mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-25 17:21:49 +01:00
Merge remote-tracking branch 'upstream/master' into script_dev
This commit is contained in:
commit
6224060627
File diff suppressed because it is too large
Load Diff
@ -214,7 +214,7 @@ public:
|
|||||||
int16 m_awAudioEvent[4];
|
int16 m_awAudioEvent[4];
|
||||||
uint8 gap_18[2];
|
uint8 gap_18[2];
|
||||||
float m_afVolume[4];
|
float m_afVolume[4];
|
||||||
uint8 m_Loops;
|
uint8 m_AudioEvents;
|
||||||
uint8 field_25[3];
|
uint8 field_25[3];
|
||||||
|
|
||||||
// no methods
|
// no methods
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -112,8 +112,8 @@ CGameLogic::Update()
|
|||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||||
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||||
CRestart::OverrideHospitalLevel = false;
|
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||||
CRestart::OverridePoliceStationLevel = false;
|
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||||
PassTime(720);
|
PassTime(720);
|
||||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||||
@ -183,8 +183,8 @@ CGameLogic::Update()
|
|||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||||
CRestart::OverrideHospitalLevel = false;
|
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||||
CRestart::OverridePoliceStationLevel = false;
|
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||||
PassTime(720);
|
PassTime(720);
|
||||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||||
pPlayerInfo.m_pPed->ClearWeapons();
|
pPlayerInfo.m_pPed->ClearWeapons();
|
||||||
@ -224,8 +224,8 @@ CGameLogic::Update()
|
|||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||||
CRestart::OverridePoliceStationLevel = false;
|
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||||
CRestart::OverrideHospitalLevel = false;
|
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||||
TheCamera.m_fCamShakeForce = 0.0f;
|
TheCamera.m_fCamShakeForce = 0.0f;
|
||||||
|
@ -102,8 +102,8 @@ CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
|
|||||||
int
|
int
|
||||||
CCamera::GetLookDirection(void)
|
CCamera::GetLookDirection(void)
|
||||||
{
|
{
|
||||||
if(Cams[ActiveCam].Mode == CCam::MODE_CAMONASTRING ||
|
if(Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING ||
|
||||||
Cams[ActiveCam].Mode == CCam::MODE_FIRSTPERSON ||
|
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
|
||||||
Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
|
Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
|
||||||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
|
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
|
||||||
return Cams[ActiveCam].DirectionWasLooking;
|
return Cams[ActiveCam].DirectionWasLooking;
|
||||||
@ -113,7 +113,7 @@ CCamera::GetLookDirection(void)
|
|||||||
bool
|
bool
|
||||||
CCamera::GetLookingForwardFirstPerson()
|
CCamera::GetLookingForwardFirstPerson()
|
||||||
{
|
{
|
||||||
return Cams[ActiveCam].Mode == CCam::MODE_FIRSTPERSON &&
|
return Cams[ActiveCam].Mode == CCam::MODE_1STPERSON &&
|
||||||
Cams[ActiveCam].DirectionWasLooking == LOOKING_FORWARD;
|
Cams[ActiveCam].DirectionWasLooking == LOOKING_FORWARD;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1145,7 +1145,7 @@ CCam::FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOri
|
|||||||
|
|
||||||
if(Mode == MODE_BEHINDCAR)
|
if(Mode == MODE_BEHINDCAR)
|
||||||
Target.z += TargetHeight/2.0f;
|
Target.z += TargetHeight/2.0f;
|
||||||
if(Mode == MODE_CAMONASTRING){
|
if(Mode == MODE_CAM_ON_A_STRING){
|
||||||
UseEntityPos = true;
|
UseEntityPos = true;
|
||||||
Target.z += TargetHeight/2.0f;
|
Target.z += TargetHeight/2.0f;
|
||||||
EntityPos = CamTargetEntity->GetPosition();
|
EntityPos = CamTargetEntity->GetPosition();
|
||||||
@ -1306,7 +1306,7 @@ CCam::Using3rdPersonMouseCam()
|
|||||||
(Mode == MODE_FOLLOWPED ||
|
(Mode == MODE_FOLLOWPED ||
|
||||||
TheCamera.m_bPlayerIsInGarage &&
|
TheCamera.m_bPlayerIsInGarage &&
|
||||||
FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING &&
|
FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING &&
|
||||||
Mode != MODE_TOPDOWN1 && this->CamTargetEntity == FindPlayerPed());
|
Mode != MODE_TOPDOWN && this->CamTargetEntity == FindPlayerPed());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
|
@ -11,14 +11,15 @@ struct CCam
|
|||||||
{
|
{
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
MODE_TOPDOWN1 = 1,
|
MODE_NONE = 0,
|
||||||
MODE_TOPDOWN2,
|
MODE_TOPDOWN,
|
||||||
|
MODE_GTACLASSIC,
|
||||||
MODE_BEHINDCAR,
|
MODE_BEHINDCAR,
|
||||||
MODE_FOLLOWPED,
|
MODE_FOLLOWPED,
|
||||||
MODE_AIMING,
|
MODE_AIMING,
|
||||||
MODE_DEBUG,
|
MODE_DEBUG,
|
||||||
MODE_SNIPER,
|
MODE_SNIPER,
|
||||||
MODE_ROCKET,
|
MODE_ROCKETLAUNCHER,
|
||||||
MODE_MODELVIEW,
|
MODE_MODELVIEW,
|
||||||
MODE_BILL,
|
MODE_BILL,
|
||||||
MODE_SYPHON,
|
MODE_SYPHON,
|
||||||
@ -26,35 +27,35 @@ struct CCam
|
|||||||
MODE_CHEESYZOOM,
|
MODE_CHEESYZOOM,
|
||||||
MODE_WHEELCAM,
|
MODE_WHEELCAM,
|
||||||
MODE_FIXED,
|
MODE_FIXED,
|
||||||
MODE_FIRSTPERSON,
|
MODE_1STPERSON,
|
||||||
MODE_FLYBY,
|
MODE_FLYBY,
|
||||||
MODE_CAMONASTRING,
|
MODE_CAM_ON_A_STRING,
|
||||||
MODE_REACTIONCAM,
|
MODE_REACTION,
|
||||||
MODE_FOLLOWPEDWITHBINDING,
|
MODE_FOLLOW_PED_WITH_BIND,
|
||||||
MODE_CHRISWITHBINDINGPLUSROTATION,
|
MODE_CHRIS,
|
||||||
MODE_BEHINDBOAT,
|
MODE_BEHINDBOAT,
|
||||||
MODE_PLAYERFALLENWATER,
|
MODE_PLAYER_FALLEN_WATER,
|
||||||
MODE_CAMONTRAINROOF,
|
MODE_CAM_ON_TRAIN_ROOF,
|
||||||
MODE_CAMRUNNINGSIDETRAIN,
|
MODE_CAM_RUNNING_SIDE_TRAIN,
|
||||||
MODE_BLOODONTHETRACKS,
|
MODE_BLOOD_ON_THE_TRACKS,
|
||||||
MODE_IMTHEPASSENGERWOOWOO,
|
MODE_IM_THE_PASSENGER_WOOWOO,
|
||||||
MODE_SYPHONCRIMINFRONT,
|
MODE_SYPHON_CRIM_IN_FRONT,
|
||||||
MODE_PEDSDEADBABY,
|
MODE_PED_DEAD_BABY,
|
||||||
MODE_CUSHYPILLOWSARSE,
|
MODE_PILLOWS_PAPS,
|
||||||
MODE_LOOKATCARS,
|
MODE_LOOK_AT_CARS,
|
||||||
MODE_ARRESTCAMONE,
|
MODE_ARRESTCAM_ONE,
|
||||||
MODE_ARRESTCAMTWO,
|
MODE_ARRESTCAM_TWO,
|
||||||
MODE_M16FIRSTPERSON_34,
|
MODE_M16_1STPERSON,
|
||||||
MODE_SPECIALFIXEDFORSYPHON,
|
MODE_SPECIAL_FIXED_FOR_SYPHON,
|
||||||
MODE_FIGHT,
|
MODE_FIGHT_CAM,
|
||||||
MODE_TOPDOWNPED,
|
MODE_TOP_DOWN_PED,
|
||||||
MODE_SNIPER_RUN_AROUND,
|
MODE_SNIPER_RUNABOUT,
|
||||||
MODE_ROCKET_RUN_AROUND,
|
MODE_ROCKETLAUNCHER_RUNABOUT,
|
||||||
MODE_FIRSTPERSONPEDONPC_40,
|
MODE_1STPERSON_RUNABOUT,
|
||||||
MODE_FIRSTPERSONPEDONPC_41,
|
MODE_M16_1STPERSON_RUNABOUT,
|
||||||
MODE_FIRSTPERSONPEDONPC_42,
|
MODE_FIGHT_CAM_RUNABOUT,
|
||||||
MODE_EDITOR,
|
MODE_EDITOR,
|
||||||
MODE_M16FIRSTPERSON_44
|
MODE_HELICANNON_1STPERSON, // vice city leftover
|
||||||
};
|
};
|
||||||
|
|
||||||
bool bBelowMinDist; //used for follow ped mode
|
bool bBelowMinDist; //used for follow ped mode
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -5,11 +5,11 @@
|
|||||||
|
|
||||||
enum eControllerType
|
enum eControllerType
|
||||||
{
|
{
|
||||||
KEYBOARD,
|
KEYBOARD = 0,
|
||||||
OPTIONAL_EXTRA,
|
OPTIONAL_EXTRA,
|
||||||
MOUSE,
|
MOUSE,
|
||||||
JOYSTICK,
|
JOYSTICK,
|
||||||
TOTAL_CONTROLLER_TYPES
|
MAX_CONTROLLERTYPES,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum e_ControllerAction
|
enum e_ControllerAction
|
||||||
@ -28,8 +28,6 @@ enum e_ControllerAction
|
|||||||
PED_JUMPING,
|
PED_JUMPING,
|
||||||
PED_SPRINT,
|
PED_SPRINT,
|
||||||
PED_LOOKBEHIND,
|
PED_LOOKBEHIND,
|
||||||
//PED_DUCK, // VC
|
|
||||||
//PED_ANSWER_PHONE, // VC
|
|
||||||
VEHICLE_ACCELERATE,
|
VEHICLE_ACCELERATE,
|
||||||
VEHICLE_BRAKE,
|
VEHICLE_BRAKE,
|
||||||
VEHICLE_CHANGE_RADIO_STATION,
|
VEHICLE_CHANGE_RADIO_STATION,
|
||||||
@ -52,18 +50,49 @@ enum e_ControllerAction
|
|||||||
NETWORK_TALK,
|
NETWORK_TALK,
|
||||||
PED_1RST_PERSON_LOOK_UP,
|
PED_1RST_PERSON_LOOK_UP,
|
||||||
PED_1RST_PERSON_LOOK_DOWN,
|
PED_1RST_PERSON_LOOK_DOWN,
|
||||||
|
_CONTROLLERACTION_36, // Unused
|
||||||
CONTROLLERACTION_36, // unk, unused?
