *Get3DProviderName(char);
|
||||||
bool PlayerInCar();
|
bool PlayerInCar();
|
||||||
void DisplayRadioStationName();
|
void DisplayRadioStationName();
|
||||||
|
|
||||||
|
void PlayAnnouncement(unsigned char);
|
||||||
|
void PlayFrontEndTrack(unsigned char, unsigned char);
|
||||||
|
void PreloadCutSceneMusic(unsigned char);
|
||||||
|
void PlayPreloadedCutSceneMusic(void);
|
||||||
|
void StopCutSceneMusic(void);
|
||||||
|
int32 GetRadioInCar(void);
|
||||||
|
void SetRadioInCar(unsigned int);
|
||||||
|
void SetRadioChannelByScript(unsigned char, int);
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
|
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
|
||||||
|
@ -1194,7 +1194,7 @@ cSampleManager::Initialise(void)
|
|||||||
|
|
||||||
int32 randval;
|
int32 randval;
|
||||||
if ( bUseRandomTable )
|
if ( bUseRandomTable )
|
||||||
randval = AudioManager.GetRandomTabe(1);
|
randval = AudioManager.GetRandomNumber(1);
|
||||||
else
|
else
|
||||||
randval = localtm->tm_sec * localtm->tm_min;
|
randval = localtm->tm_sec * localtm->tm_min;
|
||||||
|
|
||||||
@ -1205,16 +1205,16 @@ cSampleManager::Initialise(void)
|
|||||||
randmp3 = randmp3->pNext;
|
randmp3 = randmp3->pNext;
|
||||||
|
|
||||||
if ( bUseRandomTable )
|
if ( bUseRandomTable )
|
||||||
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
|
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ( localtm->tm_sec > 0 )
|
if ( localtm->tm_sec > 0 )
|
||||||
{
|
{
|
||||||
int32 s = localtm->tm_sec;
|
int32 s = localtm->tm_sec;
|
||||||
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
|
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
|
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1293,7 +1293,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
|
|||||||
strcpy(filepath, m_szCDRomRootPath);
|
strcpy(filepath, m_szCDRomRootPath);
|
||||||
#endif // #if defined(GTA3_1_1_PATCH)
|
#endif // #if defined(GTA3_1_1_PATCH)
|
||||||
|
|
||||||
strcat(filepath, StreamedNameTable[AudioManager.GetRandomTabe(1) % TOTAL_STREAMED_SOUNDS]);
|
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
|
||||||
|
|
||||||
FILE *f = fopen(filepath, "rb");
|
FILE *f = fopen(filepath, "rb");
|
||||||
|
|
||||||
|
@ -1166,7 +1166,7 @@ void CReplay::RestoreStuffFromMem(void)
|
|||||||
ped->m_modelIndex = -1;
|
ped->m_modelIndex = -1;
|
||||||
ped->SetModelIndex(mi);
|
ped->SetModelIndex(mi);
|
||||||
ped->m_pVehicleAnim = 0;
|
ped->m_pVehicleAnim = 0;
|
||||||
ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
|
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
|
||||||
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
|
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
|
||||||
CPopulation::UpdatePedCount(ped->m_nPedType, false);
|
CPopulation::UpdatePedCount(ped->m_nPedType, false);
|
||||||
if (ped->m_wepModelID >= 0)
|
if (ped->m_wepModelID >= 0)
|
||||||
@ -1204,7 +1204,7 @@ void CReplay::RestoreStuffFromMem(void)
|
|||||||
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
|
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
|
||||||
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
||||||
}
|
}
|
||||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
|
vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
|
||||||
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
||||||
CCarCtrl::UpdateCarCount(vehicle, false);
|
CCarCtrl::UpdateCarCount(vehicle, false);
|
||||||
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
|
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
|
||||||
|
@ -118,6 +118,15 @@ public:
|
|||||||
|
|
||||||
CRGBA(void) { }
|
CRGBA(void) { }
|
||||||
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
|
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
|
||||||
|
|
||||||
|
CRGBA &CRGBA::operator =(const CRGBA &right)
|
||||||
|
{
|
||||||
|
this->r = right.r;
|
||||||
|
this->g = right.g;
|
||||||
|
this->b = right.b;
|
||||||
|
