CWorld complete

This commit is contained in:
saml1er 2020-04-17 03:20:34 +05:00
parent e52a02fb9e
commit 6b1093f1c8
3 changed files with 133 additions and 23 deletions

View File

@ -26,6 +26,9 @@
#include "Object.h"
#include "Shadows.h"
#include "Explosion.h"
#include "Glass.h"
#include "ParticleObject.h"
#include "EventList.h"
#define OBJECT_REPOSITION_OFFSET_Z 0.2f
@ -48,26 +51,6 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
//WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); }
//WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
//WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
//WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
//WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
//WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
//WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
//WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8 unused) { EAXJMP(0x4B4E70) };
//WRAPPER void CWorld::FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B2E70); }
//WRAPPER void CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B3280); }
//WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool) { EAXJMP(0x4B2600); }
//WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); }
//WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
//WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
//WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
//WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
WRAPPER void CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity *pCreator, bool bProcessVehicleBombTimer) { EAXJMP(0x4B1140); }
//WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); }
WRAPPER void CWorld::UseDetonator(CEntity *) { EAXJMP(0x4B4650); }
void
CWorld::Initialise()
{
@ -2037,7 +2020,6 @@ CWorld::Process(void)
}
}
/*
void
CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer)
{
@ -2057,7 +2039,128 @@ CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, C
}
}
*/
void
CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer)
{
CPtrNode* pNode = list.first;
while (pNode) {
CPhysical* pEntity = (CPhysical*)pNode->item;
CVector vecDistance = pEntity->m_matrix.GetPosition() - position;
float fMagnitude = vecDistance.Magnitude();
if (fRadius > fMagnitude) {
CWeapon::BlowUpExplosiveThings(pEntity);
CPed* pPed = (CPed*)pEntity;
CObject* pObject = (CObject*)pEntity;
CVehicle* pVehicle = (CVehicle*)pEntity;
if (!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
if (pEntity->bIsStatic) {
if (pEntity->IsObject()) {
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) {
if (IsGlass(pObject->m_modelIndex)) {
CGlass::WindowRespondsToExplosion(pObject, position);
} else {
pObject->bIsStatic = false;
pObject->AddToMovingList();
int16 modelId = pEntity->m_modelIndex;
if (modelId != MI_FIRE_HYDRANT || pObject->bHasBeenDamaged) {
if (pEntity->IsObject() && modelId != MI_EXPLODINGBARREL && modelId != MI_PETROLPUMP)
pObject->bHasBeenDamaged = true;
} else {
CVector pos = pEntity->m_matrix.GetPosition();
pos.z -= 0.5f;
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, pos, true);
pObject->bHasBeenDamaged = true;
}
}
}
if (pEntity->bIsStatic) {
float fDamageMultiplier = (fRadius - fMagnitude) * 2.0f / fRadius;
float fDamage = 300.0f * min(fDamageMultiplier, 1.0f);
pObject->ObjectDamage(fDamage);
}
} else {
pEntity->bIsStatic = false;
pEntity->AddToMovingList();
}
}
if (!pEntity->bIsStatic) {
float fDamageMultiplier = min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir = vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / max(fMagnitude, 0.01f));
vecForceDir.z = max(vecForceDir.z, 0.0f);
if (pEntity == FindPlayerPed())
vecForceDir.z = min(vecForceDir.z, 1.0f);
pEntity->ApplyMoveForce(vecForceDir);
if (!pEntity->bPedPhysics) {
float fBoundRadius = pEntity->GetBoundRadius();
float fDistanceZ = position.z - pEntity->m_matrix.GetPosition().z;
float fPointZ = fBoundRadius;
if (max(fDistanceZ, -fBoundRadius) < fBoundRadius)
{
if (fDistanceZ <= -fBoundRadius)
fPointZ = -fBoundRadius;
else
fPointZ = fDistanceZ;
}
pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z, 0.0f, 0.0f, fPointZ);
}
switch (pEntity->m_type)
{
case ENTITY_TYPE_VEHICLE:
if (pEntity->m_status == STATUS_SIMPLE) {
pEntity->m_status = STATUS_PHYSICS;
CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
}
pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, 1100.0f * fDamageMultiplier);
if (bProcessVehicleBombTimer) {
if (pVehicle->m_nBombTimer)
pVehicle->m_nBombTimer /= 10;
}
break;
case ENTITY_TYPE_PED: {
int8 direction = pPed->GetLocalDirection(-vecForceDir);
pPed->bIsStanding = false;
pPed->ApplyMoveForce(0.0, 0.0, 2.0f);
float fDamage = 250.0f * fDamageMultiplier;
pPed->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, fDamage, PEDPIECE_TORSO, direction);
if (pPed->m_nPedState!= PED_DIE)
pPed->SetFall(2000, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
if (pCreator && pCreator->IsPed()) {
eEventType eventType = EVENT_SHOOT_PED;
if (pPed->m_nPedType == PEDTYPE_COP)
eventType = EVENT_SHOOT_COP;
CEventList::RegisterEvent(eventType, EVENT_ENTITY_PED, pEntity, (CPed*)pCreator, 10000);
pPed->RegisterThreatWithGangPeds(pCreator);
}
break;
}
case ENTITY_TYPE_OBJECT:
pObject->ObjectDamage(300.0f * fDamageMultiplier);
break;
}
}
}
}
pNode = pNode->next;
}
}
void
CWorld::UseDetonator(CEntity* pEntity)
{
int32 i = CPools::GetVehiclePool()->GetSize();
while (--i >= 0) {
CAutomobile* pVehicle = (CAutomobile*)CPools::GetVehiclePool()->GetSlot(i);
if (pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE && pVehicle->m_pBombRigger == pEntity) {
pVehicle->m_bombType = CARBOMB_NONE;
pVehicle->m_nBombTimer = 500;
pVehicle->m_pBlowUpEntity = pVehicle->m_pBombRigger;
if (pVehicle->m_pBlowUpEntity)
pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity);
}
}
}
STARTPATCHES
InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);

View File

@ -151,7 +151,7 @@ public:
static void Process();
static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
static void UseDetonator(CEntity *);
static void UseDetonator(CEntity *pEntity);
};
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];

View File

@ -497,3 +497,10 @@ IsExplosiveThingModel(int16 id)
return id == MI_EXPLODINGBARREL ||
id == MI_PETROLPUMP;
}
inline bool
IsFence(int16 id)
{
return id == MI_FENCE ||
id == MI_FENCE2;
}