|
|
||||||
|
|
||||||
TOGGLE_DPAD,
|
TOGGLE_DPAD,
|
||||||
SWITCH_DEBUG_CAM_ON,
|
SWITCH_DEBUG_CAM_ON,
|
||||||
TAKE_SCREEN_SHOT,
|
TAKE_SCREEN_SHOT,
|
||||||
SHOW_MOUSE_POINTER_TOGGLE,
|
SHOW_MOUSE_POINTER_TOGGLE,
|
||||||
|
MAX_CONTROLLERACTIONS,
|
||||||
|
};
|
||||||
|
|
||||||
TOTAL_CONTROL_ACTIONS
|
enum e_ControllerActionType
|
||||||
|
{
|
||||||
|
ACTIONTYPE_1RSTPERSON = 0,
|
||||||
|
ACTIONTYPE_3RDPERSON,
|
||||||
|
ACTIONTYPE_VEHICLE,
|
||||||
|
ACTIONTYPE_VEHICLE_3RDPERSON,
|
||||||
|
ACTIONTYPE_COMMON,
|
||||||
|
ACTIONTYPE_1RST3RDPERSON,
|
||||||
|
ACTIONTYPE_NONE,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum eContSetOrder
|
||||||
|
{
|
||||||
|
SETORDER_NONE = 0,
|
||||||
|
SETORDER_1,
|
||||||
|
SETORDER_2,
|
||||||
|
SETORDER_3,
|
||||||
|
SETORDER_4,
|
||||||
|
MAX_SETORDERS,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum eSimCheckers
|
||||||
|
{
|
||||||
|
SIM_X1 = 0, SIM_Y1, // DPad
|
||||||
|
SIM_X2, SIM_Y2, // LeftStick
|
||||||
|
|
||||||
|
MAX_SIMS
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMouseControllerState;
|
class CMouseControllerState;
|
||||||
|
class CControllerState;
|
||||||
|
|
||||||
|
|
||||||
|
#define JOY_BUTTONS 16
|
||||||
|
#define MAX_BUTTONS (JOY_BUTTONS+1)
|
||||||
|
|
||||||
#define ACTIONNAME_LENGTH 40
|
#define ACTIONNAME_LENGTH 40
|
||||||
|
|
||||||
@ -72,38 +101,97 @@ class CControllerConfigManager
|
|||||||
public:
|
public:
|
||||||
struct tControllerConfigBind
|
struct tControllerConfigBind
|
||||||
{
|
{
|
||||||
RsKeyCodes m_Key;
|
int32 m_Key;
|
||||||
int32 m_ContSetOrder;
|
int32 m_ContSetOrder;
|
||||||
|
|
||||||
|
tControllerConfigBind()
|
||||||
|
{
|
||||||
|
m_Key = 0;
|
||||||
|
m_ContSetOrder = 0;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
bool firstCapture;
|
bool m_bFirstCapture;
|
||||||
|
char _pad0[3];
|
||||||
|
#ifdef __DINPUT_INCLUDED__
|
||||||
DIJOYSTATE2 m_OldState;
|
DIJOYSTATE2 m_OldState;
|
||||||
DIJOYSTATE2 m_NewState;
|
DIJOYSTATE2 m_NewState;
|
||||||
wchar m_aActionNames[TOTAL_CONTROL_ACTIONS][ACTIONNAME_LENGTH];
|
#endif
|
||||||
bool m_aButtonStates[17];
|
wchar m_aActionNames[MAX_CONTROLLERACTIONS][40];
|
||||||
tControllerConfigBind m_aSettings[TOTAL_CONTROL_ACTIONS][TOTAL_CONTROLLER_TYPES];
|
bool m_aButtonStates[MAX_BUTTONS];
|
||||||
uint8 m_aSimCheckers[4][4];
|
char _pad1[3];
|
||||||
|
tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
|
||||||
|
bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
|
||||||
bool m_bMouseAssociated;
|
bool m_bMouseAssociated;
|
||||||
|
char _pad2[3];
|
||||||
|
|
||||||
void UpdateJoyButtonState(int padnumber);
|
CControllerConfigManager();
|
||||||
void UpdateJoyInConfigMenus_ButtonDown(int button, int padnumber);
|
|
||||||
void AffectControllerStateOn_ButtonDown(int button, eControllerType type);
|
void MakeControllerActionsBlank();
|
||||||
void UpdateJoyInConfigMenus_ButtonUp(int button, int padnumber);
|
|
||||||
void AffectControllerStateOn_ButtonUp(int button, int padnumber);
|
|
||||||
|
|
||||||
int32 GetJoyButtonJustDown();
|
int32 GetJoyButtonJustDown();
|
||||||
void LoadSettings(int32 file);
|
|
||||||
void SaveSettings(int32 file);
|
void SaveSettings(int32 file);
|
||||||
void MakeControllerActionsBlank();
|
void LoadSettings(int32 file);
|
||||||
|
|
||||||
void InitDefaultControlConfiguration();
|
void InitDefaultControlConfiguration();
|
||||||
void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate);
|
void InitDefaultControlConfigMouse(CMouseControllerState const &availableButtons);
|
||||||
void InitDefaultControlConfigJoyPad(unsigned int buttons);
|
void InitDefaultControlConfigJoyPad(uint32 buttons);
|
||||||
void ClearSimButtonPressCheckers();
|
void InitialiseControllerActionNameArray();
|
||||||
|
|
||||||
|
void UpdateJoyInConfigMenus_ButtonDown (int32 button, int32 padnumber);
|
||||||
|
void AffectControllerStateOn_ButtonDown (int32 button, eControllerType type);
|
||||||
|
void AffectControllerStateOn_ButtonDown_Driving (int32 button, eControllerType type, CControllerState &state);
|
||||||
|
void AffectControllerStateOn_ButtonDown_FirstPersonOnly (int32 button, eControllerType type, CControllerState &state);
|
||||||
|
void AffectControllerStateOn_ButtonDown_ThirdPersonOnly (int32 button, eControllerType type, CControllerState &state);
|
||||||
|
void AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly (int32 button, eControllerType type, CControllerState &state);
|
||||||
|
void AffectControllerStateOn_ButtonDown_AllStates (int32 button, eControllerType type, CControllerState &state);
|
||||||
|
void AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state);
|
||||||
|
|
||||||
|
void UpdateJoyInConfigMenus_ButtonUp(int32 button, int32 padnumber);
|
||||||
|
void AffectControllerStateOn_ButtonUp(int32 button, eControllerType type);
|
||||||
|
void AffectControllerStateOn_ButtonUp_All_Player_States(int32 button, eControllerType type, CControllerState &state);
|
||||||
|
|
||||||
void AffectPadFromKeyBoard();
|
void AffectPadFromKeyBoard();
|
||||||
void AffectPadFromMouse();
|
void AffectPadFromMouse();
|
||||||
void ClearSettingsAssociatedWithAction(int, int);
|
|
||||||
|
|
||||||
void GetWideStringOfCommandKeys(uint16, wchar*, uint16);
|
void ClearSimButtonPressCheckers();
|
||||||
|
|
||||||
|
bool GetIsKeyboardKeyDown (RsKeyCodes keycode);
|
||||||
|
bool GetIsKeyboardKeyJustDown(RsKeyCodes keycode);
|
||||||
|
bool GetIsMouseButtonDown (RsKeyCodes keycode);
|
||||||
|
bool GetIsMouseButtonUp (RsKeyCodes keycode);
|
||||||
|
|
||||||
|
|
||||||
|
void DeleteMatchingCommonControls (e_ControllerAction action, int32 key, eControllerType type);
|
||||||
|
void DeleteMatching3rdPersonControls (e_ControllerAction action, int32 key, eControllerType type);
|
||||||
|
void DeleteMatching1rst3rdPersonControls (e_ControllerAction action, int32 key, eControllerType type);
|
||||||
|
void DeleteMatchingVehicleControls (e_ControllerAction action, int32 key, eControllerType type);
|
||||||
|
void DeleteMatchingVehicle_3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type);
|
||||||
|
void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type);
|
||||||
|
void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type);
|
||||||
|
|
||||||
|
bool GetIsKeyBlank(int32 key, eControllerType type);
|
||||||
|
e_ControllerActionType GetActionType(e_ControllerAction action);
