mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
Peds & fixes
This commit is contained in:
parent
49a8dd7459
commit
716740f918
@ -113,7 +113,7 @@ enum eSound : uint16
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SOUND_PED_BURNING,
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SOUND_PED_BURNING,
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SOUND_PED_PLAYER_REACTTOCOP,
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SOUND_PED_PLAYER_REACTTOCOP,
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SOUND_PED_ARREST_COP,
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SOUND_PED_ARREST_COP,
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SOUND_111,
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SOUND_PED_MIAMIVICE_EXITING_CAR,
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SOUND_PED_COP_HELIPILOTPHRASE,
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SOUND_PED_COP_HELIPILOTPHRASE,
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SOUND_PED_PULLOUTWEAPON,
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SOUND_PED_PULLOUTWEAPON,
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SOUND_PED_HELI_PLAYER_FOUND,
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SOUND_PED_HELI_PLAYER_FOUND,
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@ -93,7 +93,7 @@ CCutsceneObject::SetupLighting(void)
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}else{
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}else{
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CVector coors = GetPosition();
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CVector coors = GetPosition();
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float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
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float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
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if(!bHasBlip && lighting != 1.0f){
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if(lighting != 1.0f){
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SetAmbientAndDirectionalColours(lighting);
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SetAmbientAndDirectionalColours(lighting);
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return true;
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return true;
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}
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}
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@ -170,9 +170,13 @@ CCivilianPed::CivilianAI(void)
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}
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}
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}
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}
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// --MIAMI: Done except comments
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void
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void
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CCivilianPed::ProcessControl(void)
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CCivilianPed::ProcessControl(void)
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{
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{
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if (CharCreatedBy == TODO_CHAR)
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return;
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CPed::ProcessControl();
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CPed::ProcessControl();
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if (bWasPostponed)
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if (bWasPostponed)
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@ -198,7 +202,8 @@ CCivilianPed::ProcessControl(void)
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// fall through
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// fall through
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case PED_SEEK_POS:
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case PED_SEEK_POS:
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if (Seek()) {
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if (Seek()) {
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if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
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if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
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IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
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m_pNextPathNode = nil;
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m_pNextPathNode = nil;
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} else if (bRunningToPhone) {
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} else if (bRunningToPhone) {
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@ -207,10 +212,10 @@ CCivilianPed::ProcessControl(void)
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m_phoneId = -1;
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m_phoneId = -1;
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} else {
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} else {
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gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
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gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
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m_nPedState = PED_FACE_PHONE;
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SetPedState(PED_FACE_PHONE);
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}
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}
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} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
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if (m_pedInObjective && m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
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if (m_moved.Magnitude() == 0.0f) {
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if (m_moved.Magnitude() == 0.0f) {
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if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
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if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
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m_fRotationDest = m_pedInObjective->m_fRotationCur;
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m_fRotationDest = m_pedInObjective->m_fRotationCur;
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@ -218,7 +223,8 @@ CCivilianPed::ProcessControl(void)
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} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
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} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
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&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
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&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
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SetMoveState(m_pedInObjective->m_nMoveState);
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SetMoveState(m_pedInObjective->m_nMoveState);
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} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) {
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} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
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IsUseAttractorObjective(m_objective)) {
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SetIdle();
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SetIdle();
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} else {
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} else {
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RestorePreviousState();
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RestorePreviousState();
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@ -228,7 +234,7 @@ CCivilianPed::ProcessControl(void)
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break;
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break;
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case PED_FACE_PHONE:
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case PED_FACE_PHONE:
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if (FacePhone())
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if (FacePhone())
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m_nPedState = PED_MAKE_CALL;
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SetPedState(PED_MAKE_CALL);
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break;
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break;
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case PED_MAKE_CALL:
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case PED_MAKE_CALL:
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if (MakePhonecall())
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if (MakePhonecall())
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@ -284,6 +290,8 @@ CCivilianPed::ProcessControl(void)
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GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f);
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GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f);
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DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
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DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
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m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_BEFORESEX);
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Say(SOUND_PED_PLAYER_BEFORESEX);
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int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
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int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
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if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) {
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if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) {
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@ -300,13 +308,17 @@ CCivilianPed::ProcessControl(void)
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} else {
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} else {
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bWanderPathAfterExitingCar = true;
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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ClearLeader();
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
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}
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}
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} else {
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} else {
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bWanderPathAfterExitingCar = true;
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
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m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
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ClearLeader();
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
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}
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}
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} else {
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} else {
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
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@ -319,6 +331,7 @@ CCivilianPed::ProcessControl(void)
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} else {
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} else {
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bWanderPathAfterExitingCar = true;
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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ClearLeader();
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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}
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}
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}
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}
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@ -340,6 +353,7 @@ CCivilianPed::ProcessControl(void)
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CivilianAI();
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CivilianAI();
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if (CharCreatedBy == RANDOM_CHAR) {
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if (CharCreatedBy == RANDOM_CHAR) {
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// TODO(Miami): EnterVacantNearbyCars();
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UseNearbyAttractors();
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UseNearbyAttractors();
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}
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}
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@ -86,6 +86,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
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m_fAbseilPos = 0.0f;
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m_fAbseilPos = 0.0f;
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m_bBeatingSuspect = false;
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m_bBeatingSuspect = false;
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m_pPointGunAt = nil;
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m_pPointGunAt = nil;
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field_624 = 0;
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}
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}
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CCopPed::~CCopPed()
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CCopPed::~CCopPed()
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@ -25,6 +25,7 @@ public:
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bool m_bZoneDisabled;
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bool m_bZoneDisabled;
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float m_fAbseilPos;
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float m_fAbseilPos;
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eCopType m_nCopType;
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eCopType m_nCopType;
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int32 field_624;
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int8 field_628;
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int8 field_628;
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CCopPed(eCopType, int32 modifier = 0);
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CCopPed(eCopType, int32 modifier = 0);
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377
src/peds/Ped.cpp
377
src/peds/Ped.cpp
@ -401,8 +401,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_ped_flagI80 = false;
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m_ped_flagI80 = false;
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#endif
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#endif
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m_gangFlags = 0xFF;
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bReachedAttractorHeadingTarget = false;
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bReachedAttractorHeadingTarget = false;
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bTurnedAroundOnAttractor = false;
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bTurnedAroundOnAttractor = false;
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bCarPassenger = false;
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bCarPassenger = false;
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@ -412,22 +410,26 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bIsDrowning = false;
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bIsDrowning = false;
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bDrownsInWater = true;
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bDrownsInWater = true;
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#ifdef VC_PED_PORTS
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bHeadStuckInCollision = false;
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bHeadStuckInCollision = false;
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#endif
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b156_8 = false;
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bIsPlayerFriend = true;
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bIsPlayerFriend = true;
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bDeadPedInFrontOfCar = false;
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bDeadPedInFrontOfCar = false;
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m_gangFlags = 0xFF;
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bStayInCarOnJack = false;
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bStayInCarOnJack = false;
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bDontFight = false;
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bDontFight = false;
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bDoomAim = true;
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bDoomAim = true;
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bCanBeShotInVehicle = true;
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bCanBeShotInVehicle = true;
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bPushedAlongByCar = false;
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b157_40 = false;
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b157_40 = false;
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bIgnoreThreatsBehindObjects = false;
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bIgnoreThreatsBehindObjects = false;
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bNeverEverTargetThisPed = false;
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bNeverEverTargetThisPed = false;
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b158_10 = false;
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b158_10 = false;
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bBoughtIceCream = false;
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bBoughtIceCream = false;
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b158_40 = false;
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if ((CGeneral::GetRandomNumber() & 3) == 0)
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if ((CGeneral::GetRandomNumber() & 3) == 0)
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bHasACamera = true;
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bHasACamera = true;
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@ -477,6 +479,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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#ifdef PED_SKIN
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#ifdef PED_SKIN
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m_pWeaponModel = nil;
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m_pWeaponModel = nil;
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#endif
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#endif
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m_delayedSoundID = -1;
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m_delayedSoundTimer = 0;
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CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
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CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
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}
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}
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@ -2674,6 +2678,7 @@ CPed::SetModelIndex(uint32 mi)
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#endif
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#endif
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}
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}
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// --MIAMI: Done
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void
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void
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CPed::RemoveLighting(bool reset)
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CPed::RemoveLighting(bool reset)
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{
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{
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@ -2686,6 +2691,7 @@ CPed::RemoveLighting(bool reset)
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DeActivateDirectional();
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DeActivateDirectional();
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}
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}
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// --MIAMI: Done
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bool
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bool
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CPed::SetupLighting(void)
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CPed::SetupLighting(void)
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{
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{
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@ -2703,7 +2709,7 @@ CPed::SetupLighting(void)
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} else {
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} else {
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// Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0.
