mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
getting the vice city map to work
This commit is contained in:
parent
0b61ae11ec
commit
68d3ea9c42
@ -109,7 +109,7 @@ end
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project "reVC"
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kind "WindowedApp"
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targetname "re3"
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targetname "reVC"
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targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
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targetextension ".exe"
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characterset ("MBCS")
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@ -156,10 +156,7 @@ void CGarages::Init(void)
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AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (AudioEntity >= 0)
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DMAudio.SetEntityStatus(AudioEntity, 1);
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AddOne(
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CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
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CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
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GARAGE_CRUSHER, 0);
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// MIAMI: removed crusher
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}
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#ifndef PS2
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@ -302,9 +302,9 @@ CPathFind::RegisterMapObject(CTreadable *mapObject)
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m_mapObjects[m_numMapObjects++] = mapObject;
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}
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//--MIAMI: TODO: implement all the arguments once we can load the VC map
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//--MIAMI: done
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void
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CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing)
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CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
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{
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int i;
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@ -314,22 +314,26 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
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InfoForTilePeds[i].x = x/16.0f;
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InfoForTilePeds[i].y = y/16.0f;
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InfoForTilePeds[i].z = z/16.0f;
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InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
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InfoForTilePeds[i].numLeftLanes = 0;
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InfoForTilePeds[i].numRightLanes = 0;
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InfoForTilePeds[i].crossing = crossing;
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InfoForTilePeds[i].flag02 = false;
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InfoForTilePeds[i].speedLimit = 0;
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InfoForTilePeds[i].roadBlock = false;
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InfoForTilePeds[i].disabled = false;
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InfoForTilePeds[i].waterPath = false;
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InfoForTilePeds[i].flag02 = false;
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InfoForTilePeds[i].betweenLevels = false;
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InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
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if(node == 11)
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InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
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}
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//--MIAMI: TODO: implement all the arguments once we can load the VC map
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//--MIAMI: done
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void
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CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight)
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CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
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bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
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{
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int i;
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@ -339,19 +343,90 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
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InfoForTileCars[i].x = x/16.0f;
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InfoForTileCars[i].y = y/16.0f;
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InfoForTileCars[i].z = z/16.0f;
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InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
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InfoForTileCars[i].numLeftLanes = numLeft;
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InfoForTileCars[i].numRightLanes = numRight;
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InfoForTileCars[i].crossing = false;
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InfoForTileCars[i].flag02 = false;
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InfoForTileCars[i].roadBlock = false;
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InfoForTileCars[i].disabled = false;
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InfoForTileCars[i].waterPath = false;
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InfoForTileCars[i].betweenLevels = false;
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InfoForTilePeds[i].crossing = false;
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InfoForTilePeds[i].speedLimit = 0;
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InfoForTilePeds[i].roadBlock = false;
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InfoForTilePeds[i].disabled = false;
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InfoForTilePeds[i].waterPath = false;
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InfoForTilePeds[i].flag02 = false;
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InfoForTilePeds[i].betweenLevels = false;
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InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
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if(node == 11)
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InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
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}
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//--MIAMI: done
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void
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CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
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bool disabled, bool betweenLevels, uint8 spawnRate)
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{
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int i;
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if(NumDetachedPedNodeGroups >= NUMDETACHED_PEDS)
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return;
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i = NumDetachedPedNodeGroups*12 + node;
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DetachedInfoForTilePeds[i].type = type;
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DetachedInfoForTilePeds[i].next = next;
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DetachedInfoForTilePeds[i].x = x/16.0f;
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DetachedInfoForTilePeds[i].y = y/16.0f;
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DetachedInfoForTilePeds[i].z = z/16.0f;
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DetachedInfoForTilePeds[i].width = 8.0f*Min(width, 31.0f);
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DetachedInfoForTilePeds[i].numLeftLanes = 0;
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DetachedInfoForTilePeds[i].numRightLanes = 0;
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DetachedInfoForTilePeds[i].crossing = crossing;
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DetachedInfoForTilePeds[i].speedLimit = 0;
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DetachedInfoForTilePeds[i].roadBlock = false;
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DetachedInfoForTilePeds[i].disabled = disabled;
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DetachedInfoForTilePeds[i].waterPath = false;
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DetachedInfoForTilePeds[i].flag02 = false;
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DetachedInfoForTilePeds[i].betweenLevels = betweenLevels;
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DetachedInfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
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if(node == 11){
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DetachedInfoForTilePeds[NumDetachedPedNodeGroups*12].SwapConnectionsToBeRightWayRound();
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NumDetachedPedNodeGroups++;
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}
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}
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//--MIAMI: done
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void
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CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
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bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk)
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{
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int i;
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if(NumDetachedCarNodeGroups >= NUMDETACHED_CARS)
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return;
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i = NumDetachedCarNodeGroups*12 + node;
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DetachedInfoForTileCars[i].type = type;
