mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
Update Frontend.
This commit is contained in:
parent
936a8e8351
commit
69b5c9f1e0
@ -50,3 +50,8 @@ void CControllerConfigManager::LoadSettings(int32 file)
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}
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}
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}
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WRAPPER void CControllerConfigManager::SaveSettings(int32 file)
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{
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EAXJMP(0x58B800);
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}
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@ -42,6 +42,7 @@ public:
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int32 GetJoyButtonJustDown();
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void LoadSettings(int32 file);
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void SaveSettings(int32 file);
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void MakeControllerActionsBlank();
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void InitDefaultControlConfiguration();
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void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate);
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1300
src/Frontend.cpp
1300
src/Frontend.cpp
File diff suppressed because it is too large
Load Diff
@ -29,7 +29,11 @@
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#define MENUSELECT_BOX_MAX 20.5f
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#define MENUSELECT_BOX_MIN 17.0f
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#ifndef ASPECT_RATIO_SCALE
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#define MENURADIO_ICON_X 31.5f
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#else
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#define MENURADIO_ICON_X -262.0f
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#endif
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#define MENURADIO_ICON_Y 29.5f
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#define MENURADIO_ICON_W 60.0f
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#define MENURADIO_ICON_H 60.0f
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@ -39,6 +43,8 @@
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#define MENUSLIDER_X 306.0f
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#define buf(a) (char*)(a)
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enum eLanguages
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{
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LANGUAGE_AMERICAN,
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@ -314,6 +320,7 @@ enum eMenuColumns
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enum eMenuRow
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{
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MENUROW_NONE = -1,
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MENUROW_0,
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MENUROW_1,
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MENUROW_2,
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@ -347,7 +354,8 @@ struct tSkinInfo
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struct CMenuScreen
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{
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char m_ScreenName[8];
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int32 m_PreviousPage[3]; // eMenuScreen
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int32 unk;
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int32 m_PreviousPage[2]; // eMenuScreen
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int32 m_ParentEntry[2]; // eMenuRow
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struct CMenuEntry
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@ -417,7 +425,7 @@ public:
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int m_nHoverOption;
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int m_nCurrScreen;
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int m_nCurrOption;
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int m_nCurrentInput;
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int m_nPrevOption;
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int m_nPrevScreen;
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int field_558;
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int m_nCurrSaveSlot;
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@ -431,7 +439,6 @@ public:
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static int8 &m_PrefsVsync;
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static int8 &m_PrefsVsyncDisp;
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static int8 &m_PrefsFrameLimiter;
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static int8 &BlurOn;
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static int8 &m_PrefsShowSubtitles;
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static int8 &m_PrefsSpeakers;
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static int8 &m_ControlMethod;
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@ -443,6 +450,8 @@ public:
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static int8 &m_bFrontEnd_ReloadObrTxtGxt;
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static int32 &m_PrefsMusicVolume;
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static int32 &m_PrefsSfxVolume;
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static uint8 *m_PrefsSkinFile;
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static bool &m_bStartUpFrontEndRequested;
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static bool &m_bShutDownFrontEndRequested;
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static bool &m_PrefsAllowNastyGame;
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@ -452,6 +461,7 @@ public:
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static void CentreMousePointer();
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void CheckCodesForControls(int, int);
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bool CheckHover(int x1, int x2, int y1, int y2);
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void CheckSliderMovement(int);
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int CostructStatLine(int);
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void DisplayHelperText();
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float DisplaySlider(float, float, float, float, float, float);
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@ -485,10 +495,16 @@ public:
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void SetHelperText(int text);
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void ShutdownJustMenu();
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static float StretchX(float);
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static float StretchY(float );
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static float StretchY(float);