this->a = right.a;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
#ifdef RWCORE_H
|
#ifdef RWCORE_H
|
||||||
operator RwRGBA &(void) {
|
operator RwRGBA &(void) {
|
||||||
return rwRGBA;
|
return rwRGBA;
|
||||||
@ -130,6 +139,15 @@ public:
|
|||||||
operator RwRGBA (void) const {
|
operator RwRGBA (void) const {
|
||||||
return rwRGBA;
|
return rwRGBA;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CRGBA &CRGBA::operator =(const RwRGBA &right)
|
||||||
|
{
|
||||||
|
this->r = right.red;
|
||||||
|
this->g = right.green;
|
||||||
|
this->b = right.blue;
|
||||||
|
this->a = right.alpha;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Placeable.h"
|
#include "Placeable.h"
|
||||||
|
#include "AudioManager.h"
|
||||||
|
|
||||||
|
#define MAX_PARTICLEOBJECTS 100
|
||||||
|
#define MAX_AUDIOHYDRANTS 8
|
||||||
|
|
||||||
enum eParticleObjectType
|
enum eParticleObjectType
|
||||||
{
|
{
|
||||||
@ -26,13 +29,79 @@ enum eParticleObjectType
|
|||||||
POBJECT_CATALINAS_SHOTGUNFLASH,
|
POBJECT_CATALINAS_SHOTGUNFLASH,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum eParticleObjectState
|
||||||
|
{
|
||||||
|
POBJECTSTATE_INITIALISED = 0,
|
||||||
|
POBJECTSTATE_UPDATE_CLOSE,
|
||||||
|
POBJECTSTATE_UPDATE_FAR,
|
||||||
|
POBJECTSTATE_FREE,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum tParticleType;
|
||||||
|
class CParticle;
|
||||||
|
|
||||||
class CParticleObject : CPlaceable
|
class CParticleObject : CPlaceable
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static void AddObject(uint16 type, const CVector &pos, uint8 remove);
|
CParticleObject *m_pNext;
|
||||||
static void AddObject(uint16 type, const CVector &pos, float size, uint8 remove);
|
CParticleObject *m_pPrev;
|
||||||
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove);
|
CParticle *m_pParticle;
|
||||||
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove);
|
uint32 m_nRemoveTimer;
|
||||||
static void Initialise();
|
eParticleObjectType m_Type;
|
||||||
static void UpdateAll();
|
tParticleType m_ParticleType;
|
||||||
|
uint8 m_nNumEffectCycles;
|
||||||
|
uint8 m_nSkipFrames;
|
||||||
|
uint16 m_nFrameCounter;
|
||||||
|
uint16 m_nState;
|
||||||
|
char _pad0[2];
|
||||||
|
CVector m_vecTarget;
|
||||||
|
float m_fRandVal;
|
||||||
|
float m_fSize;
|
||||||
|
CRGBA m_Color;
|
||||||
|
uint8 m_bRemove;
|
||||||
|
int8 m_nCreationChance;
|
||||||
|
char _pad1[2];
|
||||||
|
|
||||||
|
static CParticleObject *&pCloseListHead;
|
||||||
|
static CParticleObject *&pFarListHead;
|
||||||
|
static CParticleObject *&pUnusedListHead;
|
||||||
|
|
||||||
|
CParticleObject();
|
||||||
|
~CParticleObject();
|
||||||
|
|
||||||
|
static void Initialise(void);
|
||||||
|
|
||||||
|
static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
|
||||||
|
static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
|
||||||
|
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
|
||||||
|
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
|
||||||
|
|
||||||
|
void RemoveObject(void);
|
||||||
|
|
||||||
|
static void UpdateAll(void);
|
||||||
|
void UpdateClose(void);
|
||||||
|
void UpdateFar(void);
|
||||||
|
|
||||||
|
static bool SaveParticle(uint8 *buffer, uint32 *length);
|
||||||
|
static bool LoadParticle(uint8 *buffer, uint32 length);
|
||||||
|
|
||||||
|
static void RemoveAllParticleObjects(void);
|
||||||
|
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
|
||||||
|
};
|
||||||
|
|
||||||
|
extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS];
|
||||||
|
|
||||||
|
class CAudioHydrant
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int32 AudioEntity;
|
||||||
|
CParticleObject *pParticleObject;
|
||||||
|
|
||||||
|
CAudioHydrant() :
|
||||||
|
AudioEntity(AEHANDLE_NONE),
|
||||||
|
pParticleObject(NULL)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
static bool Add (CParticleObject *particleobject);
|
||||||
|
static void Remove(CParticleObject *particleobject);
|
||||||
};
|
};
|
