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@ -91,9 +91,249 @@ enum eVehicleModel
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cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
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constexpr int totalAudioEntitiesSlots = 200;
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constexpr int maxVolume = 127;
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char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
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void
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cAudioManager::AddSampleToRequestedQueue()
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{
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int32 calculatedVolume;
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tActiveSample *sample;
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int32 unknown1;
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uint8 unknown2;
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bool bReflections;
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if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
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calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume);
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unknown2 = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
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if(unknown2 >= m_bActiveSamples) {
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unknown1 = 27 * m_bActiveSampleQueue;
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unknown2 = *(&m_asSamples[53].field_91 + m_bActiveSamples + unknown1);
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if(m_asSamples[unknown1 + unknown2].calculatedVolume <= calculatedVolume)
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return;
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} else {
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++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
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}
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m_sQueueSample.calculatedVolume = calculatedVolume;
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m_sQueueSample.m_bLoopEnded = 0;
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if(m_sQueueSample.m_bIsDistant) {
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m_sQueueSample.m_bRequireReflection = 0;
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m_sQueueSample.m_bLoopsRemaining = 0;
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}
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if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
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bReflections = m_sQueueSample.m_bRequireReflection;
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} else {
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bReflections = false;
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m_sQueueSample.m_bLoopsRemaining = 0;
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}
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m_sQueueSample.m_bRequireReflection = 0;
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if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0;
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sample = &m_asSamples[27 * m_bActiveSampleQueue + unknown2];
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sample->m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
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sample->field_4 = m_sQueueSample.field_4;
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sample->m_nSampleIndex = m_sQueueSample.m_nSampleIndex;
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sample->m_bBankIndex = m_sQueueSample.m_bBankIndex;
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sample->m_bIsDistant = m_sQueueSample.m_bIsDistant;
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sample->field_16 = m_sQueueSample.field_16;
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sample->m_nFrequency = m_sQueueSample.m_nFrequency;
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sample->m_bVolume = m_sQueueSample.m_bVolume;
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sample->m_fDistance = m_sQueueSample.m_fDistance;
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sample->m_nLoopCount = m_sQueueSample.m_nLoopCount;
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sample->m_nLoopStart = m_sQueueSample.m_nLoopStart;
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sample->m_nLoopEnd = m_sQueueSample.m_nLoopEnd;
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sample->m_bEmittingVolume = m_sQueueSample.m_bEmittingVolume;
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sample->field_48 = m_sQueueSample.field_48;
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sample->m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity;
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sample->field_56 = m_sQueueSample.field_56;
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sample->m_vecPos = m_sQueueSample.m_vecPos;
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sample->m_bReverbFlag = m_sQueueSample.m_bReverbFlag;
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sample->m_bLoopsRemaining = m_sQueueSample.m_bLoopsRemaining;
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sample->m_bRequireReflection = m_sQueueSample.m_bRequireReflection;
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sample->m_bOffset = m_sQueueSample.m_bOffset;
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sample->field_76 = m_sQueueSample.field_76;
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sample->m_bIsProcessed = m_sQueueSample.m_bIsProcessed;
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sample->m_bLoopEnded = m_sQueueSample.m_bLoopEnded;
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sample->calculatedVolume = m_sQueueSample.calculatedVolume;
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sample->field_88 = m_sQueueSample.field_88;
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AddDetailsToRequestedOrderList(unknown2);
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if(bReflections) AddReflectionsToRequestedQueue();
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}
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}
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void
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cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
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{
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int32 offset;
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uint32 i = 0;
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if(sample != 0) {
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for(; i < sample; i++) {
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offset = 27 * m_bActiveSampleQueue;
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if(m_asSamples[offset + m_abSampleQueueIndexTable[i + offset]]
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.calculatedVolume > m_asSamples[offset + sample].calculatedVolume)
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break;
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}
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if(i < sample) {
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memmove(&m_abSampleQueueIndexTable[offset + 1 + i],
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&m_abSampleQueueIndexTable[offset + i], m_bActiveSamples - i - 1);
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}
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}
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m_abSampleQueueIndexTable[27 * m_bActiveSampleQueue + i] = sample;
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}
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void
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cAudioManager::AddReflectionsToRequestedQueue()
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{
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float reflectionDistance;
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int32 noise;
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uint8 emittingVolume = emittingVolume =
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(m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
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for(uint32 i = 0; i < 5u; i++) {
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reflectionDistance = m_afReflectionsDistances[i];
