Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev 2020-10-05 16:10:26 +03:00
commit 6853be36c8
23 changed files with 605 additions and 131 deletions

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@ -161,7 +161,7 @@ cMusicManager::DisplayRadioStationName()
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetFontStyle(FONT_HEADING); CFont::SetFontStyle(FONT_HEADING);
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_STRETCH_X(640.0f)); CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);

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@ -155,13 +155,13 @@ public:
void Seek(uint32 milliseconds) void Seek(uint32 milliseconds)
{ {
if ( !IsOpened() ) return; if ( !IsOpened() ) return;
mpg123_seek(m_pMH, ms2samples(milliseconds)*GetSampleSize(), SEEK_SET); mpg123_seek(m_pMH, ms2samples(milliseconds), SEEK_SET);
} }
uint32 Tell() uint32 Tell()
{ {
if ( !IsOpened() ) return 0; if ( !IsOpened() ) return 0;
return samples2ms(mpg123_tell(m_pMH)/GetSampleSize()); return samples2ms(mpg123_tell(m_pMH));
} }
uint32 Decode(void *buffer) uint32 Decode(void *buffer)
@ -247,13 +247,13 @@ public:
void Seek(uint32 milliseconds) void Seek(uint32 milliseconds)
{ {
if ( !IsOpened() ) return; if ( !IsOpened() ) return;
op_pcm_seek(m_FileH, ms2samples(milliseconds) * GetSampleSize()); op_pcm_seek(m_FileH, ms2samples(milliseconds) / GetChannels());
} }
uint32 Tell() uint32 Tell()
{ {
if ( !IsOpened() ) return 0; if ( !IsOpened() ) return 0;
return samples2ms(op_pcm_tell(m_FileH)/GetSampleSize()); return samples2ms(op_pcm_tell(m_FileH) * GetChannels());
} }
uint32 Decode(void *buffer) uint32 Decode(void *buffer)
@ -461,8 +461,8 @@ uint32 CStream::GetPosMS()
alGetSourcei(m_alSource, AL_BYTE_OFFSET, &offset); alGetSourcei(m_alSource, AL_BYTE_OFFSET, &offset);
return m_pSoundFile->Tell() return m_pSoundFile->Tell()
- m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS-1)) - m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS-1)) / m_pSoundFile->GetChannels()
+ m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()); + m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()) / m_pSoundFile->GetChannels();
} }
uint32 CStream::GetLengthMS() uint32 CStream::GetLengthMS()

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@ -24,12 +24,12 @@ public:
uint32 ms2samples(uint32 ms) uint32 ms2samples(uint32 ms)
{ {
return float(ms) / 1000.0f * float(GetChannels()) * float(GetSampleRate()); return float(ms) / 1000.0f * float(GetSampleRate());
} }
uint32 samples2ms(uint32 sm) uint32 samples2ms(uint32 sm)
{ {
return float(sm) * 1000.0f / float(GetChannels()) / float(GetSampleRate()); return float(sm) * 1000.0f / float(GetSampleRate());
} }
uint32 GetBufferSamples() uint32 GetBufferSamples()

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@ -27,6 +27,7 @@
#include "MusicManager.h" #include "MusicManager.h"
#include "Frontend.h" #include "Frontend.h"
#include "Timer.h" #include "Timer.h"
#include "crossplatform.h"
#ifdef AUDIO_OPUS #ifdef AUDIO_OPUS
#include <opusfile.h> #include <opusfile.h>
#endif #endif
@ -1423,11 +1424,11 @@ cSampleManager::InitialiseSampleBanks(void)
{ {
int32 nBank = SFX_BANK_0; int32 nBank = SFX_BANK_0;
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb"); fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL ) if ( fpSampleDescHandle == NULL )
return false; return false;
#ifndef AUDIO_OPUS #ifndef AUDIO_OPUS
fpSampleDataHandle = fopen(SampleBankDataFilename, "rb"); fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb");
if ( fpSampleDataHandle == NULL ) if ( fpSampleDataHandle == NULL )
{ {
fclose(fpSampleDescHandle); fclose(fpSampleDescHandle);

