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fix build
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@ -420,9 +420,9 @@ void CBulletTraces::AddTrace(CVector* start, CVector* end, float thicknes, uint3
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float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
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float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
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float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp;
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float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp;
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float startProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
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float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
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float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
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float distRight = (startProjRight - startProjRight) * fStartDistFwd + startProjRight;
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float endProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
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float distRight = (endProjRight - startProjRight) * fStartDistFwd + startProjRight;
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float dist = Sqrt(SQR(distUp) + SQR(distRight));
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float dist = Sqrt(SQR(distUp) + SQR(distRight));
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if (dist < 2.0f) {
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if (dist < 2.0f) {
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