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DetachedInfoForTileCars[i].next = next;
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DetachedInfoForTileCars[i].x = x/16.0f;
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DetachedInfoForTileCars[i].y = y/16.0f;
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DetachedInfoForTileCars[i].z = z/16.0f;
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DetachedInfoForTileCars[i].width = 8.0f*Min(width, 15.0f);
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DetachedInfoForTileCars[i].numLeftLanes = numLeft;
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DetachedInfoForTileCars[i].numRightLanes = numRight;
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DetachedInfoForTileCars[i].crossing = false;
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DetachedInfoForTileCars[i].speedLimit = speedLimit;
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DetachedInfoForTileCars[i].roadBlock = roadBlock;
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DetachedInfoForTileCars[i].disabled = disabled;
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DetachedInfoForTileCars[i].waterPath = waterPath;
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DetachedInfoForTileCars[i].flag02 = unk;
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DetachedInfoForTileCars[i].betweenLevels = betweenLevels;
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DetachedInfoForTileCars[i].spawnRate = Min(spawnRate, 15);
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if(node == 11){
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DetachedInfoForTileCars[NumDetachedCarNodeGroups*12].SwapConnectionsToBeRightWayRound();
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NumDetachedCarNodeGroups++;
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}
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}
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//--MIAMI: done
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void
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CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
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@ -204,8 +204,13 @@ public:
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void Init(void);
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void AllocatePathFindInfoMem(int16 numPathGroups);
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void RegisterMapObject(CTreadable *mapObject);
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void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
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void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
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void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate);
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void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
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bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate);
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void StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
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bool disabled, bool betweenLevels, uint8 spawnRate);
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void StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
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bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk);
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void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
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bool LoadPathFindData(void);
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void PreparePathData(void);
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@ -11,503 +11,97 @@
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#include "World.h"
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uint16 CRecordDataForGame::RecordingState;
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uint8* CRecordDataForGame::pDataBuffer;
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uint8* CRecordDataForGame::pDataBufferPointer;
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int CRecordDataForGame::FId;
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tGameBuffer CRecordDataForGame::pDataBufferForFrame;
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#define MEMORY_FOR_GAME_RECORD (150000)
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void CRecordDataForGame::Init(void)
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{
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RecordingState = STATE_NONE;
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delete[] pDataBuffer;
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pDataBufferPointer = nil;
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pDataBuffer = nil;
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#ifndef GTA_PS2 // this stuff is not present on PS2
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FId = CFileMgr::OpenFile("playback.dat", "r");
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if (FId <= 0) {
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if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0)
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RecordingState = STATE_NONE;
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else {
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CFileMgr::CloseFile(FId);
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FId = CFileMgr::OpenFileForWriting("record.dat");
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RecordingState = STATE_RECORD;
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}
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}
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else {
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RecordingState = STATE_PLAYBACK;
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}
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if (RecordingState == STATE_PLAYBACK) {
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pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
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pDataBuffer = pDataBufferPointer;
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pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
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CFileMgr::CloseFile(FId);
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}
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#else
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RecordingState = STATE_NONE; // second time to make sure
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#endif
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}
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void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
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{
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switch (RecordingState) {
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case STATE_RECORD:
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{
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pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep();
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pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds();
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pDataBufferForFrame.m_nSizeOfPads[0] = 0;
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pDataBufferForFrame.m_nSizeOfPads[1] = 0;
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pDataBufferForFrame.m_nChecksum = CalcGameChecksum();
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uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState);
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pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2;
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uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState);
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pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2;
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uint8* pEndPtr = pController2;
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if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
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pEndPtr += 2;
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CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
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break;
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}
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case STATE_PLAYBACK:
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if (pDataBufferPointer[8] == (uint8)-1)
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CPad::GetPad(0)->NewState.Clear();
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else {
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tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
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CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
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CTimer::SetTimeStep(pData->m_fTimeStep);
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uint8 size1 = pData->m_nSizeOfPads[0];
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uint8 size2 = pData->m_nSizeOfPads[1];
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pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer;
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pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState);
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pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState);
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if ((size1 + size2) & 1)
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pDataBufferPointer += 2;
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if (pData->m_nChecksum != CalcGameChecksum())
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printf("Playback out of sync\n");
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}
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}
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}
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#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
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do { \