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// Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0.
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float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition());
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float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition());
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if (!bHasBlip && lightMult != 1.0f) {
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if (lightMult != 1.0f) {
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SetAmbientAndDirectionalColours(lightMult);
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SetAmbientAndDirectionalColours(lightMult);
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return true;
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return true;
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}
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}
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@ -2711,6 +2717,7 @@ CPed::SetupLighting(void)
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return false;
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return false;
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}
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}
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// --MIAMI: Done
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void
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void
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CPed::Teleport(CVector pos)
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CPed::Teleport(CVector pos)
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{
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{
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@ -2724,6 +2731,7 @@ CPed::Teleport(CVector pos)
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CWorld::Add(this);
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CWorld::Add(this);
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}
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}
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// --MIAMI: Done
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void
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void
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CPed::CalculateNewOrientation(void)
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CPed::CalculateNewOrientation(void)
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{
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{
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@ -3067,47 +3075,52 @@ CPed::RestorePreviousObjective(void)
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bObjectiveCompleted = false;
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bObjectiveCompleted = false;
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}
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}
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// --MIAMI: Done
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void
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void
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CPed::SetLeader(CEntity *leader)
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CPed::SetLeader(CEntity *leader)
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{
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{
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m_leader = (CPed*)leader;
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m_leader = (CPed*)leader;
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if(m_leader)
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if (m_leader) {
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m_leader->RegisterReference((CEntity **)&m_leader);
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m_leader->bIsLeader = true;
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m_leader->RegisterReference((CEntity**)&m_leader);
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}
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}
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}
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// TODO(Miami)
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// --MIAMI: Done except comments
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void
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void
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CPed::SetObjective(eObjective newObj, void *entity)
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CPed::SetObjective(eObjective newObj, void *entity)
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{
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{
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if (DyingOrDead())
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if (DyingOrDead())
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return;
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return;
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if (m_prevObjective == newObj) {
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if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
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// Why?
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if (m_prevObjective != OBJECTIVE_NONE)
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return;
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return;
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}
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if (entity == this)
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if (entity == this)
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return;
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return;
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if (m_attachedTo && newObj != OBJECTIVE_KILL_CHAR_ON_FOOT && newObj != OBJECTIVE_KILL_CHAR_ANY_MEANS && newObj != OBJECTIVE_DESTROY_OBJECT && newObj != OBJECTIVE_DESTROY_CAR)
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return;
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if (m_objective == newObj) {
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if (m_objective == newObj) {
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switch (newObj) {
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switch (newObj) {
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case OBJECTIVE_KILL_CHAR_ON_FOOT:
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case OBJECTIVE_KILL_CHAR_ON_FOOT:
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case OBJECTIVE_KILL_CHAR_ANY_MEANS:
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case OBJECTIVE_KILL_CHAR_ANY_MEANS:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
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case OBJECTIVE_HASSLE_CHAR:
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case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
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case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
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case OBJECTIVE_GOTO_AREA_ANY_MEANS:
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case OBJECTIVE_GOTO_AREA_ANY_MEANS:
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case OBJECTIVE_GUARD_ATTACK:
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case OBJECTIVE_GUARD_ATTACK:
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case OBJECTIVE_KILL_CHAR_ON_BOAT:
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case OBJECTIVE_SOLICIT_FOOT:
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if (m_pedInObjective == entity)
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if (m_pedInObjective == entity)
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return;
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return;
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break;
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break;
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case OBJECTIVE_LEAVE_CAR:
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case OBJECTIVE_LEAVE_CAR:
|
||||||
case OBJECTIVE_FLEE_CAR:
|
case OBJECTIVE_FLEE_CAR:
|
||||||
#ifdef VC_PED_PORTS
|
|
||||||
case OBJECTIVE_LEAVE_CAR_AND_DIE:
|
case OBJECTIVE_LEAVE_CAR_AND_DIE:
|
||||||
#endif
|
|
||||||
return;
|
return;
|
||||||
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
||||||
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
||||||
@ -3116,6 +3129,10 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
|||||||
case OBJECTIVE_BUY_ICE_CREAM:
|
case OBJECTIVE_BUY_ICE_CREAM:
|
||||||
if (m_carInObjective == entity)
|
if (m_carInObjective == entity)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (newObj == OBJECTIVE_BUY_ICE_CREAM && bBoughtIceCream)
|
||||||
|
return;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case OBJECTIVE_SET_LEADER:
|
case OBJECTIVE_SET_LEADER:
|
||||||
if (m_leader == entity)
|
if (m_leader == entity)
|
||||||
@ -3129,17 +3146,14 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if ((newObj == OBJECTIVE_LEAVE_CAR
|
if ((newObj == OBJECTIVE_LEAVE_CAR || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE || newObj == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT)
|
||||||
#ifdef VC_PED_PORTS
|
&& !bInVehicle)
|
||||||
|| newObj == OBJECTIVE_LEAVE_CAR_AND_DIE
|
|
||||||
#endif
|
|
||||||
) && !bInVehicle)
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bObjectiveCompleted = false;
|
||||||
ClearPointGunAt();
|
ClearPointGunAt();
|
||||||
m_objectiveTimer = 0;
|
m_objectiveTimer = 0;
|
||||||
bObjectiveCompleted = false;
|
|
||||||
if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
|
if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
|
||||||
if (m_objective != newObj) {
|
if (m_objective != newObj) {
|
||||||
if (IsTemporaryObjective(newObj))
|
if (IsTemporaryObjective(newObj))
|
||||||
@ -3153,6 +3167,13 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
|||||||
}
|
}
|
||||||
|
|
||||||
switch (newObj) {
|
switch (newObj) {
|
||||||
|
case OBJECTIVE_WAIT_ON_FOOT_FOR_COP:
|
||||||
|
m_pedInObjective = (CPed*)entity;
|
||||||
|
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
|
||||||
|
SetIdle();
|
||||||
|
// TODO(Miami)
|
||||||
|
// SetLook(m_pedInObjective);
|
||||||
|
break;
|
||||||
case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
|
case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
|
||||||
|
|
||||||
// In this special case, entity parameter isn't CEntity, but int.
