mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 17:19:15 +01:00
Part one
This commit is contained in:
parent
ac26d9cdda
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25
CMakeLists.txt
Normal file
25
CMakeLists.txt
Normal file
@ -0,0 +1,25 @@
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cmake_Minimum_required(VERSION 3.8)
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project(Re3)
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set (CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -masm=intel -Wdouble-promotion")
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file(GLOB_RECURSE Sources "*.cpp" "*.h")
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MACRO(HEADER_DIRECTORIES return_list)
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FILE(GLOB_RECURSE new_list *.h)
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SET(dir_list "")
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FOREACH(file_path ${new_list})
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GET_FILENAME_COMPONENT(dir_path ${file_path} PATH)
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SET(dir_list ${dir_list} ${dir_path})
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ENDFOREACH()
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LIST(REMOVE_DUPLICATES dir_list)
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SET(${return_list} ${dir_list})
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ENDMACRO()
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HEADER_DIRECTORIES(header_list)
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include_directories(${header_list})
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add_library(re3 ${Sources})
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@ -59,8 +59,7 @@ CAnimBlendAssociation*
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CAnimBlendAssocGroup::CopyAnimation(const char *name)
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CAnimBlendAssocGroup::CopyAnimation(const char *name)
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{
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{
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CAnimBlendAssociation *anim = GetAnimation(name);
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CAnimBlendAssociation *anim = GetAnimation(name);
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if(anim == nil)
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if(anim == nil) return nil;
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return nil;
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CAnimManager::UncompressAnimation(anim->hierarchy);
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CAnimManager::UncompressAnimation(anim->hierarchy);
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return new CAnimBlendAssociation(*anim);
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return new CAnimBlendAssociation(*anim);
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}
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}
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@ -70,19 +69,26 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
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{
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{
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char c1, c2;
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char c1, c2;
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for(;;){
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for(;;) {
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c1 = *s1;
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c1 = *s1;
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c2 = *s2;
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c2 = *s2;
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if(c1) s1++;
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if(c1) s1++;
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if(c2) s2++;
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if(c2) s2++;
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if(c1 == '\0' && c2 == '\0')
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if(c1 == '\0' && c2 == '\0') return true;
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return true;
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#if 1
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if(iswdigit(c1) && iswdigit(c2))
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#else
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if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
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if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
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#endif
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continue;
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continue;
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#if 1
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c1 = toupper(c1);
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c2 = toupper(c2);
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#else
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c1 = __ascii_toupper(c1);
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c1 = __ascii_toupper(c1);
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c2 = __ascii_toupper(c2);
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c2 = __ascii_toupper(c2);
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if(c1 != c2)
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#endif
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return false;
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if(c1 != c2) return false;
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}
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}
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}
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}
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@ -10035,7 +10035,7 @@ cAudioManager::UpdateReflections()
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if(CWorld::ProcessVerticalLine(
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if(CWorld::ProcessVerticalLine(
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camPos, m_avecReflectionsPos[4].z, colpoint,
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camPos, m_avecReflectionsPos[4].z, colpoint,
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ent, true, false, false, false, true, false,
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ent, true, false, false, false, true, false,
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false)) {
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nil)) {
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m_afReflectionsDistances[4] =
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m_afReflectionsDistances[4] =
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colpoint.point.z - camPos.z;
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colpoint.point.z - camPos.z;
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} else {
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} else {
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "audio_enums.h"
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#include "audio_enums.h"
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#include "CrimeType.h"
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enum eSound : int16
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enum eSound : int16
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{
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{
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@ -1986,50 +1986,59 @@ cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
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if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
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{
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{
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uint32 i = 0;
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uint32 i = 0;
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do {
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if ( !_bIsMp3Active ) goto FIND_MP3TRACK;
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if(i != 0 || _bIsMp3Active) {
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if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
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do
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{
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if ( ++_CurMP3Index >= nNumMP3s )
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_CurMP3Index = 0;
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_CurMP3Pos = 0;
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_CurMP3Pos = 0;
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tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
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tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
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if ( mp3 )
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if(mp3) {
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{
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mp3 = _pMP3List;
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mp3 = _pMP3List;
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if ( mp3 == NULL )
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if(mp3 == NULL) {
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{
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_bIsMp3Active = false;
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_bIsMp3Active = false;
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nFile = 0;
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nFile = 0;
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goto PLAY_STREAMEDTRACK;
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strcpy(filename, m_szCDRomRootPath);
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strcat(filename, StreamedNameTable[nFile]);
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mp3Stream[nStream] =
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AIL_open_stream(DIG, filename, 0);
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if(mp3Stream[nStream]) {
