Merge branch 'master' of github.com:GTAmodding/re3

This commit is contained in:
aap 2020-05-09 09:50:08 +02:00
commit 633c2a7aeb
3 changed files with 10 additions and 6 deletions

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@ -25,8 +25,6 @@
#include "Camera.h" #include "Camera.h"
#include "DMAudio.h" #include "DMAudio.h"
const float DefaultFOV = 70.0f; // beta: 80.0f
bool PrintDebugCode = false; bool PrintDebugCode = false;
int16 DebugCamMode; int16 DebugCamMode;

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@ -40,6 +40,8 @@ enum
#define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f) #define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f)
#define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f) #define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f)
const float DefaultFOV = 70.0f; // beta: 80.0f
class CCam class CCam
{ {
public: public:

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@ -29,13 +29,17 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
float recip = 1.0f/out->z; float recip = 1.0f/out->z;
out->x *= SCREEN_WIDTH * recip; out->x *= SCREEN_WIDTH * recip;
out->y *= SCREEN_HEIGHT * recip; out->y *= SCREEN_HEIGHT * recip;
// What is this? size?
*outw = 70.0f/CDraw::GetFOV() * SCREEN_WIDTH * recip;
#ifdef ASPECT_RATIO_SCALE #ifdef ASPECT_RATIO_SCALE
*outh = 70.0f/CDraw::GetFOV() / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) * SCREEN_HEIGHT * recip; float fov = CDraw::ConvertFOV(DefaultFOV);
#else #else
*outh = 70.0f/CDraw::GetFOV() * SCREEN_HEIGHT * recip; const float fov = DefaultFOV;
#endif #endif
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();
*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
*outh = fovScale * recip * SCREEN_HEIGHT;
return true; return true;
} }