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void SwitchMenuOnAndOff();
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void UnloadTextures();
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void WaitForUserCD();
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// New content:
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uint8 GetNumberOfMenuOptions();
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void SwitchToNewScreen(int8 screen);
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void SetDefaultPreferences(int8 screen);
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};
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static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
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@ -12,7 +12,7 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_NEW_GAME = 2
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{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_0, MENUROW_1,
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MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
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MENUACTION_UPDATESAVE, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
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MENUACTION_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
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MENUACTION_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -43,7 +43,7 @@ const CMenuScreen aScreens[] = {
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{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_2, MENUROW_2,
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MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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//MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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@ -55,45 +55,45 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_LANGUAGE_SETTINGS = 7
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{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_3, MENUROW_3,
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MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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// MENUPAGE_CHOOSE_LOAD_SLOT = 8
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{ "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_1, MENUROW_1,
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MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
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MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM,
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},
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// MENUPAGE_CHOOSE_DELETE_SLOT = 9
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{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_2, MENUROW_2,
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MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
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MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
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MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
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},
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// MENUPAGE_NEW_GAME_RELOAD = 10
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{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_0, MENUROW_0,
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MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
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MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
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MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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// MENUPAGE_LOAD_SLOT_CONFIRM = 11
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@ -181,14 +181,14 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_CHOOSE_SAVE_SLOT = 26
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{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
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MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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},
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// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
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@ -236,7 +236,7 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_CONTROLLER_PC = 35
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{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_0, MENUROW_0,
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MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_REDEFCTRL, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
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MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
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MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
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MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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@ -270,17 +270,17 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_OPTIONS = 41
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{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_1, MENUROW_4,
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MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_CHANGEMENU, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
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//MENUACTION_CHANGEMENU, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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// MENUPAGE_EXIT = 42
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{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_2, MENUROW_5,
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MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_DONTCANCLE, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CANCLEGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -352,19 +352,19 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_SKIN_SELECT = 54
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{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_4, MENUROW_4,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
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//MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
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},
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// MENUPAGE_KEYBOARD_CONTROLS = 55
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{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_1, MENUROW_1,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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//MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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},
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// MENUPAGE_MOUSE_CONTROLS = 56