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AIL_set_stream_loop_count(
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mp3Stream[nStream], 1);
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AIL_set_stream_ms_position(
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mp3Stream[nStream], position);
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AIL_pause_stream(mp3Stream[nStream],
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0);
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return true;
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}
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return false;
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}
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}
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}
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}
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if ( mp3->pLinkPath != NULL )
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if(mp3->pLinkPath != NULL)
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mp3Stream[nStream] = AIL_open_stream(DIG, mp3->pLinkPath, 0);
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mp3Stream[nStream] =
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else
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AIL_open_stream(DIG, mp3->pLinkPath, 0);
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{
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else {
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strcpy(filename, _mp3DirectoryPath);
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strcpy(filename, _mp3DirectoryPath);
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strcat(filename, mp3->aFilename);
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strcat(filename, mp3->aFilename);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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mp3Stream[nStream] =
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AIL_open_stream(DIG, filename, 0);
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}
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}
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if ( mp3Stream[nStream] )
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if(mp3Stream[nStream]) {
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{
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AIL_set_stream_loop_count(mp3Stream[nStream], 1);
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AIL_set_stream_loop_count(mp3Stream[nStream], 1);
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AIL_set_stream_ms_position(mp3Stream[nStream], 0);
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AIL_set_stream_ms_position(mp3Stream[nStream], 0);
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AIL_pause_stream(mp3Stream[nStream], 0);
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AIL_pause_stream(mp3Stream[nStream], 0);
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return true;
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return true;
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}
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}
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goto NEXT_MP3TRACK;
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_bIsMp3Active = false;
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continue;
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FIND_MP3TRACK:
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}
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if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
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if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
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position = 0;
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position = 0;
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@ -2039,7 +2048,20 @@ FIND_MP3TRACK:
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if ( e == NULL )
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if ( e == NULL )
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{
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{
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nFile = 0;
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nFile = 0;
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goto PLAY_STREAMEDTRACK;
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strcpy(filename, m_szCDRomRootPath);
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strcat(filename, StreamedNameTable[nFile]);
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mp3Stream[nStream] =
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AIL_open_stream(DIG, filename, 0);
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if(mp3Stream[nStream]) {
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AIL_set_stream_loop_count(
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mp3Stream[nStream], 1);
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AIL_set_stream_ms_position(
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mp3Stream[nStream], position);
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AIL_pause_stream(mp3Stream[nStream], 0);
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return true;
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}
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return false;
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}
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}
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}
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}
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@ -2064,17 +2086,14 @@ FIND_MP3TRACK:
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return true;
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return true;
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}
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}
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NEXT_MP3TRACK:
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_bIsMp3Active = false;
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_bIsMp3Active = false;
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} while ( ++i < nNumMP3s );
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} while(++i < nNumMP3s);
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position = 0;
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position = 0;
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nFile = 0;
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nFile = 0;
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goto PLAY_STREAMEDTRACK;
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}
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}
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PLAY_STREAMEDTRACK:
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strcpy(filename, m_szCDRomRootPath);
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strcpy(filename, m_szCDRomRootPath);
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strcat(filename, StreamedNameTable[nFile]);
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strcat(filename, StreamedNameTable[nFile]);
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@ -1,9 +1,10 @@
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#pragma once
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#pragma once
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#include "ModelIndices.h"
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#include "ModelIndices.h"
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#include "WeaponType.h"
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class CVehicle;
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class CVehicle;
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class CPed;
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class CPed;
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enum eWeaponType;
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enum
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enum
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{
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{
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@ -1466,8 +1466,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
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targetNode = FindNodeClosestToCoors(target, type, distLimit);
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targetNode = FindNodeClosestToCoors(target, type, distLimit);
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else
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else
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targetNode = forcedTargetNode;
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targetNode = forcedTargetNode;
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if(targetNode < 0)
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if(targetNode < 0) {
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goto fail;
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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// Find start
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// Find start
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int numPathsToTry;
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int numPathsToTry;
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@ -1486,18 +1489,27 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
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numPathsToTry = 1;
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numPathsToTry = 1;
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startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
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startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
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}
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}
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if(numPathsToTry == 0)
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if(numPathsToTry == 0) {
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goto fail;
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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if(startNodeId < 0){
|
if(startNodeId < 0){
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// why only check node 0?