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if (os->field != ns->field){ \
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*buf++ = id; \
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*buf++ = ns->field; \
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} \
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} while (0);
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uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
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{
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19);
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return buf;
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return nil;
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}
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#undef PROCESS_BUTTON_STATE_STORE
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#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break;
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uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
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{
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for (uint8 i = 0; i < total; i++) {
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switch (*buf++) {
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19);
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return nil;
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}
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}
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return buf;
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}
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#undef PROCESS_BUTTON_STATE_RESTORE
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uint16 CRecordDataForGame::CalcGameChecksum(void)
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{
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uint32 checksum = 0;
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int i = CPools::GetPedPool()->GetSize();
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while (i--) {
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CPed* pPed = CPools::GetPedPool()->GetSlot(i);
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if (!pPed)
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continue;
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checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x;
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}
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i = CPools::GetVehiclePool()->GetSize();
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while (i--) {
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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continue;
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checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x;
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}
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return checksum ^ checksum >> 16;
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return 0;
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}
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uint8 CRecordDataForChase::Status;
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int CRecordDataForChase::PositionChanges;
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uint8 CRecordDataForChase::CurrentCar;
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CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS];
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uint32 CRecordDataForChase::AnimStartTime;
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float CRecordDataForChase::AnimTime;
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CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS];
|
||||
float CRecordDataForChase::TimeMultiplier;
|
||||
int CRecordDataForChase::FId2;
|
||||
|
||||
#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
|
||||
#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
|
||||
#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND)
|
||||
#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2)
|
||||
|
||||
void CRecordDataForChase::Init(void)
|
||||
{
|
||||
Status = STATE_NONE;
|
||||
PositionChanges = 0;
|
||||
CurrentCar = 0;
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++)
|
||||
pChaseCars[i] = nil;
|
||||
AnimStartTime = 0;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
|
||||
{
|
||||
switch (Status) {
|
||||
case STATE_NONE:
|
||||
return;
|
||||
case STATE_RECORD:
|
||||
{
|
||||
if ((CTimer::GetFrameCounter() & 1) == 0)
|
||||
StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]);
|
||||
if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2)
|
||||
return;
|
||||
CFileMgr::SetDir("data\\paths");
|
||||
sprintf(gString, "chase%d.dat", CurrentCar);
|
||||
int fid = CFileMgr::OpenFileForWriting(gString);
|
||||
uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame);
|
||||
printf("FileSize:%d\n", fs);
|
||||
CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs);
|
||||
CFileMgr::CloseFile(fid);
|
||||
CFileMgr::SetDir("");
|
||||
sprintf(gString, "car%d.max", CurrentCar);
|
||||
int fid2 = CFileMgr::OpenFileForWriting(gString);
|
||||
for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) {
|
||||
// WTF? Was it ever used?
|
||||
#ifdef FIX_BUGS
|
||||
CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar];
|
||||
#else
|
||||
CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar];
|
||||
#endif
|
||||
CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
|
||||
CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
|
||||
CVector up = CrossProduct(right, forward);
|
||||
sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z);
|
||||
CFileMgr::Write(fid2, gString, strlen(gString) - 1);
|
||||
sprintf(gString, "%f %f %f\n", right.x, right.y, right.z);
|
||||
CFileMgr::Write(fid2, gString, strlen(gString) - 1);
|
||||
sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z);
|
||||
CFileMgr::Write(fid2, gString, strlen(gString) - 1);
|
||||
sprintf(gString, "%f %f %f\n", up.x, up.y, up.z);
|
||||
CFileMgr::Write(fid2, gString, strlen(gString) - 1);
|
||||
}
|
||||
CFileMgr::CloseFile(fid2);
|
||||
}
|
||||
case STATE_PLAYBACK:
|
||||
case STATE_PLAYBACK_BEFORE_RECORDING:
|
||||
case STATE_PLAYBACK_INIT:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
struct tCoors {
|
||||
CVector pos;
|
||||
float angle;
|
||||
};
|
||||
|
||||
// I guess developer was filling this with actual data before running the game
|
||||
tCoors NewCoorsForRecordedCars[7];
|
||||
|
||||
void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
|
||||
{
|
||||
switch (Status) {
|
||||
case STATE_NONE:
|
||||
return;
|
||||
case STATE_RECORD:
|
||||
case STATE_PLAYBACK_BEFORE_RECORDING:
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (i != CurrentCar && CTimer::GetFrameCounter()) {
|
||||
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false);
|
||||
pChaseCars[i]->GetMatrix().UpdateRW();
|
||||
pChaseCars[i]->UpdateRwFrame();
|
||||
}
|
||||
}
|
||||
if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) {
|
||||
RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false);
|
||||
pChaseCars[CurrentCar]->GetMatrix().UpdateRW();
|
||||
pChaseCars[CurrentCar]->UpdateRwFrame();
|
||||
}
|
||||
if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
|
||||
if (!CPad::GetPad(0)->GetRightShockJustDown()) {
|
||||
pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos);
|
||||
pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
|
||||
++PositionChanges;
|
||||
}
|
||||
if (Status == STATE_PLAYBACK_BEFORE_RECORDING) {
|
||||
Status = STATE_RECORD;
|
||||
pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case STATE_PLAYBACK_INIT:
|
||||
Status = STATE_PLAYBACK;
|
||||
break;
|
||||
case STATE_PLAYBACK:
|
||||
{
|
||||
TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds();
|
||||
float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier);
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (!pBaseMemForCar[i])
|
||||
continue;
|
||||
if (!pChaseCars[i])
|
||||
continue;
|
||||
if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) {
|
||||
int FlooredEOFTime = EndOfFrameTime;
|
||||
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false);
|
||||
CMatrix tmp;
|
||||
float dp = EndOfFrameTime - FlooredEOFTime;
|
||||
RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]);
|
||||
pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
|
||||
pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
|
||||
pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
|
||||
pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
|
||||
}
|
||||
else{
|
||||
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
|
||||
if (i == 0)
|
||||
pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f;
|
||||
}
|
||||
pChaseCars[i]->GetMatrix().UpdateRW();
|
||||
pChaseCars[i]->UpdateRwFrame();
|
||||
pChaseCars[i]->RemoveAndAdd();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
|
||||
{
|
||||
pState->rightX = INT8_MAX * pCar->GetRight().x;
|
||||
pState->rightY = INT8_MAX * pCar->GetRight().y;
|
||||
pState->rightZ = INT8_MAX * pCar->GetRight().z;
|
||||
pState->forwardX = INT8_MAX * pCar->GetForward().x;
|
||||
pState->forwardY = INT8_MAX * pCar->GetForward().y;
|
||||
pState->forwardZ = INT8_MAX * pCar->GetForward().z;
|
||||
pState->pos = pCar->GetPosition();
|
||||
pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x;
|
||||
pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y;
|
||||
pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z;
|
||||
pState->wheel = 20 * pCar->m_fSteerAngle;
|
||||
pState->gas = 100 * pCar->m_fGasPedal;
|
||||
pState->brake = 100 * pCar->m_fBrakePedal;
|
||||
pState->handbrake = pCar->bIsHandbrakeOn;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
|
||||
{
|
||||
matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
|
||||
matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
|
||||
matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward());
|
||||
matrix.GetPosition() = pState->pos;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
|
||||
{
|
||||
CVector oldPos = pCar->GetPosition();
|
||||
RestoreInfoForMatrix(pCar->GetMatrix(), pState);
|
||||
pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f);
|
||||
pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
pCar->m_fSteerAngle = pState->wheel / 20.0f;
|
||||
pCar->m_fGasPedal = pState->gas / 100.0f;
|
||||
