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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
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commit
6cc39e9bdb
@ -601,7 +601,7 @@ CBike::ProcessControl(void)
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m_aSuspensionSpringRatio[i] = 1.0f;
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else if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST){
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// wheel more bumpy the faster we are
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if(i == BIKESUSP_F1 || BIKESUSP_R1)
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if(i == BIKESUSP_F1 || i == BIKESUSP_R1)
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rnd = CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100;
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if(rnd){
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m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
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@ -711,7 +711,7 @@ CBike::ProcessControl(void)
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fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
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if(!CVehicle::bCheat3)
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gripCheat = false;
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float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
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acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
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acceleration /= m_fForceMultiplier;
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brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
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