mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
Small type use fixes
# Conflicts: # src/audio/AudioLogic.cpp # src/control/Garages.cpp # src/vehicles/Cranes.cpp
This commit is contained in:
parent
0768026938
commit
6a2edcea46
@ -123,31 +123,31 @@ cAudioManager::PostInitialiseGameSpecificSetup()
|
|||||||
{
|
{
|
||||||
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
|
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
|
||||||
if (m_nFireAudioEntity >= 0)
|
if (m_nFireAudioEntity >= 0)
|
||||||
SetEntityStatus(m_nFireAudioEntity, 1);
|
SetEntityStatus(m_nFireAudioEntity, true);
|
||||||
|
|
||||||
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
|
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
|
||||||
if (m_nCollisionEntity >= 0)
|
if (m_nCollisionEntity >= 0)
|
||||||
SetEntityStatus(m_nCollisionEntity, 1);
|
SetEntityStatus(m_nCollisionEntity, true);
|
||||||
|
|
||||||
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
|
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
|
||||||
if (m_nFrontEndEntity >= 0)
|
if (m_nFrontEndEntity >= 0)
|
||||||
SetEntityStatus(m_nFrontEndEntity, 1);
|
SetEntityStatus(m_nFrontEndEntity, true);
|
||||||
|
|
||||||
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
|
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
|
||||||
if (m_nProjectileEntity >= 0)
|
if (m_nProjectileEntity >= 0)
|
||||||
SetEntityStatus(m_nProjectileEntity, 1);
|
SetEntityStatus(m_nProjectileEntity, true);
|
||||||
|
|
||||||
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
|
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
|
||||||
if (m_nWaterCannonEntity >= 0)
|
if (m_nWaterCannonEntity >= 0)
|
||||||
SetEntityStatus(m_nWaterCannonEntity, 1);
|
SetEntityStatus(m_nWaterCannonEntity, true);
|
||||||
|
|
||||||
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
|
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
|
||||||
if (m_nPoliceChannelEntity >= 0)
|
if (m_nPoliceChannelEntity >= 0)
|
||||||
SetEntityStatus(m_nPoliceChannelEntity, 1);
|
SetEntityStatus(m_nPoliceChannelEntity, true);
|
||||||
#ifdef GTA_BRIDGE
|
#ifdef GTA_BRIDGE
|
||||||
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
|
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
|
||||||
if (m_nBridgeEntity >= 0)
|
if (m_nBridgeEntity >= 0)
|
||||||
SetEntityStatus(m_nBridgeEntity, 1);
|
SetEntityStatus(m_nBridgeEntity, true);
|
||||||
#endif // GTA_BRIDGE
|
#endif // GTA_BRIDGE
|
||||||
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
|
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
|
||||||
if (m_nEscalatorEntity >= 0)
|
if (m_nEscalatorEntity >= 0)
|
||||||
@ -261,7 +261,7 @@ cAudioManager::ProcessReverb() const
|
|||||||
if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
|
if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
|
||||||
for (uint32 i = 0; i < numChannels; i++) {
|
for (uint32 i = 0; i < numChannels; i++) {
|
||||||
if (m_asActiveSamples[i].m_bReverbFlag)
|
if (m_asActiveSamples[i].m_bReverbFlag)
|
||||||
SampleManager.SetChannelReverbFlag(i, 1);
|
SampleManager.SetChannelReverbFlag(i, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -350,7 +350,7 @@ cAudioManager::ProcessSpecial()
|
|||||||
if (playerPed != nil) {
|
if (playerPed != nil) {
|
||||||
if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
|
if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
|
||||||
if (playerPed->EnteringCar()) {
|
if (playerPed->EnteringCar()) {
|
||||||
if(!playerPed->bInVehicle&& CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
|
if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
|
||||||
SampleManager.StopChannel(m_nActiveSamples);
|
SampleManager.StopChannel(m_nActiveSamples);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -361,7 +361,7 @@ cAudioManager::ProcessSpecial()
|
|||||||
void
|
void
|
||||||
cAudioManager::ProcessEntity(int32 id)
|
cAudioManager::ProcessEntity(int32 id)
|
||||||
{
|
{
|
||||||
if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) {
|
if (m_asAudioEntities[id].m_bStatus) {
|
||||||
m_sQueueSample.m_nEntityIndex = id;
|