|
||||||
|
|
||||||
|
void ClearSettingsAssociatedWithAction (e_ControllerAction action, eControllerType type);
|
||||||
|
wchar *GetControllerSettingTextWithOrderNumber(e_ControllerAction action, eContSetOrder setorder);
|
||||||
|
wchar *GetControllerSettingTextKeyBoard (e_ControllerAction action, eControllerType type);
|
||||||
|
wchar *GetControllerSettingTextMouse (e_ControllerAction action);
|
||||||
|
wchar *GetControllerSettingTextJoystick (e_ControllerAction action);
|
||||||
|
|
||||||
|
int32 GetNumOfSettingsForAction(e_ControllerAction action);
|
||||||
|
void GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight);
|
||||||
|
int32 GetControllerKeyAssociatedWithAction(e_ControllerAction action, eControllerType type);
|
||||||
|
|
||||||
|
void UpdateJoyButtonState(int32 padnumber);
|
||||||
|
|
||||||
|
bool GetIsActionAButtonCombo (e_ControllerAction action);
|
||||||
|
wchar *GetButtonComboText (e_ControllerAction action);
|
||||||
|
void SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type);
|
||||||
|
int32 GetMouseButtonAssociatedWithAction (e_ControllerAction action);
|
||||||
|
void SetMouseButtonAssociatedWithAction (e_ControllerAction action, int32 button);
|
||||||
|
void ResetSettingOrder (e_ControllerAction action);
|
||||||
};
|
};
|
||||||
|
|
||||||
VALIDATE_SIZE(CControllerConfigManager, 0x143C);
|
VALIDATE_SIZE(CControllerConfigManager, 0x143C);
|
||||||
|
@ -1466,7 +1466,7 @@ void CMenuManager::Process(void)
|
|||||||
else {
|
else {
|
||||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
ControlsManager.ClearSettingsAssociatedWithAction(m_CurrCntrlAction, i);
|
ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
|
||||||
field_534 = false;
|
field_534 = false;
|
||||||
m_bKeyChangeNotProcessed = false;
|
m_bKeyChangeNotProcessed = false;
|
||||||
pControlEdit = nil;
|
pControlEdit = nil;
|
||||||
|
@ -342,6 +342,12 @@ enum
|
|||||||
NUM_MENUROWS = 18,
|
NUM_MENUROWS = 18,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum eControlMethod
|
||||||
|
{
|
||||||
|
CONTROL_STANDART = 0,
|
||||||
|
CONTROL_CLASSIC,
|
||||||
|
};
|
||||||
|
|
||||||
struct tSkinInfo
|
struct tSkinInfo
|
||||||
{
|
{
|
||||||
int field_0;
|
int field_0;
|
||||||
@ -431,6 +437,9 @@ public:
|
|||||||
int m_nCurrSaveSlot;
|
int m_nCurrSaveSlot;
|
||||||
int m_nScreenChangeDelayTimer;
|
int m_nScreenChangeDelayTimer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
bool GetIsMenuActive() {return !!m_bMenuActive;}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static int32 &OS_Language;
|
static int32 &OS_Language;
|
||||||
static int8 &m_PrefsUseVibration;
|
static int8 &m_PrefsUseVibration;
|
||||||
|
131
src/core/Pad.h
131
src/core/Pad.h
@ -1,56 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// same as RW skeleton
|
|
||||||
/*
|
|
||||||
enum Key
|
|
||||||
{
|
|
||||||
// ascii...
|
|
||||||
|
|
||||||
KEY_ESC = 128,
|
|
||||||
|
|
||||||
KEY_F1 = 129,
|
|
||||||
KEY_F2 = 130,
|
|
||||||
KEY_F3 = 131,
|
|
||||||
KEY_F4 = 132,
|
|
||||||
KEY_F5 = 133,
|
|
||||||
KEY_F6 = 134,
|
|
||||||
KEY_F7 = 135,
|
|
||||||
KEY_F8 = 136,
|
|
||||||
KEY_F9 = 137,
|
|
||||||
KEY_F10 = 138,
|
|
||||||
KEY_F11 = 139,
|
|
||||||
KEY_F12 = 140,
|
|
||||||
|
|
||||||
KEY_INS = 141,
|
|
||||||
KEY_DEL = 142,
|
|
||||||
KEY_HOME = 143,
|
|
||||||
KEY_END = 144,
|
|
||||||
KEY_PGUP = 145,
|
|
||||||
KEY_PGDN = 146,
|
|
||||||
|
|
||||||
KEY_UP = 147,
|
|
||||||
KEY_DOWN = 148,
|
|
||||||
KEY_LEFT = 149,
|
|
||||||
KEY_RIGHT = 150,
|
|
||||||
|
|
||||||
// some stuff ommitted
|
|
||||||
|
|
||||||
KEY_BACKSP = 168,
|
|
||||||
KEY_TAB = 169,
|
|
||||||
KEY_CAPSLK = 170,
|
|
||||||
KEY_ENTER = 171,
|
|
||||||
KEY_LSHIFT = 172,
|
|
||||||
KEY_RSHIFT = 173,
|
|
||||||
KEY_LCTRL = 174,
|
|
||||||
KEY_RCTRL = 175,
|
|
||||||
KEY_LALT = 176,
|
|
||||||
KEY_RALT = 177,
|
|
||||||
|
|
||||||
KEY_NULL, // unused
|
|
||||||
KEY_NUMKEYS
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
PLAYERCONTROL_ENABLED = 0,
|
PLAYERCONTROL_ENABLED = 0,
|
||||||
PLAYERCONTROL_DISABLED_1 = 1,
|
PLAYERCONTROL_DISABLED_1 = 1,
|
||||||
@ -302,6 +251,29 @@ public:
|
|||||||
bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
|
bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
|
||||||
bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
|
bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
|
||||||
bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); }
|
bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); }
|
||||||
|
bool GetMouseWheelUpJustDown() { return !!(NewMouseControllerState.WHEELUP && !OldMouseControllerState.WHEELUP); }
|
||||||
|
bool GetMouseWheelDownJustDown() { return !!(NewMouseControllerState.WHEELDN && !OldMouseControllerState.WHEELDN);}
|
||||||
|
bool GetMouseX1JustDown() { return !!(NewMouseControllerState.MXB1 && !OldMouseControllerState.MXB1); }
|
||||||
|
bool GetMouseX2JustDown() { return !!(NewMouseControllerState.MXB2 && !OldMouseControllerState.MXB2); }
|
||||||
|
|
||||||
|
|
||||||
|
bool GetLeftMouse() { return NewMouseControllerState.LMB; }
|
||||||
|
bool GetRightMouse() { return NewMouseControllerState.RMB; }
|
||||||
|
bool GetMiddleMouse() { return NewMouseControllerState.MMB; }
|
||||||
|
bool GetMouseWheelUp() { return NewMouseControllerState.WHEELUP; }
|
||||||
|
bool GetMouseWheelDown() { return NewMouseControllerState.WHEELDN; }
|
||||||
|
bool GetMouseX1() { return NewMouseControllerState.MXB1; }
|
||||||
|
bool GetMouseX2() { return NewMouseControllerState.MXB2; }
|
||||||
|
|
||||||
|
bool GetLeftMouseUp() { return !OldMouseControllerState.LMB; }
|
||||||
|
bool GetRightMouseUp() { return !OldMouseControllerState.RMB; }
|
||||||
|
bool GetMiddleMouseUp() { return !OldMouseControllerState.MMB; }
|
||||||
|
bool GetMouseWheelUpUp() { return !OldMouseControllerState.WHEELUP; }
|
||||||
|
bool GetMouseWheelDownUp() { return !OldMouseControllerState.WHEELDN; }
|
||||||
|
bool GetMouseX1Up() { return !OldMouseControllerState.MXB1; }
|
||||||
|
bool GetMouseX2Up() { return !OldMouseControllerState.MXB2; }
|
||||||
|
|
||||||
|
|
||||||
float GetMouseX() { return NewMouseControllerState.x; }
|
float GetMouseX() { return NewMouseControllerState.x; }
|
||||||
float GetMouseY() { return NewMouseControllerState.y; }
|
float GetMouseY() { return NewMouseControllerState.y; }
|
||||||
|
|
||||||