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@ -854,6 +854,13 @@ CMenuManager::Draw()
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break; break;
default: default:
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[0].m_SaveSlot == SAVESLOT_CFO) {
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[0].m_TargetMenu];
str = (wchar*)option.leftText;
}
else
#endif
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break; break;
} }
@ -3443,19 +3450,6 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1); CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption& option = customFrontendOptions[i];
if (option.save) {
CFileMgr::Read(fileHandle, (char*)option.value, 1);
option.lastSavedValue = option.displayedValue = *option.value;
}
}
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#endif
} }
} }
@ -3472,8 +3466,11 @@ CMenuManager::LoadSettings()
m_bLanguageLoaded = false; m_bLanguageLoaded = false;
else { else {
m_bLanguageLoaded = true; m_bLanguageLoaded = true;
// Already called in InitialiseChangedLanguageSettings
/*
TheText.Unload(); TheText.Unload();
TheText.Load(); TheText.Load();
*/
m_bFrontEnd_ReloadObrTxtGxt = true; m_bFrontEnd_ReloadObrTxtGxt = true;
InitialiseChangedLanguageSettings(); InitialiseChangedLanguageSettings();
@ -3546,21 +3543,14 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption &option = customFrontendOptions[i];
if (option.save) {
CFileMgr::Write(fileHandle, (char*)option.value, 1);
}
}
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
#endif
} }
CFileMgr::CloseFile(fileHandle); CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir(""); CFileMgr::SetDir("");
#ifdef LOAD_INI_SETTINGS
SaveINISettings();
#endif
} }
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
@ -3880,7 +3870,10 @@ CMenuManager::Process(void)
MouseButtonJustClicked = 4; MouseButtonJustClicked = 4;
else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
MouseButtonJustClicked = 5; MouseButtonJustClicked = 5;
// TODO two more buttons else if (CPad::GetPad(0)->GetMouseX1JustUp())
MouseButtonJustClicked = 6;
else if (CPad::GetPad(0)->GetMouseX2JustUp())
MouseButtonJustClicked = 7;
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
@ -5106,6 +5099,7 @@ CMenuManager::ProcessButtonPresses(void)
*option.value = option.lastSavedValue = option.displayedValue; *option.value = option.lastSavedValue = option.displayedValue;
} else if (option.type == FEOPTION_DYNAMIC) { } else if (option.type == FEOPTION_DYNAMIC) {
if (option.buttonPressFunc)
option.buttonPressFunc(FEOPTION_ACTION_SELECT); option.buttonPressFunc(FEOPTION_ACTION_SELECT);
} else if (option.type == FEOPTION_REDIRECT) { } else if (option.type == FEOPTION_REDIRECT) {
ChangeScreen(option.to, option.option, true, option.fadeIn); ChangeScreen(option.to, option.option, true, option.fadeIn);
@ -5349,7 +5343,7 @@ CMenuManager::ProcessButtonPresses(void)
option.changeFunc(option.displayedValue); option.changeFunc(option.displayedValue);
*option.value = option.lastSavedValue = option.displayedValue; *option.value = option.lastSavedValue = option.displayedValue;
} }
} else if (option.type == FEOPTION_DYNAMIC) { } else if (option.type == FEOPTION_DYNAMIC && option.buttonPressFunc) {
option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
} }
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);

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@ -295,10 +295,14 @@ bool CGame::InitialiseOnceAfterRW(void)
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
#ifdef CUSTOM_FRONTEND_OPTIONS #ifdef CUSTOM_FRONTEND_OPTIONS
// Apparently this func. can be run multiple times at the start.
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
CustomFrontendOptionsPopulate(); CustomFrontendOptionsPopulate();
FrontEndMenuManager.LoadSettings();
} }
#endif
#ifdef LOAD_INI_SETTINGS
LoadINISettings(); // needs frontend options to be loaded
#endif #endif
return true; return true;
} }

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@ -277,6 +277,8 @@ public:
bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); } bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); } bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); } bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }
bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); }
bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); }
bool GetLeftMouse() { return NewMouseControllerState.LMB; } bool GetLeftMouse() { return NewMouseControllerState.LMB; }
bool GetRightMouse() { return NewMouseControllerState.RMB; } bool GetRightMouse() { return NewMouseControllerState.RMB; }

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@ -2436,10 +2436,15 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
void void
CStreaming::MakeSpaceFor(int32 size) CStreaming::MakeSpaceFor(int32 size)
{ {
// BUG: ms_memoryAvailable can be uninitialized #ifdef FIX_BUGS
// the code still happens to work in that case because ms_memoryAvailable is unsigned #define MB (1024 * 1024)
// but it's not nice.... if(ms_memoryAvailable == 0) {
extern size_t _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
if(ms_memoryAvailable < 50 * MB) ms_memoryAvailable = 50 * MB;
}
#undef MB
#endif
while(ms_memoryUsed >= ms_memoryAvailable - size) while(ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel()) { if(!RemoveLeastUsedModel()) {
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size); DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);

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@ -219,6 +219,8 @@ public:
extern int strcasecmp(const char *str1, const char *str2); extern int strcasecmp(const char *str1, const char *str2);
#endif #endif
extern wchar *AllocUnicode(const char*src);
#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) #define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
inline float sq(float x) { return x*x; } inline float sq(float x) { return x*x; }