|
// In this special case, entity parameter isn't CEntity, but int.
|
||||||
@ -3161,10 +3182,15 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
|||||||
case OBJECTIVE_KILL_CHAR_ON_FOOT:
|
case OBJECTIVE_KILL_CHAR_ON_FOOT:
|
||||||
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
||||||
case OBJECTIVE_MUG_CHAR:
|
case OBJECTIVE_MUG_CHAR:
|
||||||
|
case OBJECTIVE_KILL_CHAR_ON_BOAT:
|
||||||
m_pNextPathNode = nil;
|
m_pNextPathNode = nil;
|
||||||
bUsePedNodeSeek = false;
|
bUsePedNodeSeek = false;
|
||||||
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
|
|
||||||
|
// TODO(Miami): Clean up old references
|
||||||
|
|
||||||
|
// m_pLookTarget = (CEntity*)entity; // duplicate
|
||||||
m_pedInObjective = (CPed*)entity;
|
m_pedInObjective = (CPed*)entity;
|
||||||
|
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
|
||||||
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
|
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
|
||||||
m_pLookTarget = (CEntity*)entity;
|
m_pLookTarget = (CEntity*)entity;
|
||||||
m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
|
m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
|
||||||
@ -3175,6 +3201,8 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
|||||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
|
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
|
||||||
case OBJECTIVE_HASSLE_CHAR:
|
case OBJECTIVE_HASSLE_CHAR:
|
||||||
case OBJECTIVE_GUARD_ATTACK:
|
case OBJECTIVE_GUARD_ATTACK:
|
||||||
|
// TODO(Miami): Clean up old references
|
||||||
|
|
||||||
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
|
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
|
||||||
m_pedInObjective = (CPed*)entity;
|
m_pedInObjective = (CPed*)entity;
|
||||||
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
|
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
|
||||||
@ -3185,13 +3213,11 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
|||||||
m_pedFormation = FORMATION_REAR;
|
m_pedFormation = FORMATION_REAR;
|
||||||
break;
|
break;
|
||||||
case OBJECTIVE_LEAVE_CAR:
|
case OBJECTIVE_LEAVE_CAR:
|
||||||
#ifdef VC_PED_PORTS
|
|
||||||
case OBJECTIVE_LEAVE_CAR_AND_DIE:
|
case OBJECTIVE_LEAVE_CAR_AND_DIE:
|
||||||
#endif
|
|
||||||
case OBJECTIVE_FLEE_CAR:
|
case OBJECTIVE_FLEE_CAR:
|
||||||
m_carInObjective = (CVehicle*)entity;
|
m_carInObjective = (CVehicle*)entity;
|
||||||
m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
|
m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
|
||||||
if (!m_carInObjective->bIsBus || m_leaveCarTimer)
|
if (!m_carInObjective->bIsBus || m_leaveCarTimer != 0)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
|
for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
|
||||||
@ -3202,12 +3228,19 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
|||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
case OBJECTIVE_DESTROY_OBJECT:
|
||||||
|
// TODO(Miami): Clean up old references
|
||||||
|
|
||||||
|
m_pPointGunAt = (CPed*)entity;
|
||||||
|
if (entity)
|
||||||
|
((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt);
|
||||||
|
break;
|
||||||
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
||||||
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
||||||
if (m_nMoveState == PEDMOVE_STILL)
|
if (m_nMoveState == PEDMOVE_STILL)
|
||||||
SetMoveState(PEDMOVE_RUN);
|
SetMoveState(PEDMOVE_RUN);
|
||||||
|
|
||||||
if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) {
|
if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer() && m_pCurrentPhysSurface != entity) {
|
||||||
RestorePreviousObjective();
|
RestorePreviousObjective();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -3237,6 +3270,10 @@ CPed::SetObjective(eObjective newObj, void *entity)
|
|||||||
m_pedInObjective = (CPed*)entity;
|
m_pedInObjective = (CPed*)entity;
|
||||||
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
|
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
|
||||||
break;
|
break;
|
||||||
|
case OBJECTIVE_SOLICIT_FOOT:
|
||||||
|
m_pedInObjective = (CPed*)entity;
|
||||||
|
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -3371,6 +3408,7 @@ CPed::IsGangMember(void)
|
|||||||
return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
|
return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --MIAMI: Done
|
||||||
void
|
void
|
||||||
CPed::InformMyGangOfAttack(CEntity *attacker)
|
CPed::InformMyGangOfAttack(CEntity *attacker)
|
||||||
{
|
{
|
||||||
@ -3616,6 +3654,7 @@ CPed::Chat(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --MIAMI: Done
|
||||||
void
|
void
|
||||||
CPed::CheckAroundForPossibleCollisions(void)
|
CPed::CheckAroundForPossibleCollisions(void)
|
||||||
{
|
{
|
||||||
@ -4861,7 +4900,7 @@ CPed::RestorePreviousState(void)
|
|||||||
case PED_WANDER_PATH:
|
case PED_WANDER_PATH:
|
||||||
SetPedState(PED_WANDER_PATH);
|
SetPedState(PED_WANDER_PATH);
|
||||||
bIsRunning = false;
|
bIsRunning = false;
|
||||||
if (!bFindNewNodeAfterStateRestore) {
|
if (bFindNewNodeAfterStateRestore) {
|
||||||
if (m_pNextPathNode) {
|
if (m_pNextPathNode) {
|
||||||
CVector nextNode = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
|
CVector nextNode = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
|
||||||
CVector diff = nextNode - GetPosition();
|
CVector diff = nextNode - GetPosition();
|
||||||
@ -8291,7 +8330,7 @@ CPed::Seek(void)
|
|||||||
m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) {
|
m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) {
|
||||||
|
|
||||||
if ((!m_pedInObjective || !m_pedInObjective->bInVehicle)
|
if ((!m_pedInObjective || !m_pedInObjective->bInVehicle)
|
||||||
&& !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) {
|
&& (CTimer::GetFrameCounter() + m_randomSeed + 60) % 32 == 0) {
|
||||||
|
|
||||||
CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil,
|
CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil,
|
||||||
false, true, false, false, false, false);
|
false, true, false, false, false, false);
|
||||||
@ -8390,8 +8429,8 @@ CPed::Seek(void)
|
|||||||
CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY);
|
CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY);
|
||||||
if (moveDist.Magnitude() < 0.5f) {
|
if (moveDist.Magnitude() < 0.5f) {
|
||||||
m_nPedStateTimer = 0;
|
m_nPedStateTimer = 0;
|
||||||
m_actionX = 0;
|
m_actionX = 0.f;
|
||||||
m_actionY = 0;
|
m_actionY = 0.f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -8433,8 +8472,8 @@ CPed::Seek(void)
|
|||||||
|
|
||||||
if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
|
if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
|
||||||
m_nPedStateTimer = 0;
|
m_nPedStateTimer = 0;
|
||||||
m_actionX = 0;
|
m_actionX = 0.f;
|
||||||
m_actionY = 0;
|
m_actionY = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
|
if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
|
||||||
@ -8451,6 +8490,7 @@ CPed::Seek(void)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --MIAMI: Done
|
||||||
CVector*
|
CVector*
|
||||||
CPed::SeekFollowingPath(void)
|
CPed::SeekFollowingPath(void)
|
||||||
{
|
{
|
||||||
@ -9441,7 +9481,6 @@ CPed::IsPedDoingDriveByShooting(void)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// --MIAMI: Done
|
// --MIAMI: Done
|
||||||
bool
|
bool
|
||||||
CPed::IsPedShootable(void)
|
CPed::IsPedShootable(void)
|
||||||
@ -10370,12 +10409,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --MIAMI: Done?
