Small type use fixes

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/Garages.cpp
#	src/vehicles/Cranes.cpp
This commit is contained in:
Sergeanur 2020-12-25 08:59:32 +02:00
parent 0768026938
commit 6a2edcea46
7 changed files with 17 additions and 17 deletions

View File

@ -123,31 +123,31 @@ cAudioManager::PostInitialiseGameSpecificSetup()
{ {
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if (m_nFireAudioEntity >= 0) if (m_nFireAudioEntity >= 0)
SetEntityStatus(m_nFireAudioEntity, 1); SetEntityStatus(m_nFireAudioEntity, true);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if (m_nCollisionEntity >= 0) if (m_nCollisionEntity >= 0)
SetEntityStatus(m_nCollisionEntity, 1); SetEntityStatus(m_nCollisionEntity, true);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if (m_nFrontEndEntity >= 0) if (m_nFrontEndEntity >= 0)
SetEntityStatus(m_nFrontEndEntity, 1); SetEntityStatus(m_nFrontEndEntity, true);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if (m_nProjectileEntity >= 0) if (m_nProjectileEntity >= 0)
SetEntityStatus(m_nProjectileEntity, 1); SetEntityStatus(m_nProjectileEntity, true);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if (m_nWaterCannonEntity >= 0) if (m_nWaterCannonEntity >= 0)
SetEntityStatus(m_nWaterCannonEntity, 1); SetEntityStatus(m_nWaterCannonEntity, true);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0) if (m_nPoliceChannelEntity >= 0)
SetEntityStatus(m_nPoliceChannelEntity, 1); SetEntityStatus(m_nPoliceChannelEntity, true);
#ifdef GTA_BRIDGE #ifdef GTA_BRIDGE
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
if (m_nBridgeEntity >= 0) if (m_nBridgeEntity >= 0)
SetEntityStatus(m_nBridgeEntity, 1); SetEntityStatus(m_nBridgeEntity, true);
#endif // GTA_BRIDGE #endif // GTA_BRIDGE
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1); m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
if (m_nEscalatorEntity >= 0) if (m_nEscalatorEntity >= 0)
@ -261,7 +261,7 @@ cAudioManager::ProcessReverb() const
if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
for (uint32 i = 0; i < numChannels; i++) { for (uint32 i = 0; i < numChannels; i++) {
if (m_asActiveSamples[i].m_bReverbFlag) if (m_asActiveSamples[i].m_bReverbFlag)
SampleManager.SetChannelReverbFlag(i, 1); SampleManager.SetChannelReverbFlag(i, true);
} }
} }
} }
@ -350,7 +350,7 @@ cAudioManager::ProcessSpecial()
if (playerPed != nil) { if (playerPed != nil) {
if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) { if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
if (playerPed->EnteringCar()) { if (playerPed->EnteringCar()) {
if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil) if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
SampleManager.StopChannel(m_nActiveSamples); SampleManager.StopChannel(m_nActiveSamples);
} }
} }
@ -361,7 +361,7 @@ cAudioManager::ProcessSpecial()
void void
cAudioManager::ProcessEntity(int32 id) cAudioManager::ProcessEntity(int32 id)
{ {
if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) { if (m_asAudioEntities[id].m_bStatus) {
m_sQueueSample.m_nEntityIndex = id; m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) { switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL: case AUDIOTYPE_PHYSICAL:

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@ -128,7 +128,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if (!m_asAudioEntities[i].m_bIsUsed) { if (!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true; m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_nStatus = 0; m_asAudioEntities[i].m_bStatus = false;
m_asAudioEntities[i].m_nType = type; m_asAudioEntities[i].m_nType = type;
m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
@ -163,7 +163,7 @@ void
cAudioManager::SetEntityStatus(int32 id, uint8 status) cAudioManager::SetEntityStatus(int32 id, uint8 status)
{ {
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
m_asAudioEntities[id].m_nStatus = status; m_asAudioEntities[id].m_bStatus = status;
} }
void void

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@ -49,7 +49,7 @@ public:
eAudioType m_nType; eAudioType m_nType;
void *m_pEntity; void *m_pEntity;
bool m_bIsUsed; bool m_bIsUsed;
uint8 m_nStatus; uint8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS];
uint8 m_AudioEvents; uint8 m_AudioEvents;

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@ -67,7 +67,7 @@ cAudioManager::InitialisePoliceRadio()
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
SampleManager.SetChannelReverbFlag(policeChannel, 0); SampleManager.SetChannelReverbFlag(policeChannel, false);
gSpecialSuspectLastSeenReport = false; gSpecialSuspectLastSeenReport = false;
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++) for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
gMinTimeToNextReport[i] = m_FrameCounter; gMinTimeToNextReport[i] = m_FrameCounter;

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@ -152,7 +152,7 @@ void CGarages::Init(void)
} }
hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (hGarages >= 0) if (hGarages >= 0)
DMAudio.SetEntityStatus(hGarages, 1); DMAudio.SetEntityStatus(hGarages, true);
} }
void CGarages::Shutdown(void) void CGarages::Shutdown(void)

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@ -319,7 +319,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bCanGiveUpSunbathing = true; bCanGiveUpSunbathing = true;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
DMAudio.SetEntityStatus(m_audioEntityId, 1); DMAudio.SetEntityStatus(m_audioEntityId, true);
m_fearFlags = CPedType::GetThreats(m_nPedType); m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil; m_threatEntity = nil;
m_eventOrThreat = CVector2D(0.0f, 0.0f); m_eventOrThreat = CVector2D(0.0f, 0.0f);

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@ -139,7 +139,7 @@ void CWeather::Init(void)
ForcedWeatherType = WEATHER_RANDOM; ForcedWeatherType = WEATHER_RANDOM;
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1); SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
if (SoundHandle >= 0) if (SoundHandle >= 0)
DMAudio.SetEntityStatus(SoundHandle, 1); DMAudio.SetEntityStatus(SoundHandle, true);
} }
void CWeather::Update(void) void CWeather::Update(void)