pCar->m_fBrakePedal = pState->brake / 100.0f;
|
||||
pCar->bIsHandbrakeOn = pState->handbrake;
|
||||
if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) {
|
||||
if (pCar == pChaseCars[14]) {
|
||||
pCar->m_currentColour1 = 58;
|
||||
pCar->m_currentColour2 = 1;
|
||||
}
|
||||
else
|
||||
pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2);
|
||||
}
|
||||
pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f);
|
||||
if (stop) {
|
||||
pCar->m_fGasPedal = 0.0f;
|
||||
pCar->m_fBrakePedal = 0.0f;
|
||||
pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
pCar->bIsHandbrakeOn = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CRecordDataForChase::ProcessControlCars(void)
|
||||
{
|
||||
if (Status != STATE_PLAYBACK)
|
||||
return;
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (pChaseCars[i])
|
||||
pChaseCars[i]->ProcessControl();
|
||||
}
|
||||
}
|
||||
|
||||
#if (defined(GTA_PS2) || defined(FIX_BUGS))
|
||||
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
|
||||
{
|
||||
// may be wrong
|
||||
if (Status == STATE_NONE || Status == STATE_PLAYBACK)
|
||||
return false;
|
||||
return pad != 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
|
||||
{
|
||||
CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if (!CStreaming::HasModelLoaded(mi))
|
||||
return;
|
||||
CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
|
||||
pCar->SetPosition(pos);
|
||||
pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
|
||||
pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
|
||||
pCar->pDriver = nil;
|
||||
pCar->m_currentColour1 = colour1;
|
||||
pCar->m_currentColour2 = colour2;
|
||||
CWorld::Add(pCar);
|
||||
*ppCar = pCar;
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
void RemoveUnusedCollision(void)
|
||||
{
|
||||
}
|
||||
|
||||
void CRecordDataForChase::StartChaseScene(float startTime)
|
||||
{
|
||||
char filename[28];
|
||||
SetUpCarsForChaseScene();
|
||||
Status = STATE_PLAYBACK;
|
||||
AnimTime = startTime;
|
||||
AnimStartTime = CTimer::GetTimeInMilliseconds();
|
||||
RemoveUnusedCollision();
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
||||
CGame::TidyUpMemory(true, true);
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
CFileMgr::SetDir("data\\paths");
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (!pChaseCars[i]) {
|
||||
pBaseMemForCar[i] = nil;
|
||||
continue;
|
||||
}
|
||||
sprintf(filename, "chase%d.dat", i);
|
||||
FId2 = CFileMgr::OpenFile(filename, "rb");
|
||||
if (FId2 <= 0) {
|
||||
pBaseMemForCar[i] = nil;
|
||||
continue;
|
||||
}
|
||||
pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
|
||||
for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
|
||||
CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
|
||||
CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
|
||||
}
|
||||
CFileMgr::CloseFile(FId2);
|
||||
}
|
||||
CFileMgr::SetDir("");
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
TimeMultiplier = 0.0f;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::CleanUpChaseScene(void)
|
||||
{
|
||||
if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK)
|
||||
return;
|
||||
Status = STATE_NONE;
|
||||
CleanUpCarsForChaseScene();
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (pBaseMemForCar[i]) {
|
||||
delete[] pBaseMemForCar[i];
|
||||
pBaseMemForCar[i] = nil;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRecordDataForChase::SetUpCarsForChaseScene(void)
|
||||
{
|
||||
GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1);
|
||||
GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1);
|
||||
GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6);
|
||||
GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5);
|
||||
GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53);
|
||||
GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1);
|
||||
GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10);
|
||||
GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1);
|
||||
GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6);
|
||||
GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1);
|
||||
GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76);
|
||||
GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75);
|
||||
GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0);
|
||||
}
|
||||
|
||||
void CRecordDataForChase::CleanUpCarsForChaseScene(void)
|
||||
{
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++)
|
||||
RemoveCarFromChase(i);
|
||||
}
|
||||
|
||||
void CRecordDataForChase::RemoveCarFromChase(int32 i)
|
||||
{
|
||||
if (!pChaseCars[i])
|
||||
return;
|
||||
CWorld::Remove(pChaseCars[i]);
|
||||
delete pChaseCars[i];
|
||||
pChaseCars[i] = nil;
|
||||
}
|
||||
|
||||
CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
|
||||
{
|
||||
CVehicle* pVehicle = pChaseCars[i];
|
||||
pChaseCars[i] = nil;
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
return pVehicle;
|
||||
return nil;
|
||||
}
|
||||
|
||||
|
@ -80,13 +80,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
|
||||
return;
|
||||
}
|
||||
|
||||
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
||||
eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
|
||||
float fMinDist = 16000000.0f;
|
||||
int closestPoint = NUM_RESTART_POINTS;
|
||||
|
||||
// find closest point on this level
|
||||
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
|
||||
if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
|
||||
if (CTheZones::GetLevelFromPosition(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
|
||||
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
@ -127,13 +127,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
|
||||
return;
|
||||
}
|
||||
|
||||
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
||||
eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
|
||||
float fMinDist = 16000000.0f;
|
||||
int closestPoint = NUM_RESTART_POINTS;
|
||||
|
||||
// find closest point on this level
|
||||
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
||||
if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
|
||||
if (CTheZones::GetLevelFromPosition(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
|
||||
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
|
@ -506,7 +506,7 @@ void CRunningScript::Init()
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
int open_script()
|
||||
{
|
||||
static int scriptToLoad = 0;
|
||||
static int scriptToLoad = 1;
|
||||
|
||||
if (GetAsyncKeyState('G') & 0x8000)
|
||||
scriptToLoad = 0;
|
||||
@ -517,7 +517,7 @@ int open_script()
|
||||
|
||||
switch (scriptToLoad) {
|
||||
case 0: return CFileMgr::OpenFile("main.scm", "rb");
|
||||
case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb");
|
||||
case 1: return CFileMgr::OpenFile("freeroam_miami.scm", "rb");
|
||||
case 2: return CFileMgr::OpenFile("main_d.scm", "rb");
|
||||
}
|
||||
return CFileMgr::OpenFile("main.scm", "rb");
|
||||
@ -7162,7 +7162,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
||||
if (total == 0)
|
||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
|
||||
if (total == 0)
|
||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities);
|
||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, range, true, &total, 16, apEntities);
|
||||
CEntity* pClosestEntity = nil;
|
||||
float min_dist = 2.0f * range;
|
||||
for (int i = 0; i < total; i++) {
|
||||
@ -7914,7 +7914,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
||||
if (total == 0)
|
||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
|
||||
if (total == 0)
|
||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities);
|
||||
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, radius, true, &total, 16, apEntities);
|
||||
CEntity* pClosestEntity = nil;
|
||||
float min_dist = 2.0f * radius;
|
||||
for (int i = 0; i < total; i++) {
|
||||
|
@ -3182,12 +3182,14 @@ CCamera::GetScreenFadeStatus(void)
|
||||
void
|
||||
CCamera::RenderMotionBlur(void)
|
||||
{
|
||||
#ifndef MIAMI // temporary
|
||||
if(m_BlurType == 0)
|
||||
return;
|
||||
|
||||
CMBlur::MotionBlurRender(m_pRwCamera,
|
||||
m_BlurRed, m_BlurGreen, m_BlurBlue,
|
||||
m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -99,9 +99,6 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
}
|
||||
LoadingScreenLoadingFile(line + 4);
|
||||
LoadScene(line + 4);
|
||||
}else if(strncmp(line, "MAPZONE", 7) == 0){
|
||||
LoadingScreenLoadingFile(line + 8);
|
||||
LoadMapZones(line + 8);
|
||||
}else if(strncmp(line, "SPLASH", 6) == 0){
|
||||
LoadSplash(GetRandomSplashScreen());
|
||||
}else if(strncmp(line, "CDIMAGE", 7) == 0){
|
||||
@ -171,6 +168,7 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
|
||||
|
||||
debug("Loading collision file %s\n", filename);
|
||||
fd = CFileMgr::OpenFile(filename, "rb");
|
||||
assert(fd > 0);
|
||||
|
||||
while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
|
||||
assert(strncmp(header.ident, "COLL", 4) == 0);
|
||||
@ -554,7 +552,9 @@ CFileLoader::LoadObjectTypes(const char *filename)
|
||||
enum {
|
||||
NONE,
|
||||
OBJS,
|
||||
MLO, // unused but enum still has it
|
||||
TOBJ,
|
||||
WEAP,
|
||||
HIER,
|
||||
CARS,
|
||||
PEDS,
|
||||
@ -565,16 +565,17 @@ CFileLoader::LoadObjectTypes(const char *filename)
|
||||
int fd;
|
||||
int section;
|
||||
int pathIndex;
|
||||
char pathTypeStr[20];
|
||||
int id, pathType;
|
||||
int mlo;
|
||||
int minID, maxID;
|
||||
|
||||
section = NONE;
|
||||
minID = INT32_MAX;
|
||||
maxID = -1;
|
||||
pathIndex = -1;
|
||||
mlo = 0;
|
||||
debug("Loading object types from %s...\n", filename);
|
||||
|
||||
fd = CFileMgr::OpenFile(filename, "rb");
|
||||
assert(fd > 0);
|
||||
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
|
||||
if(*line == '\0' || *line == '#')
|
||||
continue;
|
||||
@ -582,6 +583,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
|
||||
if(section == NONE){
|
||||
if(strncmp(line, "objs", 4) == 0) section = OBJS;
|
||||
else if(strncmp(line, "tobj", 4) == 0) section = TOBJ;
|
||||
else if(strncmp(line, "weap", 4) == 0) section = WEAP;
|
||||
else if(strncmp(line, "hier", 4) == 0) section = HIER;
|
||||
else if(strncmp(line, "cars", 4) == 0) section = CARS;
|
||||
else if(strncmp(line, "peds", 4) == 0) section = PEDS;
|
||||
@ -591,10 +593,17 @@ CFileLoader::LoadObjectTypes(const char *filename)
|
||||
section = NONE;
|
||||
}else switch(section){
|
||||
case OBJS:
|
||||
LoadObject(line);
|
||||
id = LoadObject(line);
|
||||
if(id > maxID) maxID = id;
|
||||
if(id < minID) minID = id;
|
||||
break;
|
||||
case TOBJ:
|
||||
LoadTimeObject(line);
|