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// why only check node 0?
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if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != m_pathNodes[targetNode].group)
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if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
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goto fail;
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m_pathNodes[targetNode].group) {
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}else{
|
*pNumNodes = 0;
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if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group)
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if(pDist) *pDist = 100000.0f;
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goto fail;
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return;
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}
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}else{
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if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) {
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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}
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}
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for(i = 0; i < 512; i++)
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for(i = 0; i < 512; i++)
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m_searchNodes[i].next = nil;
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m_searchNodes[i].next = nil;
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@ -1576,11 +1588,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
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for(i = 0; i < numNodesToBeCleared; i++)
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for(i = 0; i < numNodesToBeCleared; i++)
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apNodesToBeCleared[i]->distance = MAX_DIST;
|
apNodesToBeCleared[i]->distance = MAX_DIST;
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return;
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return;
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fail:
|
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*pNumNodes = 0;
|
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if(pDist)
|
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*pDist = 100000.0f;
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}
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}
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static CPathNode *pNodeList[32];
|
static CPathNode *pNodeList[32];
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|
@ -8,7 +8,7 @@
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#include "Clock.h"
|
#include "Clock.h"
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#include "Weather.h"
|
#include "Weather.h"
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#include "Timecycle.h"
|
#include "Timecycle.h"
|
||||||
#include "Pointlights.h"
|
#include "PointLights.h"
|
||||||
#include "Shadows.h"
|
#include "Shadows.h"
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#include "Coronas.h"
|
#include "Coronas.h"
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#include "SpecialFX.h"
|
#include "SpecialFX.h"
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||||||
|
23
src/core/CrimeType.h
Normal file
23
src/core/CrimeType.h
Normal file
@ -0,0 +1,23 @@
