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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
Fix Audio
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@ -161,7 +161,7 @@ cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer)
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if (i < STREAMED_SOUND_CITY_AMBIENT && isNewGameTimer)
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m_aTracks[i].m_nPosition = NewGameRadioTimers[i];
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else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED)
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m_aTracks[i].m_nPosition = pos * AudioManager.GetRandomNumber(i % 5) % m_aTracks[i].m_nLength;
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m_aTracks[i].m_nPosition = (pos * AudioManager.GetRandomNumber(i % 5)) % m_aTracks[i].m_nLength;
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else
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m_aTracks[i].m_nPosition = 0;
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@ -162,13 +162,13 @@ public:
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void Seek(uint32 milliseconds)
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{
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if ( !IsOpened() ) return;
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mpg123_seek(m_pMH, ms2samples(milliseconds)*GetSampleSize(), SEEK_SET);
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mpg123_seek(m_pMH, ms2samples(milliseconds), SEEK_SET);
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}
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uint32 Tell()
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{
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if ( !IsOpened() ) return 0;
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return samples2ms(mpg123_tell(m_pMH)/GetSampleSize());
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return samples2ms(mpg123_tell(m_pMH));
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}
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uint32 Decode(void *buffer)
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@ -254,13 +254,13 @@ public:
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void Seek(uint32 milliseconds)
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{
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if ( !IsOpened() ) return;
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op_pcm_seek(m_FileH, ms2samples(milliseconds) * GetSampleSize());
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op_pcm_seek(m_FileH, ms2samples(milliseconds) / GetChannels());
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}
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uint32 Tell()
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{
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if ( !IsOpened() ) return 0;
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return samples2ms(op_pcm_tell(m_FileH)/GetSampleSize());
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return samples2ms(op_pcm_tell(m_FileH) * GetChannels());
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}
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uint32 Decode(void *buffer)
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@ -515,8 +515,8 @@ uint32 CStream::GetPosMS()
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alGetSourcei(m_alSource, AL_BYTE_OFFSET, &offset);
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return m_pSoundFile->Tell()
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- m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS-1))
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+ m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize());
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- m_pSoundFile->samples2ms(m_pSoundFile->GetBufferSamples() * (NUM_STREAMBUFFERS-1)) / m_pSoundFile->GetChannels()
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+ m_pSoundFile->samples2ms(offset/m_pSoundFile->GetSampleSize()) / m_pSoundFile->GetChannels();
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}
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uint32 CStream::GetLengthMS()
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@ -24,12 +24,12 @@ public:
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uint32 ms2samples(uint32 ms)
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{
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return float(ms) / 1000.0f * float(GetChannels()) * float(GetSampleRate());
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return float(ms) / 1000.0f * float(GetSampleRate());
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}
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uint32 samples2ms(uint32 sm)
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{
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return float(sm) * 1000.0f / float(GetChannels()) / float(GetSampleRate());
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return float(sm) * 1000.0f / float(GetSampleRate());
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}
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uint32 GetBufferSamples()
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