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{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_2, MENUROW_2,
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MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
|
@ -4,9 +4,17 @@
|
||||
#include "PCSave.h"
|
||||
|
||||
WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); }
|
||||
WRAPPER int8 C_PcSave::PopulateSlotInfo() { EAXJMP(0x592090); }
|
||||
WRAPPER int8 C_PcSave::DeleteSlot(int) { EAXJMP(0x5922F0); }
|
||||
WRAPPER int8 C_PcSave::SaveSlot(int) { EAXJMP(0x591EC0); }
|
||||
|
||||
WRAPPER int8 CheckSlotDataValid(int) { EAXJMP(0x591A40); }
|
||||
|
||||
WRAPPER wchar *GetNameOfSavedGame(int counter) { EAXJMP(0x591B60); }
|
||||
WRAPPER wchar *GetSavedGameDateAndTime(int counter) { EAXJMP(0x591B50); }
|
||||
|
||||
|
||||
C_PcSave PcSaveHelper = *(C_PcSave*)0x8E2C60;
|
||||
int *Slots = (int*)0x728040;
|
||||
int *SlotFileName = (int*)0x6F07C8;
|
||||
int *SlotSaveDate = (int*)0x72B858;
|
||||
|
@ -3,12 +3,19 @@
|
||||
class C_PcSave
|
||||
{
|
||||
public:
|
||||
int32 m_nHelper;
|
||||
|
||||
static void SetSaveDirectory(const char *path);
|
||||
int8 PopulateSlotInfo();
|
||||
int8 DeleteSlot(int);
|
||||
int8 SaveSlot(int);
|
||||
};
|
||||
|
||||
extern int8 CheckSlotDataValid(int);
|
||||
extern wchar *GetNameOfSavedGame(int counter);
|
||||
extern wchar *GetSavedGameDateAndTime(int counter);
|
||||
|
||||
extern C_PcSave PcSaveHelper;
|
||||
extern int *Slots;
|
||||
extern int *SlotFileName;
|
||||
extern int *SlotSaveDate;
|
||||
|
@ -17,8 +17,13 @@ WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
|
||||
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
|
||||
|
||||
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
|
||||
WRAPPER void cDMAudio::PlayOneShot(int, uint16, float) { EAXJMP(0x57C840); }
|
||||
|
||||
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
|
||||
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
|
||||
WRAPPER void cDMAudio::PlayOneShot(int32, uint16, float) { EAXJMP(0x57C840); }
|
||||
WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
|
||||
WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
|
||||
WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }
|
||||
WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
|
||||
|
||||
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
|
||||
WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
|
||||
|
@ -188,7 +188,13 @@ public:
|
||||
bool CheckForAnAudioFileOnCD(void);
|
||||
void ChangeMusicMode(uint8 mode);
|
||||
void PlayFrontEndSound(uint32, uint32);
|
||||
void PlayOneShot(int, uint16, float);
|
||||
void PlayFrontEndTrack(uint32, uint32);
|
||||
void StopFrontEndTrack();
|
||||
void PlayOneShot(int32, uint16, float);
|
||||
void SetMusicMasterVolume(int8);
|
||||
void SetEffectsMasterVolume(int8);
|
||||
int8 SetCurrent3DProvider(int8);
|
||||
int32 SetSpeakerConfig(int32);
|
||||
int32 GetRadioInCar(void);
|
||||
void SetEffectsFadeVol(uint8);
|
||||
void SetMusicFadeVol(uint8);
|
||||
|
14
src/common.h
14
src/common.h
@ -56,26 +56,12 @@ extern void **rwengine;
|
||||
#include "skeleton.h"
|
||||
#include "Draw.h"
|
||||
|
||||
/*
|
||||
{ SCREEN_STRETCH } Done originally by the game for most of the printed stuff.
|
||||
Stretches everything to screen avoiding it's aspect ratio.
|
||||
Looks good only in 4:3.
|
||||
|
||||
{ SCREEN_SCALE } Alternative to the one above, it's used in this project to scale
|
||||
original content to a *DEFINED aspect ratio with the possibility to
|
||||
set a multiplier and scale content differently.
|
||||
In theory should look good on any screen.
|
||||
*/
|
||||
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
|
||||
|
||||
// game uses maximumWidth/Height, but this probably won't work
|
||||
// with RW windowed mode
|
||||
// TODO: get rid of one of the two
|
||||
#define SCREENW (RsGlobal.width)
|
||||
#define SCREENH (RsGlobal.height)
|
||||
#define SCREEN_WIDTH ((float)RsGlobal.width)
|
||||
#define SCREEN_HEIGHT ((float)RsGlobal.height)
|
||||
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
|
||||
|
5
src/entities/PlayerSkin.cpp
Normal file
5
src/entities/PlayerSkin.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "PlayerSkin.h"
|
||||
|
||||
WRAPPER void CPlayerSkin::BeginFrontEndSkinEdit() { EAXJMP(0x59BC70); }
|
7
src/entities/PlayerSkin.h
Normal file
7
src/entities/PlayerSkin.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class CPlayerSkin
|
||||
{
|
||||
public:
|
||||
static void BeginFrontEndSkinEdit();
|
||||
};
|
@ -12,7 +12,8 @@ bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
|
||||
bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
|
||||
bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
|
||||
bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
|
||||
|
||||
bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C;
|
||||
|
||||
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
|
||||
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
|
||||
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
||||
|
@ -135,6 +135,7 @@ public:
|
||||
static bool &bCheat3;
|
||||
static bool &bCheat4;
|
||||
static bool &bCheat5;
|
||||
static bool &m_bDisableMouseSteering;
|
||||
};
|
||||
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
|
42
src/main.cpp
42
src/main.cpp
@ -124,8 +124,8 @@ Idle(void *arg)
|
||||
#ifdef GTA_PC
|
||||
// This is from SA, but it's nice for windowed mode
|
||||
RwV2d pos;
|
||||
pos.x = SCREENW/2.0f;
|
||||
pos.y = SCREENH/2.0f;
|
||||
pos.x = SCREEN_WIDTH/2.0f;
|
||||
pos.y = SCREEN_HEIGHT/2.0f;
|
||||
RsMouseSetPos(&pos);
|
||||
#endif
|
||||
CRenderer::ConstructRenderList();
|
||||
@ -230,7 +230,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
CSprite2d::InitPerFrame();
|
||||
|
||||
if(Alpha != 0)
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), BottomColor, BottomColor, TopColor, TopColor);
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), BottomColor, BottomColor, TopColor, TopColor);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -346,15 +346,15 @@ Render2dStuff(void)
|
||||
|
||||
// top and bottom strips
|
||||
if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(180)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(170), SCREENW, SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black);
|
||||
}
|
||||
else {
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(210)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(210), SCREENW, SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black);
|
||||
}
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - SCREEN_SCALE_X(210), SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(SCREENW / 2 + SCREEN_SCALE_X(210), 0.0f, SCREENW, SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black);
|
||||
CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black);
|
||||
}
|
||||
|
||||
MusicManager.DisplayRadioStationName();
|
||||
@ -444,16 +444,16 @@ DoFade(void)
|
||||
|
||||
if(TheCamera.m_WideScreenOn){
|
||||
// what's this?
