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bug fix
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@ -221,6 +221,7 @@ void
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CText::LoadMissionText(char *MissionTableName)
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CText::LoadMissionText(char *MissionTableName)
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{
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{
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char filename[32];
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char filename[32];
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CMessages::ClearAllMessagesDisplayedByGame();
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mission_keyArray.Unload();
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mission_keyArray.Unload();
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mission_data.Unload();
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mission_data.Unload();
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