mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
Merge pull request #978 from erorcun/master
No more resetting bindings for joypad, create .ini at the first start…
This commit is contained in:
commit
6118ed89bb
@ -31,6 +31,9 @@ CControllerConfigManager::CControllerConfigManager()
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void CControllerConfigManager::MakeControllerActionsBlank()
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{
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#ifdef LOAD_INI_SETTINGS
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ms_padButtonsInited = 0;
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#endif
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for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
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{
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for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
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@ -345,6 +348,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
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}
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}
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#ifdef LOAD_INI_SETTINGS
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uint32 CControllerConfigManager::ms_padButtonsInited = 0;
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#endif
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void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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{
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m_bFirstCapture = true;
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@ -353,6 +360,22 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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if (buttons > 16)
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btn = 16;
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#ifdef LOAD_INI_SETTINGS
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uint32 buttonMin = ms_padButtonsInited;
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if (buttonMin >= btn)
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return;
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ms_padButtonsInited = btn;
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#define IF_BTN_IN_RANGE(n) \
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case n: \
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if (n <= buttonMin) \
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return;
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#else
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#define IF_BTN_IN_RANGE(n) \
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case n:
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#endif
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// Now we use SDL Game Controller DB
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#if defined RW_D3D9 || defined RWLIBS
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if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
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@ -365,49 +388,49 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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switch (btn)
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{
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case 16:
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IF_BTN_IN_RANGE(16)
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SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
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case 15:
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IF_BTN_IN_RANGE(15)
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SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
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case 14:
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IF_BTN_IN_RANGE(14)
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SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
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case 13:
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IF_BTN_IN_RANGE(13)
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SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
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case 12:
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case 11:
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IF_BTN_IN_RANGE(12)
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IF_BTN_IN_RANGE(11)
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SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
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case 10:
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IF_BTN_IN_RANGE(10)
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
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case 9:
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IF_BTN_IN_RANGE(9)
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SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
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case 8:
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IF_BTN_IN_RANGE(8)
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SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
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case 7:
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IF_BTN_IN_RANGE(7)
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SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
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case 6:
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IF_BTN_IN_RANGE(6)
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
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case 5:
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IF_BTN_IN_RANGE(5)
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
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/*******************************************************************************************/
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case 4:
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IF_BTN_IN_RANGE(4)
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SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
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case 3:
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IF_BTN_IN_RANGE(3)
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SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
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case 2:
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IF_BTN_IN_RANGE(2)
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
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#endif
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case 1:
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IF_BTN_IN_RANGE(1)
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SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
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/*******************************************************************************************/
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}
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@ -416,46 +439,46 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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{
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switch (btn)
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{
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case 16:
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IF_BTN_IN_RANGE(16)
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SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
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case 15:
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IF_BTN_IN_RANGE(15)
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SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
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case 14:
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IF_BTN_IN_RANGE(14)
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SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
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case 13:
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IF_BTN_IN_RANGE(13)
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SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
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case 12:
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case 11:
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IF_BTN_IN_RANGE(12)
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IF_BTN_IN_RANGE(11)
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SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
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case 10:
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IF_BTN_IN_RANGE(10)
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
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case 9:
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IF_BTN_IN_RANGE(9)
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SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
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case 8:
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IF_BTN_IN_RANGE(8)
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SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
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case 7:
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IF_BTN_IN_RANGE(7)
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SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
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case 6:
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IF_BTN_IN_RANGE(6)
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
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case 5:
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IF_BTN_IN_RANGE(5)
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
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/*******************************************************************************************/
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case 4:
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IF_BTN_IN_RANGE(4)
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SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
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case 3:
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IF_BTN_IN_RANGE(3)
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SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
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case 2:
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IF_BTN_IN_RANGE(2)
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SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
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case 1:
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IF_BTN_IN_RANGE(1)
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
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@ -142,6 +142,10 @@ public:
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bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
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bool m_bMouseAssociated;
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#ifdef LOAD_INI_SETTINGS
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static uint32 ms_padButtonsInited;
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#endif
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CControllerConfigManager();
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void MakeControllerActionsBlank();
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@ -3730,8 +3730,13 @@ CMenuManager::LoadSettings()
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CFileMgr::SetDir("");
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#ifdef LOAD_INI_SETTINGS
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LoadINISettings();
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LoadINIControllerSettings(); // Calling that after LoadINISettings is important because of gSelectedJoystickName loading
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if (LoadINISettings()) {
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LoadINIControllerSettings();
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} else {
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// no re3.ini, create it
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SaveINISettings();
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SaveINIControllerSettings();
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}
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#endif
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m_PrefsVsync = m_PrefsVsyncDisp;
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@ -3828,12 +3833,6 @@ CMenuManager::SaveSettings()
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CFileMgr::SetDir("");
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#else
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static bool firstTime = true;
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// In other conditions we already call SaveINIControllerSettings explicitly.
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if (firstTime) {
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SaveINIControllerSettings();
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firstTime = false;
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}
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SaveINISettings();
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#endif
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}
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@ -5605,6 +5604,9 @@ CMenuManager::SwitchMenuOnAndOff()
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#endif
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ShutdownJustMenu();
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SaveSettings();
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#ifdef LOAD_INI_SETTINGS
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SaveINIControllerSettings();
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#endif
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m_bStartUpFrontEndRequested = false;
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pControlEdit = nil;
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m_bShutDownFrontEndRequested = false;
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@ -16,6 +16,7 @@
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#include "Collision.h"
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#include "ModelInfo.h"
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#include "Pad.h"
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#include "ControllerConfig.h"
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// Menu screens array is at the bottom of the file.
