mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 02:54:14 +01:00
fixed water.dat code
This commit is contained in:
parent
e594f1d81d
commit
6d3adf57e8
@ -31,8 +31,8 @@ float TEXTURE_ADDV;
|
||||
int32 CWaterLevel::ms_nNoOfWaterLevels;
|
||||
float CWaterLevel::ms_aWaterZs[48];
|
||||
CRect CWaterLevel::ms_aWaterRects[48];
|
||||
int8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
||||
int8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
||||
int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
|
||||
int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
|
||||
bool CWaterLevel::WavesCalculatedThisFrame;
|
||||
RpAtomic *CWaterLevel::ms_pWavyAtomic;
|
||||
RpGeometry *CWaterLevel::apGeomArray[8];
|
||||
@ -54,7 +54,6 @@ const float fGreenMult = 1.0f;
|
||||
const float fBlueMult = 1.4f;
|
||||
|
||||
|
||||
|
||||
void
|
||||
CWaterLevel::Initialise(Const char *pWaterDat)
|
||||
{
|
||||
@ -100,14 +99,15 @@ CWaterLevel::Initialise(Const char *pWaterDat)
|
||||
|
||||
CFileMgr::CloseFile(hFile);
|
||||
|
||||
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
aWaterFineBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
|
||||
// rasterize water rects read from file
|
||||
for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
|
||||
{
|
||||
int32 l = WATER_HUGE_X(ms_aWaterRects[i].left);
|
||||
@ -115,13 +115,13 @@ CWaterLevel::Initialise(Const char *pWaterDat)
|
||||
int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
|
||||
int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
|
||||
|
||||
// originally this writes *god* knows where everywhere in game memory ...
|
||||
// even in debug it manages to reach some textures so librw crashes with a ptr being 0x15151515 ....
|
||||
#ifdef FIX_BUGS
|
||||
l = clamp(l, 0, WATER_FINEBLOCK_SIZE - 1);
|
||||
r = clamp(r, 0, WATER_FINEBLOCK_SIZE - 1);
|
||||
t = clamp(t, 0, WATER_FINEBLOCK_SIZE - 1);
|
||||
b = clamp(b, 0, WATER_FINEBLOCK_SIZE - 1);
|
||||
// water.dat has rects that go out of bounds
|
||||
// which causes memory corruption
|
||||
l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
|
||||
r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
|
||||
t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
|
||||
b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
|
||||
#endif
|
||||
|
||||
for (int32 x = l; x <= r; x++)
|
||||
@ -133,46 +133,46 @@ CWaterLevel::Initialise(Const char *pWaterDat)
|
||||
}
|
||||
}
|
||||
|
||||
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||
// remove tiles that are obscured by land
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
int32 worldX = WATER_START_X + x * SMALL_SECTOR_WIDTH;
|
||||
float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE;
|
||||
|
||||
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
if (aWaterBlockList[x][y] >= 0)
|
||||
if (aWaterFineBlockList[x][y] >= 0)
|
||||
{
|
||||
int32 worldY = WATER_START_Y + y * SMALL_SECTOR_WIDTH;
|
||||
float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE;
|
||||
|
||||
int32 i;
|
||||
for (i = 0; i <= 8; i++)
|
||||
{
|
||||
for (int32 j = 0; j <= 8; j++)
|
||||
{
|
||||
CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_WIDTH / 8), worldY + j * (SMALL_SECTOR_WIDTH / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
|
||||
CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
|
||||
|
||||
if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y))
|
||||
{
|
||||
if (WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) && !TestVisibilityForFineWaterBlocks(worldPos))
|
||||
{
|
||||
if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
|
||||
(!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos)))
|
||||
continue;
|
||||
|
||||
// at least one point in the tile wasn't blocked, so don't remove water
|
||||
i = 1000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (i == 1000) break;
|
||||
}
|
||||
|
||||
if (i < 1000) aWaterFineBlockList[x][y] = NO_WATER;
|
||||
if (i < 1000)
|
||||
aWaterFineBlockList[x][y] = NO_WATER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RemoveIsolatedWater();
|
||||
|
||||
for (int32 x = 0; x < WATER_BLOCK_SIZE; x++)
|
||||
// calculate coarse tiles from fine tiles
|
||||
for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < WATER_BLOCK_SIZE; y++)
|
||||
for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
|
||||
{
|
||||
if (aWaterFineBlockList[x * 2][y * 2] >= 0)
|
||||
{
|
||||
@ -445,11 +445,11 @@ CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
|
||||
void
|
||||
CWaterLevel::RemoveIsolatedWater()
|
||||
{
|
||||
bool (*isConnected)[WATER_FINEBLOCK_SIZE] = new bool[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
||||
bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
|
||||
|
||||
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
isConnected[x][y] = false;
|
||||
}
|
||||
@ -462,12 +462,13 @@ CWaterLevel::RemoveIsolatedWater()
|
||||
{
|
||||
keepGoing = false;
|
||||
|
||||
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||
{
|
||||
if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y])
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y])
|
||||
continue;
|
||||
|
||||
if (x > 0 && isConnected[x - 1][y])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
@ -480,13 +481,13 @@ CWaterLevel::RemoveIsolatedWater()
|
||||
keepGoing = true;
|
||||
}
|
||||
|
||||
if (x + 1 < WATER_FINEBLOCK_SIZE && isConnected[x + 1][y])
|
||||
if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
}
|
||||
|
||||
if (y + 1 < WATER_FINEBLOCK_SIZE && isConnected[x][y + 1])
|
||||
if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1])
|
||||
{
|
||||
isConnected[x][y] = true;
|
||||
keepGoing = true;
|
||||
@ -494,16 +495,15 @@ CWaterLevel::RemoveIsolatedWater()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
while (keepGoing);
|
||||
|
||||
int32 numRemoved = 0;
|
||||
|
||||
for (int32 x = 0; x < WATER_FINEBLOCK_SIZE; x++)
|
||||
for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
|
||||
{
|
||||
for (int32 y = 0; y < WATER_FINEBLOCK_SIZE; y++)
|
||||
for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
||||
{
|
||||
if (aWaterBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] != 0.0f)
|
||||
if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 0.0f)
|
||||
{
|
||||
numRemoved++;
|
||||
aWaterFineBlockList[x][y] = NO_WATER;
|
||||
|
@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
|
||||
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
|
||||
#define WATER_Z_OFFSET (1.5f)
|
||||
|
||||
#define NO_WATER -128
|
||||
@ -25,8 +23,6 @@
|
||||
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
|
||||
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
|
||||
|
||||
#define SMALL_SECTOR_WIDTH (WATER_WIDTH/MAX_SMALL_SECTORS)
|
||||
|
||||
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
|
||||
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
|
||||
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
|
||||
@ -75,8 +71,8 @@ class CWaterLevel
|
||||
static int32 ms_nNoOfWaterLevels;
|
||||
static float ms_aWaterZs[48];
|
||||
static CRect ms_aWaterRects[48];
|
||||
static int8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
|
||||
static int8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
|
||||
static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
|
||||
static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
|
||||
static bool WavesCalculatedThisFrame;
|
||||
static RpAtomic *ms_pWavyAtomic;
|
||||
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
|
||||
|
Loading…
Reference in New Issue
Block a user