|
||||||
void
|
void
|
||||||
CPed::ProcessControl(void)
|
CPed::ProcessControl(void)
|
||||||
{
|
{
|
||||||
CColPoint foundCol;
|
CColPoint foundCol;
|
||||||
CEntity *foundEnt = nil;
|
CEntity *foundEnt = nil;
|
||||||
|
|
||||||
|
if (CTimer::GetFrameCounter() + m_randomSeed % 32 == 0)
|
||||||
|
PruneReferences();
|
||||||
|
|
||||||
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
|
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
|
||||||
if (!bFadeOut) {
|
if (!bFadeOut) {
|
||||||
if (alpha < 255) {
|
if (alpha < 255) {
|
||||||
@ -10391,6 +10434,7 @@ CPed::ProcessControl(void)
|
|||||||
|
|
||||||
CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha);
|
CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha);
|
||||||
bIsShooting = false;
|
bIsShooting = false;
|
||||||
|
b158_40 = false;
|
||||||
BuildPedLists();
|
BuildPedLists();
|
||||||
bIsInWater = false;
|
bIsInWater = false;
|
||||||
bIsDrowning = false;
|
bIsDrowning = false;
|
||||||
@ -10426,6 +10470,7 @@ CPed::ProcessControl(void)
|
|||||||
if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
|
if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
|
||||||
int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||||
if (camMode != CCam::MODE_SNIPER
|
if (camMode != CCam::MODE_SNIPER
|
||||||
|
&& camMode != CCam::MODE_CAMERA
|
||||||
&& camMode != CCam::MODE_ROCKETLAUNCHER
|
&& camMode != CCam::MODE_ROCKETLAUNCHER
|
||||||
&& camMode != CCam::MODE_M16_1STPERSON
|
&& camMode != CCam::MODE_M16_1STPERSON
|
||||||
&& camMode != CCam::MODE_1STPERSON
|
&& camMode != CCam::MODE_1STPERSON
|
||||||
@ -10461,13 +10506,11 @@ CPed::ProcessControl(void)
|
|||||||
if (ServiceTalkingWhenDead())
|
if (ServiceTalkingWhenDead())
|
||||||
ServiceTalking();
|
ServiceTalking();
|
||||||
|
|
||||||
#ifdef VC_PED_PORTS
|
|
||||||
if (bIsInWater) {
|
if (bIsInWater) {
|
||||||
bIsStanding = false;
|
bIsStanding = false;
|
||||||
bWasStanding = false;
|
bWasStanding = false;
|
||||||
CPhysical::ProcessControl();
|
CPhysical::ProcessControl();
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -10490,14 +10533,13 @@ CPed::ProcessControl(void)
|
|||||||
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
|
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
|
||||||
SetDie();
|
SetDie();
|
||||||
|
|
||||||
|
if (bIsStanding)
|
||||||
|
bPushedAlongByCar = false;
|
||||||
|
|
||||||
bCollidedWithMyVehicle = false;
|
bCollidedWithMyVehicle = false;
|
||||||
|
|
||||||
CEntity *collidingEnt = m_pDamageEntity;
|
CEntity *collidingEnt = m_pDamageEntity;
|
||||||
#ifndef VC_PED_PORTS
|
|
||||||
if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) {
|
|
||||||
#else
|
|
||||||
if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) {
|
if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) {
|
||||||
#endif
|
|
||||||
bHitSomethingLastFrame = false;
|
bHitSomethingLastFrame = false;
|
||||||
if (m_nPedStateTimer <= 500 && bIsInTheAir) {
|
if (m_nPedStateTimer <= 500 && bIsInTheAir) {
|
||||||
if (m_nPedStateTimer)
|
if (m_nPedStateTimer)
|
||||||
@ -10516,11 +10558,7 @@ CPed::ProcessControl(void)
|
|||||||
|
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
#ifndef VC_PED_PORTS
|
|
||||||
} else {
|
|
||||||
#else
|
|
||||||
} else if (collidingEnt) {
|
} else if (collidingEnt) {
|
||||||
#endif
|
|
||||||
switch (collidingEnt->GetType())
|
switch (collidingEnt->GetType())
|
||||||
{
|
{
|
||||||
case ENTITY_TYPE_BUILDING:
|
case ENTITY_TYPE_BUILDING:
|
||||||
@ -10570,6 +10608,9 @@ CPed::ProcessControl(void)
|
|||||||
if (CanPedJumpThis(collidingEnt)) {
|
if (CanPedJumpThis(collidingEnt)) {
|
||||||
SetJump();
|
SetJump();
|
||||||
} else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
} else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
||||||
|
if (m_nPedType == PEDTYPE_COP && m_nWaitState != WAITSTATE_LOOK_ABOUT)
|
||||||
|
((CCopPed*)this)->field_624++;
|
||||||
|
|
||||||
SetWaitState(WAITSTATE_LOOK_ABOUT, nil);
|
SetWaitState(WAITSTATE_LOOK_ABOUT, nil);
|
||||||
} else {
|
} else {
|
||||||
SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil);
|
SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil);
|
||||||
@ -10579,6 +10620,8 @@ CPed::ProcessControl(void)
|
|||||||
Say(SOUND_PED_TAXI_CALL);
|
Say(SOUND_PED_TAXI_CALL);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
// TODO(Miami): CleanUpOldReference
|
||||||
|
|
||||||
m_pLookTarget = m_pedInObjective;
|
m_pLookTarget = m_pedInObjective;
|
||||||
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
|
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
|
||||||
TurnBody();
|
TurnBody();
|
||||||
@ -10608,10 +10651,10 @@ CPed::ProcessControl(void)
|
|||||||
m_collidingEntityWhileFleeing = collidingEnt;
|
m_collidingEntityWhileFleeing = collidingEnt;
|
||||||
m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing);
|
m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing);
|
||||||
|
|
||||||
uint8 currentDir = floorf((PI + m_fRotationCur) / DEGTORAD(45.0f));
|
if (m_nWaitState != WAITSTATE_HITWALL)
|
||||||
uint8 nextDir;
|
SetWaitState(WAITSTATE_TURN180, nil);
|
||||||
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir);
|
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||||
|
Flee();
|
||||||
} else {
|
} else {
|
||||||
if (neededTurn < DEGTORAD(60.0f)) {
|
if (neededTurn < DEGTORAD(60.0f)) {
|
||||||
CVector posToHead = m_vecDamageNormal * 4.0f;
|
CVector posToHead = m_vecDamageNormal * 4.0f;
|
||||||
@ -10625,9 +10668,17 @@ CPed::ProcessControl(void)
|
|||||||
if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) {
|
if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) {
|
||||||
if (m_nPedState == PED_WANDER_PATH) {
|
if (m_nPedState == PED_WANDER_PATH) {
|
||||||
m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId];
|
m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId];
|
||||||
|
CVector bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
|
||||||
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||||
m_pNextPathNode->GetX(), m_pNextPathNode->GetY(),
|
bestCoords.x, bestCoords.y,
|
||||||
GetPosition().x, GetPosition().y);
|
GetPosition().x, GetPosition().y);
|
||||||
|
|
||||||
|
} else if (m_nPedState == PED_FOLLOW_PATH) {
|
||||||
|
CVector bestCoords = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition();
|
||||||
|
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||||
|