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@ -198,6 +198,7 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define MORE_LANGUAGES // Add more translations to the game #define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS
// Rendering/display // Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
@ -226,6 +227,9 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32) #if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT #define XINPUT
#endif #endif
#if !defined(_WIN32) && !defined(__SWITCH__)
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT #define KANGAROO_CHEAT
#define ALLCARSHELI_CHEAT #define ALLCARSHELI_CHEAT

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@ -36,3 +36,8 @@ void ResetLoadingScreenBar(void);
#ifndef MASTER #ifndef MASTER
void TheModelViewer(void); void TheModelViewer(void);
#endif #endif
#ifdef LOAD_INI_SETTINGS
void LoadINISettings();
void SaveINISettings();
#endif

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@ -1,6 +1,7 @@
#include <csignal> #include <csignal>
#define WITHWINDOWS #define WITHWINDOWS
#include "common.h" #include "common.h"
#include "platform.h"
#include "crossplatform.h" #include "crossplatform.h"
#include "Renderer.h" #include "Renderer.h"
#include "Credits.h" #include "Credits.h"
@ -16,7 +17,6 @@
#include "Heli.h" #include "Heli.h"
#include "Automobile.h" #include "Automobile.h"
#include "Ped.h" #include "Ped.h"
#include "Particle.h"
#include "Console.h" #include "Console.h"
#include "Debug.h" #include "Debug.h"
#include "Hud.h" #include "Hud.h"
@ -38,8 +38,6 @@
#include <stdarg.h> #include <stdarg.h>
#endif #endif
#include <list>
#ifdef RWLIBS #ifdef RWLIBS
extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList); extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
#endif #endif
@ -73,7 +71,6 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS #ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h" #include "frontendoption.h"
#include "platform.h"
#include "Font.h" #include "Font.h"
void ReloadFrontendOptions(void) void ReloadFrontendOptions(void)
@ -195,6 +192,7 @@ wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
return unicodeTemp; return unicodeTemp;
} }
} }
const char* multisamplingKey = "MultiSampling";
#endif #endif
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
@ -247,6 +245,7 @@ void FreeCamChange(int8 displayedValue)
TheCamera.bFreeCam = !!displayedValue; TheCamera.bFreeCam = !!displayedValue;
FrontEndMenuManager.SaveSettings(); FrontEndMenuManager.SaveSettings();
} }
const char* freeCamKey = "FreeCam";
#endif #endif
#ifdef CUTSCENE_BORDERS_SWITCH #ifdef CUTSCENE_BORDERS_SWITCH
@ -255,6 +254,7 @@ void BorderModeChange(int8 displayedValue)
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue; CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
FrontEndMenuManager.SaveSettings(); FrontEndMenuManager.SaveSettings();
} }
const char* cutsceneBordersKey = "CutsceneBorders";
#endif #endif
#ifdef PS2_ALPHA_TEST #ifdef PS2_ALPHA_TEST
@ -263,11 +263,52 @@ void PS2AlphaTestChange(int8 displayedValue)
gPS2alphaTest = !!displayedValue; gPS2alphaTest = !!displayedValue;
FrontEndMenuManager.SaveSettings(); FrontEndMenuManager.SaveSettings();
} }
const char* ps2alphaKey = "PS2AlphaTest";
#endif #endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
wchar selectedJoystickUnicode[128];
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
int numButtons;
int found = -1;
const char *joyname;
if (userHovering) {
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (joyname = glfwGetJoystickName(i)) {
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
for (int j = 0; j < numButtons; j++) {
if (buttons[j]) {
found = i;
break;
}
}
if (found != -1)
break;
}
}
if (found != -1 && PSGLOBAL(joy1id) != found) {
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
else
PSGLOBAL(joy2id) = -1;
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found;
}
}
if (PSGLOBAL(joy1id) == -1)
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
return selectedJoystickUnicode;
}
#endif
// Important: Make sure to read the warnings/informations in frontendoption.h!! // Important: Make sure to read the warnings/informations in frontendoption.h!!
// For texts: Either use TheText.Get, or use wcsdup(wchar version of strdup) // If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
void void
CustomFrontendOptionsPopulate(void) CustomFrontendOptionsPopulate(void)
{ {
@ -342,14 +383,14 @@ CustomFrontendOptionsPopulate(void)
#ifdef MULTISAMPLING #ifdef MULTISAMPLING
SWITCH_TO_GRAPHICS_MENU SWITCH_TO_GRAPHICS_MENU
FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, true); FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey);
#endif #endif
CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil); CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
#ifdef PS2_ALPHA_TEST #ifdef PS2_ALPHA_TEST
SWITCH_TO_GRAPHICS_MENU SWITCH_TO_GRAPHICS_MENU
FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, true); FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey);
#endif #endif
ADD_RESTORE_DEFAULTS(RestoreDefGraphics) ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
@ -365,13 +406,12 @@ CustomFrontendOptionsPopulate(void)
#ifdef CUTSCENE_BORDERS_SWITCH #ifdef CUTSCENE_BORDERS_SWITCH
SWITCH_TO_DISPLAY_MENU SWITCH_TO_DISPLAY_MENU
FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, true); FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey);
#endif #endif
#ifdef FREE_CAM #ifdef FREE_CAM
SWITCH_TO_DISPLAY_MENU SWITCH_TO_DISPLAY_MENU
static const wchar* text = (wchar*)wcsdup(L"FREE CAM"); FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
FrontendOptionAddSelect(text, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, true);
#endif #endif
CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil); CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
@ -389,9 +429,95 @@ CustomFrontendOptionsPopulate(void)
ADD_RESTORE_DEFAULTS(RestoreDefDisplay) ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
ADD_BACK ADD_BACK
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
FrontendOptionSetCursor(detectJoystickMenu, 0);
FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
#endif
} }
#endif #endif
#ifdef LOAD_INI_SETTINGS
#include "ini_parser.hpp"
void LoadINISettings()
{
linb::ini cfg;
cfg.load_file("re3.ini");
char defaultStr[4];
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str());
_InputInitialiseJoys();
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption& option = customFrontendOptions[i];
if (option.save) {
// CFO only supports saving uint8 right now
sprintf(defaultStr, "%u", *option.value);
option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
}
}
#endif
#ifdef NO_ISLAND_LOADING
sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#endif
}
void SaveINISettings()
{
linb::ini cfg;
cfg.load_file("re3.ini");
bool changed = false;
char temp[4];
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
changed = true;
cfg.set("DetectJoystick", "JoystickName", gSelectedJoystickName);
}
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption &option = customFrontendOptions[i];
if (option.save) {
if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
changed = true;
sprintf(temp, "%u", *option.value);
cfg.set("FrontendOptions", option.save, temp);
}
}
}
#endif
#ifdef NO_ISLAND_LOADING
if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) {
changed = true;
sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading);
cfg.set("FrontendOptions", "NoIslandLoading", temp);
}
#endif
if (changed)
cfg.write_file("re3.ini");
}
#endif
#ifdef DEBUGMENU #ifdef DEBUGMENU
void WeaponCheat(); void WeaponCheat();
void HealthCheat(); void HealthCheat();
@ -539,6 +665,8 @@ static const char *carnames[] = {
"yankee", "escape", "borgnine", "toyz", "ghost", "yankee", "escape", "borgnine", "toyz", "ghost",
}; };
//#include <list>
static CTweakVar** TweakVarsList; static CTweakVar** TweakVarsList;
static int TweakVarsListSize = -1; static int TweakVarsListSize = -1;
static bool bAddTweakVarsNow = false; static bool bAddTweakVarsNow = false;