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if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
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reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
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m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 0.38873f); // @todo assert value
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if(m_sQueueSample.m_bLoopsRemaining > 5u) {
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m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
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m_sQueueSample.m_bEmittingVolume = emittingVolume;
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m_sQueueSample.m_bVolume =
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ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
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m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
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m_sQueueSample.field_4 += ((i + 1) << 8);
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if(m_sQueueSample.m_nLoopCount) {
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noise = RandomDisplacement(
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m_sQueueSample.m_nFrequency >> 5);
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if(noise <= 0)
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m_sQueueSample.m_nFrequency += noise;
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else
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m_sQueueSample.m_nFrequency -= noise;
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}
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m_sQueueSample.field_16 += 20;
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m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x;
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m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y;
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m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z;
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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}
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uint32
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cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance)
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{
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float newSoundIntensity;
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if(soundIntensity <= 0.0f) return 0;
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if((soundIntensity * 0.2f) <= distance) {
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newSoundIntensity = soundIntensity * 0.2f;
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emittingVolume =
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sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) *
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emittingVolume;
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}
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return emittingVolume;
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}
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void
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cAudioManager::Initialise()
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{
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if(!m_bIsInitialised) {
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PreInitialiseGameSpecificSetup();
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m_bIsInitialised = cSampleManager.Initialise();
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if(m_bIsInitialised) {
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m_bActiveSamples = cSampleManager.GetActiveSamples();
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if(m_bActiveSamples <= 1u) {
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Terminate();
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} else {
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--m_bActiveSamples;
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PostInitialiseGameSpecificSetup();
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InitialisePoliceRadioZones();
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InitialisePoliceRadio();
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MusicManager.Initialise();
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}
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}
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}
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}
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void
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cAudioManager::PostInitialiseGameSpecificSetup()
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{
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m_nFireAudioEntity = CreateEntity(
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AUDIOTYPE_FIRE, (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
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if(m_nFireAudioEntity >= 0) cAudioManager::SetEntityStatus(m_nFireAudioEntity, 1);
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m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
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if(m_nCollisionEntity >= 0) cAudioManager::SetEntityStatus(m_nCollisionEntity, 1);
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m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
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if(m_nFrontEndEntity >= 0) cAudioManager::SetEntityStatus(m_nFrontEndEntity, 1);
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m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
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if(m_nProjectileEntity >= 0) cAudioManager::SetEntityStatus(m_nProjectileEntity, 1);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
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if(m_nWaterCannonEntity >= 0) cAudioManager::SetEntityStatus(m_nWaterCannonEntity, 1);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
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if(m_nPoliceChannelEntity >= 0) cAudioManager::SetEntityStatus(m_nPoliceChannelEntity, 1);
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
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if(m_nBridgeEntity >= 0) cAudioManager::SetEntityStatus(m_nBridgeEntity, 1);
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m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
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m_sMissionAudio.m_bLoadingStatus = 0;
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m_sMissionAudio.m_bPlayStatus = 0;
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m_sMissionAudio.field_22 = 0;
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m_sMissionAudio.m_bIsPlayed = 0;
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m_sMissionAudio.field_12 = 1;
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m_sMissionAudio.field_24 = 0;
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ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
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}
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WRAPPER
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void
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cAudioManager::InitialisePoliceRadioZones()
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{
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EAXJMP(0x57EAC0);
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}
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WRAPPER
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void
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cAudioManager::ResetAudioLogicTimers(int32 timer)
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{
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EAXJMP(0x569650);
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}
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void
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cAudioManager::Terminate()
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{
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if(m_bIsInitialised) {
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MusicManager.Terminate();
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for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
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m_asAudioEntities[i].m_bIsUsed = 0;
