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CWorld complete
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@ -26,6 +26,9 @@
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#include "Object.h"
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#include "Shadows.h"
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#include "Explosion.h"
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#include "Glass.h"
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#include "ParticleObject.h"
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#include "EventList.h"
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#define OBJECT_REPOSITION_OFFSET_Z 0.2f
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@ -48,26 +51,6 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
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bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
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bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
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//WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); }
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//WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
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//WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
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//WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
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//WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
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//WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
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//WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
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//WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8 unused) { EAXJMP(0x4B4E70) };
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//WRAPPER void CWorld::FindObjectsIntersectingCube(const CVector &, const CVector &, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B2E70); }
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//WRAPPER void CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool) { EAXJMP(0x4B3280); }
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//WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool) { EAXJMP(0x4B2600); }
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//WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); }
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//WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
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//WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
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//WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
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//WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
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WRAPPER void CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity *pCreator, bool bProcessVehicleBombTimer) { EAXJMP(0x4B1140); }
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//WRAPPER void CWorld::SetPedsOnFire(float, float, float, float, CEntity*) { EAXJMP(0x4B3D30); }
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WRAPPER void CWorld::UseDetonator(CEntity *) { EAXJMP(0x4B4650); }
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void
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CWorld::Initialise()
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{
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@ -2037,7 +2020,6 @@ CWorld::Process(void)
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}
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}
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/*
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void
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CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer)
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{
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@ -2057,7 +2039,128 @@ CWorld::TriggerExplosion(const CVector& position, float fRadius, float fPower, C
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}
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}
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*/
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void
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CWorld::TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer)
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{
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CPtrNode* pNode = list.first;
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while (pNode) {
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CPhysical* pEntity = (CPhysical*)pNode->item;
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CVector vecDistance = pEntity->m_matrix.GetPosition() - position;
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float fMagnitude = vecDistance.Magnitude();
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if (fRadius > fMagnitude) {
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CWeapon::BlowUpExplosiveThings(pEntity);
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CPed* pPed = (CPed*)pEntity;
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CObject* pObject = (CObject*)pEntity;
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CVehicle* pVehicle = (CVehicle*)pEntity;
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if (!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
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if (pEntity->bIsStatic) {
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if (pEntity->IsObject()) {
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if (fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) {
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if (IsGlass(pObject->m_modelIndex)) {
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CGlass::WindowRespondsToExplosion(pObject, position);
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} else {
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pObject->bIsStatic = false;
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pObject->AddToMovingList();
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int16 modelId = pEntity->m_modelIndex;
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if (modelId != MI_FIRE_HYDRANT || pObject->bHasBeenDamaged) {
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if (pEntity->IsObject() && modelId != MI_EXPLODINGBARREL && modelId != MI_PETROLPUMP)
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pObject->bHasBeenDamaged = true;
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} else {
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CVector pos = pEntity->m_matrix.GetPosition();
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pos.z -= 0.5f;
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CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, pos, true);
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pObject->bHasBeenDamaged = true;
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}
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}
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}
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if (pEntity->bIsStatic) {
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float fDamageMultiplier = (fRadius - fMagnitude) * 2.0f / fRadius;
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float fDamage = 300.0f * min(fDamageMultiplier, 1.0f);
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pObject->ObjectDamage(fDamage);
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}
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} else {
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pEntity->bIsStatic = false;
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pEntity->AddToMovingList();
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}
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}
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if (!pEntity->bIsStatic) {
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float fDamageMultiplier = min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
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CVector vecForceDir = vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / max(fMagnitude, 0.01f));
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vecForceDir.z = max(vecForceDir.z, 0.0f);
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if (pEntity == FindPlayerPed())
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vecForceDir.z = min(vecForceDir.z, 1.0f);
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pEntity->ApplyMoveForce(vecForceDir);
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if (!pEntity->bPedPhysics) {
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float fBoundRadius = pEntity->GetBoundRadius();
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float fDistanceZ = position.z - pEntity->m_matrix.GetPosition().z;
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float fPointZ = fBoundRadius;
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if (max(fDistanceZ, -fBoundRadius) < fBoundRadius)
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{
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if (fDistanceZ <= -fBoundRadius)
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fPointZ = -fBoundRadius;
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else
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fPointZ = fDistanceZ;
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}
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pEntity->ApplyTurnForce(vecForceDir.x, vecForceDir.y, vecForceDir.z, 0.0f, 0.0f, fPointZ);
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}
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switch (pEntity->m_type)
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{
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case ENTITY_TYPE_VEHICLE:
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if (pEntity->m_status == STATUS_SIMPLE) {
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pEntity->m_status = STATUS_PHYSICS;
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CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
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}
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pVehicle->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, 1100.0f * fDamageMultiplier);
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if (bProcessVehicleBombTimer) {
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if (pVehicle->m_nBombTimer)
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pVehicle->m_nBombTimer /= 10;
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}
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break;
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case ENTITY_TYPE_PED: {
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int8 direction = pPed->GetLocalDirection(-vecForceDir);
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pPed->bIsStanding = false;
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pPed->ApplyMoveForce(0.0, 0.0, 2.0f);
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float fDamage = 250.0f * fDamageMultiplier;
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pPed->InflictDamage(pCreator, WEAPONTYPE_EXPLOSION, fDamage, PEDPIECE_TORSO, direction);
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if (pPed->m_nPedState!= PED_DIE)
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pPed->SetFall(2000, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
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if (pCreator && pCreator->IsPed()) {
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eEventType eventType = EVENT_SHOOT_PED;
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if (pPed->m_nPedType == PEDTYPE_COP)
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eventType = EVENT_SHOOT_COP;
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CEventList::RegisterEvent(eventType, EVENT_ENTITY_PED, pEntity, (CPed*)pCreator, 10000);
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pPed->RegisterThreatWithGangPeds(pCreator);
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}
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break;
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}
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case ENTITY_TYPE_OBJECT:
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pObject->ObjectDamage(300.0f * fDamageMultiplier);
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break;
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}
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}
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}
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}
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pNode = pNode->next;
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}
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}
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void
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CWorld::UseDetonator(CEntity* pEntity)
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{
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int32 i = CPools::GetVehiclePool()->GetSize();
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while (--i >= 0) {
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CAutomobile* pVehicle = (CAutomobile*)CPools::GetVehiclePool()->GetSlot(i);
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if (pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE && pVehicle->m_pBombRigger == pEntity) {
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pVehicle->m_bombType = CARBOMB_NONE;
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pVehicle->m_nBombTimer = 500;
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pVehicle->m_pBlowUpEntity = pVehicle->m_pBombRigger;
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if (pVehicle->m_pBlowUpEntity)
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pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity);
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}
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}
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}
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STARTPATCHES
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InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
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InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);
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@ -151,7 +151,7 @@ public:
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static void Process();
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static void TriggerExplosion(const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
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static void TriggerExplosionSectorList(CPtrList& list, const CVector& position, float fRadius, float fPower, CEntity* pCreator, bool bProcessVehicleBombTimer);
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static void UseDetonator(CEntity *);
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static void UseDetonator(CEntity *pEntity);
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};
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extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
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@ -497,3 +497,10 @@ IsExplosiveThingModel(int16 id)
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return id == MI_EXPLODINGBARREL ||
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id == MI_PETROLPUMP;
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}
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inline bool
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IsFence(int16 id)
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{
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return id == MI_FENCE ||
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id == MI_FENCE2;
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}
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