bestCoords.x, bestCoords.y,
|
||||||
|
GetPosition().x, GetPosition().y);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f
|
if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f
|
||||||
|| ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) {
|
|| ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) {
|
||||||
@ -10637,6 +10688,7 @@ CPed::ProcessControl(void)
|
|||||||
} else {
|
} else {
|
||||||
posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX();
|
posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX();
|
||||||
posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY();
|
posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY();
|
||||||
|
posToHead.z = ThePaths.m_pathNodes[closestNodeId].GetZ();
|
||||||
}
|
}
|
||||||
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||||
posToHead.x, posToHead.y,
|
posToHead.x, posToHead.y,
|
||||||
@ -10733,7 +10785,7 @@ CPed::ProcessControl(void)
|
|||||||
|
|
||||||
if (collidingVeh == m_pMyVehicle)
|
if (collidingVeh == m_pMyVehicle)
|
||||||
bCollidedWithMyVehicle = true;
|
bCollidedWithMyVehicle = true;
|
||||||
#ifdef VC_PED_PORTS
|
|
||||||
float oldHealth = m_fHealth;
|
float oldHealth = m_fHealth;
|
||||||
bool playerSufferSound = false;
|
bool playerSufferSound = false;
|
||||||
|
|
||||||
@ -10743,7 +10795,8 @@ CPed::ProcessControl(void)
|
|||||||
|| m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT
|
|| m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT
|
||||||
|| m_objective == OBJECTIVE_RUN_TO_AREA
|
|| m_objective == OBJECTIVE_RUN_TO_AREA
|
||||||
|| m_objective == OBJECTIVE_SPRINT_TO_AREA
|
|| m_objective == OBJECTIVE_SPRINT_TO_AREA
|
||||||
|| m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) {
|
|| m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
|
||||||
|
|| IsUseAttractorObjective(m_objective))) {
|
||||||
|
|
||||||
if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
|
if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
|
||||||
if (!bVehEnterDoorIsBlocked) {
|
if (!bVehEnterDoorIsBlocked) {
|
||||||
@ -10788,10 +10841,11 @@ CPed::ProcessControl(void)
|
|||||||
SetLookTimer(1300);
|
SetLookTimer(1300);
|
||||||
|
|
||||||
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
|
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
|
||||||
|
uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
|
||||||
if (weaponType == WEAPONTYPE_UNARMED
|
if (weaponType == WEAPONTYPE_UNARMED
|
||||||
|| weaponType == WEAPONTYPE_BASEBALLBAT
|
|| weaponSlot == 3
|
||||||
|| weaponType == WEAPONTYPE_COLT45
|
|| weaponSlot == 5
|
||||||
|| weaponType == WEAPONTYPE_UZI) {
|
|| weaponSlot == 1) {
|
||||||
bShakeFist = true;
|
bShakeFist = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -10897,142 +10951,12 @@ CPed::ProcessControl(void)
|
|||||||
KillPedWithCar(collidingVeh, m_fDamageImpulse);
|
KillPedWithCar(collidingVeh, m_fDamageImpulse);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* VC specific
|
|
||||||
if (m_pCollidingEntity != collidingEnt)
|
if (m_pCollidingEntity != collidingEnt)
|
||||||
bPushedAlongByCar = true;
|
bPushedAlongByCar = true;
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
if (m_fHealth < oldHealth && playerSufferSound)
|
if (m_fHealth < oldHealth && playerSufferSound)
|
||||||
Say(SOUND_PED_HIT);
|
Say(SOUND_PED_HIT);
|
||||||
#else
|
|
||||||
if (collidingVehSpeedSqr <= 1.0f / 400.0f) {
|
|
||||||
if (!IsPedInControl()
|
|
||||||
|| IsPlayer()
|
|
||||||
&& m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT
|
|
||||||
&& m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
|
|
||||||
&& m_objective != OBJECTIVE_RUN_TO_AREA) {
|
|
||||||
|
|
||||||
if (IsPlayer() && !bIsInTheAir) {
|
|
||||||
|
|
||||||
if (IsPedInControl()
|
|
||||||
&& ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f
|
|
||||||
&& !bIsLooking
|
|
||||||
&& CTimer::GetTimeInMilliseconds() > m_lookTimer
|
|
||||||
&& collidingVeh->pDriver) {
|
|
||||||
|
|
||||||
((CPlayerPed*)this)->AnnoyPlayerPed(false);
|
|
||||||
SetLookFlag(collidingVeh, true);
|
|
||||||
SetLookTimer(1300);
|
|
||||||
|
|
||||||
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
|
|
||||||
if (weaponType == WEAPONTYPE_UNARMED
|
|
||||||
|| weaponType == WEAPONTYPE_BASEBALLBAT
|
|
||||||
|| weaponType == WEAPONTYPE_COLT45
|
|
||||||
|| weaponType == WEAPONTYPE_UZI) {
|
|
||||||
bShakeFist = true;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
SetLookFlag(collidingVeh, true);
|
|
||||||
SetLookTimer(500);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} else if (!bVehEnterDoorIsBlocked) {
|
|
||||||
if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
|
||||||
|
|
||||||
SetDirectionToWalkAroundObject(collidingVeh);
|
|
||||||
|
|
||||||
} else if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer
|
|
||||||
|| m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) {
|
|
||||||
|
|
||||||
CPed::SetDirectionToWalkAroundObject(collidingVeh);
|
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
|
|
||||||
|
|
||||||
} else if (m_fleeFrom != collidingVeh) {
|
|
||||||
SetFlee(collidingVeh, 4000);
|
|
||||||
bUsePedNodeSeek = false;
|
|
||||||
SetMoveState(PEDMOVE_WALK);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
|
|
||||||
if (IsPlayer()) {
|
|
||||||
CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
|
|
||||||
CVector colMinVec = collidingCol->boundingBox.min;
|
|
||||||
CVector colMaxVec = collidingCol->boundingBox.max;
|
|
||||||
|
|
||||||
CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition();
|
|
||||||
|
|
||||||
// TLVC = To look vehicle center
|
|
||||||
|
|
||||||
float angleToVehFront = collidingVeh->GetForward().Heading();
|
|
||||||
float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading();
|
|
||||||
angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC);
|
|
||||||
|
|
||||||
// I don't know why do we use that
|
|
||||||
float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y);
|
|
||||||
|
|
||||||
CVector vehDist = GetPosition() - collidingVeh->GetPosition();
|
|
||||||
vehDist.Normalise();
|
|
||||||
|
|
||||||
float vehRightVecAndSpeedDotProd;
|
|
||||||
|
|
||||||
if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) {
|
|
||||||
if (angleDiffFromLookingFrontTLVC <= 0.0f) {
|
|
||||||
vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
|
|
||||||
|
|
||||||
// vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right?