||||
id = LoadTimeObject(line);
|
||||
if(id > maxID) maxID = id;
|
||||
if(id < minID) minID = id;
|
||||
break;
|
||||
case WEAP:
|
||||
assert(0 && "can't do this yet");
|
||||
break;
|
||||
case HIER:
|
||||
LoadClumpObject(line);
|
||||
@ -607,17 +616,15 @@ CFileLoader::LoadObjectTypes(const char *filename)
|
||||
break;
|
||||
case PATH:
|
||||
if(pathIndex == -1){
|
||||
id = LoadPathHeader(line, pathTypeStr);
|
||||
if(strncmp(pathTypeStr, "ped", 4) == 0)
|
||||
pathType = 1;
|
||||
else if(strncmp(pathTypeStr, "car", 4) == 0)
|
||||
pathType = 0;
|
||||
id = LoadPathHeader(line, pathType);
|
||||
pathIndex = 0;
|
||||
}else{
|
||||
if(pathType == 1)
|
||||
if(pathType == 0)
|
||||
LoadPedPathNode(line, id, pathIndex);
|
||||
else if(pathType == 0)
|
||||
LoadCarPathNode(line, id, pathIndex);
|
||||
else if (pathType == 1)
|
||||
LoadCarPathNode(line, id, pathIndex, false);
|
||||
else if (pathType == 2)
|
||||
LoadCarPathNode(line, id, pathIndex, true);
|
||||
pathIndex++;
|
||||
if(pathIndex == 12)
|
||||
pathIndex = -1;
|
||||
@ -630,7 +637,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
|
||||
for(id = 0; id < MODELINFOSIZE; id++){
|
||||
for(id = minID; id <= maxID; id++){
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
if(mi && mi->IsSimple())
|
||||
mi->SetupBigBuilding();
|
||||
@ -640,16 +647,20 @@ CFileLoader::LoadObjectTypes(const char *filename)
|
||||
void
|
||||
SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags)
|
||||
{
|
||||
mi->m_normalCull = !!(flags & 1);
|
||||
mi->m_wetRoadReflection = !!(flags & 1);
|
||||
mi->m_noFade = !!(flags & 2);
|
||||
mi->m_drawLast = !!(flags & (4|8));
|
||||
mi->m_additive = !!(flags & 8);
|
||||
mi->m_isSubway = !!(flags & 0x10);
|
||||
mi->m_ignoreLight = !!(flags & 0x20);
|
||||
mi->m_noZwrite = !!(flags & 0x40);
|
||||
mi->m_noShadows = !!(flags & 0x80);
|
||||
mi->m_ignoreDrawDist = !!(flags & 0x100);
|
||||
mi->m_isCodeGlass = !!(flags & 0x200);
|
||||
mi->m_isArtistGlass = !!(flags & 0x400);
|
||||
}
|
||||
|
||||
void
|
||||
int
|
||||
CFileLoader::LoadObject(const char *line)
|
||||
{
|
||||
int id, numObjs;
|
||||
@ -660,7 +671,7 @@ CFileLoader::LoadObject(const char *line)
|
||||
CSimpleModelInfo *mi;
|
||||
|
||||
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
|
||||
return;
|
||||
return 0; // game returns return value
|
||||
|
||||
switch(numObjs){
|
||||
case 1:
|
||||
@ -692,9 +703,11 @@ CFileLoader::LoadObject(const char *line)
|
||||
mi->m_firstDamaged = damaged;
|
||||
mi->SetTexDictionary(txd);
|
||||
MatchModelString(model, id);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void
|
||||
int
|
||||
CFileLoader::LoadTimeObject(const char *line)
|
||||
{
|
||||
int id, numObjs;
|
||||
@ -706,7 +719,7 @@ CFileLoader::LoadTimeObject(const char *line)
|
||||
CTimeModelInfo *mi, *other;
|
||||
|
||||
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
|
||||
return;
|
||||
return 0; // game returns return value
|
||||
|
||||
switch(numObjs){
|
||||
case 1:
|
||||
@ -742,6 +755,8 @@ CFileLoader::LoadTimeObject(const char *line)
|
||||
if(other)
|
||||
other->SetOtherTimeModel(id);
|
||||
MatchModelString(model, id);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void
|
||||
@ -872,33 +887,51 @@ CFileLoader::LoadPedObject(const char *line)
|
||||
}
|
||||
|
||||
int
|
||||
CFileLoader::LoadPathHeader(const char *line, char *type)
|
||||
CFileLoader::LoadPathHeader(const char *line, int &type)
|
||||
{
|
||||
int id;
|
||||
char modelname[32];
|
||||
|
||||
sscanf(line, "%s %d %s", type, &id, modelname);
|
||||
sscanf(line, "%d %d %s", &type, &id, modelname);
|
||||
return id;
|
||||
}
|
||||
|
||||
void
|
||||
CFileLoader::LoadPedPathNode(const char *line, int id, int node)
|
||||
{
|
||||
int type, next, cross;
|
||||
float x, y, z, width;
|
||||
int type, next, cross, numLeft, numRight, speed, flags;
|
||||
float x, y, z, width, spawnRate;
|
||||
|
||||
sscanf(line, "%d %d %d %f %f %f %f", &type, &next, &cross, &x, &y, &z, &width);
|
||||
ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, 0, !!cross);
|
||||
if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f",
|
||||
&type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight,
|
||||
&speed, &flags, &spawnRate) != 12)
|
||||
spawnRate = 1.0f;
|
||||
|
||||
if(id == -1)
|
||||
ThePaths.StoreDetachedNodeInfoPed(node, type, next, x, y, z,
|
||||
width, !!cross, !!(flags&1), !!(flags&4), spawnRate*15.0f);
|
||||
else
|
||||
ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z,
|
||||
width, !!cross, spawnRate*15.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CFileLoader::LoadCarPathNode(const char *line, int id, int node)
|
||||
CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath)
|
||||
{
|
||||
int type, next, cross, numLeft, numRight;
|
||||
float x, y, z, width;
|
||||
int type, next, cross, numLeft, numRight, speed, flags;
|
||||
float x, y, z, width, spawnRate;
|
||||
|
||||
sscanf(line, "%d %d %d %f %f %f %f %d %d", &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight);
|
||||
ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight);
|
||||
if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f",
|
||||
&type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight,
|
||||
&speed, &flags, &spawnRate) != 12)
|
||||
spawnRate = 1.0f;
|
||||
|
||||
if(id == -1)
|
||||
ThePaths.StoreDetachedNodeInfoCar(node, type, next, x, y, z, width, numLeft, numRight,
|
||||
!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate, false);
|
||||
else
|
||||
ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight,
|
||||
!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate);
|
||||
}
|
||||
|
||||
|
||||
@ -991,20 +1024,21 @@ CFileLoader::LoadScene(const char *filename)
|
||||
INST,
|
||||
ZONE,
|
||||
CULL,
|
||||
OCCL,
|
||||
PICK,
|
||||
PATH,
|
||||
};
|
||||
char *line;
|
||||
int fd;
|
||||
int section;
|
||||
int pathIndex;
|
||||
char pathTypeStr[20];
|
||||
int pathType, pathIndex;
|
||||
|
||||
section = NONE;
|
||||
pathIndex = -1;
|
||||
debug("Creating objects from %s...\n", filename);
|
||||
|
||||
fd = CFileMgr::OpenFile(filename, "rb");
|
||||
assert(fd > 0);
|
||||
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
|
||||
if(*line == '\0' || *line == '#')
|
||||
continue;
|
||||
@ -1015,6 +1049,7 @@ CFileLoader::LoadScene(const char *filename)
|
||||
else if(strncmp(line, "cull", 4) == 0) section = CULL;
|
||||
else if(strncmp(line, "pick", 4) == 0) section = PICK;
|
||||
else if(strncmp(line, "path", 4) == 0) section = PATH;
|
||||
else if(strncmp(line, "occl", 4) == 0) section = OCCL;
|
||||
}else if(strncmp(line, "end", 3) == 0){
|
||||
section = NONE;
|
||||
}else switch(section){
|
||||
@ -1027,18 +1062,24 @@ CFileLoader::LoadScene(const char *filename)
|
||||
case CULL:
|
||||
LoadCullZone(line);
|
||||
break;
|
||||
case OCCL:
|
||||
// TODO(MIAMI): occlusion
|
||||
break;
|
||||
case PICK:
|
||||
// unused
|
||||
LoadPickup(line);
|
||||
break;
|
||||
case PATH:
|
||||
// unfinished in the game
|
||||
if(pathIndex == -1){
|
||||
LoadPathHeader(line, pathTypeStr);
|
||||
// type not set
|
||||
LoadPathHeader(line, pathType);
|
||||
pathIndex = 0;
|
||||
}else{
|
||||
// nodes not loaded
|
||||
if(pathType == 0)
|
||||
LoadPedPathNode(line, -1, pathIndex);
|
||||
else if (pathType == 1)
|
||||
LoadCarPathNode(line, -1, pathIndex, false);
|
||||
else if (pathType == 2)
|
||||
LoadCarPathNode(line, -1, pathIndex, true);
|
||||
pathIndex++;
|
||||
if(pathIndex == 12)
|
||||
pathIndex = -1;
|
||||
@ -1122,9 +1163,7 @@ CFileLoader::LoadObjectInstance(const char *line)
|
||||
entity->SetModelIndexNoCreate(id);
|
||||
entity->GetMatrix() = CMatrix(xform);
|
||||
CWorld::Add(entity);
|
||||
// TODO(MIAMI)
|
||||
//--MIAMI: TODO
|
||||
if(IsGlass(entity->GetModelIndex()))
|
||||
if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
|
||||
entity->bIsVisible = false;
|
||||
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
|
||||
entity->m_area = area;
|
||||
@ -1172,54 +1211,7 @@ CFileLoader::LoadPickup(const char *line)
|
||||
sscanf(line, "%d %f %f %f", &id, &x, &y, &z);
|
||||
}
|
||||
|
||||
void
|
||||
CFileLoader::LoadMapZones(const char *filename)
|
||||
{
|
||||
enum {
|
||||
NONE,
|
||||
INST,
|
||||
ZONE,
|
||||
CULL,
|
||||
PICK,
|
||||
PATH,
|
||||
};
|
||||
char *line;
|
||||
int fd;
|
||||
int section;
|
||||
|
||||
section = NONE;
|
||||
debug("Creating zones from %s...\n", filename);
|
||||
|
||||
fd = CFileMgr::OpenFile(filename, "rb");
|
||||
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
|
||||
if(*line == '\0' || *line == '#')
|
||||
continue;
|
||||
|
||||
if(section == NONE){
|
||||
if(strncmp(line, "zone", 4) == 0) section = ZONE;
|
||||
}else if(strncmp(line, "end", 3) == 0){
|
||||
section = NONE;
|
||||
}else switch(section){
|
||||
case ZONE: {
|
||||
char name[24];
|
||||
int type, level;
|
||||
float minx, miny, minz;
|
||||
float maxx, maxy, maxz;
|
||||
if(sscanf(line, "%s %d %f %f %f %f %f %f %d",
|
||||
&name, &type,
|
||||
&minx, &miny, &minz,
|
||||
&maxx, &maxy, &maxz,
|
||||
&level) == 9)
|
||||
CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
|
||||
debug("Finished loading IPL\n");
|
||||
}
|
||||
|
||||
//--MIAMI: unused
|
||||
void
|
||||
CFileLoader::ReloadPaths(const char *filename)
|
||||
{
|
||||
@ -1230,10 +1222,10 @@ CFileLoader::ReloadPaths(const char *filename)
|
||||
char *line;
|
||||
int section = NONE;
|
||||
int id, pathType, pathIndex = -1;
|
||||
char pathTypeStr[20];
|
||||
debug("Reloading paths from %s...\n", filename);
|
||||
|
||||
int fd = CFileMgr::OpenFile(filename, "r");
|
||||
assert(fd > 0);
|
||||
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
|
||||
if (*line == '\0' || *line == '#')
|
||||
continue;
|
||||
@ -1249,17 +1241,15 @@ CFileLoader::ReloadPaths(const char *filename)
|
||||
switch (section) {
|
||||
case PATH:
|
||||
if (pathIndex == -1) {
|
||||
id = LoadPathHeader(line, pathTypeStr);
|
||||
if (strncmp(pathTypeStr, "ped", 4) == 0)
|
||||
pathType = 1;
|
||||
else if (strncmp(pathTypeStr, "car", 4) == 0)
|
||||
pathType = 0;
|
||||
id = LoadPathHeader(line, pathType);
|
||||
pathIndex = 0;
|
||||
} else {
|
||||
if (pathType == 1)
|
||||
if(pathType == 0)
|
||||
LoadPedPathNode(line, id, pathIndex);
|
||||
else if (pathType == 0)
|
||||
LoadCarPathNode(line, id, pathIndex);
|
||||
else if (pathType == 1)
|
||||
LoadCarPathNode(line, id, pathIndex, false);
|
||||
else if (pathType == 2)
|
||||
LoadCarPathNode(line, id, pathIndex, true);
|
||||
pathIndex++;
|
||||
