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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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@ -97,9 +97,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_attackTimer = 0;
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m_timerUnused = 0;
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m_lookTimer = 0;
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m_standardTimer = 0;
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m_chatTimer = 0;
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m_shootTimer = 0;
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m_hitRecoverTimer = 0;
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m_carJackTimer = 0;
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m_duckAndCoverTimer = 0;
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m_moved = CVector2D(0.0f, 0.0f);
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m_fRotationCur = 0.0f;
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@ -1141,7 +1141,8 @@ CPed::ScanForInterestingStuff(void)
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if (LookForInterestingNodes())
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return;
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if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
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if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
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// Find a car to steal or a ped to mug if we haven't already decided to steal a car
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if (CGeneral::GetRandomNumber() % 100 < 10) {
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int mostExpensiveVehAround = -1;
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int bestMonetaryValue = 0;
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@ -1164,10 +1165,10 @@ CPed::ScanForInterestingStuff(void)
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}
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if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
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SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
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m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
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return;
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}
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
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m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
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} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
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CPed *charToMug = nil;
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for (int i = 0; i < m_numNearPeds; ++i) {
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@ -1189,22 +1190,22 @@ CPed::ScanForInterestingStuff(void)
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if (charToMug)
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SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
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m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
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}
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}
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if (m_nPedState == PED_WANDER_PATH) {
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#ifndef VC_PED_PORTS
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if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
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if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
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// += 2 is weird
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for (int i = 0; i < m_numNearPeds; i += 2) {
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if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) {
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if (CGeneral::GetRandomNumberInRange(0, 100) >= 100)
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
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else {
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if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) {
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (CanSeeEntity(m_nearPeds[i])) {
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int time = CGeneral::GetRandomNumber() % 4000 + 10000;
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SetChat(m_nearPeds[i], time);
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@ -1217,7 +1218,7 @@ CPed::ScanForInterestingStuff(void)
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}
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#else
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if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
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if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
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if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
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for (int i = 0; i < m_numNearPeds; i ++) {
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if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
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if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
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@ -1234,7 +1235,7 @@ CPed::ScanForInterestingStuff(void)
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}
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}
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} else {
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + 200;
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}
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#endif
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}
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@ -5604,7 +5605,7 @@ CPed::ClearFlee(void)
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{
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RestorePreviousState();
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bUsePedNodeSeek = false;
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m_standardTimer = 0;
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m_chatTimer = 0;
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m_fleeTimer = 0;
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}
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@ -5641,7 +5642,7 @@ CPed::Flee(void)
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if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()
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&& m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) {
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if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
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if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
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curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
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if (m_nPathDir < curDirectionShouldBe)
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@ -5684,7 +5685,7 @@ CPed::Flee(void)
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if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) {
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m_nPathDir = nextDirection;
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
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} else {
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bUsePedNodeSeek = false;
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SetMoveState(PEDMOVE_RUN);
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@ -6398,7 +6399,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
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m_lookTimer = 0;
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#endif
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SetLookFlag(chatWith, true);
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m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
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m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
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}
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@ -6450,9 +6451,9 @@ CPed::Chat(void)
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Say(SOUND_PED_CHAT);
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}
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}
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if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
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if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
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ClearChat();
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
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}
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}
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@ -6659,7 +6660,7 @@ CPed::SeekCar(void)
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} else
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GetNearestDoor(vehToSeek, dest);
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} else {
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if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
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if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) {
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SetMoveState(PEDMOVE_STILL);
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return;
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}
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@ -6703,7 +6704,7 @@ CPed::SeekCar(void)
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if (IsPlayer()) {
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ClearObjective();
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} else if (CharCreatedBy == RANDOM_CHAR) {
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
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m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