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|
#pragma once
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||||||
|
|
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|
enum eCrimeType
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|
{
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||||||
|
CRIME_NONE,
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||||||
|
CRIME_POSSESSION_GUN,
|
||||||
|
CRIME_HIT_PED,
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|
CRIME_HIT_COP,
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||||||
|
CRIME_SHOOT_PED,
|
||||||
|
CRIME_SHOOT_COP,
|
||||||
|
CRIME_STEAL_CAR,
|
||||||
|
CRIME_RUN_REDLIGHT,
|
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|
CRIME_RECKLESS_DRIVING,
|
||||||
|
CRIME_SPEEDING,
|
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|
CRIME_RUNOVER_PED,
|
||||||
|
CRIME_RUNOVER_COP,
|
||||||
|
CRIME_SHOOT_HELI,
|
||||||
|
CRIME_PED_BURNED,
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||||||
|
CRIME_COP_BURNED,
|
||||||
|
CRIME_VEHICLE_BURNED,
|
||||||
|
CRIME_DESTROYED_CESSNA,
|
||||||
|
NUM_CRIME_TYPES
|
||||||
|
};
|
@ -72,7 +72,7 @@
|
|||||||
#include "Streaming.h"
|
#include "Streaming.h"
|
||||||
#include "SurfaceTable.h"
|
#include "SurfaceTable.h"
|
||||||
#include "TempColModels.h"
|
#include "TempColModels.h"
|
||||||
#include "TimeCycle.h"
|
#include "Timecycle.h"
|
||||||
#include "TrafficLights.h"
|
#include "TrafficLights.h"
|
||||||
#include "Train.h"
|
#include "Train.h"
|
||||||
#include "TxdStore.h"
|
#include "TxdStore.h"
|
||||||
|
@ -124,7 +124,7 @@ public:
|
|||||||
static bool faststricmp(const char *str1, const char *str2)
|
static bool faststricmp(const char *str1, const char *str2)
|
||||||
{
|
{
|
||||||
for (; *str1; str1++, str2++) {
|
for (; *str1; str1++, str2++) {
|
||||||
#if MUCH_SLOWER
|
#if 1
|
||||||
if (toupper(*str1) != toupper(*str2))
|
if (toupper(*str1) != toupper(*str2))
|
||||||
#else
|
#else
|
||||||
if (__ascii_toupper(*str1) != __ascii_toupper(*str2))
|
if (__ascii_toupper(*str1) != __ascii_toupper(*str2))
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
|
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#ifdef XINPUT
|
#ifdef XINPUT
|
||||||
#include <Xinput.h>
|
#include <xinput.h>
|
||||||
#pragma comment( lib, "Xinput9_1_0.lib" )
|
#pragma comment( lib, "Xinput9_1_0.lib" )
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -180,7 +180,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
|
|||||||
m_pPed->bExplosionProof = true;
|
m_pPed->bExplosionProof = true;
|
||||||
m_pPed->m_bCanBeDamaged = false;
|
m_pPed->m_bCanBeDamaged = false;
|
||||||
((CPlayerPed*)m_pPed)->ClearAdrenaline();
|
((CPlayerPed*)m_pPed)->ClearAdrenaline();
|
||||||
CancelPlayerEnteringCars(false);
|
CancelPlayerEnteringCars(nil);
|
||||||
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
|
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
|
||||||
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
|
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
|
||||||
CProjectileInfo::RemoveAllProjectiles();
|
CProjectileInfo::RemoveAllProjectiles();
|
||||||
|
@ -3,27 +3,7 @@
|
|||||||
class CEntity;
|
class CEntity;
|
||||||
class CCopPed;
|
class CCopPed;
|
||||||
|
|
||||||
enum eCrimeType
|
#include "CrimeType.h"
|
||||||
{
|
|
||||||
CRIME_NONE,
|
|
||||||
CRIME_POSSESSION_GUN,
|
|
||||||
CRIME_HIT_PED,
|
|
||||||
CRIME_HIT_COP,
|
|
||||||
CRIME_SHOOT_PED,
|
|
||||||
CRIME_SHOOT_COP,
|
|
||||||
CRIME_STEAL_CAR,
|
|
||||||