if (pathIndex == 12)
|
||||
pathIndex = -1;
|
||||
@ -1289,6 +1279,7 @@ CFileLoader::ReloadObjectTypes(const char *filename)
|
||||
|
||||
CFileMgr::ChangeDir("\\DATA\\MAPS\\");
|
||||
int fd = CFileMgr::OpenFile(filename, "r");
|
||||
assert(fd > 0);
|
||||
CFileMgr::ChangeDir("\\");
|
||||
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
|
||||
if (*line == '\0' || *line == '#')
|
||||
@ -1364,6 +1355,7 @@ CFileLoader::ReLoadScene(const char *filename)
|
||||
char *line;
|
||||
CFileMgr::ChangeDir("\\DATA\\");
|
||||
int fd = CFileMgr::OpenFile(filename, "r");
|
||||
assert(fd > 0);
|
||||
CFileMgr::ChangeDir("\\");
|
||||
|
||||
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
|
||||
|
@ -23,14 +23,14 @@ public:
|
||||
static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src);
|
||||
|
||||
static void LoadObjectTypes(const char *filename);
|
||||
static void LoadObject(const char *line);
|
||||
static void LoadTimeObject(const char *line);
|
||||
static int LoadObject(const char *line);
|
||||
static int LoadTimeObject(const char *line);
|
||||
static void LoadClumpObject(const char *line);
|
||||
static void LoadVehicleObject(const char *line);
|
||||
static void LoadPedObject(const char *line);
|
||||
static int LoadPathHeader(const char *line, char *type);
|
||||
static int LoadPathHeader(const char *line, int &type);
|
||||
static void LoadPedPathNode(const char *line, int id, int node);
|
||||
static void LoadCarPathNode(const char *line, int id, int node);
|
||||
static void LoadCarPathNode(const char *line, int id, int node, bool waterPath);
|
||||
static void Load2dEffect(const char *line);
|
||||
|
||||
static void LoadScene(const char *filename);
|
||||
@ -39,8 +39,6 @@ public:
|
||||
static void LoadCullZone(const char *line);
|
||||
static void LoadPickup(const char *line);
|
||||
|
||||
static void LoadMapZones(const char *filename);
|
||||
|
||||
static void ReloadPaths(const char *filename);
|
||||
static void ReloadObjectTypes(const char *filename);
|
||||
static void ReloadObject(const char *line);
|
||||
|
@ -265,7 +265,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
strcpy(aDatFile, datFile);
|
||||
CPools::Initialise();
|
||||
CIniFile::LoadIniFile();
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
currLevel = LEVEL_BEACH;
|
||||
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
|
||||
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
|
||||
CTxdStore::Create(gameTxdSlot);
|
||||
@ -588,7 +588,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
CTimer::Initialise();
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
ReInitGameObjectVariables();
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
currLevel = LEVEL_NONE;
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
}
|
||||
}
|
||||
|
@ -3,9 +3,30 @@
|
||||
enum eLevelName {
|
||||
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
|
||||
LEVEL_NONE = 0,
|
||||
LEVEL_INDUSTRIAL,
|
||||
LEVEL_COMMERCIAL,
|
||||
LEVEL_SUBURBAN
|
||||
LEVEL_BEACH,
|
||||
LEVEL_MAINLAND
|
||||
};
|
||||
|
||||
enum eAreaName {
|
||||
AREA_MAIN_MAP,
|
||||
AREA_HOTEL,
|
||||
AREA_MANSION,
|
||||
AREA_BANK,
|
||||
AREA_MALL,
|
||||
AREA_STRIP_CLUB,
|
||||
AREA_LAWYERS,
|
||||
AREA_COFFEE_SHOP,
|
||||
AREA_CONCERT_HALL,
|
||||
AREA_STUDIO,
|
||||
AREA_RIFLE_RANGE,
|
||||
AREA_BIKER_BAR,
|
||||
AREA_POLICE_STATION,
|
||||
AREA_EVERYWHERE,
|
||||
AREA_DIRT,
|
||||
AREA_BLOOD,
|
||||
AREA_OVALRING,
|
||||
AREA_MALIBU_CLUB,
|
||||
AREA_PRINT_WORKS
|
||||
};
|
||||
|
||||
class CGame
|
||||
@ -43,3 +64,5 @@ public:
|
||||
static void DrasticTidyUpMemory(bool);
|
||||
static void ProcessTidyUpMemory(void);
|
||||
};
|
||||
|
||||
inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; }
|
||||
|
@ -64,16 +64,10 @@ uint32 CStreaming::ms_memoryAvailable;
|
||||
|
||||
int32 desiredNumVehiclesLoaded = 12;
|
||||
|
||||
CEntity *pIslandLODindustEntity;
|
||||
CEntity *pIslandLODcomIndEntity;
|
||||
CEntity *pIslandLODcomSubEntity;
|
||||
CEntity *pIslandLODsubIndEntity;
|
||||
CEntity *pIslandLODsubComEntity;
|
||||
int32 islandLODindust;
|
||||
int32 islandLODcomInd;
|
||||
int32 islandLODcomSub;
|
||||
int32 islandLODsubInd;
|
||||
int32 islandLODsubCom;
|
||||
CEntity *pIslandLODmainlandEntity;
|
||||
CEntity *pIslandLODbeachEntity;
|
||||
int32 islandLODmainland;
|
||||
int32 islandLODbeach;
|
||||
|
||||
bool
|
||||
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
|
||||
@ -212,21 +206,12 @@ CStreaming::Init2(void)
|
||||
|
||||
// find island LODs
|
||||
|
||||
pIslandLODindustEntity = nil;
|
||||
pIslandLODcomIndEntity = nil;
|
||||
pIslandLODcomSubEntity = nil;
|
||||
pIslandLODsubIndEntity = nil;
|
||||
pIslandLODsubComEntity = nil;
|
||||
islandLODindust = -1;
|
||||
islandLODcomInd = -1;
|
||||
islandLODcomSub = -1;
|
||||
islandLODsubInd = -1;
|
||||
islandLODsubCom = -1;
|
||||
CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust);
|
||||
CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd);
|
||||
CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub);
|
||||
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
|
||||
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
|
||||
pIslandLODmainlandEntity = nil;
|
||||
pIslandLODbeachEntity = nil;
|
||||
islandLODmainland = -1;
|
||||
islandLODbeach = -1;
|
||||
CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
|
||||
CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
|
||||
}
|
||||
|
||||
void
|
||||
@ -678,47 +663,6 @@ CStreaming::RequestModel(int32 id, int32 flags)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::RequestSubway(void)
|
||||
{
|
||||
RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE);
|
||||
|
||||
switch(CGame::currLevel){
|
||||
case LEVEL_INDUSTRIAL:
|
||||
RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE);
|
||||
break;
|
||||
case LEVEL_COMMERCIAL:
|
||||
if(FindPlayerTrain()->GetPosition().y < -700.0f){
|
||||
RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE);
|
||||
}else{
|
||||
RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE);
|
||||
}
|
||||
break;
|
||||
case LEVEL_SUBURBAN:
|
||||
RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE);
|
||||
RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
|
||||
|
||||
void
|
||||
@ -772,21 +716,18 @@ CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CStreaming::RequestIslands(eLevelName level)
|
||||
{
|
||||
switch(level){
|
||||
case LEVEL_INDUSTRIAL:
|
||||
RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
|
||||
RequestModel(islandLODsubInd, BIGBUILDINGFLAGS);
|
||||
case LEVEL_MAINLAND:
|
||||
if(islandLODbeach != -1)
|
||||
RequestModel(islandLODbeach, BIGBUILDINGFLAGS);
|
||||
break;
|
||||
case LEVEL_COMMERCIAL:
|
||||
RequestModel(islandLODindust, BIGBUILDINGFLAGS);
|
||||
RequestModel(islandLODsubCom, BIGBUILDINGFLAGS);
|
||||
break;
|
||||
case LEVEL_SUBURBAN:
|
||||
RequestModel(islandLODindust, BIGBUILDINGFLAGS);
|
||||
RequestModel(islandLODcomSub, BIGBUILDINGFLAGS);
|
||||
case LEVEL_BEACH:
|
||||
if(islandLODmainland != -1)
|
||||
RequestModel(islandLODmainland, BIGBUILDINGFLAGS);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -906,16 +847,14 @@ CStreaming::RemoveModel(int32 id)
|
||||
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
|
||||
}
|
||||
|
||||
//--MIAMI: change islands
|
||||
//--MIAMI: done
|
||||
void
|
||||
CStreaming::RemoveUnusedBuildings(eLevelName level)
|
||||
{
|
||||
if(level != LEVEL_INDUSTRIAL)
|
||||
RemoveBuildings(LEVEL_INDUSTRIAL);
|
||||
if(level != LEVEL_COMMERCIAL)
|
||||
RemoveBuildings(LEVEL_COMMERCIAL);
|
||||
if(level != LEVEL_SUBURBAN)
|
||||
RemoveBuildings(LEVEL_SUBURBAN);
|
||||
if(level != LEVEL_BEACH)
|
||||
RemoveBuildings(LEVEL_BEACH);
|
||||
if(level != LEVEL_MAINLAND)
|
||||
RemoveBuildings(LEVEL_MAINLAND);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
@ -979,16 +918,14 @@ CStreaming::RemoveBuildings(eLevelName level)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: change islands
|
||||
//--MIAMI: done
|
||||
void
|
||||
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
|
||||
{
|
||||
if(level != LEVEL_INDUSTRIAL)
|
||||
RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
||||
if(level != LEVEL_COMMERCIAL)
|
||||
RemoveBigBuildings(LEVEL_COMMERCIAL);
|
||||
if(level != LEVEL_SUBURBAN)
|
||||
RemoveBigBuildings(LEVEL_SUBURBAN);
|
||||
if(level != LEVEL_BEACH)
|
||||
RemoveBigBuildings(LEVEL_BEACH);
|
||||
if(level != LEVEL_MAINLAND)
|
||||
RemoveBigBuildings(LEVEL_MAINLAND);
|
||||
RemoveIslandsNotUsed(level);
|
||||
}
|
||||
|
||||
@ -1009,40 +946,23 @@ void
|
||||
CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
||||
{
|
||||
int i;
|
||||
if(pIslandLODindustEntity == nil)
|
||||
if(pIslandLODmainlandEntity == nil)
|
||||
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
|
||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(building == nil)
|
||||
continue;
|
||||
if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
|
||||
if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
|
||||
if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
|
||||
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
|
||||
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
|
||||
if(building->GetModelIndex() == islandLODmainland)
|
||||
pIslandLODmainlandEntity = building;
|
||||
if(building->GetModelIndex() == islandLODbeach)
|
||||
pIslandLODbeachEntity = building;
|
||||
}
|
||||
|
||||
switch(level){
|
||||
case LEVEL_INDUSTRIAL:
|
||||
DeleteIsland(pIslandLODindustEntity);
|
||||
DeleteIsland(pIslandLODcomSubEntity);
|
||||
DeleteIsland(pIslandLODsubComEntity);
|
||||
case LEVEL_MAINLAND:
|
||||
DeleteIsland(pIslandLODmainlandEntity);
|
||||
break;
|
||||
case LEVEL_COMMERCIAL:
|
||||
DeleteIsland(pIslandLODcomIndEntity);
|
||||
DeleteIsland(pIslandLODcomSubEntity);
|
||||
DeleteIsland(pIslandLODsubIndEntity);
|
||||
break;
|
||||
case LEVEL_SUBURBAN:
|
||||
DeleteIsland(pIslandLODsubIndEntity);
|
||||
DeleteIsland(pIslandLODsubComEntity);
|
||||
DeleteIsland(pIslandLODcomIndEntity);
|
||||
break;
|
||||
default:
|
||||
DeleteIsland(pIslandLODindustEntity);
|
||||
DeleteIsland(pIslandLODcomIndEntity);
|
||||
DeleteIsland(pIslandLODcomSubEntity);
|
||||
DeleteIsland(pIslandLODsubIndEntity);
|
||||
DeleteIsland(pIslandLODsubComEntity);
|
||||
case LEVEL_BEACH:
|
||||
DeleteIsland(pIslandLODbeachEntity);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -4,19 +4,19 @@
|
||||
#include "Lists.h"
|
||||
#include "PlayerInfo.h"
|
||||
|
||||
/* Sectors span from -2000 to 2000 in x and y.
