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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge pull request #723 from myfreeweb/master
Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
This commit is contained in:
commit
72c0a6a680
@ -92,7 +92,10 @@ workspace "re3"
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filter { "system:bsd" }
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filter { "system:bsd" }
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platforms {
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platforms {
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"bsd-amd64-librw_gl3_glfw-oal"
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"bsd-x86-librw_gl3_glfw-oal",
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"bsd-amd64-librw_gl3_glfw-oal",
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"bsd-arm-librw_gl3_glfw-oal",
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"bsd-arm64-librw_gl3_glfw-oal"
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}
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}
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filter { "system:macosx" }
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filter { "system:macosx" }
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@ -244,8 +244,10 @@ double
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psTimer(void)
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psTimer(void)
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{
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{
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struct timespec start;
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struct timespec start;
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#ifdef __linux__
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#if defined(CLOCK_MONOTONIC_RAW)
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clock_gettime(CLOCK_MONOTONIC_RAW, &start);
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clock_gettime(CLOCK_MONOTONIC_RAW, &start);
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#elif defined(CLOCK_MONOTONIC_FAST)
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clock_gettime(CLOCK_MONOTONIC_FAST, &start);
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#else
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#else
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clock_gettime(CLOCK_MONOTONIC, &start);
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clock_gettime(CLOCK_MONOTONIC, &start);
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#endif
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#endif
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@ -893,7 +895,7 @@ void psPostRWinit(void)
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RwEngineGetVideoModeInfo(&vm, GcurSelVM);
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RwEngineGetVideoModeInfo(&vm, GcurSelVM);
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glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
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glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
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glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB);
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glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
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glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
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glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
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glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
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glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
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glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
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glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
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@ -1414,8 +1416,11 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
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// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
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// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
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void
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void
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cursorCB(GLFWwindow* window, double xpos, double ypos) {
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cursorCB(GLFWwindow* window, double xpos, double ypos) {
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FrontEndMenuManager.m_nMouseTempPosX = xpos;
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int bufw, bufh, winw, winh;
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FrontEndMenuManager.m_nMouseTempPosY = ypos;
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glfwGetWindowSize(window, &winw, &winh);
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glfwGetFramebufferSize(window, &bufw, &bufh);
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FrontEndMenuManager.m_nMouseTempPosX = xpos * (bufw / winw);
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FrontEndMenuManager.m_nMouseTempPosY = ypos * (bufh / winh);
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}
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}
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void
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void
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@ -1643,6 +1648,8 @@ main(int argc, char *argv[])
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#endif
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#endif
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{
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{
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glfwPollEvents();
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glfwPollEvents();
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glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR,
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(FrontEndMenuManager.m_bMenuActive && !PSGLOBAL(fullScreen)) ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED);
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if( ForegroundApp )
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if( ForegroundApp )
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{
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{
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switch ( gGameState )
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switch ( gGameState )
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