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@ -292,6 +293,7 @@ void ScreenModeAfterChange(int8 before, int8 after)
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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wchar selectedJoystickUnicode[128];
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int cachedButtonNum = -1;
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wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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int numButtons;
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@ -320,6 +322,7 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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strcpy(gSelectedJoystickName, joyname);
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PSGLOBAL(joy1id) = found;
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cachedButtonNum = numButtons;
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}
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}
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if (PSGLOBAL(joy1id) == -1)
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@ -329,6 +332,18 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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return selectedJoystickUnicode;
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}
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void DetectJoystickGoBack() {
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if (cachedButtonNum != -1) {
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#ifdef LOAD_INI_SETTINGS
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ControlsManager.InitDefaultControlConfigJoyPad(cachedButtonNum);
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SaveINIControllerSettings();
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#else
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// Otherwise no way to save gSelectedJoystickName or ms_padButtonsInited anyway :shrug: Why do you even use this config.??
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#endif
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cachedButtonNum = -1;
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}
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}
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#endif
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CMenuScreenCustom aScreens[MENUPAGES] = {
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@ -836,7 +851,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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// MENUPAGE_DETECT_JOYSTICK
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{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
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new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
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new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), DetectJoystickGoBack,
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MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
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MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) },
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@ -45,7 +45,7 @@ void TheModelViewer(void);
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#endif
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#ifdef LOAD_INI_SETTINGS
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void LoadINISettings();
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bool LoadINISettings();
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void SaveINISettings();
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void LoadINIControllerSettings();
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void SaveINIControllerSettings();
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@ -244,6 +244,14 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8
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void LoadINIControllerSettings()
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{
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
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#endif
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// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
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if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
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ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
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}
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for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
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char value[128];
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if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
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@ -335,12 +343,17 @@ void SaveINIControllerSettings()
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StoreIni("Bindings", iniControllerActions[i], value, 128);
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}
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
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#endif
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StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
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cfg.write_file("re3.ini");
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}
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void LoadINISettings()
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bool LoadINISettings()
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{
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cfg.load_file("re3.ini");
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if (!cfg.load_file("re3.ini"))
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return false;
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#ifdef IMPROVED_VIDEOMODE
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ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
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@ -394,40 +407,6 @@ void LoadINISettings()
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ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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// Written by assuming the codes below will run after _InputInitialiseJoys().
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std::string strval = cfg.get("Controller", "JoystickName", "");
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const char *value = strval.c_str();
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strcpy(gSelectedJoystickName, value);
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if(gSelectedJoystickName[0] != '\0') {
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for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
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if (glfwJoystickPresent(i) && strncmp(gSelectedJoystickName, glfwGetJoystickName(i), strlen(gSelectedJoystickName)) == 0) {
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if (PSGLOBAL(joy1id) != -1) {
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PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
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}
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PSGLOBAL(joy1id) = i;
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int count;
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glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
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// We need to init and reload bindings, because;
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// 1-joypad button number may differ with saved/prvly connected one
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// 2-bindings are not init'ed if there is no joypad at the start
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ControlsManager.InitDefaultControlConfigJoyPad(count);
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CFileMgr::SetDirMyDocuments();
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int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
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if (gta3set) {
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ControlsManager.LoadSettings(gta3set);
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CFileMgr::CloseFile(gta3set);
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}
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CFileMgr::SetDir("");
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// We call LoadINIControllerSettings after this func., so calling here isn't needed
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break;
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}
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}
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}
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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bool migrate = cfg.category_size("FrontendOptions") != 0;
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for (int i = 0; i < MENUPAGES; i++) {
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@ -453,6 +432,8 @@ void LoadINISettings()
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}
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}
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#endif
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return true;
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}
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void SaveINISettings()
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@ -508,10 +489,6 @@ void SaveINISettings()
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#ifdef FIX_SPRITES
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StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < MENUPAGES; i++) {
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for (int j = 0; j < NUM_MENUROWS; j++) {
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|
@ -1602,10 +1602,16 @@ main(int argc, char *argv[])
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SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
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#endif
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// This part is needed because controller initialisation overwrites loaded settings.
|
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{
|
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CFileMgr::SetDirMyDocuments();
|
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|
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#ifdef LOAD_INI_SETTINGS
|
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// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
|
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// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
|
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// so we can add new joy bindings **on top of** stored bindings.
|
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int connectedPadButtons = ControlsManager.ms_padButtonsInited;
|
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#endif
|
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int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
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|
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if ( gta3set )
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@ -1618,6 +1624,10 @@ main(int argc, char *argv[])
|
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|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
LoadINIControllerSettings();
|
||||
if (connectedPadButtons != 0) {
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
|
||||
SaveINIControllerSettings();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2131,6 +2141,12 @@ void joysChangeCB(int jid, int event)
|
||||
PSGLOBAL(joy1id) = jid;
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
|
||||
#endif
|
||||
// This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
int count;
|
||||
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
||||
#endif
|
||||
} else if (PSGLOBAL(joy2id) == -1)
|
||||
PSGLOBAL(joy2id) = jid;
|
||||
|
@ -2150,10 +2150,16 @@ WinMain(HINSTANCE instance,
|
||||
ShowWindow(PSGLOBAL(window), cmdShow);
|
||||
UpdateWindow(PSGLOBAL(window));
|
||||
|
||||
// This part is needed because controller initialisation overwrites loaded settings.
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
|
||||
// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
|
||||
// so we can add new joy bindings **on top of** stored bindings.
|
||||
int connectedPadButtons = ControlsManager.ms_padButtonsInited;
|
||||
#endif
|
||||
|
||||
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
||||
|
||||
if ( gta3set )
|
||||
@ -2166,6 +2172,10 @@ WinMain(HINSTANCE instance,
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
LoadINIControllerSettings();
|
||||
if (connectedPadButtons != 0) {
|
||||
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
|
||||
SaveINIControllerSettings();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user