|
|
||||||
if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
|
|
||||||
|
|
||||||
// Car's right faces towards us and isn't coming directly to us
|
|
||||||
if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f
|
|
||||||
&& DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
|
|
||||||
SetEvasiveStep(collidingVeh, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
|
|
||||||
|
|
||||||
if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
|
|
||||||
if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f
|
|
||||||
&& DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
|
|
||||||
SetEvasiveStep(collidingVeh, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (vehRightVecAndSpeedDotProd <= 0.1f) {
|
|
||||||
if (m_nPedState != PED_FIGHT) {
|
|
||||||
SetLookFlag(collidingVeh, true);
|
|
||||||
SetLookTimer(700);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
bIsStanding = false;
|
|
||||||
CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed;
|
|
||||||
int dir = GetLocalDirection(collidingEntMoveDir);
|
|
||||||
SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false);
|
|
||||||
CPed *driver = collidingVeh->pDriver;
|
|
||||||
|
|
||||||
float damage;
|
|
||||||
if (driver && driver->IsPlayer()) {
|
|
||||||
damage = vehRightVecAndSpeedDotProd * 1000.0f;
|
|
||||||
} else if (collidingVeh->GetModelIndex() == MI_TRAIN) {
|
|
||||||
damage = 50.0f;
|
|
||||||
} else {
|
|
||||||
damage = 20.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir);
|
|
||||||
Say(SOUND_PED_DAMAGE);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
KillPedWithCar(collidingVeh, m_fDamageImpulse);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ENTITY_TYPE_PED:
|
case ENTITY_TYPE_PED:
|
||||||
@ -11048,11 +10972,12 @@ CPed::ProcessControl(void)
|
|||||||
player->AnnoyPlayerPed(false);
|
player->AnnoyPlayerPed(false);
|
||||||
player->SetLookFlag(this, true);
|
player->SetLookFlag(this, true);
|
||||||
player->SetLookTimer(1300);
|
player->SetLookTimer(1300);
|
||||||
eWeaponType weapon = player->GetWeapon()->m_eWeaponType;
|
eWeaponType weaponType = player->GetWeapon()->m_eWeaponType;
|
||||||
if (weapon == WEAPONTYPE_UNARMED
|
uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
|
||||||
|| weapon == WEAPONTYPE_BASEBALLBAT
|
if (weaponType == WEAPONTYPE_UNARMED
|
||||||
|| weapon == WEAPONTYPE_COLT45
|
|| weaponSlot == 3
|
||||||
|| weapon == WEAPONTYPE_UZI) {
|
|| weaponSlot == 5
|
||||||
|
|| weaponSlot == 1) {
|
||||||
player->bShakeFist = true;
|
player->bShakeFist = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -11067,12 +10992,7 @@ CPed::ProcessControl(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
CVector forceDir;
|
CVector forceDir;
|
||||||
if (!bIsInTheAir && m_nPedState != PED_JUMP
|
if (!bIsInTheAir && m_nPedState != PED_JUMP && m_fDamageImpulse > 0.0f) {
|
||||||
#ifdef VC_PED_PORTS
|
|
||||||
&& m_fDamageImpulse > 0.0f
|
|
||||||
#endif
|
|
||||||
) {
|
|
||||||
|
|
||||||
forceDir = m_vecDamageNormal;
|
forceDir = m_vecDamageNormal;
|
||||||
forceDir.z = 0.0f;
|
forceDir.z = 0.0f;
|
||||||
if (!bIsStanding) {
|
if (!bIsStanding) {
|
||||||
@ -11088,7 +11008,7 @@ CPed::ProcessControl(void)
|
|||||||
|| (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)
|
|| (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)
|
||||||
#endif
|
#endif
|
||||||
) {
|
) {
|
||||||
if (m_nPedStateTimer <= 1000 && m_nPedStateTimer) {
|
if (m_nPedStateTimer <= 1000 && m_nPedStateTimer != 0) {
|
||||||
forceDir = GetPosition() - m_vecHitLastPos;
|
forceDir = GetPosition() - m_vecHitLastPos;
|
||||||
} else {
|
} else {
|
||||||
m_nPedStateTimer = 0;
|
m_nPedStateTimer = 0;
|
||||||
@ -11284,15 +11204,15 @@ CPed::ProcessControl(void)
|
|||||||
} else if (m_nPedState == PED_DRIVING) {
|
} else if (m_nPedState == PED_DRIVING) {
|
||||||
bWanderPathAfterExitingCar = true;
|
bWanderPathAfterExitingCar = true;
|
||||||
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
|
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
|
||||||
|
bStartWanderPathOnFoot = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!bIsStanding && m_vecMoveSpeed.z > 0.25f) {
|
if (!bIsStanding && m_vecMoveSpeed.z > 0.25) {
|
||||||
float airResistance = Pow(0.95f, CTimer::GetTimeStep());
|
float airResistance = Pow(0.95f, CTimer::GetTimeStep());
|
||||||
|
|
||||||
m_vecMoveSpeed *= airResistance;
|
m_vecMoveSpeed *= airResistance;
|
||||||
}
|
}
|
||||||
#ifdef VC_PED_PORTS
|
|
||||||
if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f
|
if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f
|
||||||
|| (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL)
|
|| (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL)
|
||||||
|| m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f
|
|| m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f
|
||||||
@ -11314,9 +11234,7 @@ CPed::ProcessControl(void)
|
|||||||
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
|
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
|
||||||
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
|
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
CPhysical::ProcessControl();
|
|
||||||
#endif
|
|
||||||
if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) {
|
if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) {
|
||||||
RequestDelayedWeapon();
|
RequestDelayedWeapon();
|
||||||
PlayFootSteps();
|
PlayFootSteps();
|
||||||
@ -11333,14 +11251,12 @@ CPed::ProcessControl(void)
|
|||||||
bHeadStuckInCollision = false;
|
bHeadStuckInCollision = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ifdef VC_PED_PORTS
|
|
||||||
if (bHeadStuckInCollision) {
|
if (bHeadStuckInCollision) {
|
||||||
CVector posToCheck = GetPosition();
|
CVector posToCheck = GetPosition();
|
||||||
posToCheck.z += 0.9f;
|
posToCheck.z += 0.9f;
|
||||||
if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false))
|
if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false))
|
||||||
bHeadStuckInCollision = false;
|
bHeadStuckInCollision = false;
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
