More Pickup stuff

This commit is contained in:
Sergeanur 2020-10-17 15:57:12 +03:00
parent ef47dad566
commit 63666391d4
3 changed files with 236 additions and 141 deletions

View File

@ -60,19 +60,57 @@ uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
}; };
uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 }; uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
// TODO(Miami): Those are all placeholders!! struct
uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, {
255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, uint8 r,g,b;
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, float unk;
255, 128, 0, 255, 0 }; } aPickupColors[] = {
uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, { 128, 128, 128, 1.0f },
0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, { 128, 128, 128, 1.0f },
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, { 97, 194, 247, 1.0f },
0, 255, 0, 255, 0 }; { 97, 194, 247, 1.0f },
uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, { 97, 194, 247, 1.0f },
0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, { 97, 194, 247, 1.0f },
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, { 97, 194, 247, 1.0f },
0, 128, 255, 0, 0 }; { 97, 194, 247, 1.0f },
{ 97, 194, 247, 1.0f },
{ 97, 194, 247, 1.0f },
{ 97, 194, 247, 1.0f },
{ 97, 194, 247, 1.0f },
{ 27, 89, 130, 1.0f },
{ 27, 89, 130, 1.0f },
{ 27, 89, 130, 1.0f },
{ 27, 89, 130, 1.0f },
{ 27, 89, 130, 1.0f },
{ 149, 194, 24, 1.0f },
{ 149, 194, 24, 1.0f },
{ 45, 155, 90, 1.0f },
{ 45, 155, 90, 1.0f },
{ 45, 155, 90, 1.0f },
{ 255, 227, 79, 1.0f },
{ 255, 227, 79, 1.0f },
{ 255, 227, 79, 1.0f },
{ 255, 227, 79, 1.0f },
{ 254, 137, 0, 1.0f },
{ 254, 137, 0, 1.0f },
{ 249, 131, 215, 1.0f },
{ 249, 131, 215, 1.0f },
{ 164, 40, 178, 1.0f },
{ 164, 40, 178, 1.0f },
{ 164, 40, 178, 1.0f },
{ 164, 40, 178, 1.0f },
{ 69, 69, 69, 1.0f },
{ 69, 69, 69, 1.0f },
{ 69, 69, 69, 1.0f },
{ 255, 100, 100, 1.0f },
{ 128, 255, 128, 1.0f },
{ 100, 100, 255, 1.0f },
{ 255, 255, 100, 1.0f },
{ 255, 100, 100, 1.0f },
{ 100, 255, 100, 1.0f },
{ 255, 255, 255, 1.0f }
};
void void
ModifyStringLabelForControlSetting(char *str) ModifyStringLabelForControlSetting(char *str)
@ -394,7 +432,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
return true; return true;
case PICKUP_ASSET_REVENUE: case PICKUP_ASSET_REVENUE:
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue; CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue;
m_fRevenue = 0; m_fRevenue = 0.0f;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return false; return false;
// TODO(Miami): Control flow // TODO(Miami): Control flow
@ -866,9 +904,24 @@ CPickups::Update()
} }
} }
// --MIAMI: Done
CPickup*
CPickups::FindPickUpForThisObject(CEntity *object)
{
for (uint32 i = 0; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType != PICKUP_NONE && (aPickUps[i].m_pObject == object || aPickUps[i].m_pExtraObject == object)) {
return &aPickUps[i];
}
}
return &aPickUps[0];
}
// --MIAMI: Done
void void
CPickups::DoPickUpEffects(CEntity *entity) CPickups::DoPickUpEffects(CEntity *entity)
{ {
CPickup *pickup = FindPickUpForThisObject(entity);
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame; entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
@ -886,7 +939,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
doInnerGlow = true; doInnerGlow = true;
doOuterGlow = false; doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) { } else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
colorId = WEAPONTYPE_TOTALWEAPONS + 1; colorId = WEAPONTYPE_ARMOUR;
} else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) { } else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
doInnerGlow = true; doInnerGlow = true;
doOuterGlow = false; doOuterGlow = false;
@ -895,33 +948,92 @@ CPickups::DoPickUpEffects(CEntity *entity)
doInnerGlow = true; doInnerGlow = true;
doOuterGlow = false; doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) { } else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
colorId = WEAPONTYPE_TOTALWEAPONS; colorId = WEAPONTYPE_HEALTH;
doInnerGlow = true; doInnerGlow = true;
doOuterGlow = false; doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY) {
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_PROPERTY_FORSALE) {
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_REVENUE) {
