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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
clean up debug menu
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3db0e827e5
commit
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@ -1053,7 +1053,7 @@ DisplayGameDebugText()
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#ifndef FINAL
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{
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SETTWEAKPATH("GameDebugText");
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SETTWEAKPATH("Debug");
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayCheatStr);
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}
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113
src/core/re3.cpp
113
src/core/re3.cpp
@ -694,18 +694,6 @@ SwitchCarCollision(void)
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FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
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}
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static int engineStatus;
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static void
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SetEngineStatus(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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if(!veh->IsCar())
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return;
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((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
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}
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static void
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ToggleComedy(void)
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{
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@ -928,13 +916,22 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); });
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DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
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#ifdef PROPER_SCALING
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DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
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#endif
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#ifdef FIX_RADAR
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DebugMenuAddVarBool8("Render", "Fix Radar", &CDraw::ms_bFixRadar, nil);
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#endif
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#ifdef FIX_SPRITES
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DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
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#endif
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DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
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DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
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DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
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DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
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DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
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#ifdef NEW_RENDERER
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DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
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DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil);
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extern bool gbRenderRoads;
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extern bool gbRenderEverythingBarRoads;
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extern bool gbRenderFadingInUnderwaterEntities;
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@ -945,16 +942,16 @@ extern bool gbRenderVehicles;
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extern bool gbRenderWorld0;
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extern bool gbRenderWorld1;
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extern bool gbRenderWorld2;
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DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
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DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
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DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
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DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
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DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
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DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
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DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
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DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
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DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
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DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderVehicles", &gbRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil);
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DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil);
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#endif
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#ifdef EXTENDED_COLOURFILTER
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@ -983,31 +980,26 @@ extern bool gbRenderWorld2;
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DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
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DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
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#endif
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DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
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DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
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DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
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DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
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DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
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DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
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DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
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DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
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DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
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DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil);
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DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil);
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DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
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DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil);
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DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
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DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
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DebugMenuAddVarBool8("Debug Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
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DebugMenuAddVarBool8("Debug Render", "Don't render Peds", &gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
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DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil);
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DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil);
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#ifdef PROPER_SCALING
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DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
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#endif
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#ifdef FIX_RADAR
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DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
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#endif
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#ifdef FIX_SPRITES
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DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
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#endif
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DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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#ifndef FINAL
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DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
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@ -1020,28 +1012,23 @@ extern bool gbRenderWorld2;
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#ifdef GTA_SCENE_EDIT
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DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
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#endif
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#ifdef MAP_ENHANCEMENTS
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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#endif
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DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
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DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
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DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
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DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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//DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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//DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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#ifdef RELOADABLES
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DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
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// maybe put it back if we have more to reload
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// DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
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#endif
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DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#ifdef MAP_ENHANCEMENTS
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DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint);
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#endif
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DebugMenuAddCmd("Game", "Fix Car", FixCar);
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DebugMenuAddCmd("Game", "Place Car on Road", PlaceOnRoad);
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DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision);
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DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy);
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#ifdef MISSION_SWITCHER
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DebugMenuEntry *missionEntry;
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static const char* missions[] = {
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@ -1065,9 +1052,9 @@ extern bool gbRenderWorld2;
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"PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie"
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};
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missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
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missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
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DebugMenuEntrySetWrap(missionEntry, true);
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DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
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DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission);
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#endif
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extern bool PrintDebugCode;
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extern int16 DebugCamMode;
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@ -28,8 +28,8 @@
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#include "VarConsole.h"
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#ifdef DEBUGMENU
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SETTWEAKPATH("Shadows");
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TWEAKBOOL(gbPrintShite);
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//SETTWEAKPATH("Shadows");
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//TWEAKBOOL(gbPrintShite);
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#endif
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RwImVertexIndex ShadowIndexList[24];
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