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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
fixed replay
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parent
52718385db
commit
60e5b8a8a9
@ -625,9 +625,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
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vp->acceleration = vehicle->m_fGasPedal * 100.0f;
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vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
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vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
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vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
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vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y));
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vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z));
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vp->mi = vehicle->GetModelIndex();
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vp->primary_color = vehicle->m_currentColour1;
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vp->secondary_color = vehicle->m_currentColour2;
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@ -850,10 +850,10 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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TheCamera.GetMatrix().GetPosition() *= split;
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TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
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pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
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pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
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pm->pos = *(RwV3d*)TheCamera.GetPosition();
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pm->at = *(RwV3d*)TheCamera.GetForward();
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pm->up = *(RwV3d*)TheCamera.GetUp();
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pm->right = *(RwV3d*)TheCamera.GetRight();
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CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
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CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
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CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
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@ -979,15 +979,15 @@ void CReplay::ProcessReplayCamera(void)
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switch (CameraMode) {
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case REPLAYCAMMODE_TOPDOWN:
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{
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TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
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TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
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TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
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TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
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TheCamera.GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
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TheCamera.GetForward() = CVector(0.0f, 0.0f, -1.0f);
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TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
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TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
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pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
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pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
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pm->pos = *(RwV3d*)&TheCamera.GetPosition();
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pm->at = *(RwV3d*)&TheCamera.GetForward();
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pm->up = *(RwV3d*)&TheCamera.GetUp();
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pm->right = *(RwV3d*)&TheCamera.GetRight();
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break;
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}
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case REPLAYCAMMODE_FIXED:
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@ -1113,7 +1113,7 @@ void CReplay::StoreStuffInMem(void)
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TimeStep = CTimer::GetTimeStep();
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TimeScale = CTimer::GetTimeScale();
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int size = CPools::GetPedPool()->GetSize();
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pPedAnims = (CStoredDetailedAnimationState*)malloc(size * sizeof(CStoredDetailedAnimationState));
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pPedAnims = new CStoredDetailedAnimationState[size];
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for (int i = 0; i < size; i++) {
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CPed* ped = CPools::GetPedPool()->GetSlot(i);
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if (ped)
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@ -1279,7 +1279,7 @@ void CReplay::RestoreStuffFromMem(void)
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continue;
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RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
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}
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free(pPedAnims);
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delete[] pPedAnims;
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pPedAnims = nil;
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DMAudio.ChangeMusicMode(0);
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DMAudio.SetRadioInCar(OldRadioStation);
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@ -1525,15 +1525,15 @@ void CReplay::ProcessLookAroundCam(void)
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right.Normalise();
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CVector up = CrossProduct(forward, right);
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up.Normalise();
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TheCamera.GetMatrix().GetForward() = forward;
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TheCamera.GetMatrix().GetUp() = up;
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TheCamera.GetMatrix().GetRight() = right;
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TheCamera.GetMatrix().GetPosition() = camera_pt;
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TheCamera.GetForward() = forward;
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TheCamera.GetUp() = up;
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TheCamera.GetRight() = right;
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TheCamera.GetPosition() = camera_pt;
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RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
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pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
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pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
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pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
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pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
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pm->pos = *(RwV3d*)&TheCamera.GetPosition();
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pm->at = *(RwV3d*)&TheCamera.GetForward();
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pm->up = *(RwV3d*)&TheCamera.GetUp();
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pm->right = *(RwV3d*)&TheCamera.GetRight();
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TheCamera.CalculateDerivedValues();
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RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
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RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
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@ -176,7 +176,7 @@ class CReplay
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int8 velocityZ;
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union{
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int8 car_gun;
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uint8 wheel_state;
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int8 wheel_state;
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};
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uint8 wheel_susp_dist[4];
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uint8 wheel_rotation[4];
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