|
||||
* With 100x100 sectors, each is 40x40 units. */
|
||||
/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y.
|
||||
* With 80x80 sectors, each is 50x50 units. */
|
||||
|
||||
#define SECTOR_SIZE_X (40.0f)
|
||||
#define SECTOR_SIZE_Y (40.0f)
|
||||
#define SECTOR_SIZE_X (50.0f)
|
||||
#define SECTOR_SIZE_Y (50.0f)
|
||||
|
||||
#define NUMSECTORS_X (100)
|
||||
#define NUMSECTORS_Y (100)
|
||||
#define NUMSECTORS_X (80)
|
||||
#define NUMSECTORS_Y (80)
|
||||
|
||||
#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
|
||||
#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)
|
||||
|
||||
#define WORLD_MIN_X (-2000.0f)
|
||||
#define WORLD_MIN_X (-2400.0f)
|
||||
#define WORLD_MIN_Y (-2000.0f)
|
||||
|
||||
#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
|
||||
|
@ -139,6 +139,10 @@ CTheZones::CreateZone(char *name, eZoneType type,
|
||||
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
|
||||
|
||||
// add zone
|
||||
// TODO(MIAMI): do this properly, also navig zones
|
||||
if(type == ZONE_MAPZONE)
|
||||
zone = &MapZoneArray[TotalNumberOfMapZones++];
|
||||
else
|
||||
zone = &ZoneArray[TotalNumberOfZones++];
|
||||
strncpy(zone->name, name, 7);
|
||||
zone->name[7] = '\0';
|
||||
@ -156,36 +160,6 @@ CTheZones::CreateZone(char *name, eZoneType type,
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::CreateMapZone(char *name, eZoneType type,
|
||||
float minx, float miny, float minz,
|
||||
float maxx, float maxy, float maxz,
|
||||
eLevelName level)
|
||||
{
|
||||
CZone *zone;
|
||||
char *p;
|
||||
|
||||
if(minx > maxx) SWAPF(minx, maxx);
|
||||
if(miny > maxy) SWAPF(miny, maxy);
|
||||
if(minz > maxz) SWAPF(minz, maxz);
|
||||
|
||||
// make upper case
|
||||
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
|
||||
|
||||
// add zone
|
||||
zone = &MapZoneArray[TotalNumberOfMapZones++];
|
||||
strncpy(zone->name, name, 7);
|
||||
zone->name[7] = '\0';
|
||||
zone->type = type;
|
||||
zone->minx = minx;
|
||||
zone->miny = miny;
|
||||
zone->minz = minz;
|
||||
zone->maxx = maxx;
|
||||
zone->maxy = maxy;
|
||||
zone->maxz = maxz;
|
||||
zone->level = level;
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::PostZoneCreation(void)
|
||||
{
|
||||
@ -565,18 +539,6 @@ CTheZones::FindAudioZone(CVector *pos)
|
||||
return -1;
|
||||
}
|
||||
|
||||
eLevelName
|
||||
CTheZones::FindZoneForPoint(const CVector &pos)
|
||||
{
|
||||
if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
|
||||
return LEVEL_INDUSTRIAL;
|
||||
if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
|
||||
return LEVEL_COMMERCIAL;
|
||||
if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
|
||||
return LEVEL_SUBURBAN;
|
||||
return LEVEL_NONE;
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
|
||||
{
|
||||
|
@ -71,10 +71,6 @@ public:
|
||||
float minx, float miny, float minz,
|
||||
float maxx, float maxy, float maxz,
|
||||
eLevelName level);
|
||||
static void CreateMapZone(char *name, eZoneType type,
|
||||
float minx, float miny, float minz,
|
||||
float maxx, float maxy, float maxz,
|
||||
eLevelName level);
|
||||
static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
|
||||
static void PostZoneCreation(void);
|
||||
static void InsertZoneIntoZoneHierarchy(CZone *zone);
|
||||
@ -103,7 +99,6 @@ public:
|
||||
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
|
||||
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
|
||||
static int16 FindAudioZone(CVector *pos);
|
||||
static eLevelName FindZoneForPoint(const CVector &pos);
|
||||
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
|
||||
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
|
||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||
|
@ -23,7 +23,7 @@ enum Config {
|
||||
|
||||
MAXVEHICLESLOADED = 50, // 70 on mobile
|
||||
|
||||
NUMOBJECTINFO = 168, // object.dat
|
||||
NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat
|
||||
|
||||
// Pool sizes
|
||||
NUMPTRNODES = 50000,
|
||||
|
@ -1134,7 +1134,7 @@ void
|
||||
InitialiseGame(void)
|
||||
{
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
CGame::Initialise("DATA\\GTA3.DAT");
|
||||
CGame::Initialise("DATA\\GTA_VC.DAT");
|
||||
}
|
||||
|
||||
RsEventStatus
|
||||
|
@ -321,6 +321,7 @@ CEntity::UpdateRwFrame(void)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CEntity::SetupBigBuilding(void)
|
||||
{
|
||||
@ -333,15 +334,10 @@ CEntity::SetupBigBuilding(void)
|
||||
m_level = CTheZones::GetLevelFromPosition(GetPosition());
|
||||
if(mi->m_lodDistances[0] <= 2000.0f)
|
||||
bStreamBIGBuilding = true;
|
||||
// TODO(MIAMI): the stuff down there isn't right yet
|
||||
if(m_level == LEVEL_NONE){
|
||||
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
|
||||
mi->SetTexDictionary("generic");
|
||||
printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
|
||||
}
|
||||
}
|
||||
if(mi->m_lodDistances[0] > 2000.0f)
|
||||
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
|
||||
m_level = LEVEL_NONE;
|
||||
else if(m_level == LEVEL_NONE)
|
||||
printf("%s isn't in a level\n", mi->GetName());
|
||||
}
|
||||
|
||||
CRect
|
||||
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "ModelInfo.h"
|
||||
|
||||
#define MODELINDICES \
|
||||
X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \
|
||||
X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \
|
||||
@ -370,14 +372,8 @@ void TestModelIndices(void);
|
||||
inline bool
|
||||
IsGlass(int16 id)
|
||||
{
|
||||
return id == MI_GLASS1 ||
|
||||
id == MI_GLASS2 ||
|
||||
id == MI_GLASS3 ||
|
||||
id == MI_GLASS4 ||
|
||||
id == MI_GLASS5 ||
|
||||
id == MI_GLASS6 ||
|
||||
id == MI_GLASS7 ||
|
||||
id == MI_GLASS8;
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
return mi->IsSimple() && (mi->m_isCodeGlass || mi->m_isArtistGlass);
|
||||
}
|
||||
|
||||
inline bool
|
||||
|
@ -55,7 +55,7 @@ CSimpleModelInfo::Init(void)
|
||||
m_atomics[2] = nil;
|
||||
m_numAtomics = 0;
|
||||
m_firstDamaged = 0;
|
||||
m_normalCull = 0;
|
||||
m_wetRoadReflection = 0;
|
||||
m_isDamaged = 0;
|
||||
m_isBigBuilding = 0;
|
||||
m_noFade = 0;
|
||||
@ -64,6 +64,10 @@ CSimpleModelInfo::Init(void)
|
||||
m_isSubway = 0;