|
||||
float y = SCREENH/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
||||
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
||||
rect.left = 0.0f;
|
||||
rect.right = SCREENW;
|
||||
rect.right = SCREEN_WIDTH;
|
||||
rect.top = y - 8.0f;
|
||||
rect.bottom = SCREENH - y - 8.0f;
|
||||
rect.bottom = SCREEN_HEIGHT - y - 8.0f;
|
||||
}else{
|
||||
rect.left = 0.0f;
|
||||
rect.right = SCREENW;
|
||||
rect.right = SCREEN_WIDTH;
|
||||
rect.top = 0.0f;
|
||||
rect.bottom = SCREENH;
|
||||
rect.bottom = SCREEN_HEIGHT;
|
||||
}
|
||||
CSprite2d::DrawRect(rect, fadeColor);
|
||||
|
||||
@ -462,7 +462,7 @@ DoFade(void)
|
||||
fadeColor.g = 255;
|
||||
fadeColor.b = 255;
|
||||
fadeColor.a = CDraw::FadeValue;
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), fadeColor, fadeColor, fadeColor, fadeColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -549,14 +549,14 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
|
||||
CFont::InitPerFrame();
|
||||
DefinedState();
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, 255));
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
|
||||
|
||||
if(str1){
|
||||
NumberOfChunksLoaded += 1;
|
||||
|
||||
float hpos = SCREEN_SCALE_X(40);
|
||||
float length = SCREENW - SCREEN_SCALE_X(100);
|
||||
float vpos = SCREENH - SCREEN_SCALE_Y(13);
|
||||
float length = SCREEN_WIDTH - SCREEN_SCALE_X(100);
|
||||
float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13);
|
||||
float height = SCREEN_SCALE_Y(7);
|
||||
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255));
|
||||
|
||||
@ -617,7 +617,7 @@ LoadingIslandScreen(const char *levelName)
|
||||
CFont::InitPerFrame();
|
||||
DefinedState();
|
||||
col = CRGBA(255, 255, 255, 255);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), col, col, col, col);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(1.5f, 1.5f);
|
||||
CFont::SetPropOn();
|
||||
@ -630,12 +630,12 @@ LoadingIslandScreen(const char *levelName)
|
||||
CFont::SetDropShadowPosition(3);
|
||||
CFont::SetColor(CRGBA(243, 237, 71, 255));
|
||||
CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
|
||||
CFont::PrintString(SCREENW - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
|
||||
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
|
||||
TextCopy(wstr, name);
|
||||
TheText.UpperCase(wstr);
|
||||
CFont::SetColor(CRGBA(243, 237, 71, 255));
|
||||
CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
|
||||
CFont::PrintString(SCREENW-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
|
||||
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
|
||||
CFont::DrawFonts();
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ extern GlobalScene &Scene;
|
||||
extern uint8 work_buff[55000];
|
||||
extern char gString[256];
|
||||
extern wchar *gUString;
|
||||
extern bool &b_FoundRecentSavedGameWantToLoad;
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
|
@ -208,15 +208,15 @@ CClouds::Render(void)
|
||||
int br = CTimeCycle::GetFluffyCloudsBottomRed();
|
||||
int bg = CTimeCycle::GetFluffyCloudsBottomGreen();
|
||||
int bb = CTimeCycle::GetFluffyCloudsBottomBlue();
|
||||
if(sundist < SCREENW/2){
|
||||
hilight = (1.0f - coverage) * (1.0f - sundist/(SCREENW/2));
|
||||
if(sundist < SCREEN_WIDTH/2){
|
||||
hilight = (1.0f - coverage) * (1.0f - sundist/(SCREEN_WIDTH/2));
|
||||
tr = tr*(1.0f-hilight) + 255*hilight;
|
||||
tg = tg*(1.0f-hilight) + 190*hilight;
|
||||
tb = tb*(1.0f-hilight) + 190*hilight;
|
