mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 17:19:15 +01:00
Dual pass rendering for RW 3.3
This commit is contained in:
parent
581cb5edfa
commit
6b92e9e12b
@ -149,9 +149,14 @@ CGame::InitialiseOnceBeforeRW(void)
|
||||
return true;
|
||||
}
|
||||
|
||||
#if !defined(LIBRW) && defined(PS2_MATFX)
|
||||
#ifndef LIBRW
|
||||
#ifdef PS2_MATFX
|
||||
void ReplaceMatFxCallback();
|
||||
#endif
|
||||
#endif // PS2_MATFX
|
||||
#ifdef DUAL_PASS_RENDERING
|
||||
void ReplaceAtomicPipeCallback();
|
||||
#endif // DUAL_PASS_RENDERING
|
||||
#endif // !LIBRW
|
||||
|
||||
bool
|
||||
CGame::InitialiseRenderWare(void)
|
||||
@ -203,9 +208,14 @@ CGame::InitialiseRenderWare(void)
|
||||
#else
|
||||
rw::MatFX::modulateEnvMap = false;
|
||||
#endif
|
||||
#elif defined(PS2_MATFX)
|
||||
#else
|
||||
#ifdef PS2_MATFX
|
||||
ReplaceMatFxCallback();
|
||||
#endif
|
||||
#endif // PS2_MATFX
|
||||
#ifdef DUAL_PASS_RENDERING
|
||||
ReplaceAtomicPipeCallback();
|
||||
#endif // DUAL_PASS_RENDERING
|
||||
#endif // LIBRW
|
||||
|
||||
CFont::Initialise();
|
||||
CHud::Initialise();
|
||||
|
@ -198,6 +198,7 @@ enum Config {
|
||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
#define DUAL_PASS_RENDERING // dual pass rendering from SkyGfx
|
||||
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
|
||||
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
|
||||
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
|
@ -11,7 +11,11 @@
|
||||
RtCharset *debugCharset;
|
||||
#endif
|
||||
|
||||
bool gPS2alphaTest = 1;
|
||||
#ifdef DUAL_PASS_RENDERING
|
||||
bool gPS2alphaTest = true;
|
||||
#else
|
||||
bool gPS2alphaTest = false;
|
||||
#endif
|
||||
|
||||
#ifndef FINAL
|
||||
static bool charsetOpen;
|
||||
@ -644,4 +648,4 @@ RestoreAlphaTest()
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
#endif
|
@ -2,7 +2,6 @@
|
||||
|
||||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#include "rwcore.h"
|
||||
#include "rpmatfx.h"
|
||||
|
||||
struct MatFXNothing { int pad[5]; int effect; };
|
||||
@ -305,7 +304,8 @@ ReplaceMatFxCallback()
|
||||
{
|
||||
RxD3D8AllInOneSetRenderCallBack(
|
||||
RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
|
||||
_rwD3D8AtomicMatFXRenderCallback);
|
||||
_rwD3D8AtomicMatFXRenderCallback);
|
||||
|
||||
}
|
||||
#endif // PS2_MATFX
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user