|
||||
m_ignoreLight = 0;
|
||||
m_noZwrite = 0;
|
||||
m_noShadows = 0;
|
||||
m_ignoreDrawDist = 0;
|
||||
m_isCodeGlass = 0;
|
||||
m_isArtistGlass = 0;
|
||||
}
|
||||
|
||||
void
|
||||
@ -154,6 +158,8 @@ CSimpleModelInfo::FindRelatedModel(void)
|
||||
}
|
||||
}
|
||||
|
||||
#define NEAR_DRAW_DIST 0.0f // 100.0f in liberty city
|
||||
|
||||
void
|
||||
CSimpleModelInfo::SetupBigBuilding(void)
|
||||
{
|
||||
@ -162,9 +168,13 @@ CSimpleModelInfo::SetupBigBuilding(void)
|
||||
m_isBigBuilding = 1;
|
||||
FindRelatedModel();
|
||||
related = GetRelatedModel();
|
||||
if(related)
|
||||
if(related){
|
||||
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
|
||||
else
|
||||
m_lodDistances[2] = 100.0f;
|
||||
if(m_drawLast){
|
||||
m_drawLast = false;
|
||||
debug("%s was draw last\n", GetName());
|
||||
}
|
||||
}else
|
||||
m_lodDistances[2] = NEAR_DRAW_DIST;
|
||||
}
|
||||
}
|
||||
|
@ -14,15 +14,22 @@ public:
|
||||
uint16 m_firstDamaged : 2; // 0: no damage model
|
||||
// 1: 1 and 2 are damage models
|
||||
// 2: 2 is damage model
|
||||
uint16 m_normalCull : 1;
|
||||
uint16 m_wetRoadReflection : 1;
|
||||
uint16 m_isDamaged : 1;
|
||||
|
||||
uint16 m_isBigBuilding : 1;
|
||||
uint16 m_noFade : 1;
|
||||
uint16 m_drawLast : 1;
|
||||
uint16 m_additive : 1;
|
||||
|
||||
uint16 m_isSubway : 1;
|
||||
uint16 m_ignoreLight : 1;
|
||||
uint16 m_noZwrite : 1;
|
||||
uint16 m_noShadows : 1;
|
||||
|
||||
uint16 m_ignoreDrawDist : 1;
|
||||
uint16 m_isCodeGlass : 1;
|
||||
uint16 m_isArtistGlass : 1;
|
||||
|
||||
CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
|
||||
CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
|
||||
|
@ -31,6 +31,10 @@
|
||||
|
||||
// Transition areas between zones
|
||||
const RegenerationPoint aSafeZones[] = {
|
||||
// TODO(MIAMI): this is totally bogus
|
||||
{ LEVEL_BEACH, LEVEL_MAINLAND, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f,
|
||||
CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) },
|
||||
#ifndef MIAMI
|
||||
{ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f,
|
||||
CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) },
|
||||
{ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f,
|
||||
@ -47,6 +51,7 @@ const RegenerationPoint aSafeZones[] = {
|
||||
CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) },
|
||||
{ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f,
|
||||
CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) }
|
||||
#endif
|
||||
};
|
||||
|
||||
PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
|
||||
@ -109,7 +114,6 @@ CPopulation::Initialise()
|
||||
ms_nTotalCivPeds = 0;
|
||||
|
||||
LoadPedGroups();
|
||||
DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
|
||||
|
||||
debug("CPopulation ready\n");
|
||||
}
|
||||
@ -335,49 +339,10 @@ CPopulation::ChooseGangOccupation(int gangId)
|
||||
return firstGangModel;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone)
|
||||
{
|
||||
bZoneChangeHasHappened = true;
|
||||
|
||||
CVector findSafeZoneAround;
|
||||
int safeZone;
|
||||
|
||||
if (forceIndustrialZone) {
|
||||
// Commercial to industrial transition area on Callahan Bridge
|
||||
findSafeZoneAround.x = 690.0f;
|
||||
findSafeZoneAround.y = -920.0f;
|
||||
findSafeZoneAround.z = 42.0f;
|
||||
} else {
|
||||
findSafeZoneAround = FindPlayerCoors();
|
||||
}
|
||||
eLevelName level;
|
||||
FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level);
|
||||
|
||||
// We aren't in a "safe zone", find closest one
|
||||
if (safeZone < 0)
|
||||
FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel);
|
||||
|
||||
// No, there should be one!
|
||||
if (safeZone < 0) {
|
||||
if (newLevel == LEVEL_INDUSTRIAL) {
|
||||
safeZone = 0;
|
||||
} else if (newLevel == LEVEL_SUBURBAN) {
|
||||
safeZone = 4;
|
||||
}
|
||||
}
|
||||
|
||||
if (aSafeZones[safeZone].srcLevel == newLevel) {
|
||||
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA;
|
||||
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB;
|
||||
CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA;
|
||||
RegenerationForward.Normalise();
|
||||
} else if (aSafeZones[safeZone].destLevel == newLevel) {
|
||||
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA;
|
||||
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB;
|
||||
CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA;
|
||||
RegenerationForward.Normalise();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -375,7 +375,8 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
|
||||
// Simple ModelInfo
|
||||
|
||||
// TODO(MIAMI): area
|
||||
if(!IsAreaVisible(ent->m_area))
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
|
||||
@ -469,7 +470,8 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
|
||||
// TODO(MIAMI): area
|
||||
if(!IsAreaVisible(ent->m_area))
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
bool request = true;
|
||||
if(mi->GetModelType() == MITYPE_TIME){
|
||||
|
@ -14,8 +14,8 @@
|
||||
#define HUGE_SECTOR_SIZE 128
|
||||
#define EXTRAHUGE_SECTOR_SIZE 256
|
||||
|
||||
#define WATER_START_X -2048.0f
|
||||
#define WATER_END_X 2048.0f
|
||||
#define WATER_START_X (-2048.0f - 400.0f)
|
||||
#define WATER_END_X (2048.0f - 400.0f)
|
||||
|
||||
#define WATER_START_Y -2048.0f
|
||||
#define WATER_END_Y 2048.0f
|
||||
|
@ -708,11 +708,6 @@ CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
|
||||
{
|
||||
AtomicExt *ext = ATOMICEXT(atomic);
|
||||
ext->modelInfo = modelInfo;
|
||||
switch (modelInfo->GetModelType())
|
||||
case MITYPE_SIMPLE:
|
||||
case MITYPE_TIME:
|
||||
if(modelInfo->m_normalCull)
|
||||
SetAtomicRenderCallback(atomic, RenderObjNormalAtomic);
|
||||
}
|
||||
|
||||
CSimpleModelInfo*
|
||||
|
@ -57,7 +57,8 @@ void CCranes::InitCranes(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) {
|
||||
// TODO(MIAMI): LEVEL_MAINLAND just so it compiles
|
||||
for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) {
|
||||
CEntity* pEntity = (CEntity*)pNode->item;
|
||||
if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
|
||||
MODELID_CRANE_2 == pEntity->GetModelIndex() ||
|
||||
|
Loading…
Reference in New Issue
Block a user