||||
br = br*(1.0f-hilight) + 255*hilight;
|
||||
bg = bg*(1.0f-hilight) + 190*hilight;
|
||||
bb = bb*(1.0f-hilight) + 190*hilight;
|
||||
if(sundist < SCREENW/10)
|
||||
if(sundist < SCREEN_WIDTH/10)
|
||||
CCoronas::SunBlockedByClouds = true;
|
||||
}else
|
||||
hilight = 0.0f;
|
||||
@ -317,16 +317,16 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
}
|
||||
}
|
||||
ms_colourBottom = ms_colourTop;
|
||||
CRect r(0, 0, SCREENW, SCREENH);
|
||||
CRect r(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
CSprite2d::DrawRect(r, ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
}else{
|
||||
ms_horizonZ = CSprite::CalcHorizonCoors();
|
||||
|
||||
// Draw top/bottom gradient
|
||||
float gradheight = SCREENH/2.0f;
|
||||
float gradheight = SCREEN_HEIGHT/2.0f;
|
||||
float topedge = ms_horizonZ - gradheight;
|
||||
float botpos, toppos;
|
||||
if(ms_horizonZ > 0.0f && topedge < SCREENH){
|
||||
if(ms_horizonZ > 0.0f && topedge < SCREEN_HEIGHT){
|
||||
ms_colourTop.r = topred;
|
||||
ms_colourTop.g = topgreen;
|
||||
ms_colourTop.b = topblue;
|
||||
@ -336,14 +336,14 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
ms_colourBottom.b = botblue;
|
||||
ms_colourBottom.a = alpha;
|
||||
|
||||
if(ms_horizonZ < SCREENH)
|
||||
if(ms_horizonZ < SCREEN_HEIGHT)
|
||||
botpos = ms_horizonZ;
|
||||
else{
|
||||
float f = (ms_horizonZ - SCREENH)/gradheight;
|
||||
float f = (ms_horizonZ - SCREEN_HEIGHT)/gradheight;
|
||||
ms_colourBottom.r = topred*f + (1.0f-f)*botred;
|
||||
ms_colourBottom.g = topgreen*f + (1.0f-f)*botgreen;
|
||||
ms_colourBottom.b = topblue*f + (1.0f-f)*botblue;
|
||||
botpos = SCREENH;
|
||||
botpos = SCREEN_HEIGHT;
|
||||
}
|
||||
if(topedge >= 0.0f)
|
||||
toppos = topedge;
|
||||
@ -354,17 +354,17 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
ms_colourTop.b = botblue*f + (1.0f-f)*topblue;
|
||||
toppos = 0.0f;
|
||||
}
|
||||
CSprite2d::DrawRect(CRect(0, toppos, SCREENW, botpos),
|
||||
CSprite2d::DrawRect(CRect(0, toppos, SCREEN_WIDTH, botpos),
|
||||
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
}
|
||||
|
||||
// draw the small stripe (whatever it's supposed to be)
|
||||
if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREENH){
|
||||
if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREEN_HEIGHT){
|
||||
// Same colour as fog
|
||||
ms_colourTop.r = (topred + 2 * botred) / 3;
|
||||
ms_colourTop.g = (topgreen + 2 * botgreen) / 3;
|
||||
ms_colourTop.b = (topblue + 2 * botblue) / 3;
|
||||
CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREENW, ms_horizonZ+SMALLSTRIPHEIGHT),
|
||||
CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREEN_WIDTH, ms_horizonZ+SMALLSTRIPHEIGHT),
|
||||
ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop);
|
||||
}
|
||||
|
||||
@ -379,8 +379,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
ms_colourBottom.b = topblue;
|
||||
ms_colourBottom.a = alpha;
|
||||
|
||||
botpos = min(SCREENH, topedge);
|
||||
CSprite2d::DrawRect(CRect(0, 0, SCREENW, botpos),
|
||||
botpos = min(SCREEN_HEIGHT, topedge);
|
||||
CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, botpos),
|
||||
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
}
|
||||
|
||||
@ -403,22 +403,22 @@ CClouds::RenderHorizon(void)
|
||||
ms_colourBottom.a = 230;
|
||||
ms_colourTop.a = 80;
|
||||
|
||||
if(ms_horizonZ > SCREENH)
|
||||
if(ms_horizonZ > SCREEN_HEIGHT)
|
||||
return;
|
||||
|
||||
float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREENH);