@ -354,6 +326,52 @@ public:
|
|||||||
bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
|
bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
|
||||||
bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
|
bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
|
||||||
|
|
||||||
|
bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; }
|
||||||
|
bool GetF(int32 n) { return NewKeyState.F[n]; }
|
||||||
|
bool GetEscape() { return NewKeyState.ESC; }
|
||||||
|
bool GetInsert() { return NewKeyState.INS; }
|
||||||
|
bool GetDelete() { return NewKeyState.DEL; }
|
||||||
|
bool GetHome() { return NewKeyState.HOME; }
|
||||||
|
bool GetEnd() { return NewKeyState.END; }
|
||||||
|
bool GetPageUp() { return NewKeyState.PGUP; }
|
||||||
|
bool GetPageDown() { return NewKeyState.PGDN; }
|
||||||
|
bool GetUp() { return NewKeyState.UP; }
|
||||||
|
bool GetDown() { return NewKeyState.DOWN; }
|
||||||
|
bool GetLeft() { return NewKeyState.LEFT; }
|
||||||
|
bool GetRight() { return NewKeyState.RIGHT; }
|
||||||
|
bool GetScrollLock() { return NewKeyState.SCROLLLOCK; }
|
||||||
|
bool GetPause() { return NewKeyState.PAUSE; }
|
||||||
|
bool GetNumLock() { return NewKeyState.NUMLOCK; }
|
||||||
|
bool GetDivide() { return NewKeyState.DIV; }
|
||||||
|
bool GetTimes() { return NewKeyState.MUL; }
|
||||||
|
bool GetMinus() { return NewKeyState.SUB; }
|
||||||
|
bool GetPlus() { return NewKeyState.ADD; }
|
||||||
|
bool GetPadEnter() { return NewKeyState.ENTER; } // GetEnterJustDown
|
||||||
|
bool GetPadDel() { return NewKeyState.DECIMAL; }
|
||||||
|
bool GetPad1() { return NewKeyState.NUM1; }
|
||||||
|
bool GetPad2() { return NewKeyState.NUM2; }
|
||||||
|
bool GetPad3() { return NewKeyState.NUM3; }
|
||||||
|
bool GetPad4() { return NewKeyState.NUM4; }
|
||||||
|
bool GetPad5() { return NewKeyState.NUM5; }
|
||||||
|
bool GetPad6() { return NewKeyState.NUM6; }
|
||||||
|
bool GetPad7() { return NewKeyState.NUM7; }
|
||||||
|
bool GetPad8() { return NewKeyState.NUM8; }
|
||||||
|
bool GetPad9() { return NewKeyState.NUM9; }
|
||||||
|
bool GetPad0() { return NewKeyState.NUM0; }
|
||||||
|
bool GetBackspace() { return NewKeyState.BACKSP; }
|
||||||
|
bool GetTab() { return NewKeyState.TAB; }
|
||||||
|
bool GetCapsLock() { return NewKeyState.CAPSLOCK; }
|
||||||
|
bool GetEnter() { return NewKeyState.EXTENTER; }
|
||||||
|
bool GetLeftShift() { return NewKeyState.LSHIFT; }
|
||||||
|
bool GetShift() { return NewKeyState.SHIFT; }
|
||||||
|
bool GetRightShift() { return NewKeyState.RSHIFT; }
|
||||||
|
bool GetLeftCtrl() { return NewKeyState.LCTRL; }
|
||||||
|
bool GetRightCtrl() { return NewKeyState.RCTRL; }
|
||||||
|
bool GetLeftAlt() { return NewKeyState.LALT; }
|
||||||
|
bool GetRightAlt() { return NewKeyState.RALT; }
|
||||||
|
bool GetLeftWin() { return NewKeyState.LWIN; }
|
||||||
|
bool GetRightWin() { return NewKeyState.RWIN; }
|
||||||
|
bool GetApps() { return NewKeyState.APPS; }
|
||||||
// pad
|
// pad
|
||||||
|
|
||||||
bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
|
bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
|
||||||
@ -370,13 +388,6 @@ public:
|
|||||||
bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
||||||
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
|
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
|
||||||
|
|
||||||
/*
|
|
||||||
int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
|
|
||||||
int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
|
|
||||||
int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
|
|
||||||
int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
|
|
||||||
*/
|
|
||||||
|
|
||||||
bool GetTriangle() { return !!NewState.Triangle; }
|
bool GetTriangle() { return !!NewState.Triangle; }
|
||||||
bool GetCircle() { return !!NewState.Circle; }
|
bool GetCircle() { return !!NewState.Circle; }
|
||||||
bool GetCross() { return !!NewState.Cross; }
|
bool GetCross() { return !!NewState.Cross; }
|
||||||
@ -392,8 +403,6 @@ public:
|
|||||||
|
|
||||||
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
|
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
|
||||||
};
|
};
|
||||||
|
|
||||||
VALIDATE_SIZE(CPad, 0xFC);
|
VALIDATE_SIZE(CPad, 0xFC);
|
||||||
extern CPad *Pads; //[2]
|
extern CPad *Pads; //[2]
|
||||||
|
|
||||||
#define IsButtonJustDown(pad, btn) \
|
|
||||||
(!(pad)->OldState.btn && (pad)->NewState.btn)
|
|
||||||
|
@ -275,7 +275,7 @@ void CRadar::DrawBlips()
|
|||||||
TransformRadarPointToScreenSpace(out, in);
|
TransformRadarPointToScreenSpace(out, in);
|
||||||
|
|
||||||
float angle;
|
float angle;
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
|
||||||
angle = PI + FindPlayerHeading();
|
angle = PI + FindPlayerHeading();
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
|
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
|
||||||
@ -1081,14 +1081,14 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
|
|||||||
s = -Sin(TheCamera.GetForward().Heading());
|
s = -Sin(TheCamera.GetForward().Heading());
|
||||||
c = Cos(TheCamera.GetForward().Heading());
|
c = Cos(TheCamera.GetForward().Heading());
|
||||||
|
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
|
||||||
s = 0.0f;
|
s = 0.0f;
|
||||||
c = 1.0f;
|
c = 1.0f;
|
||||||
}
|
}
|
||||||
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
|
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
|
||||||
CVector forward;
|
CVector forward;
|
||||||
|
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
|
||||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
||||||
forward.Normalise(); // a bit useless...
|
forward.Normalise(); // a bit useless...
|
||||||
}
|
}
|
||||||
@ -1120,7 +1120,7 @@ WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const C
|
|||||||
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
|
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
|
||||||
{
|
{
|
||||||
float s, c;
|
float s, c;
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
|
||||||
s = 0.0f;
|
s = 0.0f;
|
||||||
c = 1.0f;
|
c = 1.0f;
|
||||||
}
|
}
|
||||||
@ -1131,7 +1131,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
|
|||||||
else {
|
else {
|
||||||
CVector forward;
|
CVector forward;
|
||||||
|
|
||||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
|
||||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
||||||
forward.Normalise(); // a bit useless...
