mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge branch 'master' of github.com:gtamodding/re3
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commit
6a14457614
@ -7,7 +7,7 @@
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#include "common.h"
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#ifdef XINPUT
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#include <Xinput.h>
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#pragma comment( lib, "Xinput.lib" )
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#pragma comment( lib, "Xinput9_1_0.lib" )
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#endif
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#include "patcher.h"
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#include "Pad.h"
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@ -590,6 +590,24 @@ void CPad::AffectFromXinput(uint32 pad)
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PCTempJoyState.RightStickX = (int32)(rx * 128.0f);
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PCTempJoyState.RightStickY = (int32)(ry * 128.0f);
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}
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XINPUT_VIBRATION VibrationState;
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memset(&VibrationState, 0, sizeof(XINPUT_VIBRATION));
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uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
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uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
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if (ShakeDur < CTimer::GetTimeStepInMilliseconds())
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ShakeDur = 0;
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else
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ShakeDur -= CTimer::GetTimeStepInMilliseconds();
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if (ShakeDur == 0) ShakeFreq = 0;
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VibrationState.wLeftMotorSpeed = iLeftMotor;
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VibrationState.wRightMotorSpeed = iRightMotor;
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XInputSetState(pad, &VibrationState);
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}
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}
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#endif
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@ -617,6 +635,7 @@ void CPad::UpdatePads(void)
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if ( bUpdate )
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{
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GetPad(0)->Update(0);
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GetPad(1)->Update(0);
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}
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#if defined(MASTER) && !defined(XINPUT)
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