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@ -14,10 +14,10 @@ void
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CMoneyMessage::Render()
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{
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const float MAX_SCALE = 4.0f;
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uint32 dwLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
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if (dwLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
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uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
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if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
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else {
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float fLifeTime = (float)dwLifeTime / MONEY_MESSAGE_LIFETIME_MS;
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float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
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RwV3d vecOut;
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float fDistX, fDistY;
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if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
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