|
forward.Normalise(); // a bit useless...
|
||||||
}
|
}
|
||||||
|
@ -379,9 +379,9 @@ Render2dStuff(void)
|
|||||||
bool firstPersonWeapon = false;
|
bool firstPersonWeapon = false;
|
||||||
int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||||
if(cammode == CCam::MODE_SNIPER ||
|
if(cammode == CCam::MODE_SNIPER ||
|
||||||
cammode == CCam::MODE_SNIPER_RUN_AROUND ||
|
cammode == CCam::MODE_SNIPER_RUNABOUT ||
|
||||||
cammode == CCam::MODE_ROCKET ||
|
cammode == CCam::MODE_ROCKETLAUNCHER ||
|
||||||
cammode == CCam::MODE_ROCKET_RUN_AROUND)
|
cammode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT)
|
||||||
firstPersonWeapon = true;
|
firstPersonWeapon = true;
|
||||||
|
|
||||||
// Draw black border for sniper and rocket launcher
|
// Draw black border for sniper and rocket launcher
|
||||||
|
@ -249,7 +249,15 @@ public:
|
|||||||
CMatrix &Invert(const CMatrix &src, CMatrix &dst);
|
CMatrix &Invert(const CMatrix &src, CMatrix &dst);
|
||||||
CVector operator*(const CMatrix &mat, const CVector &vec);
|
CVector operator*(const CMatrix &mat, const CVector &vec);
|
||||||
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
|
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
|
||||||
CVector MultiplyInverse(const CMatrix &mat, const CVector &vec);
|
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
|
||||||
|
{
|
||||||
|
CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z);
|
||||||
|
return CVector(
|
||||||
|
mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z,
|
||||||
|
mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z,
|
||||||
|
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
|
||||||
|
}
|
||||||
|
|
||||||
const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
|
const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
|
||||||
const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
|
const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
|
||||||
|
|
||||||
|
@ -126,16 +126,6 @@ operator*(const CMatrix &m1, const CMatrix &m2)
|
|||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
CVector
|
|
||||||
MultiplyInverse(const CMatrix &mat, const CVector &vec)
|
|
||||||
{
|
|
||||||
CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z);
|
|
||||||
return CVector(
|
|
||||||
mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z,
|
|
||||||
mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z,
|
|
||||||
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
const CVector
|
const CVector
|
||||||
Multiply3x3(const CMatrix &mat, const CVector &vec)
|
Multiply3x3(const CMatrix &mat, const CVector &vec)
|
||||||
{
|
{
|
||||||
|
@ -26,6 +26,12 @@ MatchModelString(const char *modelname, int16 id)
|
|||||||
#undef X
|
#undef X
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
TestModelIndices(void)
|
||||||
|
{
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x48EB60, InitModelIndices, PATCH_JUMP);
|
InjectHook(0x48EB60, InitModelIndices, PATCH_JUMP);
|
||||||
InjectHook(0x48F030, MatchModelString, PATCH_JUMP);
|
InjectHook(0x48F030, MatchModelString, PATCH_JUMP);
|
||||||
|
@ -365,6 +365,7 @@ enum{
|
|||||||
|
|
||||||
void InitModelIndices(void);
|
void InitModelIndices(void);
|
||||||
void MatchModelString(const char *name, int16 id);
|
void MatchModelString(const char *name, int16 id);
|
||||||
|
void TestModelIndices(void);
|
||||||
|
|
||||||
inline bool
|
inline bool
|
||||||
IsGlass(int16 id)
|
IsGlass(int16 id)
|
||||||
@ -462,7 +463,6 @@ IsPickupModel(int16 id)
|
|||||||
id == MI_UZI ||
|
id == MI_UZI ||
|
||||||
id == MI_M16 ||
|
id == MI_M16 ||
|
||||||
id == MI_FLAMETHROWER ||
|
id == MI_FLAMETHROWER ||
|
||||||
id >= MI_M16 && id <= MI_FLAMETHROWER ||
|
|
||||||
id == MI_PICKUP_ADRENALINE ||
|
id == MI_PICKUP_ADRENALINE ||
|
||||||
id == MI_PICKUP_BODYARMOUR ||
|
id == MI_PICKUP_BODYARMOUR ||
|
||||||
id == MI_PICKUP_INFO ||
|
id == MI_PICKUP_INFO ||
|
||||||
|
201
src/peds/Ped.cpp
201
src/peds/Ped.cpp
@ -56,12 +56,13 @@ WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
|
|||||||
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
|
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
|
||||||
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
|
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
|
||||||
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
|
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
|
||||||
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
|
|
||||||
WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
|
WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
|
||||||
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
|
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
|
||||||
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
|
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
|
||||||
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
|
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
|
||||||
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
|
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
|
||||||
|
WRAPPER void CPed::WarpPedIntoCar(CVehicle*) { EAXJMP(0x4D7D20); }
|
||||||
|
WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); }
|
||||||
|
|
||||||
#define FEET_OFFSET 1.04f
|
#define FEET_OFFSET 1.04f
|
||||||
|
|
||||||
@ -469,9 +470,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||||||
bIsLanding = false;
|
bIsLanding = false;
|
||||||
bIsRunning = false;
|
bIsRunning = false;
|
||||||
bHitSomethingLastFrame = false;
|
bHitSomethingLastFrame = false;
|
||||||
m_ped_flagB80 = false;
|
bVehEnterDoorIsBlocked = false;
|
||||||
|
|
||||||
m_ped_flagC1 = false;
|
bCanPedEnterSeekedCar = false;
|
||||||
bRespondsToThreats = true;
|
bRespondsToThreats = true;
|
||||||
bRenderPedInCar = true;
|
bRenderPedInCar = true;
|
||||||
bChangedSeat = false;
|
bChangedSeat = false;
|
||||||
@ -4645,10 +4646,10 @@ CPed::SetAttack(CEntity *victim)
|
|||||||
CPad::GetPad(0)->ResetAverageWeapon();
|
CPad::GetPad(0)->ResetAverageWeapon();
|
||||||
|
|
||||||
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
|
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16FIRSTPERSON_34
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_FIRSTPERSONPEDONPC_41
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUN_AROUND
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT
|
||||||
&& CheckForPointBlankPeds(victimPed) != 0) {
|
&& CheckForPointBlankPeds(victimPed) != 0) {
|
||||||
ClearAimFlag();
|
ClearAimFlag();
|
||||||
|
|
||||||
@ -8569,11 +8570,15 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
|||||||
Say(SOUND_PED_DEFEND);
|
Say(SOUND_PED_DEFEND);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined FIX_BUGS || defined VC_PED_PORTS
|
#ifdef VC_PED_PORTS
|
||||||
// Killing gang members with car wasn't triggering a fight, until now... Taken from VC.
|
// Killing gang members with car wasn't triggering a fight, until now... Taken from VC.
