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Fix wheel water splash with PC_PARTICLE
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@ -3588,7 +3588,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
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)
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{
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CParticle::AddParticle(
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#ifdef FIX_BUGS
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#if defined(FIX_BUGS) && !defined(PC_PARTICLE) // looks wrong on PC particles
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PARTICLE_WHEEL_WATER,
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#else
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PARTICLE_WATERSPRAY,
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