|
||||
CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREENW, z1),
|
||||
float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT);
|
||||
CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1),
|
||||
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
|
||||
// This is just weird
|
||||
float a = SCREENH/400.0f * HORIZSTRIPHEIGHT +
|
||||
SCREENH/300.0f * max(TheCamera.GetPosition().z, 0.0f);
|
||||
float a = SCREEN_HEIGHT/400.0f * HORIZSTRIPHEIGHT +
|
||||
SCREEN_HEIGHT/300.0f * max(TheCamera.GetPosition().z, 0.0f);
|
||||
float b = TheCamera.GetUp().z < 0.0f ?
|
||||
SCREENH :
|
||||
SCREENH * fabs(TheCamera.GetRight().z);
|
||||
SCREEN_HEIGHT :
|
||||
SCREEN_HEIGHT * fabs(TheCamera.GetRight().z);
|
||||
float z2 = z1 + (a + b)*TheCamera.LODDistMultiplier;
|
||||
z2 = min(z2, SCREENH);
|
||||
CSprite2d::DrawRect(CRect(0, z1, SCREENW, z2),
|
||||
z2 = min(z2, SCREEN_HEIGHT);
|
||||
CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2),
|
||||
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
}
|
||||
|
||||
|
@ -39,11 +39,11 @@ CCredits::PrintCreditSpace(float space, uint32 &line)
|
||||
void
|
||||
CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset)
|
||||
{
|
||||
float start = SCREENH + 50.0f;
|
||||
float start = SCREEN_HEIGHT + 50.0f;
|
||||
float y = lineoffset + start - scrolloffset;
|
||||
if(y > -50.0f && y < start){
|
||||
CFont::SetScale(scaleX, scaleY);
|
||||
CFont::PrintString(SCREENW/2.0f, y, (uint16*)text);
|
||||
CFont::PrintString(SCREEN_WIDTH/2.0f, y, (uint16*)text);
|
||||
}
|
||||
lineoffset += scaleY*25.0f;
|
||||
}
|
||||
@ -62,7 +62,7 @@ CCredits::Render(void)
|
||||
scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREENW - 20);
|
||||
CFont::SetCentreSize(SCREEN_WIDTH - 20);
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(220, 220, 220, 220));
|
||||
@ -489,7 +489,7 @@ CCredits::Render(void)
|
||||
if(TheCamera.m_WideScreenOn)
|
||||
TheCamera.DrawBordersForWideScreen();
|
||||
|
||||
if(lineoffset + SCREENH - scrolloffset < -10.0f)
|
||||
if(lineoffset + SCREEN_HEIGHT - scrolloffset < -10.0f)
|
||||
bCreditsGoing = false;
|
||||
}
|
||||
|
||||
|
@ -20,12 +20,24 @@ uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
|
||||
float
|
||||
CDraw::FindAspectRatio(void)
|
||||
{
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
if(FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
return 16.0f/9.0f;
|
||||
else
|
||||
return 4.0f/3.0f;
|
||||
#else
|
||||
switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
case AR_AUTO:
|
||||
return SCREEN_WIDTH / SCREEN_HEIGHT;
|
||||
case AR_4_3:
|
||||
return 4.0f / 3.0f;
|
||||
case AR_16_9:
|
||||
return 16.0f / 9.0f;
|
||||
};
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
// convert a 4:3 hFOV to vFOV,
|
||||
// then convert that vFOV to hFOV for our aspect ratio,
|
||||
// i.e. HOR+
|
||||
@ -41,6 +53,7 @@ CDraw::ConvertFOV(float hfov)
|
||||
hfov = atan(tan(vfov/2) * ar2) *2;
|
||||
return RADTODEG(hfov);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CDraw::SetFOV(float fov)
|
||||
|
@ -1,5 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
enum eAspectRatio
|
||||
{
|
||||
AR_AUTO,
|
||||
AR_4_3,
|
||||
AR_16_9,
|
||||
};
|
||||
|
||||
class CDraw
|
||||
{
|
||||
private:
|
||||
|
@ -83,7 +83,7 @@ CFont::Initialise(void)
|
||||
Sprite[1].SetTexture("pager", "pager_mask");
|
||||
Sprite[2].SetTexture("font1", "font1_mask");
|
||||
SetScale(1.0f, 1.0f);
