mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
fixed replay
This commit is contained in:
parent
52718385db
commit
60e5b8a8a9
@ -625,9 +625,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
|
||||
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
|
||||
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
|
||||
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
|
||||
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
|
||||
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
|
||||
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
|
||||
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y));
|
||||
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z));
|
||||
vp->mi = vehicle->GetModelIndex();
|
||||
vp->primary_color = vehicle->m_currentColour1;
|
||||
vp->secondary_color = vehicle->m_currentColour2;
|
||||
@ -850,10 +850,10 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
|
||||
TheCamera.GetMatrix().GetPosition() *= split;
|
||||
TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
|
||||
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
|
||||
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
|
||||
pm->pos = *(RwV3d*)TheCamera.GetPosition();
|
||||
pm->at = *(RwV3d*)TheCamera.GetForward();
|
||||
pm->up = *(RwV3d*)TheCamera.GetUp();
|
||||
pm->right = *(RwV3d*)TheCamera.GetRight();
|
||||
CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
|
||||
CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
|
||||
CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
|
||||
@ -979,15 +979,15 @@ void CReplay::ProcessReplayCamera(void)
|
||||
switch (CameraMode) {
|
||||
case REPLAYCAMMODE_TOPDOWN:
|
||||
{
|
||||
TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
|
||||
TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
|
||||
TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
|
||||
TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
|
||||
TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
|
||||
TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
|
||||
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
|
||||
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
|
||||
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
|
||||
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
|
||||
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
|
||||
pm->at = *(RwV3d*)&TheCamera.GetForward();
|
||||
pm->up = *(RwV3d*)&TheCamera.GetUp();
|
||||
pm->right = *(RwV3d*)&TheCamera.GetRight();
|
||||
break;
|
||||
}
|
||||
case REPLAYCAMMODE_FIXED:
|
||||
@ -1113,7 +1113,7 @@ void CReplay::StoreStuffInMem(void)
|
||||
TimeStep = CTimer::GetTimeStep();
|
||||
TimeScale = CTimer::GetTimeScale();
|
||||
int size = CPools::GetPedPool()->GetSize();
|
||||
pPedAnims = (CStoredDetailedAnimationState*)malloc(size * sizeof(CStoredDetailedAnimationState));
|
||||
pPedAnims = new CStoredDetailedAnimationState[size];
|
||||
for (int i = 0; i < size; i++) {
|
||||
CPed* ped = CPools::GetPedPool()->GetSlot(i);
|
||||
if (ped)
|
||||
@ -1279,7 +1279,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
continue;
|
||||
RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
|
||||
}
|
||||
free(pPedAnims);
|
||||
delete[] pPedAnims;
|
||||
pPedAnims = nil;
|
||||
DMAudio.ChangeMusicMode(0);
|
||||
DMAudio.SetRadioInCar(OldRadioStation);
|
||||
@ -1525,15 +1525,15 @@ void CReplay::ProcessLookAroundCam(void)
|
||||
right.Normalise();
|
||||
CVector up = CrossProduct(forward, right);
|
||||
up.Normalise();
|
||||
TheCamera.GetMatrix().GetForward() = forward;
|
||||
TheCamera.GetMatrix().GetUp() = up;
|
||||
TheCamera.GetMatrix().GetRight() = right;
|
||||
TheCamera.GetMatrix().GetPosition() = camera_pt;
|
||||
TheCamera.GetForward() = forward;
|
||||
TheCamera.GetUp() = up;
|
||||
TheCamera.GetRight() = right;
|
||||
TheCamera.GetPosition() = camera_pt;
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
|
||||
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
|
||||
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
|
||||
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
|
||||
pm->at = *(RwV3d*)&TheCamera.GetForward();
|
||||
pm->up = *(RwV3d*)&TheCamera.GetUp();
|
||||
pm->right = *(RwV3d*)&TheCamera.GetRight();
|
||||
TheCamera.CalculateDerivedValues();
|
||||
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
|
||||
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
|
@ -176,7 +176,7 @@ class CReplay
|
||||
int8 velocityZ;
|
||||
union{
|
||||
int8 car_gun;
|
||||
uint8 wheel_state;
|
||||
int8 wheel_state;
|
||||
};
|
||||
uint8 wheel_susp_dist[4];
|
||||
uint8 wheel_rotation[4];
|
||||
|
Loading…
Reference in New Issue
Block a user