@ -456,7 +456,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||||||
if ((CGeneral::GetRandomNumber() & 3) == 0)
|
if ((CGeneral::GetRandomNumber() & 3) == 0)
|
||||||
m_ped_flagD1 = true;
|
m_ped_flagD1 = true;
|
||||||
|
|
||||||
m_audioEntityId = DMAudio.CreateEntity(0, this);
|
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||||
DMAudio.SetEntityStatus(m_audioEntityId, 1);
|
DMAudio.SetEntityStatus(m_audioEntityId, 1);
|
||||||
m_fearFlags = CPedType::GetThreats(m_nPedType);
|
m_fearFlags = CPedType::GetThreats(m_nPedType);
|
||||||
m_threatEntity = nil;
|
m_threatEntity = nil;
|
||||||
|
@ -1261,7 +1261,7 @@ void CParticle::Update()
|
|||||||
nil,
|
nil,
|
||||||
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
|
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
|
||||||
|
|
||||||
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
|
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -1280,7 +1280,7 @@ void CParticle::Update()
|
|||||||
nil,
|
nil,
|
||||||
particle->m_fSize, color, 0, 0, 0, 0);
|
particle->m_fSize, color, 0, 0, 0, 0);
|
||||||
|
|
||||||
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
|
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -1410,13 +1410,11 @@ void CParticle::Update()
|
|||||||
|
|
||||||
if ( particle->m_fCurrentZRadius != 0.0f )
|
if ( particle->m_fCurrentZRadius != 0.0f )
|
||||||
{
|
{
|
||||||
int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
||||||
|
|
||||||
float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
|
float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius;
|
||||||
* particle->m_fCurrentZRadius;
|
|
||||||
|
|
||||||
float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
|
float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius;
|
||||||
* particle->m_fCurrentZRadius;
|
|
||||||
|
|
||||||
moveStep -= particle->m_vecParticleMovementOffset;
|
moveStep -= particle->m_vecParticleMovementOffset;
|
||||||
|
|
||||||
|
@ -60,6 +60,8 @@ public:
|
|||||||
static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
|
static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
|
||||||
static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
|
static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
|
||||||
|
|
||||||
|
static float Sin(int32 value) { return m_SinTable[value]; }
|
||||||
|
static float Cos(int32 value) { return m_CosTable[value]; }
|
||||||
|
|
||||||
static void ReloadConfig();
|
static void ReloadConfig();
|
||||||
static void Initialise();
|
static void Initialise();
|
||||||
|
@ -731,10 +731,10 @@ CWaterLevel::RenderWater()
|
|||||||
|
|
||||||
float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f);
|
float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f);
|
||||||
|
|
||||||
int32 nSinCosIdx = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
|
int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
|
||||||
|
|
||||||
float fCos = CParticle::m_CosTable[nSinCosIdx];
|
float fCos = CParticle::Cos(nRot);
|
||||||
float fSin = CParticle::m_SinTable[nSinCosIdx];
|
float fSin = CParticle::Sin(nRot);
|
||||||
|
|
||||||
vecPos.x += (fCos - fSin) * fAngle;
|
vecPos.x += (fCos - fSin) * fAngle;
|
||||||
vecPos.y += (fSin + fCos) * fAngle;
|
vecPos.y += (fSin + fCos) * fAngle;
|
||||||
|
@ -88,7 +88,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
|||||||
m_nLastWeaponDamage = -1;
|
m_nLastWeaponDamage = -1;
|
||||||
field_220 = 0.0;
|
field_220 = 0.0;
|
||||||
field_21C = field_220;
|
field_21C = field_220;
|
||||||
m_audioEntityId = DMAudio.CreateEntity(0, this);
|
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||||
if(m_audioEntityId)
|
if(m_audioEntityId)
|
||||||
DMAudio.SetEntityStatus(m_audioEntityId, true);
|
DMAudio.SetEntityStatus(m_audioEntityId, true);
|
||||||
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
|
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
|
||||||
|
Loading…
Reference in New Issue
Block a user