|
||||||
if (IsGangMember()) {
|
if (IsGangMember()) {
|
||||||
CPed *driver = car->pDriver;
|
CPed *driver = car->pDriver;
|
||||||
if (driver && driver->IsPlayer()) {
|
if (driver && driver->IsPlayer()
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
&& (CharCreatedBy != MISSION_CHAR || bRespondsToThreats) && (!m_leader || m_leader != driver)
|
||||||
|
#endif
|
||||||
|
) {
|
||||||
RegisterThreatWithGangPeds(driver);
|
RegisterThreatWithGangPeds(driver);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -9186,10 +9191,10 @@ CPed::ProcessControl(void)
|
|||||||
if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
|
if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
|
||||||
int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||||
if (camMode != CCam::MODE_SNIPER
|
if (camMode != CCam::MODE_SNIPER
|
||||||
&& camMode != CCam::MODE_ROCKET
|
&& camMode != CCam::MODE_ROCKETLAUNCHER
|
||||||
&& camMode != CCam::MODE_M16FIRSTPERSON_34
|
&& camMode != CCam::MODE_M16_1STPERSON
|
||||||
&& camMode != CCam::MODE_FIRSTPERSON
|
&& camMode != CCam::MODE_1STPERSON
|
||||||
&& camMode != CCam::MODE_M16FIRSTPERSON_44
|
&& camMode != CCam::MODE_HELICANNON_1STPERSON
|
||||||
&& !TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn()) {
|
&& !TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn()) {
|
||||||
|
|
||||||
nearPed->SetLookFlag(this, true);
|
nearPed->SetLookFlag(this, true);
|
||||||
@ -9509,7 +9514,7 @@ CPed::ProcessControl(void)
|
|||||||
|| m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) {
|
|| m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) {
|
||||||
|
|
||||||
if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
|
if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
|
||||||
if (!m_ped_flagB80) {
|
if (!bVehEnterDoorIsBlocked) {
|
||||||
if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
||||||
|
|
||||||
// VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
|
// VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
|
||||||
@ -9695,7 +9700,7 @@ CPed::ProcessControl(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (!m_ped_flagB80) {
|
} else if (!bVehEnterDoorIsBlocked) {
|
||||||
if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
||||||
|
|
||||||
SetDirectionToWalkAroundObject(collidingVeh);
|
SetDirectionToWalkAroundObject(collidingVeh);
|
||||||
@ -10328,7 +10333,7 @@ CPed::ProcessControl(void)
|
|||||||
lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
|
lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
|
||||||
|
|
||||||
if (lbAssoc &&
|
if (lbAssoc &&
|
||||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
|
||||||
&& TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
|
&& TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
|
||||||
lbAssoc->blendDelta = -1000.0f;
|
lbAssoc->blendDelta = -1000.0f;
|
||||||
}
|
}
|
||||||
@ -10373,7 +10378,7 @@ CPed::ProcessControl(void)
|
|||||||
lbAssoc->blendDelta = -4.0f;
|
lbAssoc->blendDelta = -4.0f;
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_FIRSTPERSON
|
if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON
|
||||||
|| TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT)
|
|| TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT)
|
||||||
&& (!lbAssoc || lbAssoc->blendAmount < 1.0f)) {
|
&& (!lbAssoc || lbAssoc->blendAmount < 1.0f)) {
|
||||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
|
||||||
@ -12161,7 +12166,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
|||||||
|
|
||||||
// ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour.
|
// ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour.
|
||||||
// On every run it returns another pos. for ped, with same distance to the veh.
|
// On every run it returns another pos. for ped, with same distance to the veh.
|
||||||
// Sequence of positions are not guarenteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't)
|
// Sequence of positions are not guaranteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't)
|
||||||
helperPos = veh->GetMatrix() * helperPos;
|
helperPos = veh->GetMatrix() * helperPos;
|
||||||
|
|
||||||
float vehForwardHeading = veh->GetForward().Heading();
|
float vehForwardHeading = veh->GetForward().Heading();
|
||||||
@ -13027,7 +13032,7 @@ CPed::ProcessObjective(void)
|
|||||||
} else {
|
} else {
|
||||||
SetSeekBoatPosition(m_carInObjective);
|
SetSeekBoatPosition(m_carInObjective);
|
||||||
}
|
}
|
||||||
if (m_nMoveState == PEDMOVE_STILL && !m_ped_flagB80)
|
if (m_nMoveState == PEDMOVE_STILL && !bVehEnterDoorIsBlocked)
|
||||||
SetMoveState(PEDMOVE_RUN);
|
SetMoveState(PEDMOVE_RUN);
|
||||||
|
|
||||||
if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) {
|
if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) {
|
||||||
@ -15574,6 +15579,165 @@ CPed::ScanForThreats(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::SeekCar(void)
|
||||||
|
{
|
||||||
|
CVehicle *vehToSeek = m_carInObjective;
|
||||||
|
CVector dest(0.0f, 0.0f, 0.0f);
|
||||||
|
if (!vehToSeek) {
|
||||||
|
RestorePreviousState();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
||||||
|
if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||||
|
if (IsRoomToBeCarJacked()) {
|
||||||
|
dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
|
||||||
|
} else if (m_nPedType == PEDTYPE_COP) {
|
||||||
|
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
|
||||||
|
} else {
|
||||||
|
SetMoveState(PEDMOVE_STILL);
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
GetNearestDoor(vehToSeek, dest);
|
||||||
|
} else {
|
||||||
|
if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
|
||||||
|
SetMoveState(PEDMOVE_STILL);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (vehToSeek->m_modelIndex == MI_COACH) {
|
||||||
|
GetNearestDoor(vehToSeek, dest);
|
||||||
|
} else {
|
||||||
|
if (vehToSeek->IsTrain()) {
|
||||||
|
if (vehToSeek->m_status != STATUS_TRAIN_NOT_MOVING) {
|
||||||
|
RestorePreviousObjective();
|
||||||
|
RestorePreviousState();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!GetNearestTrainDoor(vehToSeek, dest)) {
|
||||||
|
RestorePreviousObjective();
|
||||||
|
RestorePreviousState();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!GetNearestPassengerDoor(vehToSeek, dest)) {
|
||||||
|
if (vehToSeek->m_nNumPassengers == vehToSeek->m_nNumMaxPassengers) {
|
||||||
|
RestorePreviousObjective();
|
||||||
|
RestorePreviousState();
|
||||||
|
} else {
|
||||||
|
SetMoveState(PEDMOVE_STILL);
|
||||||
|
}
|
||||||
|
bVehEnterDoorIsBlocked = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
bVehEnterDoorIsBlocked = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dest.x == 0.0f && dest.y == 0.0f) {
|
||||||
|
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
|
||||||
|
RestorePreviousState();
|
||||||
|
if (IsPlayer()) {
|
||||||
|
ClearObjective();
|
||||||
|
} else if (CharCreatedBy == RANDOM_CHAR) {
|
||||||
|
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||||
|
}
|
||||||
|
SetMoveState(PEDMOVE_STILL);
|
||||||
|
TheCamera.ClearPlayerWeaponMode();
|
||||||
|
CCarCtrl::RemoveFromInterestingVehicleList(vehToSeek);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
dest = vehToSeek->GetPosition();
|
||||||
|
if (bCollidedWithMyVehicle) {
|
||||||
|
WarpPedIntoCar(m_pMyVehicle);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek);
|
||||||
|
m_vecSeekPos = dest;
|
||||||
|
float distToDest = (m_vecSeekPos - GetPosition()).MagnitudeSqr();
|
||||||
|
#ifndef VC_PED_PORTS
|
||||||
|
if (bIsRunning)
|
||||||
|
SetMoveState(PEDMOVE_RUN);
|
||||||
|
#else
|
||||||
|
if (bIsRunning ||
|
||||||
|
vehToSeek->pDriver && distToDest > 4.0f && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f))
|
||||||
|
SetMoveState(PEDMOVE_RUN);
|
||||||
|
#endif
|
||||||
|
else if (distToDest < 4.0f)
|
||||||
|
SetMoveState(PEDMOVE_WALK);
|
||||||
|
|
||||||
|
if (distToDest >= 1.0f)
|
||||||
|
bCanPedEnterSeekedCar = false;
|
||||||
|
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDest)
|
||||||
|
bCanPedEnterSeekedCar = true;
|
||||||
|
|
||||||
|
if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
|
||||||
|
bVehEnterDoorIsBlocked = true;
|
||||||
|
else
|
||||||
|
bVehEnterDoorIsBlocked = false;
|
||||||
|
|
||||||
|
if (Seek()) {
|
||||||
|
if (!foundBetterPosToSeek) {
|
||||||
|
if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
|
||||||
|
if (vehToSeek->IsTrain()) {
|
||||||
|
SetEnterTrain(vehToSeek, m_vehEnterType);
|
||||||
|
} else {
|
||||||
|
m_fRotationCur = m_fRotationDest;
|
||||||
|
if (!bVehEnterDoorIsBlocked) {
|
||||||
|
vehToSeek->bIsStatic = false;
|
||||||
|
if (m_objective == OBJECTIVE_SOLICIT) {
|
||||||
|
SetSolicit(1000);
|
||||||
|
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
|
||||||
|
SetBuyIceCream();
|
||||||
|
} else if (vehToSeek->m_nNumGettingIn < vehToSeek->m_nNumMaxPassengers + 1
|
||||||
|
&& vehToSeek->CanPedEnterCar()) {
|
||||||
|
|
||||||
|
switch (vehToSeek->m_status) {
|
||||||
|
case STATUS_PLAYER:
|
||||||
|
case STATUS_SIMPLE:
|
||||||
|
case STATUS_PHYSICS:
|
||||||
|
case STATUS_PLAYER_DISABLED:
|
||||||
|
if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
|
||||||
|
(m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
|
||||||
|
SetCarJack(vehToSeek);
|
||||||
|
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
|
||||||
|
vehToSeek->pDriver->bFleeAfterExitingCar = true;
|
||||||
|
} else {
|
||||||
|
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case STATUS_ABANDONED:
|
||||||
|
if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
|
||||||
|
if (vehToSeek->pPassengers[0]->m_ped_flagF4) {
|
||||||
|
if (IsPlayer())
|
||||||
|
CPed::SetEnterCar(vehToSeek, m_vehEnterType);
|
||||||
|
} else {
|
||||||
|
SetCarJack(vehToSeek);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case STATUS_WRECKED:
|
||||||
|
SetIdle();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
RestorePreviousState();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
SetMoveState(PEDMOVE_STILL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
class CPed_ : public CPed
|
class CPed_ : public CPed
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -15791,4 +15955,5 @@ STARTPATCHES
|
|||||||
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
|
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
|
||||||
InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP);
|
InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP);
|
||||||
InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP);
|
InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP);
|
||||||
|
InjectHook(0x4D3F90, &CPed::SeekCar, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
@ -294,9 +294,9 @@ public:
|
|||||||
uint8 bIsLanding : 1;
|
uint8 bIsLanding : 1;
|
||||||
uint8 bIsRunning : 1; // on some conditions
|
uint8 bIsRunning : 1; // on some conditions
|
||||||
uint8 bHitSomethingLastFrame : 1;
|
uint8 bHitSomethingLastFrame : 1;
|
||||||
uint8 m_ped_flagB80 : 1; // bIsNearCar? it's sure that it's related with cars and used for deciding whether we should move
|
uint8 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there
|
||||||
|
|
||||||
uint8 m_ped_flagC1 : 1; // bCanPedEnterSeekedCar?
