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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Checks rewritten
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parent
2cf94348f5
commit
679f7bbcfa
@ -123,6 +123,18 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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return object;
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}
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bool
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CPickup::CanBePickedUp(CPlayerPed *player)
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{
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assert(m_pObject != nil);
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bool cannotBePickedUp =
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
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return !cannotBePickedUp;
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}
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bool
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CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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{
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@ -173,11 +185,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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}
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// if we didn't then we've got nothing to do
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if (isPickupTouched) {
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if ((m_pObject->GetModelIndex() != MI_PICKUP_BODYARMOUR || player->m_fArmour <= 99.5f)
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&& (m_pObject->GetModelIndex() != MI_PICKUP_HEALTH || player->m_fHealth <= 99.5f)
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&& (m_pObject->GetModelIndex() != MI_PICKUP_BRIBE || player->m_pWanted->m_nWantedLevel)
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&& (m_pObject->GetModelIndex() != MI_PICKUP_KILLFRENZY || !CTheScripts::IsPlayerOnAMission() && !CDarkel::FrenzyOnGoing() && CGame::nastyGame)) {
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if (isPickupTouched && CanBePickedUp(player)) {
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CPad::GetPad(0)->StartShake(120, 100);
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switch (m_eType)
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{
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@ -208,7 +216,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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}
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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else if (MI_PICKUP_CAMERA == m_pObject->GetModelIndex() && vehicle)
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else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil)
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{
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
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CPickups::bPickUpcamActivated = true;
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@ -275,7 +283,6 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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break;
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}
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}
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}
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} else {
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switch (m_eType)
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{
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@ -42,6 +42,7 @@ public:
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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private:
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bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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inline bool CanBePickedUp(CPlayerPed *player);
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void RemoveKeepType();
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void Remove();
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};
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