ProcessObjective();
|
ProcessObjective();
|
||||||
if (!bIsAimingGun) {
|
if (!bIsAimingGun) {
|
||||||
if (bIsRestoringGun)
|
if (bIsRestoringGun)
|
||||||
@ -11378,8 +11294,11 @@ CPed::ProcessControl(void)
|
|||||||
Look();
|
Look();
|
||||||
break;
|
break;
|
||||||
case PED_WANDER_RANGE:
|
case PED_WANDER_RANGE:
|
||||||
|
// III has these in here(and they were unused):
|
||||||
|
/*
|
||||||
WanderRange();
|
WanderRange();
|
||||||
CheckAroundForPossibleCollisions();
|
CheckAroundForPossibleCollisions();
|
||||||
|
*/
|
||||||
break;
|
break;
|
||||||
case PED_WANDER_PATH:
|
case PED_WANDER_PATH:
|
||||||
WanderPath();
|
WanderPath();
|
||||||
@ -11398,8 +11317,13 @@ CPed::ProcessControl(void)
|
|||||||
case PED_CPR:
|
case PED_CPR:
|
||||||
case PED_SOLICIT:
|
case PED_SOLICIT:
|
||||||
case PED_STEP_AWAY:
|
case PED_STEP_AWAY:
|
||||||
|
case PED_SUN_BATHE:
|
||||||
|
case PED_FLASH:
|
||||||
|
case PED_JOG:
|
||||||
case PED_UNKNOWN:
|
case PED_UNKNOWN:
|
||||||
case PED_STATES_NO_AI:
|
case PED_STATES_NO_AI:
|
||||||
|
case PED_ABSEIL:
|
||||||
|
case PED_SIT:
|
||||||
case PED_JUMP:
|
case PED_JUMP:
|
||||||
case PED_STAGGER:
|
case PED_STAGGER:
|
||||||
case PED_DIVE_AWAY:
|
case PED_DIVE_AWAY:
|
||||||
@ -11410,8 +11334,8 @@ CPed::ProcessControl(void)
|
|||||||
case PED_OPEN_DOOR:
|
case PED_OPEN_DOOR:
|
||||||
case PED_DEAD:
|
case PED_DEAD:
|
||||||
case PED_DRAG_FROM_CAR:
|
case PED_DRAG_FROM_CAR:
|
||||||
case PED_EXIT_CAR:
|
|
||||||
case PED_STEAL_CAR:
|
case PED_STEAL_CAR:
|
||||||
|
case PED_EXIT_CAR:
|
||||||
break;
|
break;
|
||||||
case PED_ENTER_CAR:
|
case PED_ENTER_CAR:
|
||||||
case PED_CARJACK:
|
case PED_CARJACK:
|
||||||
@ -11450,6 +11374,7 @@ CPed::ProcessControl(void)
|
|||||||
break;
|
break;
|
||||||
case PED_FLEE_ENTITY:
|
case PED_FLEE_ENTITY:
|
||||||
if (!m_fleeFrom) {
|
if (!m_fleeFrom) {
|
||||||
|
b157_10 = false;
|
||||||
SetIdle();
|
SetIdle();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -11498,6 +11423,7 @@ CPed::ProcessControl(void)
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) {
|
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) {
|
||||||
|
if (m_pFire) {
|
||||||
if (m_fleeFrom) {
|
if (m_fleeFrom) {
|
||||||
ms_vec2DFleePosition = m_fleeFrom->GetPosition();
|
ms_vec2DFleePosition = m_fleeFrom->GetPosition();
|
||||||
} else {
|
} else {
|
||||||
@ -11505,6 +11431,11 @@ CPed::ProcessControl(void)
|
|||||||
ms_vec2DFleePosition.y = m_fleeFromPosY;
|
ms_vec2DFleePosition.y = m_fleeFromPosY;
|
||||||
}
|
}
|
||||||
Flee();
|
Flee();
|
||||||
|
} else {
|
||||||
|
m_nLastPedState = PED_NONE;
|
||||||
|
SetWanderPath(0);
|
||||||
|
SetWaitState(WAITSTATE_FINISH_FLEE, 0);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
if (m_pFire)
|
if (m_pFire)
|
||||||
m_pFire->Extinguish();
|
m_pFire->Extinguish();
|
||||||
@ -11590,7 +11521,7 @@ CPed::ProcessControl(void)
|
|||||||
Die();
|
Die();
|
||||||
break;
|
break;
|
||||||
case PED_HANDS_UP:
|
case PED_HANDS_UP:
|
||||||
if (m_pedStats->m_temper <= 50) {
|
if (m_pedStats->m_flags & STAT_GUN_PANIC) {
|
||||||
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSCOWER)) {
|
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSCOWER)) {
|
||||||
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER);
|
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER);
|
||||||
Say(SOUND_PED_HANDS_COWER);
|
Say(SOUND_PED_HANDS_COWER);
|
||||||
@ -11600,7 +11531,8 @@ CPed::ProcessControl(void)
|
|||||||
Say(SOUND_PED_HANDS_UP);
|
Say(SOUND_PED_HANDS_UP);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default: break;
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
SetMoveAnim();
|
SetMoveAnim();
|
||||||
if (bPedIsBleeding || m_bleedCounter != 0) {
|
if (bPedIsBleeding || m_bleedCounter != 0) {
|
||||||
@ -11628,9 +11560,19 @@ CPed::ProcessControl(void)
|
|||||||
ServiceTalking();
|
ServiceTalking();
|
||||||
if (bInVehicle && !m_pMyVehicle)
|
if (bInVehicle && !m_pMyVehicle)
|
||||||
bInVehicle = false;
|
bInVehicle = false;
|
||||||
#ifndef VC_PED_PORTS
|
|
||||||
m_pCurrentPhysSurface = nil;
|
if (b156_8) {
|
||||||
#endif
|
if (m_pMyVehicle && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer()) {
|
||||||
|
Say(SOUND_PED_FLEE_SPRINT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_delayedSoundID >= 0 && CTimer::GetTimeInMilliseconds() > m_delayedSoundTimer) {
|
||||||
|
Say(m_delayedSoundID);
|
||||||
|
m_delayedSoundID = -1;
|
||||||
|
m_delayedSoundTimer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (bFannyMagnetCheat && m_nPedType == PEDTYPE_CIVFEMALE
|
if (bFannyMagnetCheat && m_nPedType == PEDTYPE_CIVFEMALE
|
||||||
&& m_pedStats->m_sexiness > 40 && !m_leader) {
|
&& m_pedStats->m_sexiness > 40 && !m_leader) {
|
||||||
SetLeader(FindPlayerPed());
|
SetLeader(FindPlayerPed());
|
||||||
@ -13054,14 +12996,17 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||||||
}
|
}
|
||||||
|
|
||||||
ped->bInVehicle = false;
|
ped->bInVehicle = false;
|
||||||
if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
|
if (veh && (veh->IsCar() || veh->IsBike()) && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
|
||||||
ped->PositionPedOutOfCollision();
|
ped->PositionPedOutOfCollision();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ped->m_nPedState == PED_EXIT_CAR) {
|
if (ped->m_nPedState == PED_EXIT_CAR) {
|
||||||
if (ped->m_nPedType == PEDTYPE_COP)
|
if (ped->m_nPedType == PEDTYPE_COP) {
|
||||||
ped->SetIdle();
|
ped->SetIdle();
|
||||||
else
|
if (((CCopPed*)ped)->m_nCopType == COP_MIAMIVICE && ped->m_pMyVehicle && ped->m_pMyVehicle->pDriver == ped) {
|
||||||
|
DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_PED_MIAMIVICE_EXITING_CAR, 0.f);
|
||||||
|
}
|
||||||
|
} else
|
||||||
ped->RestorePreviousState();
|
ped->RestorePreviousState();
|
||||||
|
|
||||||
veh = ped->m_pMyVehicle;
|
veh = ped->m_pMyVehicle;
|
||||||
@ -14880,7 +14825,6 @@ CPed::ProcessObjective(void)
|
|||||||
#endif
|
#endif
|
||||||
if (m_pMyVehicle->IsBoat())
|
if (m_pMyVehicle->IsBoat())
|
||||||
SetExitBoat(m_pMyVehicle);
|