|
uint8 bCanPedEnterSeekedCar : 1;
|
||||||
uint8 bRespondsToThreats : 1;
|
uint8 bRespondsToThreats : 1;
|
||||||
uint8 bRenderPedInCar : 1;
|
uint8 bRenderPedInCar : 1;
|
||||||
uint8 bChangedSeat : 1;
|
uint8 bChangedSeat : 1;
|
||||||
@ -679,6 +679,8 @@ public:
|
|||||||
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
|
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
|
||||||
void SetSolicit(uint32 time);
|
void SetSolicit(uint32 time);
|
||||||
void ScanForInterestingStuff(void);
|
void ScanForInterestingStuff(void);
|
||||||
|
void WarpPedIntoCar(CVehicle*);
|
||||||
|
void SetCarJack(CVehicle*);
|
||||||
|
|
||||||
// Static methods
|
// Static methods
|
||||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||||
|
@ -121,15 +121,15 @@ void CHud::Draw()
|
|||||||
int32 WeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
int32 WeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||||
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||||
|
|
||||||
if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKET || Mode == CCam::MODE_M16FIRSTPERSON_34 || Mode == CCam::MODE_EDITOR)
|
if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_EDITOR)
|
||||||
Mode_FirstPerson = 1;
|
Mode_FirstPerson = 1;
|
||||||
if (Mode == CCam::MODE_FIRSTPERSONPEDONPC_41 || Mode == CCam::MODE_SNIPER_RUN_AROUND)
|
if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
|
||||||
Mode_RunAround = 1;
|
Mode_RunAround = 1;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Draw Crosshairs
|
Draw Crosshairs
|
||||||
*/
|
*/
|
||||||
if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_FIRSTPERSONPEDONPC_40) {
|
if (TheCamera.Cams->Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
|
||||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
|
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed) {
|
||||||
int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState;
|
int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState;
|
||||||
if (State != PED_ENTER_CAR && State != PED_CARJACK) {
|
if (State != PED_ENTER_CAR && State != PED_CARJACK) {
|
||||||
@ -180,8 +180,8 @@ void CHud::Draw()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (Mode == CCam::MODE_M16FIRSTPERSON_34 ||
|
if (Mode == CCam::MODE_M16_1STPERSON ||
|
||||||
Mode == CCam::MODE_FIRSTPERSONPEDONPC_41 ||
|
Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
|
||||||
Mode == CCam::MODE_EDITOR) {
|
Mode == CCam::MODE_EDITOR) {
|
||||||
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f);
|
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f);
|
||||||
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
|
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
|
||||||
@ -189,7 +189,7 @@ void CHud::Draw()
|
|||||||
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
|
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
|
||||||
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
|
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
|
||||||
}
|
}
|
||||||
else if (Mode == CCam::MODE_ROCKET_RUN_AROUND) {
|
else if (Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
|
||||||
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
|
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
|
||||||
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f);
|
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f);
|
||||||
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f);
|
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f);
|
||||||
@ -197,7 +197,7 @@ void CHud::Draw()
|
|||||||
|
|
||||||
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
|
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
|
||||||
}
|
}
|
||||||
else if (Mode == CCam::MODE_ROCKET || Mode == CCam::MODE_SNIPER_RUN_AROUND) {
|
else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_SNIPER_RUNABOUT) {
|
||||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||||
|
@ -353,7 +353,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
|||||||
}else{
|
}else{
|
||||||
if(mi->m_type != MITYPE_SIMPLE){
|
if(mi->m_type != MITYPE_SIMPLE){
|
||||||
if(FindPlayerVehicle() == ent &&
|
if(FindPlayerVehicle() == ent &&
|
||||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON){
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
||||||
// Player's vehicle in first person mode
|
// Player's vehicle in first person mode
|
||||||
if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
|
if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
|
||||||
ent->GetModelIndex() == MI_RHINO ||
|
ent->GetModelIndex() == MI_RHINO ||
|
||||||
@ -642,8 +642,8 @@ CRenderer::ScanWorld(void)
|
|||||||
RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
|
RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
|
||||||
|
|
||||||
m_loadingPriority = false;
|
m_loadingPriority = false;
|
||||||
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 ||
|
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
|
||||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED){
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
||||||
CRect rect;
|
CRect rect;
|
||||||
int x1, x2, y1, y2;
|
int x1, x2, y1, y2;
|
||||||
LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f);
|
LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f);
|
||||||
@ -753,8 +753,8 @@ CRenderer::RequestObjectsInFrustum(void)
|
|||||||
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
|
vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z;
|
||||||
RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
|
RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix);
|
||||||
|
|
||||||
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 ||
|
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
|
||||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED){
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
||||||
CRect rect;
|
CRect rect;
|
||||||
int x1, x2, y1, y2;
|
int x1, x2, y1, y2;
|
||||||
LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f);
|
LimitFrustumVector(vectors[CORNER_FAR_TOPLEFT], vectors[CORNER_CAM], -100.0f);
|
||||||
|
@ -532,8 +532,8 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture,
|
|||||||
|
|
||||||
float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D();
|
float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D();
|
||||||
|
|
||||||
bool bSpecialCam = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1
|
bool bSpecialCam = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN
|
||||||
|| TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED
|
|| TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
|
||||||
|| CCutsceneMgr::IsRunning();
|
|| CCutsceneMgr::IsRunning();
|
||||||
|
|
||||||
float fDrawDistance = 27.0f;
|
float fDrawDistance = 27.0f;
|
||||||
|
@ -44,7 +44,7 @@ CVisibilityPlugins::Initialise(void)
|
|||||||
m_alphaList.Init(20);
|
m_alphaList.Init(20);
|
||||||
m_alphaList.head.item.sort = 0.0f;
|
m_alphaList.head.item.sort = 0.0f;
|
||||||
m_alphaList.tail.item.sort = 100000000.0f;
|
m_alphaList.tail.item.sort = 100000000.0f;
|
||||||
m_alphaEntityList.Init(150);
|
m_alphaEntityList.Init(350); // TODO: set back to 150 when things are fixed
|
||||||
m_alphaEntityList.head.item.sort = 0.0f;
|
m_alphaEntityList.head.item.sort = 0.0f;
|
||||||
m_alphaEntityList.tail.item.sort = 100000000.0f;
|
m_alphaEntityList.tail.item.sort = 100000000.0f;
|
||||||
}
|
}
|
||||||
@ -98,8 +98,8 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
|
|||||||
ms_pCamera = camera;
|
ms_pCamera = camera;
|
||||||
ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera)));
|
ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera)));
|
||||||
|
|
||||||
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 ||