View File

@ -89,7 +89,7 @@ void tbDisplay()
CFont::SetScale(0.48f, 1.12f); CFont::SetScale(0.48f, 1.12f);
CFont::SetCentreOff(); CFont::SetCentreOff();
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetWrapx(640.0f); CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetRightJustifyOff(); CFont::SetRightJustifyOff();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetFontStyle(FONT_BANK); CFont::SetFontStyle(FONT_BANK);

View File

@ -213,10 +213,10 @@ void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPre
TextCopy(option.leftText, leftText); TextCopy(option.leftText, leftText);
option.screenOptionOrder = screenOptionOrder; option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc; option.returnPrevPageFunc = returnPrevPageFunc;
option.save = false; option.save = nil;
} }
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save) void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName)
{ {
int8 screenOptionOrder = RegisterNewOption(); int8 screenOptionOrder = RegisterNewOption();
@ -229,14 +229,14 @@ void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, in
option.value = var; option.value = var;
option.displayedValue = *var; option.displayedValue = *var;
option.lastSavedValue = *var; option.lastSavedValue = *var;
option.save = save; option.save = saveName;
option.onlyApplyOnEnter = onlyApplyOnEnter; option.onlyApplyOnEnter = onlyApplyOnEnter;
option.changeFunc = changeFunc; option.changeFunc = changeFunc;
option.screenOptionOrder = screenOptionOrder; option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc; option.returnPrevPageFunc = returnPrevPageFunc;
} }
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save) void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName)
{ {
int8 screenOptionOrder = RegisterNewOption(); int8 screenOptionOrder = RegisterNewOption();
@ -246,7 +246,7 @@ void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *va
option.buttonPressFunc = buttonPressFunc; option.buttonPressFunc = buttonPressFunc;
TextCopy(option.leftText, leftText); TextCopy(option.leftText, leftText);
option.value = var; option.value = var;
option.save = save; option.save = saveName;
option.screenOptionOrder = screenOptionOrder; option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc; option.returnPrevPageFunc = returnPrevPageFunc;
} }
@ -263,7 +263,7 @@ void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption, b
TextCopy(option.leftText, text); TextCopy(option.leftText, text);
option.screenOptionOrder = screenOptionOrder; option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil; option.returnPrevPageFunc = nil;
option.save = false; option.save = nil;
} }
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn) void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
@ -276,7 +276,7 @@ void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
TextCopy(option.leftText, text); TextCopy(option.leftText, text);
option.screenOptionOrder = screenOptionOrder; option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil; option.returnPrevPageFunc = nil;
option.save = false; option.save = nil;
} }
uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,