SetExitBoat(m_pMyVehicle);
|
||||||
|
|
||||||
else
|
else
|
||||||
SetExitCar(m_pMyVehicle, 0);
|
SetExitCar(m_pMyVehicle, 0);
|
||||||
}
|
}
|
||||||
@ -14888,6 +14832,15 @@ CPed::ProcessObjective(void)
|
|||||||
RestorePreviousObjective();
|
RestorePreviousObjective();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (b156_8) {
|
||||||
|
if (CTheScripts::IsPlayerOnAMission()) {
|
||||||
|
CVehicle *playerVeh = FindPlayerVehicle();
|
||||||
|
if (playerVeh && playerVeh->IsPassenger(this)) {
|
||||||
|
if (m_leaveCarTimer != 0)
|
||||||
|
m_leaveCarTimer = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case OBJECTIVE_AIM_GUN_AT:
|
case OBJECTIVE_AIM_GUN_AT:
|
||||||
if (m_pedInObjective) {
|
if (m_pedInObjective) {
|
||||||
@ -19190,7 +19143,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
|
|||||||
if (m_nPedType == PEDTYPE_COP)
|
if (m_nPedType == PEDTYPE_COP)
|
||||||
Say(SOUND_PED_ARREST_COP);
|
Say(SOUND_PED_ARREST_COP);
|
||||||
else if (car->m_nDoorLock == CARLOCK_UNLOCKED)
|
else if (car->m_nDoorLock == CARLOCK_UNLOCKED)
|
||||||
Say(SOUND_PED_CAR_JACKING);
|
Say(SOUND_PED_CAR_JACKING, 1000);
|
||||||
|
|
||||||
CVector carEnterPos;
|
CVector carEnterPos;
|
||||||
carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
|
carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
|
||||||
|
@ -459,9 +459,7 @@ public:
|
|||||||
//uint32 b156_4
|
//uint32 b156_4
|
||||||
uint32 b156_8 : 1;
|
uint32 b156_8 : 1;
|
||||||
uint32 bIsPlayerFriend : 1;
|
uint32 bIsPlayerFriend : 1;
|
||||||
#ifdef VC_PED_PORTS
|
|
||||||
uint32 bHeadStuckInCollision : 1;
|
uint32 bHeadStuckInCollision : 1;
|
||||||
#endif
|
|
||||||
uint32 bDeadPedInFrontOfCar : 1;
|
uint32 bDeadPedInFrontOfCar : 1;
|
||||||
uint32 bStayInCarOnJack : 1;
|
uint32 bStayInCarOnJack : 1;
|
||||||
|
|
||||||
@ -469,8 +467,8 @@ public:
|
|||||||
uint32 bDoomAim : 1;
|
uint32 bDoomAim : 1;
|
||||||
uint32 bCanBeShotInVehicle : 1;
|
uint32 bCanBeShotInVehicle : 1;
|
||||||
//uint32 b157_8
|
//uint32 b157_8
|
||||||
//uint32 b157_10
|
uint32 b157_10 : 1;
|
||||||
//uint32 b157_20
|
uint32 bPushedAlongByCar : 1;
|
||||||
uint32 b157_40 : 1;
|
uint32 b157_40 : 1;
|
||||||
uint32 bIgnoreThreatsBehindObjects : 1;
|
uint32 bIgnoreThreatsBehindObjects : 1;
|
||||||
|
|
||||||
@ -480,7 +478,7 @@ public:
|
|||||||
//uint32 b158_8
|
//uint32 b158_8
|
||||||
uint32 b158_10 : 1;
|
uint32 b158_10 : 1;
|
||||||
uint32 bBoughtIceCream : 1;
|
uint32 bBoughtIceCream : 1;
|
||||||
//uint32 b158_40
|
uint32 b158_40 : 1;
|
||||||
//uint32 b158_80
|
//uint32 b158_80
|
||||||
|
|
||||||
// our own flags
|
// our own flags
|
||||||
@ -631,8 +629,8 @@ public:
|
|||||||
uint32 m_threatFlags;
|
uint32 m_threatFlags;
|
||||||
uint32 m_threatCheck;
|
uint32 m_threatCheck;
|
||||||
uint32 m_lastThreatCheck;
|
uint32 m_lastThreatCheck;
|
||||||
uint32 m_sayType;
|
uint32 m_delayedSoundID;
|
||||||
uint32 m_sayTimer;
|
uint32 m_delayedSoundTimer;
|
||||||
uint32 m_lastSoundStart;
|
uint32 m_lastSoundStart;
|
||||||
uint32 m_soundStart;
|
uint32 m_soundStart;
|
||||||
uint16 m_lastQueuedSound;
|
uint16 m_lastQueuedSound;
|
||||||
@ -664,6 +662,7 @@ public:
|
|||||||
void AimGun(void);
|
void AimGun(void);
|
||||||
void KillPedWithCar(CVehicle *veh, float impulse);
|
void KillPedWithCar(CVehicle *veh, float impulse);
|
||||||
void Say(uint16 audio);
|
void Say(uint16 audio);
|
||||||
|
void Say(uint16 audio, int32 time);
|
||||||
void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
|
void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
|
||||||
void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
|
void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
|
||||||
void SetLookTimer(int time);
|
void SetLookTimer(int time);
|
||||||
|
@ -156,3 +156,13 @@ CPed::Say(uint16 audio)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --MIAMI: Done
|
||||||
|
void
|
||||||
|
CPed::Say(uint16 audio, int32 time)
|
||||||
|
{
|
||||||
|
if (m_delayedSoundID == -1) {
|
||||||
|
m_delayedSoundID = audio;
|
||||||
|
m_delayedSoundTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||||
|
}
|
||||||
|
}
|
@ -82,8 +82,14 @@ static char StateText[][18] = {
|
|||||||
"Investigate",
|
"Investigate",
|
||||||
"Step away",
|
"Step away",
|
||||||
"On Fire",
|
"On Fire",
|
||||||
|
"Sun Bathe",
|
||||||
|
"Flash",
|
||||||
|
"Jog",
|
||||||
|
"Answer Mobile",
|
||||||
"Unknown",
|
"Unknown",
|
||||||
"STATES_NO_AI",
|
"STATES_NO_AI",
|
||||||
|
"Abseil",
|
||||||
|
"Sit",
|
||||||
"Jump",
|
"Jump",
|
||||||
"Fall",
|
"Fall",
|
||||||
"GetUp",
|
"GetUp",
|
||||||
@ -106,6 +112,7 @@ static char StateText[][18] = {
|
|||||||
"Exit Car",
|
"Exit Car",
|
||||||
"Hands Up",
|
"Hands Up",
|
||||||
"Arrested",
|
"Arrested",
|
||||||
|
"Deploying Stinger"
|
||||||
};
|
};
|
||||||
|
|
||||||
static char PersonalityTypeText[][18] = {
|
static char PersonalityTypeText[][18] = {
|
||||||
@ -283,7 +290,7 @@ CPed::DebugRenderOnePedText(void)
|
|||||||
CFont::SetJustifyOff();
|
CFont::SetJustifyOff();
|
||||||
CFont::SetColor(CRGBA(255, 255, 0, 255));
|
CFont::SetColor(CRGBA(255, 255, 0, 255));
|
||||||
CFont::SetBackGroundOnlyTextOn();
|
CFont::SetBackGroundOnlyTextOn();
|
||||||
CFont::SetFontStyle(0);
|
CFont::SetFontStyle(1);
|
||||||
AsciiToUnicode(StateText[m_nPedState], gUString);
|
AsciiToUnicode(StateText[m_nPedState], gUString);
|
||||||
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
|
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
|
||||||
AsciiToUnicode(ObjectiveText[m_objective], gUString);
|
AsciiToUnicode(ObjectiveText[m_objective], gUString);
|
||||||
|
@ -232,7 +232,7 @@ CVehicle::SetupLighting(void)
|
|||||||
}else{
|
}else{
|
||||||
CVector coors = GetPosition();
|
CVector coors = GetPosition();
|
||||||
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
|
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
|
||||||
if(!bHasBlip && lighting != 1.0f){
|
if(lighting != 1.0f){
|
||||||
SetAmbientAndDirectionalColours(lighting);
|
SetAmbientAndDirectionalColours(lighting);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user