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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-24 00:31:48 +01:00
Fix cAudioManager::ProcessCarHeli
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23755fdfb4
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@ -3552,6 +3552,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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AddSampleToRequestedQueue();
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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CVector backPropellerPos;
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if (automobile != nil)
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automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos);
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else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
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#ifdef FIX_BUGS
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backPropellerPos =
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#endif
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params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f);
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else
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backPropellerPos = m_sQueueSample.m_vecPos;
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if (params.m_fDistance >= SQR(140.0f))
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if (params.m_fDistance >= SQR(140.0f))
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return;
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return;
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@ -3756,12 +3767,8 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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vecPosOld = m_sQueueSample.m_vecPos;
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vecPosOld = m_sQueueSample.m_vecPos;
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distanceCalculatedOld = params.m_bDistanceCalculated;
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distanceCalculatedOld = params.m_bDistanceCalculated;
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distanceOld = params.m_fDistance;
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distanceOld = params.m_fDistance;
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if (automobile != nil)
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automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
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else if (params.m_VehicleType == VEHICLE_TYPE_HELI)
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m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
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m_sQueueSample.m_vecPos = backPropellerPos;
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params.m_bDistanceCalculated = FALSE;
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params.m_bDistanceCalculated = FALSE;
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params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (params.m_fDistance < SQR(27.0f)) {
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if (params.m_fDistance < SQR(27.0f)) {
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@ -3770,7 +3777,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = 2;
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m_sQueueSample.m_nCounter = 2;
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m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
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m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
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