View File

@ -10,7 +10,7 @@
// About texts: // About texts:
// All text parameters accept wchar(including hardcoded wchar* and TheText.Get) // All text parameters accept wchar(including hardcoded wchar* and TheText.Get)
// except FrontendScreenAdd(it's char[8] by the design of Frontend). // except FrontendScreenAdd(it's char[8] GXT key by the design of Frontend).
// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu! // All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu!
// Execute direction: // Execute direction:
@ -26,7 +26,7 @@
// //
// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function, // Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately) // then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
// and ReturnPrevPageFunc optionally. You can store the option in gta3.set if you pass true to corresponding parameter. // and ReturnPrevPageFunc optionally. You can store the option in an INI file if you pass the key(as a char array) to corresponding parameter.
// //
// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do // Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
// all the operations with ButtonPressFunc, this includes allocating the variable. // all the operations with ButtonPressFunc, this includes allocating the variable.
@ -91,11 +91,11 @@ struct FrontendOption
int8 type; int8 type;
int8 screenOptionOrder; int8 screenOptionOrder;
int32 screen; int32 screen;
wchar leftText[64]; wchar leftText[128];
ReturnPrevPageFunc returnPrevPageFunc; ReturnPrevPageFunc returnPrevPageFunc;
int8* value; int8* value;
int8 displayedValue; // only if onlyApplyOnEnter enabled for now int8 displayedValue; // only if onlyApplyOnEnter enabled for now
bool save; const char* save;
int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
union { union {
@ -151,10 +151,10 @@ uint8 GetNumberOfMenuOptions(int screen);
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false); void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
// var is optional in AddDynamic, you can enable save parameter if you pass one, otherwise pass nil/0 // var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc); void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false); void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName = nil);
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false); void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName = nil);
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true); void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true); void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);