CRIME_RUN_REDLIGHT,
|
|
||||||
CRIME_RECKLESS_DRIVING,
|
|
||||||
CRIME_SPEEDING,
|
|
||||||
CRIME_RUNOVER_PED,
|
|
||||||
CRIME_RUNOVER_COP,
|
|
||||||
CRIME_SHOOT_HELI,
|
|
||||||
CRIME_PED_BURNED,
|
|
||||||
CRIME_COP_BURNED,
|
|
||||||
CRIME_VEHICLE_BURNED,
|
|
||||||
CRIME_DESTROYED_CESSNA,
|
|
||||||
NUM_CRIME_TYPES
|
|
||||||
};
|
|
||||||
|
|
||||||
class CCrimeBeingQd
|
class CCrimeBeingQd
|
||||||
{
|
{
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
#ifdef WITHWINDOWS
|
#ifdef WITHWINDOWS
|
||||||
#include <Windows.h>
|
#include <windows.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef WITHD3D
|
#ifdef WITHD3D
|
||||||
@ -62,7 +62,7 @@ typedef int64_t int64;
|
|||||||
typedef uint16_t wchar;
|
typedef uint16_t wchar;
|
||||||
|
|
||||||
#ifndef nil
|
#ifndef nil
|
||||||
#define nil nullptr
|
#define nil NULL
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Placeable.h"
|
#include "Placeable.h"
|
||||||
#include "AudioManager.h"
|
#include "AudioManager.h"
|
||||||
|
#include "ParticleType.h"
|
||||||
|
|
||||||
#define MAX_PARTICLEOBJECTS 100
|
#define MAX_PARTICLEOBJECTS 100
|
||||||
#define MAX_AUDIOHYDRANTS 8
|
#define MAX_AUDIOHYDRANTS 8
|
||||||
@ -37,7 +38,6 @@ enum eParticleObjectState
|
|||||||
POBJECTSTATE_FREE,
|
POBJECTSTATE_FREE,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum tParticleType;
|
|
||||||
class CParticle;
|
class CParticle;
|
||||||
|
|
||||||
class CParticleObject : public CPlaceable
|
class CParticleObject : public CPlaceable
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "AnimManager.h"
|
||||||
|
#include "CrimeType.h"
|
||||||
|
#include "EventList.h"
|
||||||
|
#include "PedIK.h"
|
||||||
|
#include "PedStats.h"
|
||||||
#include "Physical.h"
|
#include "Physical.h"
|
||||||
#include "Weapon.h"
|
#include "Weapon.h"
|
||||||
#include "PedStats.h"
|
|
||||||
#include "PedIK.h"
|
|
||||||
#include "AnimManager.h"
|
|
||||||
#include "WeaponInfo.h"
|
#include "WeaponInfo.h"
|
||||||
#include "EventList.h"
|
|
||||||
|
|
||||||
#define FEET_OFFSET 1.04f
|
#define FEET_OFFSET 1.04f
|
||||||
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
|
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
|
||||||
@ -17,7 +18,6 @@ class CObject;
|
|||||||
class CFire;
|
class CFire;
|
||||||
struct AnimBlendFrameData;
|
struct AnimBlendFrameData;
|
||||||
class CAnimBlendAssociation;
|
class CAnimBlendAssociation;
|
||||||
enum eCrimeType;
|
|
||||||
|
|
||||||
struct PedAudioData
|
struct PedAudioData
|
||||||
{
|
{
|
||||||
|
@ -1,83 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "ParticleType.h"
|
||||||
|
|
||||||
class CParticle;
|
class CParticle;
|
||||||
|
|
||||||
enum tParticleType
|
|
||||||
{
|
|
||||||
PARTICLE_SPARK = 0,
|
|
||||||
PARTICLE_SPARK_SMALL,
|
|
||||||
PARTICLE_WHEEL_DIRT,
|
|
||||||
PARTICLE_WHEEL_WATER,
|
|
||||||
PARTICLE_BLOOD,
|
|
||||||
PARTICLE_BLOOD_SMALL,
|
|
||||||
PARTICLE_BLOOD_SPURT,
|
|
||||||
PARTICLE_DEBRIS,
|
|
||||||
PARTICLE_DEBRIS2,
|
|
||||||
PARTICLE_WATER,
|
|
||||||
PARTICLE_FLAME,
|
|
||||||
PARTICLE_FIREBALL,
|
|
||||||
PARTICLE_GUNFLASH,
|
|
||||||
PARTICLE_GUNFLASH_NOANIM,
|
|
||||||
PARTICLE_GUNSMOKE,
|
|
||||||
PARTICLE_GUNSMOKE2,
|
|
||||||
PARTICLE_SMOKE,
|
|
||||||
PARTICLE_SMOKE_SLOWMOTION,
|
|
||||||
PARTICLE_GARAGEPAINT_SPRAY,
|
|
||||||
PARTICLE_SHARD,
|
|
||||||
PARTICLE_SPLASH,
|
|
||||||
PARTICLE_CARFLAME,
|
|
||||||
PARTICLE_STEAM,
|
|
||||||
PARTICLE_STEAM2,
|
|
||||||
PARTICLE_STEAM_NY,
|
|
||||||
PARTICLE_STEAM_NY_SLOWMOTION,
