mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-25 18:46:52 +01:00
Update README.md
This commit is contained in:
parent
6103677914
commit
66b8c870f4
39
README.md
39
README.md
@ -12,16 +12,42 @@ such that we have a working game at all times.
|
||||
## How can I try it?
|
||||
|
||||
- re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
|
||||
- Build re3 or download it from one of the above links (Debug or Release).
|
||||
- Build re3 or download [the latest nightly build](https://github.com/GTAmodding/re3/actions) (You must be logged in.)
|
||||
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
|
||||
- Move re3.exe to GTA 3 directory and run it.
|
||||
|
||||
## Preparing the environment for building
|
||||
## Building from Source
|
||||
|
||||
<details><summary>Linux Premake</summary>
|
||||
- For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
|
||||
</details>
|
||||
|
||||
<details><summary>Linux Conan</summary>
|
||||
|
||||
Obtain souce code.
|
||||
```
|
||||
git clone https://github.com/GTAmodding/re3.git
|
||||
cd re3
|
||||
git submodule init
|
||||
git submodule update --recursive
|
||||
```
|
||||
Install python and conan, and then run build.
|
||||
```
|
||||
conan export vendor/librw librw/master@
|
||||
mkdir build
|
||||
cd build
|
||||
conan install .. re3/master@ -if build -o re3:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s re3:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||
conan build ..
|
||||
```
|
||||
</details>
|
||||
|
||||
<details><summary>FreeBSD</summary>
|
||||
- For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
||||
</details>
|
||||
|
||||
<details><summary>Windows</summary>
|
||||
You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
|
||||
|
||||
- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
|
||||
- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
||||
- For Windows, assuming you have Visual Studio:
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||
@ -29,9 +55,10 @@ You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if
|
||||
|
||||
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
|
||||
|
||||
There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
||||
**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||
</details>
|
||||
|
||||
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||
> :information_source: There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
||||
|
||||
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user