314
src/extras/ini_parser.hpp Normal file
View File

@ -0,0 +1,314 @@
/*
* Copyright (c) 2013-2015 Denilson das Mercês Amorim <dma_2012@hotmail.com>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*/
#ifndef LINB_INI_PARSER_HPP
#define LINB_INI_PARSER_HPP
/*
* STL-like INI Container
*/
#include <string> // for std::string
#include <map> // for std::map
#include <cstdio> // for std::FILE
#include <algorithm> // for std::find_if
#include <functional> // for std::function
namespace linb
{
template<
class CharT = char, /* Not compatible with other type here, since we're using C streams */
class StringType = std::basic_string<CharT>,
class KeyContainer = std::map<StringType, StringType>,
class SectionContainer = std::map<StringType, KeyContainer>
> class basic_ini
{
public:
typedef CharT char_type;
typedef StringType string_type;
typedef KeyContainer key_container;
typedef SectionContainer section_container;
// Typedef container values types
typedef typename section_container::value_type value_type;
typedef typename section_container::key_type key_type;
typedef typename section_container::mapped_type mapped_type;
// Typedef common types
typedef typename section_container::size_type size_type;
typedef typename section_container::difference_type difference_type;
// Typedef iterators
typedef typename section_container::iterator iterator;
typedef typename section_container::const_iterator const_iterator;
typedef typename section_container::reverse_iterator reverse_iterator;
typedef typename section_container::const_reverse_iterator const_reverse_iterator;
// typedef References and pointers
typedef typename section_container::reference reference;
typedef typename section_container::const_reference const_reference;
typedef typename section_container::pointer pointer;
typedef typename section_container::const_pointer const_pointer;
private:
section_container data;
public:
basic_ini()
{ }
basic_ini(const char_type* filename)
{ this->read_file(filename); }
/* Iterator methods */
iterator begin()
{ return data.begin(); }
const_iterator begin() const
{ return data.begin(); }
iterator end()
{ return data.end(); }
const_iterator end() const
{ return data.end(); }
const_iterator cbegin() const
{ return data.cbegin(); }
const_iterator cend() const
{ return data.cend(); }
/* Reverse iterator methods */
reverse_iterator rbegin()
{ return data.rbegin(); }
const_reverse_iterator rbegin() const
{ return data.rbegin(); }
reverse_iterator rend()
{ return data.rend(); }
const_reverse_iterator rend() const
{ return data.rend(); }
const_reverse_iterator crbegin() const
{ return data.crbegin(); }
const_reverse_iterator crend() const
{ return data.crend(); }
/* Acessing index methods */
mapped_type& operator[](const string_type& sect)
{ return data[sect]; }
mapped_type& operator[](string_type&& sect)
{ return data[std::forward<string_type>(sect)]; }
mapped_type& at( const string_type& sect)
{ return data.at(sect); }
const mapped_type& at(const string_type& sect) const
{ return data.at(sect); }
/* Capacity information */
bool empty() const
{ return data.empty(); }
size_type size() const
{ return data.size(); }
size_type max_size() const
{ return data.max_size(); }
/* Modifiers */
void clear()
{ return data.clear(); }
/* Lookup */
size_type count(const string_type& sect)
{ return data.count(sect); }
iterator find(const string_type& sect)
{ return data.find(sect); }
/* Gets a value from the specified section & key, default_value is returned if the sect & key doesn't exist */
string_type get(const string_type& sect, const key_type& key, const string_type& default_value)
{
auto it = this->find(sect);
if(it != this->end())
{
auto itv = it->second.find(key);
if(itv != it->second.end())
return itv->second;
}
return default_value;
}
/* Sets the value of a value in the ini */
void set(const string_type& sect, const key_type& key, const string_type& value)
{
(*this)[sect][key] = value; // no emplace since overwrite!
}
/* Too lazy to continue this container... If you need more methods, just add it */
#if 1
bool read_file(const char_type* filename)
{
/* Using C stream in a STL-like container, funny?
*/
if(FILE* f = fopen(filename, "r"))
{
key_container* keys = nullptr;
char_type buf[2048];
string_type line;
string_type key;
string_type value;
string_type null_string;
size_type pos;
// Trims an string
auto trim = [](string_type& s, bool trimLeft, bool trimRight) -> string_type&
{
if(s.size())
{
// Ignore UTF-8 BOM
while(s.size() >= 3 && s[0] == (char)(0xEF) && s[1] == (char)(0xBB) && s[2] == (char)(0xBF))
s.erase(s.begin(), s.begin() + 3);
if(trimLeft)
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::function<int(int)>(::isspace))));
if(trimRight)
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::function<int(int)>(::isspace))).base(), s.end());
}
return s;
};
// Start parsing
while(fgets(buf, sizeof(buf), f))
{
// What a thing, reading into a char buffer and then putting in the string...
line = buf;
// Find comment and remove anything after it from the line
if((pos = line.find_first_of(';')) != line.npos)
line.erase(pos);
// Trim the string, and if it gets empty, skip this line
if(trim(line, true, true).empty())
continue;
// Find section name
if(line.front() == '[' && line.back() == ']')
{
pos = line.length() - 1; //line.find_first_of(']');
if(pos != line.npos)
{
trim(key.assign(line, 1, pos-1), true, true);
keys = &data[std::move(key)]; // Create section
}
else
keys = nullptr;
}
else
{
// Find key and value positions
pos = line.find_first_of('=');
if(pos == line.npos)
{
// There's only the key
key = line; // No need for trim, line is already trimmed
value.clear();
}
else
{
// There's the key and the value
trim(key.assign(line, 0, pos), false, true); // trim the right
trim(value.assign(line, pos + 1, line.npos), true, false); // trim the left
}
// Put the key/value into the current keys object, or into the section "" if no section has been found
#if __cplusplus >= 201103L || _MSC_VER >= 1800
(keys ? *keys : data[null_string]).emplace(std::move(key), std::move(value));
#else
(keys ? *keys : data[null_string])[key] = value;
key.clear(); value.clear();
#endif
}
}
fclose(f);
return true;
}
return false;
}
/*
* Dumps the content of this container into an ini file
*/
bool write_file(const char_type* filename)
{
if(FILE* f = fopen(filename, "w"))
{
bool first = true;
for(auto& sec : this->data)
{
fprintf(f, first? "[%s]\n" : "\n[%s]\n", sec.first.c_str());
first = false;
for(auto& kv : sec.second)
{
if(kv.second.empty())
fprintf(f, "%s\n", kv.first.c_str());
else
fprintf(f, "%s = %s\n", kv.first.c_str(), kv.second.c_str());
}
}
fclose(f);
return true;
}
return false;
}
/*
*/
bool load_file(const char_type* filename)
{
return read_file(filename);
}
bool load_file(const StringType& filename)
{
return load_file(filename.c_str());
}
bool write_file(const StringType& filename)
{
return write_file(filename.c_str());
}
#endif
};
/* Use default basic_ini
*
* Limitations:
* * Not unicode aware
* * Case sensitive
* * Sections must have unique keys
*/
typedef basic_ini<> ini;
}
#endif