|
||||
SetSlantRefPoint(SCREENW, 0.0f);
|
||||
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
|
||||
SetSlant(0.0);
|
||||
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
|
||||
SetJustifyOff();
|
||||
@ -123,8 +123,8 @@ CFont::InitPerFrame(void)
|
||||
void
|
||||
CFont::PrintChar(float x, float y, uint16 c)
|
||||
{
|
||||
if(x <= 0.0f || x >= SCREENW ||
|
||||
y <= 0.0f || y >= SCREENH) // BUG: game uses SCREENW again
|
||||
if(x <= 0.0f || x >= SCREEN_WIDTH ||
|
||||
y <= 0.0f || y >= SCREEN_HEIGHT) // BUG: game uses SCREENW again
|
||||
return;
|
||||
|
||||
float w = GetCharacterWidth(c) / 32.0f;
|
||||
|
@ -125,6 +125,15 @@ WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
|
||||
#else
|
||||
void CHud::Draw()
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSMIRROR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
|
||||
@ -167,18 +176,15 @@ void CHud::Draw()
|
||||
float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127);
|
||||
float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
|
||||
CRect rect;
|
||||
|
||||
float fWidescreenOffset[2] = { 0.0f, 0.0f };
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
fWidescreenOffset[0] = 0.0f;
|
||||
fWidescreenOffset[1] = SCREEN_SCALE_Y(18.0f);
|
||||
}
|
||||
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
|
||||
float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0];
|
||||
float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1];
|
||||
|
||||
float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
|
||||
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
|
||||
#else
|
||||
if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
|
||||
float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH;
|
||||
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f);
|
||||
#endif
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) {
|
||||
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
|
||||
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
|
||||
@ -654,7 +660,7 @@ void CHud::Draw()
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetAlignment(ALIGN_RIGHT);
|
||||
CFont::SetRightJustifyWrap(-SCREENW);
|
||||
CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
|
||||
|
||||
@ -917,7 +923,7 @@ void CHud::Draw()
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
|
||||
if (BigMessageX[0] >= (SCREENW - 20)) {
|
||||
if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) {
|
||||
BigMessageInUse[0] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
|
||||
|
||||
if (BigMessageInUse[0] >= 120.0f) {
|
||||
@ -1190,7 +1196,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetRightJustifyWrap(-500);
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
if (BigMessageX[1] >= (SCREENW - 20)) {
|
||||
if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) {
|
||||
BigMessageInUse[1] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
|
||||
|
||||
if (BigMessageInUse[1] >= 120.0f) {
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CMBlur
|
||||
{
|
||||
public:
|
||||
static RwRaster *&pFrontBuffer;
|
||||
static bool &ms_bJustInitialised;
|
||||
static bool &BlurOn;
|
||||
|
@ -79,6 +79,10 @@ void CenterVideo(void);
|
||||
void CloseClip(void);
|
||||
|
||||
RwChar **_psGetVideoModeList();
|
||||
RwInt32 _psGetNumVideModes();
|
||||
|
||||
void _psSelectScreenVM(RwInt32 videoMode);
|
||||
void HandleExit();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user