m_sQueueSample.m_nEntityIndex = id;
|
||||||
switch (m_asAudioEntities[id].m_nType) {
|
switch (m_asAudioEntities[id].m_nType) {
|
||||||
case AUDIOTYPE_PHYSICAL:
|
case AUDIOTYPE_PHYSICAL:
|
||||||
|
@ -128,7 +128,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
|
|||||||
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
|
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
|
||||||
if (!m_asAudioEntities[i].m_bIsUsed) {
|
if (!m_asAudioEntities[i].m_bIsUsed) {
|
||||||
m_asAudioEntities[i].m_bIsUsed = true;
|
m_asAudioEntities[i].m_bIsUsed = true;
|
||||||
m_asAudioEntities[i].m_nStatus = 0;
|
m_asAudioEntities[i].m_bStatus = false;
|
||||||
m_asAudioEntities[i].m_nType = type;
|
m_asAudioEntities[i].m_nType = type;
|
||||||
m_asAudioEntities[i].m_pEntity = entity;
|
m_asAudioEntities[i].m_pEntity = entity;
|
||||||
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
|
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
|
||||||
@ -163,7 +163,7 @@ void
|
|||||||
cAudioManager::SetEntityStatus(int32 id, uint8 status)
|
cAudioManager::SetEntityStatus(int32 id, uint8 status)
|
||||||
{
|
{
|
||||||
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
|
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
|
||||||
m_asAudioEntities[id].m_nStatus = status;
|
m_asAudioEntities[id].m_bStatus = status;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -49,7 +49,7 @@ public:
|
|||||||
eAudioType m_nType;
|
eAudioType m_nType;
|
||||||
void *m_pEntity;
|
void *m_pEntity;
|
||||||
bool m_bIsUsed;
|
bool m_bIsUsed;
|
||||||
uint8 m_nStatus;
|
uint8 m_bStatus;
|
||||||
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
|
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
|
||||||
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
|
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
|
||||||
uint8 m_AudioEvents;
|
uint8 m_AudioEvents;
|
||||||
|
@ -67,7 +67,7 @@ cAudioManager::InitialisePoliceRadio()
|
|||||||
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
|
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
|
||||||
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
||||||
|
|
||||||
SampleManager.SetChannelReverbFlag(policeChannel, 0);
|
SampleManager.SetChannelReverbFlag(policeChannel, false);
|
||||||
gSpecialSuspectLastSeenReport = false;
|
gSpecialSuspectLastSeenReport = false;
|
||||||
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
|
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
|
||||||
gMinTimeToNextReport[i] = m_FrameCounter;
|
gMinTimeToNextReport[i] = m_FrameCounter;
|
||||||
|
@ -152,7 +152,7 @@ void CGarages::Init(void)
|
|||||||
}
|
}
|
||||||
hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
|
hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
|
||||||
if (hGarages >= 0)
|
if (hGarages >= 0)
|
||||||
DMAudio.SetEntityStatus(hGarages, 1);
|
DMAudio.SetEntityStatus(hGarages, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGarages::Shutdown(void)
|
void CGarages::Shutdown(void)
|
||||||
|
@ -319,7 +319,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||||||
bCanGiveUpSunbathing = true;
|
bCanGiveUpSunbathing = true;
|
||||||
|
|
||||||
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||||
DMAudio.SetEntityStatus(m_audioEntityId, 1);
|
DMAudio.SetEntityStatus(m_audioEntityId, true);
|
||||||
m_fearFlags = CPedType::GetThreats(m_nPedType);
|
m_fearFlags = CPedType::GetThreats(m_nPedType);
|
||||||
m_threatEntity = nil;
|
m_threatEntity = nil;
|
||||||
m_eventOrThreat = CVector2D(0.0f, 0.0f);
|
m_eventOrThreat = CVector2D(0.0f, 0.0f);
|
||||||
|
@ -139,7 +139,7 @@ void CWeather::Init(void)
|
|||||||
ForcedWeatherType = WEATHER_RANDOM;
|
ForcedWeatherType = WEATHER_RANDOM;
|
||||||
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
|
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
|
||||||
if (SoundHandle >= 0)
|
if (SoundHandle >= 0)
|
||||||
DMAudio.SetEntityStatus(SoundHandle, 1);
|
DMAudio.SetEntityStatus(SoundHandle, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CWeather::Update(void)
|
void CWeather::Update(void)
|
||||||
|
Loading…
Reference in New Issue
Block a user