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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 02:54:14 +01:00
Sanitizer fixes
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parent
7df71c9673
commit
70fa7fc239
@ -1214,14 +1214,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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{
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{
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ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
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ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
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int8 slot;
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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{
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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int8 slot = (int8)nCurrentPedSlot - i - 1;
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if (slot < 0)
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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slot += ARRAY_SIZE(nPedSlotSfx);
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#else
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uint8 slot = nCurrentPedSlot - i - 1;
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#endif
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#endif
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if ( nComment == nPedSlotSfx[slot] )
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if ( nComment == nPedSlotSfx[slot] )
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return TRUE;
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return TRUE;
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@ -1234,14 +1234,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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int32
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int32
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cSampleManager::_GetPedCommentSlot(uint32 nComment)
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cSampleManager::_GetPedCommentSlot(uint32 nComment)
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{
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{
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int8 slot;
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for (int32 i = 0; i < _TODOCONST(3); i++)
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for (int32 i = 0; i < _TODOCONST(3); i++)
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{
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{
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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int8 slot = (int8)nCurrentPedSlot - i - 1;
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if (slot < 0)
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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slot += ARRAY_SIZE(nPedSlotSfx);
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#else
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uint8 slot = nCurrentPedSlot - i - 1;
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#endif
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#endif
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if (nComment == nPedSlotSfx[slot])
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if (nComment == nPedSlotSfx[slot])
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return slot;
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return slot;
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@ -1044,7 +1044,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
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if (IsPlayer())
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if (IsPlayer())
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moveAssoc->speed = 1.3f;
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moveAssoc->speed = 1.3f;
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m_takeAStepAfterAttack = 0;
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m_takeAStepAfterAttack = false;
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m_fightButtonPressure = 0;
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m_fightButtonPressure = 0;
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} else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
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} else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
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CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
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CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
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@ -682,8 +682,8 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
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if (padMove > 0.0f) {
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if (padMove > 0.0f) {
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m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
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m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
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m_takeAStepAfterAttack = padMove > 2 * PAD_MOVE_TO_GAME_WORLD_MOVE;
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m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE);
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if (padUsed->GetSprint() && padMove > 1 * PAD_MOVE_TO_GAME_WORLD_MOVE)
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if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE))
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bIsAttacking = false;
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bIsAttacking = false;
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}
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}
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