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}
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SetMoveState(PEDMOVE_STILL);
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TheCamera.ClearPlayerWeaponMode();
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@ -7038,7 +7039,7 @@ CPed::LookForInterestingNodes(void)
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C2dEffect *effect;
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CMatrix *objMat;
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if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) {
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if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) {
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return false;
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}
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bool found = false;
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@ -7148,7 +7149,7 @@ CPed::LookForInterestingNodes(void)
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float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f);
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randVal = CGeneral::GetRandomNumber() % 256;
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if (randVal <= m_randomSeed % 256) {
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
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SetLookFlag(angleToFace, true);
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SetLookTimer(1000);
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return false;
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@ -7224,7 +7225,7 @@ CPed::SetWaitState(eWaitState state, void *time)
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
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ClearObjective();
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RestorePreviousState();
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
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m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
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}
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break;
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case WAITSTATE_TURN180:
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@ -7253,7 +7254,7 @@ CPed::SetWaitState(eWaitState state, void *time)
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
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ClearObjective();
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RestorePreviousState();
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
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m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
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}
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break;
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case WAITSTATE_LOOK_ABOUT:
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@ -7681,7 +7682,7 @@ CPed::SetSolicit(uint32 time)
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}
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if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
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m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
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if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
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@ -7694,7 +7695,7 @@ CPed::SetSolicit(uint32 time)
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void
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CPed::Solicit(void)
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{
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if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
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if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
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CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
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SetMoveState(PEDMOVE_STILL);
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@ -7758,7 +7759,7 @@ CPed::SetBuyIceCream(void)
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m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
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if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + 3000;
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SetPedState(PED_BUY_ICECREAM);
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}
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}
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@ -493,10 +493,10 @@ public:
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uint32 m_leaveCarTimer;
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uint32 m_getUpTimer;
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uint32 m_lookTimer;
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uint32 m_standardTimer;
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uint32 m_chatTimer;
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uint32 m_attackTimer;
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uint32 m_shootTimer; // shooting is a part of attack
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uint32 m_hitRecoverTimer;
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uint32 m_carJackTimer;
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uint32 m_objectiveTimer;
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uint32 m_duckTimer;
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uint32 m_duckAndCoverTimer;
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@ -1754,7 +1754,7 @@ CPed::ProcessObjective(void)
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if (bInVehicle) {
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bScriptObjectiveCompleted = true;
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RestorePreviousObjective();
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} else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
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} else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
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CVehicle *carToSteal = nil;
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float closestCarDist = ENTER_CAR_MAX_DIST;
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CVector pos = GetPosition();
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@ -1780,7 +1780,7 @@ CPed::ProcessObjective(void)
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}
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if (carToSteal) {
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SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal);
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m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
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m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
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} else {
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RestorePreviousObjective();
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RestorePreviousState();
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@ -1793,7 +1793,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
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SetStoredState();
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bFindNewNodeAfterStateRestore = false;
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SetPedState(PED_INVESTIGATE);
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m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
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m_eventType = event;
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m_eventOrThreat = pos;
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m_distanceToCountSeekDone = distanceToCountDone;
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@ -1816,13 +1816,13 @@ CPed::InvestigateEvent(void)
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if (m_nWaitState == WAITSTATE_TURN180)
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return;
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if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
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if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
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if (m_standardTimer) {
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if (m_chatTimer) {
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if (m_eventType < EVENT_ASSAULT_NASTYWEAPON)
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SetWaitState(WAITSTATE_TURN180, nil);
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m_standardTimer = 0;
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m_chatTimer = 0;
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} else {
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ClearInvestigateEvent();
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}
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@ -1882,7 +1882,7 @@ CPed::InvestigateEvent(void)
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Say(SOUND_PED_CHAT_EVENT);
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} else {
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m_standardTimer = 0;
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m_chatTimer = 0;
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}
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} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
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@ -2021,7 +2021,7 @@ CPed::ClearInvestigateEvent(void)
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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}
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if (m_eventType > EVENT_EXPLOSION)
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000;
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m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000;
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bGonnaInvestigateEvent = false;
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m_pEventEntity = nil;
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