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_SAVEGAME) {
doInnerGlow = true;
doOuterGlow = false;
} else if (entity->GetModelIndex() == MI_PICKUP_CLOTHES) {
colorId = WEAPONTYPE_TOTALWEAPONS;
doOuterGlow = false;
doInnerGlow = true;
} else } else
colorId = WeaponForModel(entity->GetModelIndex()); colorId = WeaponForModel(entity->GetModelIndex());
const CVector& pos = entity->GetPosition(); const CVector& pos = pickup->m_vecPos;
if (doOuterGlow) { if (doOuterGlow) {
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f; bool corona1 = false;
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, bool corona2 = false;
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f, int timerVal = (CTimer::GetTimeInMilliseconds() >> 9) & 7;
1.0f, 40.0f, false, 0.0f);
float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f; if (timerVal < 3)
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true); corona1 = false;
float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f; else if (timerVal == 3)
corona1 = (CGeneral::GetRandomNumber() & 3) != 0;
else
corona1 = true;
timerVal = (timerVal - 1) & 7;
if (timerVal < 3)
corona2 = false;
else if (timerVal == 3)
corona2 = (CGeneral::GetRandomNumber() & 3) != 0;
else
corona2 = true;
if (((CObject*)entity)->obj_flag_02) {
corona2 = false;
corona1 = false;
}
if (corona1) {
CCoronas::RegisterCorona((uintptr)entity, CCoronas::RegisterCorona((uintptr)entity,
aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f, aPickupColors[colorId].r * 0.45f, aPickupColors[colorId].g * 0.45f, aPickupColors[colorId].b * 0.45f,
255, pos, 0.76f, 65.0f,
CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
0.0f, false, -0.4f);
CShadows::StoreStaticShadow((uintptr)entity,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
aPickupColors[colorId].r * 0.3f, aPickupColors[colorId].g * 0.3f, aPickupColors[colorId].b * 0.3f,
4.0f, 1.0f, 40.0f, false, 0.0f);
float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aPickupColors[colorId].r / 256.0f, aPickupColors[colorId].g / 256.0f, aPickupColors[colorId].b / 256.0f, CPointLights::FOG_NONE, true);
} else
CCoronas::RegisterCorona((uintptr)entity, 0, 0, 0, 255, pos, 0.57f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
if (corona2) {
CCoronas::RegisterCorona(
(uintptr)entity + 1,
aPickupColors[colorId].r * 0.55f, aPickupColors[colorId].g * 0.55f, aPickupColors[colorId].b * 0.55f,
255, 255,
pos, pos,
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); 0.6f,
65.0f,
CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF,
0.0f, false, -0.4f);
if (!corona1)
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
aPickupColors[colorId].r * 0.25f, aPickupColors[colorId].g * 0.25f, aPickupColors[colorId].b * 0.25f,
4.0f, 1.0f, 40.0f, false, 0.0f);
} else
CCoronas::RegisterCorona((uintptr)entity + 1, 0, 0, 0, 255, pos, 0.45f, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
} }
CObject *object = (CObject*)entity; CObject *object = (CObject*)entity;
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) { if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue || object->m_nCostValue) {
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 12.0f; float dist = Distance2D(pos, TheCamera.GetPosition());
const float MAXDIST = 14.0f;
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) { if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
RwV3d vecOut; RwV3d vecOut;
@ -932,38 +1044,79 @@ CPickups::DoPickUpEffects(CEntity *entity)
aMessages[NumMessages].m_dist.x = fDistX; aMessages[NumMessages].m_dist.x = fDistX;
aMessages[NumMessages].m_dist.y = fDistY; aMessages[NumMessages].m_dist.y = fDistY;
aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex()); aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
aMessages[NumMessages].m_color.red = aWeaponReds[colorId]; aMessages[NumMessages].m_color.red = aPickupColors[colorId].r;
aMessages[NumMessages].m_color.green = aWeaponGreens[colorId]; aMessages[NumMessages].m_color.green = aPickupColors[colorId].g;
aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId]; aMessages[NumMessages].m_color.blue = aPickupColors[colorId].b;
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f; aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock; aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
aMessages[NumMessages].m_quantity = object->m_nBonusValue; aMessages[NumMessages].m_quantity = object->m_nBonusValue;