View File

@ -997,7 +997,7 @@ void CHud::Draw()
} }
else { else {
BigMessageAlpha[0] = 0.0f; BigMessageAlpha[0] = 0.0f;
BigMessageX[0] = SCALE_AND_CENTER_X(-60.0f); BigMessageX[0] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
BigMessageInUse[0] = 1.0f; BigMessageInUse[0] = 1.0f;
} }
} }
@ -1008,7 +1008,7 @@ void CHud::Draw()
// WastedBustedText // WastedBustedText
if (m_BigMessage[2][0]) { if (m_BigMessage[2][0]) {
if (BigMessageInUse[2] != 0.0f) { if (BigMessageInUse[2] != 0.0f) {
BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f); BigMessageAlpha[2] += (CTimer::GetTimeStepInMilliseconds() * 0.4f);
if (BigMessageAlpha[2] > 255.0f) if (BigMessageAlpha[2] > 255.0f)
BigMessageAlpha[2] = 255.0f; BigMessageAlpha[2] = 255.0f;
@ -1261,7 +1261,7 @@ void CHud::DrawAfterFade()
} }
break; break;
case 2: case 2:
OddJob2Timer += (20.0f * CTimer::GetTimeStep()); OddJob2Timer += CTimer::GetTimeStepInMilliseconds();
if (OddJob2Timer > 1500) { if (OddJob2Timer > 1500) {
OddJob2On = 3; OddJob2On = 3;
} }
@ -1355,7 +1355,7 @@ void CHud::DrawAfterFade()
} }
else { else {
BigMessageAlpha[1] = 0.0f; BigMessageAlpha[1] = 0.0f;
BigMessageX[1] = SCALE_AND_CENTER_X(-60.0f); BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
BigMessageInUse[1] = 1.0f; BigMessageInUse[1] = 1.0f;
} }
} }

View File

@ -84,6 +84,16 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) {
} }
#endif #endif
// Because wchar length differs between platforms.
wchar*
AllocUnicode(const char* src)
{
wchar *dst = (wchar*)malloc(strlen(src)*2 + 2);
wchar *i = dst;
while((*i++ = (unsigned char)*src++) != '\0');
return dst;
}
// Funcs/features from Windows that we need on other platforms // Funcs/features from Windows that we need on other platforms
#ifndef _WIN32 #ifndef _WIN32
char *strupr(char *s) { char *strupr(char *s) {

View File

@ -67,6 +67,10 @@ void CapturePad(RwInt32 padID);
void joysChangeCB(int jid, int event); void joysChangeCB(int jid, int event);
#endif #endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
extern char gSelectedJoystickName[128];
#endif
enum eGameState enum eGameState
{ {
GS_START_UP = 0, GS_START_UP = 0,