|
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
|
||||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED)
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
|
||||||
ms_cullCompsDist = 1000000.0f;
|
ms_cullCompsDist = 1000000.0f;
|
||||||
else
|
else
|
||||||
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
|
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
|
||||||
|
@ -180,6 +180,14 @@ enum RsKeyCodes
|
|||||||
rsAPPS = 1055,
|
rsAPPS = 1055,
|
||||||
|
|
||||||
rsNULL = 1056,
|
rsNULL = 1056,
|
||||||
|
|
||||||
|
rsMOUSELEFTBUTTON = 1,
|
||||||
|
rsMOUSMIDDLEBUTTON = 2,
|
||||||
|
rsMOUSERIGHTBUTTON = 3,
|
||||||
|
rsMOUSEWHEELUPBUTTON = 4,
|
||||||
|
rsMOUSEWHEELDOWNBUTTON = 5,
|
||||||
|
rsMOUSEX1BUTTON = 6,
|
||||||
|
rsMOUSEX2BUTTON = 7,
|
||||||
};
|
};
|
||||||
typedef enum RsKeyCodes RsKeyCodes;
|
typedef enum RsKeyCodes RsKeyCodes;
|
||||||
|
|
||||||
|
@ -115,38 +115,11 @@ DWORD _dwMemAvailVideo;
|
|||||||
DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
|
DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
|
||||||
|
|
||||||
RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
|
RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
|
||||||
|
CJoySticks AllValidWinJoys;
|
||||||
enum eJoypadState
|
|
||||||
{
|
|
||||||
JOYPAD_UNUSED,
|
|
||||||
JOYPAD_ATTACHED,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct tJoy
|
|
||||||
{
|
|
||||||
eJoypadState m_State;
|
|
||||||
bool m_bInitialised;
|
|
||||||
bool m_bHasAxisZ;
|
|
||||||
bool m_bHasAxisR;
|
|
||||||
char _pad0;
|
|
||||||
int32 m_nVendorID;
|
|
||||||
int32 m_nProductID;
|
|
||||||
};
|
|
||||||
|
|
||||||
class CJoySticks
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
tJoy m_aJoys[2];
|
|
||||||
|
|
||||||
CJoySticks();
|
|
||||||
void ClearJoyInfo(int joyID);
|
|
||||||
};
|
|
||||||
|
|
||||||
static CJoySticks AllValidWinJoys;
|
|
||||||
|
|
||||||
CJoySticks::CJoySticks()
|
CJoySticks::CJoySticks()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _TODOCONST(2); i++)
|
for (int i = 0; i < MAX_JOYSTICKS; i++)
|
||||||
{
|
{
|
||||||
ClearJoyInfo(i);
|
ClearJoyInfo(i);
|
||||||
}
|
}
|
||||||
@ -154,7 +127,6 @@ CJoySticks::CJoySticks()
|
|||||||
|
|
||||||
void CJoySticks::ClearJoyInfo(int joyID)
|
void CJoySticks::ClearJoyInfo(int joyID)
|
||||||
{
|
{
|
||||||
|
|
||||||
m_aJoys[joyID].m_State = JOYPAD_UNUSED;
|
m_aJoys[joyID].m_State = JOYPAD_UNUSED;
|
||||||
m_aJoys[joyID].m_bInitialised = false;
|
m_aJoys[joyID].m_bInitialised = false;
|
||||||
m_aJoys[joyID].m_bHasAxisZ = false;
|
m_aJoys[joyID].m_bHasAxisZ = false;
|
||||||
@ -641,14 +613,14 @@ psInitialise(void)
|
|||||||
|
|
||||||
GetVersionEx(&verInfo);
|
GetVersionEx(&verInfo);
|
||||||
|
|
||||||
_dwOperatingSystemVersion = 0;
|
_dwOperatingSystemVersion = OS_WIN95;
|
||||||
|
|
||||||
if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
|
if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
|
||||||
{
|
{
|
||||||
if ( verInfo.dwMajorVersion == 4 )
|
if ( verInfo.dwMajorVersion == 4 )
|
||||||
{
|
{
|
||||||
debug("Operating System is WinNT\n");
|
debug("Operating System is WinNT\n");
|
||||||
_dwOperatingSystemVersion = oS_WINNT;
|
_dwOperatingSystemVersion = OS_WINNT;
|
||||||
}
|
}
|
||||||
else if ( verInfo.dwMajorVersion == 5 )
|
else if ( verInfo.dwMajorVersion == 5 )
|
||||||
{
|
{
|
||||||
@ -2337,12 +2309,12 @@ HRESULT CapturePad(RwInt32 padID)
|
|||||||
if( FAILED( hr = (*pPad)->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) )
|
if( FAILED( hr = (*pPad)->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) )
|
||||||
return hr; // The device should have been acquired during the Poll()
|
return hr; // The device should have been acquired during the Poll()
|
||||||
|
|
||||||
if ( ControlsManager.firstCapture == true )
|
if ( ControlsManager.m_bFirstCapture == true )
|
||||||
{
|
{
|
||||||
memcpy(&ControlsManager.m_OldState, &js, sizeof(DIJOYSTATE2));
|
memcpy(&ControlsManager.m_OldState, &js, sizeof(DIJOYSTATE2));
|
||||||
memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2));
|
memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2));
|
||||||
|
|
||||||
ControlsManager.firstCapture = false;
|
ControlsManager.m_bFirstCapture = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -24,11 +24,13 @@ enum eWinVersion
|
|||||||
{
|
{
|
||||||
OS_WIN95 = 0,
|
OS_WIN95 = 0,
|
||||||
OS_WIN98,
|
OS_WIN98,
|
||||||
oS_WINNT,
|
OS_WINNT,
|
||||||
OS_WIN2000,
|
OS_WIN2000,
|
||||||
OS_WINXP,
|
OS_WINXP,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
extern DWORD &_dwOperatingSystemVersion;
|
||||||
|
|
||||||
extern RwUInt32 &gGameState;
|
extern RwUInt32 &gGameState;
|
||||||
|
|
||||||
/* platform specfic global data */
|
/* platform specfic global data */
|
||||||
@ -50,6 +52,41 @@ psGlobalType;
|
|||||||
|
|
||||||
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
|
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
|
||||||
|
|
||||||
|
enum eJoypads
|
||||||
|
{
|
||||||
|
JOYSTICK1 = 0,
|
||||||
|
JOYSTICK2,
|
||||||
|
MAX_JOYSTICKS
|
||||||
|
};
|
||||||
|
|
||||||
|
enum eJoypadState
|
||||||
|
{
|
||||||
|
JOYPAD_UNUSED,
|
||||||
|
JOYPAD_ATTACHED,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct tJoy
|
||||||
|
{
|
||||||
|
eJoypadState m_State;
|
||||||
|
bool m_bInitialised;
|
||||||
|
bool m_bHasAxisZ;
|
||||||
|
bool m_bHasAxisR;
|
||||||
|
char _pad0;
|
||||||
|
int m_nVendorID;
|
||||||
|
int m_nProductID;
|
||||||
|
};
|
||||||
|
|
||||||
|
class CJoySticks
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
tJoy m_aJoys[MAX_JOYSTICKS];
|
||||||
|
|
||||||
|
CJoySticks();
|
||||||
|
void ClearJoyInfo(int joyID);
|
||||||
|
};
|
||||||
|
|
||||||
|
extern CJoySticks AllValidWinJoys;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"
|
extern "C"
|
||||||
{
|
{
|
||||||
|
@ -442,7 +442,7 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
|
|||||||
for (i = 0; i < strSize;) {
|
for (i = 0; i < strSize;) {
|
||||||
if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') {
|
if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') {
|
||||||
i += 4;
|
i += 4;
|
||||||
for (int32 cont = 0; cont < TOTAL_CONTROL_ACTIONS; cont++) {
|
for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS; cont++) {
|
||||||
uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]);
|
uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]);
|
||||||
if (contSize != 0) {
|
if (contSize != 0) {
|
||||||
if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) {
|
if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) {
|
||||||
|
@ -2934,7 +2934,7 @@ CAutomobile::DoDriveByShootings(void)
|
|||||||
|
|
||||||
bool lookingLeft = false;
|
bool lookingLeft = false;
|
||||||
bool lookingRight = false;
|
bool lookingRight = false;
|
||||||
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1){
|
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){
|
||||||
if(CPad::GetPad(0)->GetLookLeft())
|
if(CPad::GetPad(0)->GetLookLeft())
|
||||||
lookingLeft = true;
|
lookingLeft = true;
|
||||||
if(CPad::GetPad(0)->GetLookRight())
|
if(CPad::GetPad(0)->GetLookRight())
|
||||||
@ -2956,7 +2956,7 @@ CAutomobile::DoDriveByShootings(void)
|
|||||||
CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
|
CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
|
||||||
else
|
else
|
||||||
anim->SetRun();
|
anim->SetRun();
|
||||||
}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON){
|
}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
||||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||||
if(anim)
|
if(anim)
|
||||||
anim->blendDelta = -1000.0f;
|
anim->blendDelta = -1000.0f;
|
||||||
|
Loading…
Reference in New Issue
Block a user