aMessages[NumMessages].money = object->m_nCostValue;
NumMessages++; NumMessages++;
} }
} }
} }
uint32 model = entity->GetModelIndex(); uint32 model = entity->GetModelIndex();
CColModel* colModel = entity->GetColModel(); CColModel *colModel = entity->GetColModel();
CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min; CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min;
float maxDimension = Max(colLength.x, Max(colLength.y, colLength.z));
float scale = (Max(1.f, 1.2f / Max(colLength.x, Max(colLength.y, colLength.z))) - 1.0f) * 0.6f + 1.0f; float scale = (Max(1.f, 1.2f / maxDimension) - 1.0f) * 0.6f + 1.0f;
if (model == MI_MINIGUN || model == MI_MINIGUN2) if (model == MI_MINIGUN || model == MI_MINIGUN2)
scale = 1.2f; scale = 1.2f;
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale); entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale);
if (entity->GetModelIndex() == MI_MINIGUN2) {
CMatrix matrix1;
CMatrix matrix2; // unused
entity->SetPosition(pickup->m_vecPos);
matrix1.SetRotateX(0.0f);
matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731), DEGTORAD(-1.064));
matrix1.Translate(CVector(0.829, -0.001, 0.226));
entity->GetMatrix() *= matrix1;
}
if (doOuterGlow) {
CVector scale(0.0f, 0.0f, 0.0f);
if (colLength.x == maxDimension)
scale.x = colLength.x;
else if (colLength.y == maxDimension)
scale.y = colLength.y;
else
scale.z = colLength.z;
for (int i = 0; i < 4; i++) {
CVector pos = entity->GetMatrix() * (scale * ((float)i / 3.0f));
CCoronas::RegisterCorona(
(uintptr)entity + 8 + i,
aPickupColors[colorId].r * 0.15f,
aPickupColors[colorId].g * 0.15f,
aPickupColors[colorId].b * 0.15f,
255,
pos,
1.0f,
65.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
CCoronas::REFLECTION_OFF,
CCoronas::LOSCHECK_OFF,
CCoronas::STREAK_OFF,
0.0f);
}
}
if (doInnerGlow) if (doInnerGlow)
CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f, CCoronas::RegisterCorona((uintptr)entity + 8, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false); CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f);
} }
} }
// --MIAMI: Done
void void
CPickups::DoMineEffects(CEntity *entity) CPickups::DoMineEffects(CEntity *entity)
{ {
const CVector &pos = entity->GetPosition(); const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude(); float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f; const float MAXDIST = 20.0f;
if (dist < MAXDIST) { if (dist < MAXDIST) {
@ -978,11 +1131,12 @@ CPickups::DoMineEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400)); entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
} }
// --MIAMI: Done
void void
CPickups::DoMoneyEffects(CEntity *entity) CPickups::DoMoneyEffects(CEntity *entity)
{ {
const CVector &pos = entity->GetPosition(); const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude(); float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f; const float MAXDIST = 20.0f;
if (dist < MAXDIST) { if (dist < MAXDIST) {
@ -997,11 +1151,12 @@ CPickups::DoMoneyEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800)); entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
} }
// --MIAMI: Done
void void
CPickups::DoCollectableEffects(CEntity *entity) CPickups::DoCollectableEffects(CEntity *entity)
{ {
const CVector &pos = entity->GetPosition(); const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude(); float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 14.0f; const float MAXDIST = 14.0f;
if (dist < MAXDIST) { if (dist < MAXDIST) {
@ -1016,18 +1171,22 @@ CPickups::DoCollectableEffects(CEntity *entity)
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000)); entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
} }
// --MIAMI: Done
void void
CPickups::RenderPickUpText() CPickups::RenderPickUpText()
{ {
wchar *strToPrint; wchar *strToPrint;
for (int32 i = 0; i < NumMessages; i++) { for (int32 i = 0; i < NumMessages; i++) {
if (aMessages[i].m_quantity <= 39) {
if (aMessages[i].money != 0) {
sprintf(gString, "$%d", aMessages[i].money);
AsciiToUnicode(gString, gUString);
strToPrint = gUString;
} else {
switch (aMessages[i].m_quantity) // could use some enum maybe switch (aMessages[i].m_quantity) // could use some enum maybe
{ {
case 0: case 0:
if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code? if (aMessages[i].m_weaponType == WEAPONTYPE_HEALTH || aMessages[i].m_weaponType == WEAPONTYPE_ARMOUR) {
// what is this??
sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
strToPrint = nil; strToPrint = nil;
} else { } else {
if (aMessages[i].m_bOutOfStock) if (aMessages[i].m_bOutOfStock)
@ -1040,121 +1199,43 @@ CPickups::RenderPickUpText()
} }
break; break;
case 1: case 1:
strToPrint = TheText.Get("SECURI"); strToPrint = TheText.Get("OUTFT1");
break; break;
case 2: case 2:
strToPrint = TheText.Get("MOONBM"); strToPrint = TheText.Get("OUTFT2");
break; break;
case 3: case 3:
strToPrint = TheText.Get("COACH"); strToPrint = TheText.Get("OUTFT3");
break; break;
case 4: case 4:
strToPrint = TheText.Get("FLATBED"); strToPrint = TheText.Get("OUTFT4");
break; break;
case 5: case 5:
strToPrint = TheText.Get("LINERUN"); strToPrint = TheText.Get("OUTFT5");
break; break;
case 6: case 6:
strToPrint = TheText.Get("TRASHM"); strToPrint = TheText.Get("OUTFT6");
break; break;
case 7: case 7:
strToPrint = TheText.Get("PATRIOT"); strToPrint = TheText.Get("OUTFT7");
break; break;
case 8: case 8:
strToPrint = TheText.Get("WHOOPEE"); strToPrint = TheText.Get("OUTFT8");
break; break;
case 9: case 9:
strToPrint = TheText.Get("BLISTA"); strToPrint = TheText.Get("OUTFT9");
break; break;
case 10: case 10:
strToPrint = TheText.Get("MULE"); strToPrint = TheText.Get("OUTFT10");
break; break;
case 11: case 11:
strToPrint = TheText.Get("YANKEE"); strToPrint = TheText.Get("OUTFT11");
break; break;
case 12: case 12:
strToPrint = TheText.Get("BOBCAT"); strToPrint = TheText.Get("OUTFT12");
break; break;
case 13: case 13:
strToPrint = TheText.Get("DODO"); strToPrint = TheText.Get("OUTFT13");
break;
case 14:
strToPrint = TheText.Get("BUS");
break;
case 15:
strToPrint = TheText.Get("RUMPO");
break;
case 16:
strToPrint = TheText.Get("PONY");
break;
case 17:
strToPrint = TheText.Get("SENTINL");
break;
case 18:
strToPrint = TheText.Get("CHEETAH");
break;
case 19:
strToPrint = TheText.Get("BANSHEE");
break;
case 20:
strToPrint = TheText.Get("IDAHO");
break;
case 21:
strToPrint = TheText.Get("INFERNS");
break;
case 22:
strToPrint = TheText.Get("TAXI");
break;
case 23:
strToPrint = TheText.Get("KURUMA");
break;
case 24:
strToPrint = TheText.Get("STRETCH");
break;
case 25:
strToPrint = TheText.Get("PEREN");
break;
case 26:
strToPrint = TheText.Get("STINGER");
break;
case 27:
strToPrint = TheText.Get("MANANA");
break;
case 28:
strToPrint = TheText.Get("LANDSTK");
break;
case 29:
strToPrint = TheText.Get("STALION");
break;
case 30:
strToPrint = TheText.Get("BFINJC");
break;
case 31:
strToPrint = TheText.Get("CABBIE");
break;
case 32:
strToPrint = TheText.Get("ESPERAN");
break;
case 33:
strToPrint = TheText.Get("FIRETRK");
break;
case 34:
strToPrint = TheText.Get("AMBULAN");
break;
case 35:
strToPrint = TheText.Get("ENFORCR");
break;
case 36:
strToPrint = TheText.Get("FBICAR");
break;
case 37:
strToPrint = TheText.Get("RHINO");
break;
case 38:
strToPrint = TheText.Get("BARRCKS");
break;
case 39:
strToPrint = TheText.Get("POLICAR");
break; break;
default: default:
break; break;
@ -1165,12 +1246,16 @@ CPickups::RenderPickUpText()
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
const float MAX_SCALE = 1.0f; #ifdef FIX_BUGS
const float MAX_SCALE = SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH;
#else
const float MAX_SCALE = RsGlobal.width / DEFAULT_SCREEN_WIDTH;
#endif
float fScaleY = aMessages[i].m_dist.y / 100.0f; float fScaleY = aMessages[i].m_dist.y / 30.0f;
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE; if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
float fScaleX = aMessages[i].m_dist.x / 100.0f; float fScaleX = aMessages[i].m_dist.x / 30.0f;
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE; if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
CFont::SetScale(fScaleX, fScaleY); CFont::SetScale(fScaleX, fScaleY);

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@ -66,8 +66,9 @@ struct tPickupMessage
eWeaponType m_weaponType; eWeaponType m_weaponType;
CVector2D m_dist; CVector2D m_dist;
CRGBA m_color; CRGBA m_color;
uint8 m_bOutOfStock : 1; uint8 m_bOutOfStock;
uint8 m_quantity; uint8 m_quantity;
uint16 money;
}; };
class CPickups class CPickups
@ -114,6 +115,7 @@ public:
static uint32 StaticCamStartTime; static uint32 StaticCamStartTime;
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType); static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
static CPickup *FindPickUpForThisObject(CEntity*);
}; };
extern uint16 AmmoForWeapon[20]; extern uint16 AmmoForWeapon[20];

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@ -115,6 +115,14 @@ Distance(const CVector &v1, const CVector &v2)
return (v2 - v1).Magnitude(); return (v2 - v1).Magnitude();
} }
inline float
Distance2D(const CVector &v1, const CVector &v2)
{
float x = v2.x - v1.x;
float y = v2.y - v1.y;
return Sqrt(x*x + y*y);
}
class CMatrix; class CMatrix;
CVector Multiply3x3(const CMatrix &mat, const CVector &vec); CVector Multiply3x3(const CMatrix &mat, const CVector &vec);