View File

@ -41,7 +41,6 @@
#include "AnimViewer.h" #include "AnimViewer.h"
#include "Font.h" #include "Font.h"
#define MAX_SUBSYSTEMS (16) #define MAX_SUBSYSTEMS (16)
@ -92,6 +91,11 @@ long _dwOperatingSystemVersion;
#include <signal.h> #include <signal.h>
#include <errno.h> #include <errno.h>
#endif #endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
char gSelectedJoystickName[128] = "";
#endif
/* /*
***************************************************************************** *****************************************************************************
*/ */
@ -425,6 +429,10 @@ psInitialize(void)
_dwOperatingSystemVersion = OS_WIN95; _dwOperatingSystemVersion = OS_WIN95;
} }
} }
#else
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
#endif
#ifndef PS2_MENU #ifndef PS2_MENU
@ -434,6 +442,8 @@ psInitialize(void)
#endif #endif
#ifdef _WIN32
MEMORYSTATUS memstats; MEMORYSTATUS memstats;
GlobalMemoryStatus(&memstats); GlobalMemoryStatus(&memstats);
@ -441,22 +451,7 @@ psInitialize(void)
debug("Physical memory size %u\n", memstats.dwTotalPhys); debug("Physical memory size %u\n", memstats.dwTotalPhys);
debug("Available physical memory %u\n", memstats.dwAvailPhys); debug("Available physical memory %u\n", memstats.dwAvailPhys);
#else #elif defined (__APPLE__)
#ifndef PS2_MENU
#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif
#ifndef __APPLE__
struct sysinfo systemInfo;
sysinfo(&systemInfo);
_dwMemAvailPhys = systemInfo.freeram;
debug("Physical memory size %u\n", systemInfo.totalram);
debug("Available physical memory %u\n", systemInfo.freeram);
#else
uint64_t size = 0; uint64_t size = 0;
uint64_t page_size = 0; uint64_t page_size = 0;
size_t uint64_len = sizeof(uint64_t); size_t uint64_len = sizeof(uint64_t);
@ -469,9 +464,14 @@ psInitialize(void)
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size); _dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
debug("Physical memory size %llu\n", _dwMemAvailPhys); debug("Physical memory size %llu\n", _dwMemAvailPhys);
debug("Available physical memory %llu\n", size); debug("Available physical memory %llu\n", size);
#else
struct sysinfo systemInfo;
sysinfo(&systemInfo);
_dwMemAvailPhys = systemInfo.freeram;
debug("Physical memory size %u\n", systemInfo.totalram);
debug("Available physical memory %u\n", systemInfo.freeram);
#endif #endif
_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
#endif
TheText.Unload(); TheText.Unload();
return TRUE; return TRUE;
@ -839,35 +839,26 @@ void joysChangeCB(int jid, int event);
bool IsThisJoystickBlacklisted(int i) bool IsThisJoystickBlacklisted(int i)
{ {
#ifndef DONT_TRUST_RECOGNIZED_JOYSTICKS
return false;
#else
if (glfwJoystickIsGamepad(i)) if (glfwJoystickIsGamepad(i))
return false; return false;
const char* joyname = glfwGetJoystickName(i); const char* joyname = glfwGetJoystickName(i);
// this is just a keyboard and mouse if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
if (strstr(joyname, "2.4GHz Transceiver"))
return true;
// COMPANY USB Device System Control
// COMPANY USB Device Consumer Control
if (strstr(joyname, "COMPANY USB"))
return true;
// i.e. Synaptics TM2438-005
if (strstr(joyname, "Synaptics "))
return true;
// i.e. ELAN Touchscreen
if (strstr(joyname, "ELAN "))
return true;
// i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control
if (strstr(joyname, "Keyboard"))
return true;
return false; return false;
return true;
#endif
} }
void _InputInitialiseJoys() void _InputInitialiseJoys()
{ {
PSGLOBAL(joy1id) = -1;
PSGLOBAL(joy2id) = -1;
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) { if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1) if (PSGLOBAL(joy1id) == -1)
@ -882,6 +873,9 @@ void _InputInitialiseJoys()
if (PSGLOBAL(joy1id) != -1) { if (PSGLOBAL(joy1id) != -1) {
int count; int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count); glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, glfwGetJoystickName(PSGLOBAL(joy1id)));
#endif
ControlsManager.InitDefaultControlConfigJoyPad(count); ControlsManager.InitDefaultControlConfigJoyPad(count);
} }
} }
@ -2087,18 +2081,19 @@ void CapturePad(RwInt32 padID)
void joysChangeCB(int jid, int event) void joysChangeCB(int jid, int event)
{ {
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid)) {
{ if (PSGLOBAL(joy1id) == -1) {
if (PSGLOBAL(joy1id) == -1)
PSGLOBAL(joy1id) = jid; PSGLOBAL(joy1id) = jid;
else if (PSGLOBAL(joy2id) == -1) #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
#endif
} else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid; PSGLOBAL(joy2id) = jid;
}
else if (event == GLFW_DISCONNECTED) } else if (event == GLFW_DISCONNECTED) {
{ if (PSGLOBAL(joy1id) == jid) {
if (PSGLOBAL(joy1id) == jid)
PSGLOBAL(joy1id) = -1; PSGLOBAL(joy1id) = -1;
else if (PSGLOBAL(joy2id) == jid) } else if (PSGLOBAL(joy2id) == jid)
PSGLOBAL(joy2id) = -1; PSGLOBAL(joy2id) = -1;
} }
} }

View File

@ -74,11 +74,12 @@ void CCarGenerator::DoInternalProcessing()
} }
m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat); m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat);
}else{ }else{
bool groundFound = false; bool groundFound;
CVector pos = m_vecPos; CVector pos = m_vecPos;
if (pos.z > -100.0f){ if (pos.z > -100.0f){
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound); pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
}else{ }else{
groundFound = false;
CColPoint cp; CColPoint cp;
CEntity* pEntity; CEntity* pEntity;
groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f, groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
@ -89,7 +90,12 @@ void CCarGenerator::DoInternalProcessing()
if (!groundFound) { if (!groundFound) {
debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
}else{ }else{
CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE); CAutomobile* pCar;
// So game crashes if it's bike :D
if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE)
pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
pCar->bIsStatic = false; pCar->bIsStatic = false;
pCar->bEngineOn = false; pCar->bEngineOn = false;
pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();