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Fix CTheScripts::AddToInvisibilitySwapArray
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@ -7200,7 +7200,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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if (total == 0)
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities);
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities);
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CEntity* pClosestEntity = nil;
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CEntity* pClosestEntity = nil;
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float min_dist = 2 * range;
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float min_dist = 2.0f * range;
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for (int i = 0; i < total; i++) {
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for (int i = 0; i < total; i++) {
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float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
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float dist = (apEntities[i]->GetPosition() - pos).Magnitude();
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if (dist < min_dist) {
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if (dist < min_dist) {
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@ -7859,7 +7859,7 @@ void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
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InvisibilitySettingArray[i] = nil;
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InvisibilitySettingArray[i] = nil;
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}
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}
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else if (!remove) {
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else if (!remove) {
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int j = 0;
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i = 0;
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while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
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while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
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if (InvisibilitySettingArray[i] == nil)
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if (InvisibilitySettingArray[i] == nil)
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found = true;
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found = true;
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