|
|
||||||
PARTICLE_ENGINE_STEAM,
|
|
||||||
PARTICLE_RAINDROP,
|
|
||||||
PARTICLE_RAINDROP_SMALL,
|
|
||||||
PARTICLE_RAIN_SPLASH,
|
|
||||||
PARTICLE_RAIN_SPLASH_BIGGROW,
|
|
||||||
PARTICLE_RAIN_SPLASHUP,
|
|
||||||
PARTICLE_WATERSPRAY,
|
|
||||||
PARTICLE_EXPLOSION_MEDIUM,
|
|
||||||
PARTICLE_EXPLOSION_LARGE,
|
|
||||||
PARTICLE_EXPLOSION_MFAST,
|
|
||||||
PARTICLE_EXPLOSION_LFAST,
|
|
||||||
PARTICLE_CAR_SPLASH,
|
|
||||||
PARTICLE_BOAT_SPLASH,
|
|
||||||
PARTICLE_BOAT_THRUSTJET,
|
|
||||||
PARTICLE_BOAT_WAKE,
|
|
||||||
PARTICLE_WATER_HYDRANT,
|
|
||||||
PARTICLE_WATER_CANNON,
|
|
||||||
PARTICLE_EXTINGUISH_STEAM,
|
|
||||||
PARTICLE_PED_SPLASH,
|
|
||||||
PARTICLE_PEDFOOT_DUST,
|
|
||||||
PARTICLE_HELI_DUST,
|
|
||||||
PARTICLE_HELI_ATTACK,
|
|
||||||
PARTICLE_ENGINE_SMOKE,
|
|
||||||
PARTICLE_ENGINE_SMOKE2,
|
|
||||||
PARTICLE_CARFLAME_SMOKE,
|
|
||||||
PARTICLE_FIREBALL_SMOKE,
|
|
||||||
PARTICLE_PAINT_SMOKE,
|
|
||||||
PARTICLE_TREE_LEAVES,
|
|
||||||
PARTICLE_CARCOLLISION_DUST,
|
|
||||||
PARTICLE_CAR_DEBRIS,
|
|
||||||
PARTICLE_HELI_DEBRIS,
|
|
||||||
PARTICLE_EXHAUST_FUMES,
|
|
||||||
PARTICLE_RUBBER_SMOKE,
|
|
||||||
PARTICLE_BURNINGRUBBER_SMOKE,
|
|
||||||
PARTICLE_BULLETHIT_SMOKE,
|
|
||||||
PARTICLE_GUNSHELL_FIRST,
|
|
||||||
PARTICLE_GUNSHELL,
|
|
||||||
PARTICLE_GUNSHELL_BUMP1,
|
|
||||||
PARTICLE_GUNSHELL_BUMP2,
|
|
||||||
PARTICLE_TEST,
|
|
||||||
PARTICLE_BIRD_FRONT,
|
|
||||||
PARTICLE_RAINDROP_2D,
|
|
||||||
|
|
||||||
MAX_PARTICLES,
|
|
||||||
PARTICLE_FIRST = PARTICLE_SPARK,
|
|
||||||
PARTICLE_LAST = PARTICLE_RAINDROP_2D
|
|
||||||
};
|
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
ZCHECK_FIRST = BIT(0),
|
ZCHECK_FIRST = BIT(0),
|
||||||
|
@ -3,53 +3,7 @@
|
|||||||
#define DRIVEBYAUTOAIMING_MAXDIST (2.5f)
|
#define DRIVEBYAUTOAIMING_MAXDIST (2.5f)
|
||||||
#define DOOMAUTOAIMING_MAXDIST (9000.0f)
|
#define DOOMAUTOAIMING_MAXDIST (9000.0f)
|
||||||
|
|
||||||
enum eWeaponType
|
#include "WeaponType.h"
|
||||||
{
|
|
||||||
WEAPONTYPE_UNARMED,
|
|
||||||
WEAPONTYPE_BASEBALLBAT,
|
|
||||||
WEAPONTYPE_COLT45,
|
|
||||||
WEAPONTYPE_UZI,
|
|
||||||
WEAPONTYPE_SHOTGUN,
|
|
||||||
WEAPONTYPE_AK47,
|
|
||||||
WEAPONTYPE_M16,
|
|
||||||
WEAPONTYPE_SNIPERRIFLE,
|
|
||||||
WEAPONTYPE_ROCKETLAUNCHER,
|
|
||||||
WEAPONTYPE_FLAMETHROWER,
|
|
||||||
WEAPONTYPE_MOLOTOV,
|
|
||||||
WEAPONTYPE_GRENADE,
|
|
||||||
WEAPONTYPE_DETONATOR,
|
|
||||||
WEAPONTYPE_HELICANNON,
|
|
||||||
WEAPONTYPE_LAST_WEAPONTYPE,
|
|
||||||
WEAPONTYPE_ARMOUR,
|
|
||||||
WEAPONTYPE_RAMMEDBYCAR,
|
|
||||||
WEAPONTYPE_RUNOVERBYCAR,
|
|
||||||
WEAPONTYPE_EXPLOSION,
|
|
||||||
WEAPONTYPE_UZI_DRIVEBY,
|
|
||||||
WEAPONTYPE_DROWNING,
|
|
||||||
WEAPONTYPE_FALL,
|
|
||||||
WEAPONTYPE_UNIDENTIFIED,
|
|
||||||
|
|
||||||
WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
|
|
||||||
WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum eWeaponFire {
|
|
||||||
WEAPON_FIRE_MELEE,
|
|
||||||
WEAPON_FIRE_INSTANT_HIT,
|
|
||||||
WEAPON_FIRE_PROJECTILE,
|
|
||||||
WEAPON_FIRE_AREA_EFFECT,
|
|
||||||
WEAPON_FIRE_USE
|
|
||||||
};
|
|
||||||
|
|
||||||
// Taken from MTA SA, seems it's unchanged
|
|
||||||
enum eWeaponState
|
|
||||||
{
|
|
||||||
WEAPONSTATE_READY,
|
|
||||||
WEAPONSTATE_FIRING,
|
|
||||||
WEAPONSTATE_RELOADING,
|
|
||||||
WEAPONSTATE_OUT_OF_AMMO,
|
|
||||||
WEAPONSTATE_MELEE_MADECONTACT
|
|
||||||
};
|
|
||||||
|
|
||||||
class CEntity;
|
class CEntity;
|
||||||
class CPhysical;
|
class CPhysical;
|
||||||
|
Loading…
Reference in New Issue
Block a user