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m_anAudioEntityIndices[i] = 200;
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}
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m_nAudioEntitiesTotal = 0;
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m_nScriptObjectEntityTotal = 0;
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PreTerminateGameSpecificShutdown();
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for(uint32 i = 0; i < 2; i++) {
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if(cSampleManager.IsSampleBankLoaded(i)) cSampleManager.UnloadSampleBank(i);
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}
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cSampleManager.Terminate();
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m_bIsInitialised = 0;
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PostTerminateGameSpecificShutdown();
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}
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}
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char
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cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
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{
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@ -313,20 +553,16 @@ cAudioManager::ResetPoliceRadio()
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void
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cAudioManager::InterrogateAudioEntities()
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{
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int32 i = 0;
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int32 next;
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while(i < m_nAudioEntitiesTotal) {
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for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
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ProcessEntity(m_anAudioEntityIndices[i]);
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next = m_anAudioEntityIndices[i++];
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m_asAudioEntities[next].field_24 = 0;
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m_asAudioEntities[m_anAudioEntityIndices[i]].field_24 = 0;
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}
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}
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void
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cAudioManager::ClearRequestedQueue()
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{
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for(uint32 i = 0; i < m_bActiveSamples; i++) {
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for(int32 i = 0; i < m_bActiveSamples; i++) {
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m_abSampleQueueIndexTable[i + 27 * m_bActiveSampleQueue] = m_bActiveSamples;
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}
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m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
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@ -340,14 +576,14 @@ cAudioManager::ClearRequestedQueue()
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bool
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cAudioManager::UsesReverseWarning(int32 model)
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{
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return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
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return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
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model == COACH; // fix
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}
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bool
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cAudioManager::HasAirBrakes(int32 model)
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{
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return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
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return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
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model == COACH; // fix
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}
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@ -436,7 +672,7 @@ cAudioManager::RandomDisplacement(uint32 seed)
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int32 value;
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static bool bIsEven = true;
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static uint8 base = 0;
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static uint32 base = 0;
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if(!seed) return 0;
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@ -473,17 +709,17 @@ cAudioManager::IsAudioInitialised() const
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}
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int32
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cAudioManager::CreateEntity(int32 type, CPhysical *memory)
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cAudioManager::CreateEntity(int32 type, CPhysical *entity)
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{
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if(!m_bIsInitialised) return -4;
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if(!memory) return -2;
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if(!entity) return -2;
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if(type >= TOTAL_AUDIO_TYPES) return -1;
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for(uint32 i = 0; i < 200; i++) {
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if(!m_asAudioEntities[i].m_bIsUsed) {
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m_asAudioEntities[i].m_bIsUsed = true;
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m_asAudioEntities[i].m_bStatus = 0;
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m_asAudioEntities[i].m_nType = (eAudioType)type;
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m_asAudioEntities[i].m_pEntity = memory;
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m_asAudioEntities[i].m_pEntity = entity;
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m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
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@ -502,7 +738,7 @@ cAudioManager::DestroyEntity(int32 id)
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if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
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m_asAudioEntities[id].m_bIsUsed) {
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m_asAudioEntities[id].m_bIsUsed = 0;
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for(uint32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
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for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
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if(id == m_anAudioEntityIndices[i]) {
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if(i < totalAudioEntitiesSlots - 1)
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memmove(&m_anAudioEntityIndices[i],
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@ -2724,6 +2960,17 @@ cAudioManager::Service()
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}
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STARTPATCHES
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InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
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InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
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InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
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InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
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InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
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InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
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//InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
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//InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
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InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
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InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
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InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
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