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A saner way to remove Stingers, may fix Physical crash
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@ -75,10 +75,16 @@ CStinger::Remove()
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for (int32 i = 0; i < NUM_STINGER_SEGMENTS; i++) {
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CStingerSegment *spikeSegment = pSpikes[i];
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#ifdef FIX_BUGS
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CWorld::Remove(spikeSegment);
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delete spikeSegment;
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#else
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if (spikeSegment->m_entryInfoList.first != nil)
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spikeSegment->bRemoveFromWorld = true;
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else
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delete spikeSegment;
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#endif
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}
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bIsDeployed = false;
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}
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